Anime Studio Professional 11 is ideal for professionals searching for a extra environment friendly different to conventional animation. The intuitive and reasonably priced characteristic set provides an answer to conventional animation duties that aren’t out there anyplace else on the similar value level. With an intuitive interface, a visible content material library and highly effective options reminiscent of a bone rigging system, Good Bones™, frame-by-frame animation, layered PSD import from Adobe® Photoshop®, bitmap to vector conversion, built-in lip-synching, 3D modelling, physics, movement monitoring and extra, Anime Studio Professional 11 delivers superior animation instruments to hurry up your workflow.

Create your personal desktop animated shorts within the type of South Park Studios©, Nickelodeon Animation Studios©, Cartoon Community Studios©, Disney Animation Studios© or use it to supply animations for movie, video, commercials or streaming over the net. Anime Studio has every little thing it’s essential make superb, skilled animations.

NEW! Body-by-Body
NEW in Anime Studio Professional 11 – Body-by-frame animation is now lastly doable in Anime Studio! The brand new Body-by-Body layer and added controls provide you with extra energy in creating genuine frame-by-frame animation. Mix with bone animation or swap between the 2 for much more flexibility.

Change Between Types:
Anime Studio is thought for its superb bone animation system, however now with the addition of frame-by-frame, you might have the flexibility to modify between kinds at any time. Anime Studio is now the one software program you want for each bone and frame-by-frame animation!

NEW! Layer Referencing
NEW in Anime Studio Professional 11 – Now you’ll be able to duplicate layers whereas sustaining a connection to the unique. This allows collaborators to work concurrently whereas simply updating modifications into respective levels of the pipeline.

NEW! Animated Form Ordering
Simply change the layer order of shapes inside a single vector layer over time eliminating the necessity for a number of layers. This provides higher management in character development and interplay throughout animation.

NEW! Animated Bone Targets
Now you’ll be able to simply swap from one goal bone to a different when working with animated bone targets. Animating objects the place a handoff happens is now simpler and smoother than ever.

NEW! Animated Bone Parenting
Now you’ll be able to swap mother and father in your bones mid-animation and Anime Studio will robotically key-frame the outcome. Use the Re-parent Bone Instrument at any time to reset the mother or father or unlink bones utterly by clicking off the canvas.

NEW! Bone Flipping
Bone flipping may be important in sure rigs in Anime Studio. Now any bone arrange may be flipped greater than as soon as for extra flexibility. Whenever you flip a bone mid-animation, a key-frame is created permitting the impact to vary at any time.

IMPROVED! Good Bones Enhancements
Now when changing a bone to a Good Bone dial, Anime Studio will create two actions that stretch to every constraint in your bone, preserving the impartial place. This makes working with Good Bones even simpler!

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NEW! Level Colors
The Color Factors software permits you to create a gradient-type fill for the objects, primarily based on level positions.

NEW! Group with Choice Layers
Now you’ll be able to simply group layers after they’ve been created with the brand new Group with Choice Layer choice. This protects time and eliminates the necessity for dragging layers into the group.

NEW! Normalise Layer Scale
Matching stroke widths on otherwise scaled layers can now be executed straight away with the brand new Normalised layer Scale. No extra tedious rescaling vital.

NEW! Batch Export Enhancements
New options have been added to the Batch Export panel to make the method of rendering a number of information simpler and faster. Now you’ll be able to create and save profiles for batches relatively than having a particular requirement for every file.

NEW! Collect Media
Anime Studio 11 now organises your imported information for you! Your whole information are actually put into a brand new listing preserving them in a single central location. A textual content file itemizing of your belongings can also be created for simple reference.

NEW! New File Format
Anime Studio 11 utilises a brand new JSON-based file format with an .anime extension. It is a extra trendy file format that delivers quicker processing when working with information. Backwards compatibility is accessible to model 5.

NEW! Library Enhancements
A number of new show choices are simply accessible with a click on of a button. Select the way you need your thumbnails to be displayed supplying you with extra management. The brand new Types class permits you to save type paperwork for future use.

NEW! Bone Constraints
The brand new bone constraints characteristic will embrace rigging choices that can assist arrange characters which might be extra advanced and highly effective. The impartial angle constraint permits a bone to keep up its international angle much like a digicam crane and isn’t affected by inverse kinematics or its bone mother and father. Supreme makes use of for bone constraints embrace robotic arms or toes on characters that maintains constraints when the remainder of the leg is shifting. The squash and stretch bone scaling enhancement permits bones to squash and stretch objects. The elbow bending characteristic helps enhance in any other case irregular bending and squashing points. New goal bones assist bones level in the proper course relatively than having the necessity to constantly set angles.

NEW! FBX Assist for Unity™ Sport Builders
Unity™ sport builders and customers will now have the ability to use FBX assist of animated 2D content material in Anime Studio Professional, eliminating the necessity to create inflexible sprites for sport growth and offering the flexibility to get the precise feel and look that they need. FBX, the adaptable file format for 3D animation from Autodesk®, is the commonest methodology for integrating animated 2D and 3D belongings in Unity.

