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Walkthrough Menu

Common Ideas

  • That is the Official Information for Azada: In Libro Normal Version.
  • The Choices (A) Button permits you to change Play Mode, modify the Display (Huge Display Possibility is offered), Music, Cursor, and Sound.
  • You’ll be able to choose to play the sport in Informal Mode, Superior Mode, or Exhausting Mode from the Choices Menu. Click on on ‘Change Play Mode’ (B) at any time throughout the recreation to modify between modes.
  • The Extras (C) Button in solely accessible within the Collector’s Version.
  • The ‘Click on right here to alter participant’ button (D) can be utilized to handle your profiles within the recreation.
  • Open the Key Field within the decrease proper nook that shops the Guardian’s magic keys. The Keys offers you entry to completely different areas within the recreation.
  • The usage of the Trace button is limitless however you should look forward to it to recharge between makes use of.
  • All mini-games may be skipped as soon as the skip button has recharged. Most puzzles have a RESET button; use it if you wish to comply with the options proven on this information.

Chapter 1: The Journey Begins!

Azada: In Libro

  • Discuss to the Notary exterior the constructing (A).
  • Take the DIARY NOTE (B) on the steps.
  • Study the underside left aspect of the door; take the MILK (C).
  • Pour the MILK into the BOWL (D).
  • Take a better take a look at the pet door after the cat goes via it; take the BELL CORD (E).
  • Study the bell; put the BELL CORD on it and ring the bell (F).
  • Open the door and go into the home.

Azada: In Libro

  • Click on on the cat on the steps.
  • Discuss to the person.
  • Discuss to Titus within the mirror (G).
  • Zoom into the e-book; flip the web page and undergo the portal (H).

Azada: In Libro

  • Titus’ ghost will seem within the alley.
  • Zoom into the bricks on the left; take the BRICK and the BRACELET (I).
  • Study the bars; take the APPLE (J).
  • Open the trash can lid; zoom into it and click on on the particles twice; take the CHAIN LINK (Ok).
  • Zoom into the bicycle (L); put the CHAIN LINK on the chain to activate a puzzle.

Azada: In Libro

  • Join the hyperlinks of the identical shade.
  • Click on on a hyperlink twice to rotate it.
  • Be sure to decide up the hyperlinks in between the wheels.
  • Please take a look at the screenshot for the answer (M).
  • The CHAIN will probably be added to stock.

Azada: In Libro

  • Take a look at the NOTE (M) on the ladder.
  • Go ahead.
  • Take the DIARY NOTE on the bottom (N).
  • Head left and board the tram.

Azada: In Libro

  • Click on on the entrance proper seat and the again left seat (inexperienced arrows) to unlock the hatch.
  • Take the WING (O) within the hatch.
  • Study the skeleton; take the METAL BUG (P).
  • Click on down twice and head proper.

Azada: In Libro

  • Transfer the tiny prepare compartment and zoom into that space.
  • Open the coin purse and take the COIN (Q).
  • Head in the direction of the ship.
  • Take a look at the message board and take the SKIRT (R).
  • Be aware the symbols on the board and the doll sketch (white).

Azada: In Libro

  • Board the ship.
  • Study the rope and take the COIN (S).
  • Go into the ship’s maintain (T).
  • Study the sofa; take the CANDLE (U).
  • Click on down and go into the Captain’s cabin within the again (V).

Azada: In Libro

  • Zoom into the skeleton; put the CANDLE on the pipe to create the BURNING CANDLE (W).
  • Study the skeleton’s hand; take the CROWBAR (X).
  • Click on down twice.
  • Study the crate; use the CROWBAR on it.
  • Take the SCREWDRIVER (Y) and the BOARD (Z).
  • Click on down.

Azada: In Libro

  • Zoom into the metallic sheet on the left; use the CROWBAR to retrieve the METAL SHEET (A).
  • Study the slot machine (B).
  • Put the two COINS within the coin slot to activate a puzzle.
  • To unravel the puzzle, click on on the left lever twice (2x) and the suitable lever three (3x) instances.
  • The CODE WHEEL will probably be added to stock (C).

Azada: In Libro

  • Return to the ship’s maintain.
  • Study the wine rack; use the BRICK to interrupt the bottle.
  • Take the DIARY NOTE with the code (D).
  • Study the chest; put the CODE WHEEL within the slot.
  • Flip the tumblers to the next code: coronary heart, clover, spade, and coronary heart (E).
  • Take the HAT (F) from contained in the chest.

Azada: In Libro

  • Return to the tram space.
  • Click on on the LADDER (G).
  • Zoom into the lantern (H); put the BURNING CANDLE in it.
  • Take the LANTERN.
  • Study the underside of the tram; put the LANTERN within the darkened space.
  • Give the APPLE to the pig (I).
  • Take the BOARD (J) and the LANTERN (Ok).

Azada: In Libro

  • Board the tram.
  • Zoom into the gadget; loosen the 4 screws with the SCREWDRIVER (L).
  • Take away the duvet and click on on the deal with (M) to mechanically obtain the GEAR.
  • Click on down twice.
  • Click on on and look at the staircase; put the two BOARDS and the METAL SHEET on the damaged ladder (N).
  • Zoom into the world above the ladder and take the BRUSH (O).

Azada: In Libro

  • Return to the ship.
  • Zoom into the mechanical chook; add the CHAIN and the GEAR to activate the puzzle.
  • Put the gears within the right order in order that they rotate the purple lever counterclockwise.
  • Please take a look at the screenshot for the answer (P). Use the arrows within the heart to check your connections (@).
  • The HOOK will probably be added to stock.

