Presentation on theme: “Adobe Fireworks CS3 Revealed CHAPTER ONE: GETTING STARTED WITH ADOBE FIREWORKS.”— Presentation transcript:



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Adobe Fireworks CS3 Revealed CHAPTER ONE: GETTING STARTED WITH ADOBE FIREWORKS



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Chapter 1 Classes  Perceive the Fireworks work setting  Work with new and current paperwork  Work with layers and pictures  Create shapes  Create and modify textual content FireworksChapter 1 2



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Understanding Fireworks  Fireworks is a graphics program for the Net  Duties are compartmentalized  Can work with, import from, and export recordsdata to different codecs FireworksChapter 1 3



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Understanding Fireworks  Fireworks integrates seamlessly with different Adobe Net Suite functions  Flash  Dreamweaver  Photoshop  Illustrator FireworksChapter 1 4



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Lesson 1  Perceive the Fireworks Work Setting  On this lesson, you’ll:  Begin Fireworks  Open a file  Alter panels within the Fireworks window FireworksChapter 1 5



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Lesson 1  Viewing the Fireworks Window  The Doc window accommodates canvas and show buttons  Show buttons: Unique, Preview, 2-Up, 4- Up  2-Up & 4-Up buttons permit you to consider completely different optimization settings facet by facet  Panel carry out particular features FireworksChapter 1 6



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Lesson 1  Viewing the Fireworks Window  Instruments panel homes instruments organized into device teams  Choose, Bitmap, Vector, Net, Colours, View  Property Inspector  Modifies chosen objects  Units device properties and different choices FireworksChapter 1 7



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Lesson 1  Viewing the Fireworks Window  Rearrange panels in Fireworks window primarily based in your choice  Collapse/Broaden  Open/Shut  Regroup  Dock/Undock FireworksChapter 1 8



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Determine 3: Newly Opened Doc Docked panel Doc window Property inspector FireworksChapter 1 9



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Lesson 2  Work with New and Current Paperwork  On this lesson, you’ll:  Set doc properties  Use Index and Contents hyperlinks of Assist  Add a layer to the Layers panel  Copy an object between paperwork FireworksChapter 1 10



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Lesson 2  Working with Information  Fireworks recordsdata are referred to as paperwork  A doc consists of a number of layers  A layer can comprise a number of objects  Fireworks recordsdata are saved as PNG recordsdata  Information have.png extension FireworksChapter 1 11

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Lesson 2  Working with Information  Completely different file codecs assist completely different pictures  Other ways to acquire pictures in numerous file codecs  Import file  Open file  Copy and Paste object  Drag and Drop object FireworksChapter 1 12



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Lesson 2  Accessing Assist  Fireworks Assist command on the Assist menu  Can entry from two hyperlinks  Contents hyperlink lists subjects categorically  Index hyperlink lists subjects alphabetically  Additionally use Search textual content field FireworksChapter 1 13



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Determine 11: Assist search outcomes FireworksChapter 1 14



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Lesson 3  Work with Bitmap Photos  On this lesson, you’ll:  Modify a bitmap picture  Create a layer  Lock a layer FireworksChapter 1 15



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Lesson 3  Understanding the Layers panel  Layers place objects (not pixels)  Layers panel  Arranges objects in doc in logical design order and grouping  Objects on a layer just like viewing a number of objects by clear acetate sheets  Stacking order impacts visibility FireworksChapter 1 16



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Lesson 3  Understanding the Layers panel  Layers might be  Hidden or seen  Locked or unlocked  Rearranged and renamed  Duplicated and deleted  Collapsed or expanded FireworksChapter 1 17



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Determine 19: Layers panel Collapsed layer Expanded layer Present/Conceal layer icon Lock/Unlock layer icon Delete choice icon FireworksChapter 1 18



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Lesson 3  Understanding Bitmap Photos and Vector Objects  Bitmap graphics signify an image as a matrix of pixels on a grid  Realistically depict pixel colours in {a photograph}  Vector graphic is a mathematically calculated object  Composed of anchor factors and straight or curved line segments FireworksChapter 1 19