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Key Options


Revolutionary Good Bones™
Good Bones is an unimaginable characteristic that reduces or solely removes distortion round your character’s joints – particularly round knees and elbows. Group a set of factors and use the Good Bones management levers to create 3D trying movement which you could simply repeat with the flip of a dial. For instance with Good Bones you’ll be able to management facial expressions and head-turning on a personality with easy dial actions as an alternative of getting to the touch every bone level. Good Bones not solely steps up the standard and realism of the bone actions, however makes it MUCH simpler to repeat advanced actions and management your rigged components. Good Bones permit the flexibility to regulate Change layers, Layer order, Layer visibility, Observe path, Flip layer horizontally/vertically, Stroke publicity, Form impact positioning, Form impact parameters (like gradient colors), 3D thickness of vector shapes which were transformed to 3D and much more sensible bones controls.

Bounce, Elastic and Stagger Interpolation
By making use of the Bounce keyframe kind to the timeline, any object interpolated will seem to bounce, all inside two keyframes. Elastic offers a rubber band impact, making objects spring backwards and forwards earlier than reaching their finish level. Settings may be adjusted for every of those interpolation sorts to vary the quantity of instances the article bounces, the depth and extra. Stagger creates the impact that the animation is stuttering or staggering between two keyframes. No further keyframes are created for this impact. That is nice if you wish to create the impact a personality is having challenge lifting a heavy object, for instance.

Preview Animation
Now you can preview animations earlier than committing to rendering. By going as much as File > Preview Animation, a small video file will probably be created permitting you to view the animation, with no dropped frames, because it seems in workspace mode. Whereas this methodology shouldn’t be used for remaining exports, you’ll be able to take these information and save them elsewhere in your laptop and even share them with others if wanted. This will lower down tremendously on trial and error when animating and save a lot of time, which is invaluable for inventive tasks.

Import Photoshop Information
Import your current Photoshop information with all layers intact. Modifications made in Photoshop immediately seem within the imported file in Anime Studio, permitting you to repeatedly refine your Photoshop doc;ument. Many Photoshop options are supported within the imported PSD information, together with mixing modes, layer opacity, sensible objects and sensible filters. Teams are additionally supported and may be arrange in Photoshop to robotically get imported into Anime Studio as swap layers for fast animating.

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Actual Time Media Connection
The brand new Actual Time Media Connection in Anime Studio Proautomatically updates picture, film and audio information in your imported Anime Studio information when edited in an exterior program. It is a nice workflow enhancement for people and manufacturing studios alike.

Media basis
The 64-bit Home windows model of Anime Studio Professional 11 will now use Media Basis. It’s not vital to put in QuickTime to import in style audio and video codecs like MP3, AAC, MP4, and QuickTime. When exporting animations on Home windows 7 and better, the applying can create films utilizing the Home windows Media Basis media library. When exporting animations on Home windows XP and better, the applying can create films utilizing the DirectShow media library.

GPU Acceleration
Graphics Processing Unit (GPU) Acceleration takes benefit of your laptop’s {hardware}, boosting efficiency and high quality for a number of layer sorts whereas permitting you to see precisely what the software is doing as you apply a stroke or form to the Workspace. The efficiency increase will assist cut back pixelation and artifacting when working with sure graphical components, reminiscent of Vector and Picture layers.

64-Bit Structure
Anime Studio Professional is a 64 bit utility. Enhancements in velocity and reminiscence will probably be seen by all those that use 64 bit machines. Enhance rendering speeds and preview efficiency.

Extra scripting entry and management. Anime Studio Professional provides superior scripting assist and updates. Extra features and information constructions of this system have been uncovered by way of the scripting API, permitting superior technical customers to create extra customized instruments and add-ons.

Timeline Markers
Take notes and make feedback on the timeline for future reference.

And lots of extra!
System Necessities
Again to the highest
Model  11
Platform  Home windows 7, Mac OS X 10.8 Mountain Lion, Home windows 8, Mac OS X 10.9 Mavericks, Mac OS X 10.10 Yosemite

Home windows:
Home windows ® 7, 8, or 8.1; 64-bit OS required for 64-bit set up; 1.3 GHz Pentium 4 or newer, Athlon 64 or newer; 2 GB RAM beneficial; 1.6 GB (Common) or 800 MB (32-bit) free onerous disk area minimal; OpenGL enabled GPU beneficial; 1024×768 show (1280×800 beneficial); DVD-ROM drive (bodily model solely); Web connection for periodic product activation required; Home windows® Web Explorer® 9 or newer.

Macintosh ® OS X 10.8, 10.9 or 10.10; 64-bit OS required; 1.3 GHz Intel Processor or newer; 2 GB RAM beneficial; 800 MB free onerous drive area minimal; 1024×768 show (1280×800 beneficial); DVD-ROM drive (bodily model solely); Web connection for periodic product activation required.

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