Presentation on theme: “Adobe Fireworks CS3 Revealed CHAPTER ONE: GETTING STARTED WITH ADOBE FIREWORKS.”— Presentation transcript:
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Adobe Fireworks CS3 Revealed CHAPTER ONE: GETTING STARTED WITH ADOBE FIREWORKS
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Chapter 1 Classes Perceive the Fireworks work setting Work with new and current paperwork Work with layers and pictures Create shapes Create and modify textual content FireworksChapter 1 2
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Understanding Fireworks Fireworks is a graphics program for the Net Duties are compartmentalized Can work with, import from, and export recordsdata to different codecs FireworksChapter 1 3
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Understanding Fireworks Fireworks integrates seamlessly with different Adobe Net Suite functions Flash Dreamweaver Photoshop Illustrator FireworksChapter 1 4
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Lesson 1 Perceive the Fireworks Work Setting On this lesson, you’ll: Begin Fireworks Open a file Alter panels within the Fireworks window FireworksChapter 1 5
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Lesson 1 Viewing the Fireworks Window The Doc window accommodates canvas and show buttons Show buttons: Unique, Preview, 2-Up, 4- Up 2-Up & 4-Up buttons permit you to consider completely different optimization settings facet by facet Panel carry out particular features FireworksChapter 1 6
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Lesson 1 Viewing the Fireworks Window Instruments panel homes instruments organized into device teams Choose, Bitmap, Vector, Net, Colours, View Property Inspector Modifies chosen objects Units device properties and different choices FireworksChapter 1 7
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Lesson 1 Viewing the Fireworks Window Rearrange panels in Fireworks window primarily based in your choice Collapse/Broaden Open/Shut Regroup Dock/Undock FireworksChapter 1 8
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Determine 3: Newly Opened Doc Docked panel Doc window Property inspector FireworksChapter 1 9
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Lesson 2 Work with New and Current Paperwork On this lesson, you’ll: Set doc properties Use Index and Contents hyperlinks of Assist Add a layer to the Layers panel Copy an object between paperwork FireworksChapter 1 10
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Lesson 2 Working with Information Fireworks recordsdata are referred to as paperwork A doc consists of a number of layers A layer can comprise a number of objects Fireworks recordsdata are saved as PNG recordsdata Information have.png extension FireworksChapter 1 11
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Lesson 2 Working with Information Completely different file codecs assist completely different pictures Other ways to acquire pictures in numerous file codecs Import file Open file Copy and Paste object Drag and Drop object FireworksChapter 1 12
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Lesson 2 Accessing Assist Fireworks Assist command on the Assist menu Can entry from two hyperlinks Contents hyperlink lists subjects categorically Index hyperlink lists subjects alphabetically Additionally use Search textual content field FireworksChapter 1 13
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Determine 11: Assist search outcomes FireworksChapter 1 14
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Lesson 3 Work with Bitmap Photos On this lesson, you’ll: Modify a bitmap picture Create a layer Lock a layer FireworksChapter 1 15
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Lesson 3 Understanding the Layers panel Layers place objects (not pixels) Layers panel Arranges objects in doc in logical design order and grouping Objects on a layer just like viewing a number of objects by clear acetate sheets Stacking order impacts visibility FireworksChapter 1 16
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Lesson 3 Understanding the Layers panel Layers might be Hidden or seen Locked or unlocked Rearranged and renamed Duplicated and deleted Collapsed or expanded FireworksChapter 1 17
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Determine 19: Layers panel Collapsed layer Expanded layer Present/Conceal layer icon Lock/Unlock layer icon Delete choice icon FireworksChapter 1 18
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Lesson 3 Understanding Bitmap Photos and Vector Objects Bitmap graphics signify an image as a matrix of pixels on a grid Realistically depict pixel colours in {a photograph} Vector graphic is a mathematically calculated object Composed of anchor factors and straight or curved line segments FireworksChapter 1 19
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Lesson 3 Understanding Bitmap Photos and Vector Objects Bitmap pictures lose picture high quality when enlarged Decision-dependent Decision: the variety of pixels in a picture and its readability and fineness of element FireworksChapter 1 20