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Lesson 3  Understanding Bitmap Photos and Vector Objects  Bitmap pictures lose picture high quality when enlarged  Decision-dependent  Decision: the variety of pixels in a picture and its readability and fineness of element FireworksChapter 1 20



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Lesson 3  Understanding Bitmap Photos and Vector Objects  Vector objects don’t lose picture high quality when enlarged  Decision-independent  Will retain look FireworksChapter 1 21

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Determine 20: Evaluating vector and bitmap pictures Vector stays crisp Bitmap is jagged & blurry FireworksChapter 1 22



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Lesson 4  Create Shapes  On this lesson, you’ll:  Show rulers and guides  Create a vector object  Modify a vector object FireworksChapter 1 23



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Lesson 4  Utilizing Rulers, Guides, and the Grid  Design aides that provide help to exactly align and place objects  Rulers  Ruler items are at all times in pixels  Guides  Don’t print  Insert by dragging a information from the ruler to the canvas FireworksChapter 1 24



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Lesson 4  Utilizing Rulers, Guides, and the Grid  Grid  Can show squares or rectangles  Can modify grid colours FireworksChapter 1 25



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Lesson 4  Sizing and Repositioning Objects  View the place of objects and the pointer utilizing  Data panel  Open from Window menu  Additionally view colour values of chosen pixel  Property inspector FireworksChapter 1 26



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Lesson 4  Utilizing the Instruments panel  Fireworks routinely determines whether or not the device is suitable for the edited object  Fundamental form vector instruments  Ellipse, Rectangle, Polygon  Auto Form vector instruments FireworksChapter 1 27



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Lesson 4  Understanding Auto Shapes  Auto Shapes  Advanced vector shapes  Manipulated by dragging management factors  Management level  Yellow diamond  Seems when you choose an Auto Form FireworksChapter 1 28



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Lesson 4  Making use of Fills and Strokes  Fill attributes  Shade  Class (stable, gradient, or sample)  Sort and quantity of fringe of fill  Stroke attributes  Shade  Tip dimension  Softness  Texture FireworksChapter 1 29



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Lesson 4  Making use of Fills and Strokes  Anti-Aliasing: blends the sides of a stroke or textual content with surrounding pixels  Edges mix into the background  Anti-Alias settings  No, Crisp, Sturdy, or Easy FireworksChapter 1 30



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Lesson 5  Create and Modify Textual content  On this lesson, you’ll:  Create textual content  Create a path  Connect your textual content to the trail  Save your doc  Exit this system FireworksChapter 1 31

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Lesson 5  Utilizing Textual content in a Doc  Textual content Instrument Properties  Font, Shade, dimension, model, kerning, main, alignment, textual content movement, offset, anti-alias  Kerning adjusts the area between adjoining letters or a spread of letters  Main adjusts the quantity of area between traces of textual content FireworksChapter 1 32



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Lesson 5  Utilizing Textual content in a Doc  Textual content blocks  Mounted-width dimension by no means modifications  Auto-sizing expands the textual content block to accommodate the quantity of textual content  Spell examine  Can carry out on a number of blocks of textual content at a time FireworksChapter 1 33



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Lesson 5  Attaching Textual content to a Path  Use the Pen Instrument to outline factors on a path  Path: an open or closed vector consisting of a sequence of anchor factors  Anchor factors be a part of path segments  Can edit textual content hooked up to path FireworksChapter 1 34



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Lesson 5  Attaching Textual content to a Path  To connect textual content to a path  Outline factors on path  Use Connect to Path command on Textual content menu  Create textual content utilizing the Textual content device  Edit factors on path utilizing the Subselection device FireworksChapter 1 35



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Abstract  Chapter 1 Duties  Begin Fireworks  Open a file  Alter panels together with undocking and collapsing them  Set doc properties  Use the Index and Contents hyperlinks of Assist FireworksChapter 1 36



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Abstract  Chapter 1 Duties  Add a layer  Copy an object between paperwork  Modify a bitmap picture  Create and lock a layer  Show rulers and guides FireworksChapter 1 37



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Abstract  Chapter 1 Duties  Create and modify a vector object  Create textual content and a path  Connect the textual content to the trail  Save your doc  Exit this system FireworksChapter 1 38

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