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Lesson 3 Understanding Bitmap Photos and Vector Objects Vector objects don’t lose picture high quality when enlarged Decision-independent Will retain look FireworksChapter 1 21
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Determine 20: Evaluating vector and bitmap pictures Vector stays crisp Bitmap is jagged & blurry FireworksChapter 1 22
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Lesson 4 Create Shapes On this lesson, you’ll: Show rulers and guides Create a vector object Modify a vector object FireworksChapter 1 23
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Lesson 4 Utilizing Rulers, Guides, and the Grid Design aides that provide help to exactly align and place objects Rulers Ruler items are at all times in pixels Guides Don’t print Insert by dragging a information from the ruler to the canvas FireworksChapter 1 24
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Lesson 4 Utilizing Rulers, Guides, and the Grid Grid Can show squares or rectangles Can modify grid colours FireworksChapter 1 25
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Lesson 4 Sizing and Repositioning Objects View the place of objects and the pointer utilizing Data panel Open from Window menu Additionally view colour values of chosen pixel Property inspector FireworksChapter 1 26
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Lesson 4 Utilizing the Instruments panel Fireworks routinely determines whether or not the device is suitable for the edited object Fundamental form vector instruments Ellipse, Rectangle, Polygon Auto Form vector instruments FireworksChapter 1 27
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Lesson 4 Understanding Auto Shapes Auto Shapes Advanced vector shapes Manipulated by dragging management factors Management level Yellow diamond Seems when you choose an Auto Form FireworksChapter 1 28
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Lesson 4 Making use of Fills and Strokes Fill attributes Shade Class (stable, gradient, or sample) Sort and quantity of fringe of fill Stroke attributes Shade Tip dimension Softness Texture FireworksChapter 1 29
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Lesson 4 Making use of Fills and Strokes Anti-Aliasing: blends the sides of a stroke or textual content with surrounding pixels Edges mix into the background Anti-Alias settings No, Crisp, Sturdy, or Easy FireworksChapter 1 30
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Lesson 5 Create and Modify Textual content On this lesson, you’ll: Create textual content Create a path Connect your textual content to the trail Save your doc Exit this system FireworksChapter 1 31
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Lesson 5 Utilizing Textual content in a Doc Textual content Instrument Properties Font, Shade, dimension, model, kerning, main, alignment, textual content movement, offset, anti-alias Kerning adjusts the area between adjoining letters or a spread of letters Main adjusts the quantity of area between traces of textual content FireworksChapter 1 32
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Lesson 5 Utilizing Textual content in a Doc Textual content blocks Mounted-width dimension by no means modifications Auto-sizing expands the textual content block to accommodate the quantity of textual content Spell examine Can carry out on a number of blocks of textual content at a time FireworksChapter 1 33
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Lesson 5 Attaching Textual content to a Path Use the Pen Instrument to outline factors on a path Path: an open or closed vector consisting of a sequence of anchor factors Anchor factors be a part of path segments Can edit textual content hooked up to path FireworksChapter 1 34
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Lesson 5 Attaching Textual content to a Path To connect textual content to a path Outline factors on path Use Connect to Path command on Textual content menu Create textual content utilizing the Textual content device Edit factors on path utilizing the Subselection device FireworksChapter 1 35
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Abstract Chapter 1 Duties Begin Fireworks Open a file Alter panels together with undocking and collapsing them Set doc properties Use the Index and Contents hyperlinks of Assist FireworksChapter 1 36
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Abstract Chapter 1 Duties Add a layer Copy an object between paperwork Modify a bitmap picture Create and lock a layer Show rulers and guides FireworksChapter 1 37
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Abstract Chapter 1 Duties Create and modify a vector object Create textual content and a path Connect the textual content to the trail Save your doc Exit this system FireworksChapter 1 38