Azada: In Libro

  • Return to the tram space.
  • Study the rain spout; take away the FISHING LINE with the BRUSH (Q).
  • Return to the Captain’s cabin.
  • Put the FISHING LINE and the HOOK on the flagpole.
  • Take the FISHING ROD (R).
  • Click on down 4 instances.

Azada: In Libro

  • Zoom into the grate; use the FISHING ROD to retrieve the ANKLET (S).
  • Zoom into the door; put the SKIRT, HAT, BRACELET, WING, and the ANKLET on the doll to activate a puzzle.
  • Reposition the doll elements by clicking on her joints. When a component is in the suitable place, one of many locks on the aspect will unlock.
  • Please take a look at the screenshot for the answer (T).
  • Enter the constructing.

Chapter 2: The First Key

Azada: In Libro

  • Study the postboxes; open it and take the SULFUR (A).
  • Undergo the left door (B).
  • Study the portray; click on on the body and take the FAUCET (C).

Azada: In Libro

  • Click on down; go ahead and head left.
  • Transfer the skeleton’s hand and take the CLIPPERS (D).
  • Study the drawer and take the KNIFE (E).
  • Click on down twice and zoom into the suitable door (F).
  • Lower the chain with the CLIPPERS (G) and undergo the door to entry the lounge.

Azada: In Libro

  • Take a better take a look at the underside cupboard; take the PIANO SCROLL (H).
  • Transfer the paper apart on the highest shelf and take the GUN BARREL (I).
  • Study the firewood and take the CARBON (J).
  • Zoom into the wall cupboard and take the PESTLE (Ok).

Azada: In Libro

  • Return to the piano room.
  • Study the piano and take the BULLET (L).
  • Put the PIANO SCROLL within the slot (M); this motion opens each aspect doorways.
  • Go into the far proper door (N).

Azada: In Libro

  • Zoom into the hamper; open it, push apart the garments and take the PUZZLE PART (O).
  • Take the TOWEL on the wall (@). Be aware: In the event you decide up this towel, you will be unable to choose up the one within the rest room.
  • Study the aspect desk; take the SALTPETER (P).
  • Transfer the chair apart and take the HAMMER (Q).
  • Study the mattress; pull the sheets again twice and take the MAGNET (R).
  • Use the KNIFE to chop the mattress and take the SPRING (S).
  • Study the grandfather clock; open the face and click on on it (T).

Azada: In Libro

  • Put the SPRING on the mechanism to activate a puzzle.
  • Utilizing the coloured arrows to maneuver the springs in order that they match within the holes.
  • To unravel the puzzle, click on on the arrows on this order: U x 2, R x 3, D x 5, L x 2, U x 2, L, and U.
  • Take the CUCKOO (@).

Azada: In Libro

  • Click on down and go into the rightmost door.
  • Transfer the suitable chair apart; take the MOP (V).
  • Study the desk; take the PUZZLE PART (W) and the POUCH (X).
  • Take a look at the GUNPOWDER RECIPE (Y).
  • Put the SALTPETER, SULFUR, and the CARBON into the bowl (Z).
  • Put the PESTLE within the bowl to crush all of the components.
  • Put the POUCH within the bowl to gather the POWDER.

Azada: In Libro

  • Return to the bed room.
  • Study the aspect desk; put the POWDER contained in the cartridge.
  • Put the BULLET within the cartridge.
  • Take the CARTRIDGE (A).
  • Return to the lounge and undergo the again door to entry the toilet (B).
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Azada: In Libro

  • Take the TOWEL (C). Be aware: if you happen to took the towel within the bed room, you will be unable to choose up this one.
  • Open the hamper; zoom into it, push apart the garments and take the PUZZLE PART (D).
  • Study the sink and take the SOAP (E).
  • Zoom into the bucket and put the SOAP in it (F).
  • Put the MOP into the soapy water to acquire the LATHERY MOP.

Azada: In Libro

  • Return to the elevator space.
  • Break the chains (G) on the suitable with the HAMMER; undergo the door.
  • Put the LANTERN on the hook within the ceiling to gentle up the world (H).
  • Study the pipes; use the TOWEL on the pipes to activate a puzzle (I).

Azada: In Libro

  • Click on on the towel so as to add it to your cursor.
  • Click on the towel onto the hooks which is able to cowl the holes.
  • You need to full the puzzle in 6 strikes.
  • Comply with the steps within the screenshot (1-6) to unravel the puzzle.
  • The METAL BUG will probably be added to stock.

Azada: In Libro

  • Return to the toilet.
  • Zoom into the bathtub; take the DUCK (J).
  • Put the FAUCET on the spigot (Ok).
  • Zoom into the bathtub and click on on the drain (L).

Azada: In Libro

  • Put the MAGNET within the empty slot to activate the puzzle.
  • Click on on the magnets so the metallic bug can transfer across the pipes and make its strategy to the highest.
  • Please take a look at the screenshot for the answer and click on on the magnets within the order proven. You need to click on on the aspect of the magnet the quantity is subsequent to.
  • The arrows marked within the screenshot signify the factors wherein the bug must be moved in a distinct course.
  • The METAL BUG will probably be added to stock.
  • Return to the research.

Azada: In Libro

  • Study the globe; put the three PUZZLE PARTS on it to activate a puzzle.
  • Put the puzzle items into the proper slots; puzzle items will mechanically shift positions as soon as you progress it across the globe.
  • Please take a look at the screenshot for the answer (M).
  • As soon as that puzzle is solved, one other will seem.

Azada: In Libro

  • Put the three METAL BUGS on the board to activate the puzzle.
  • Use the arrows to place the metallic bugs into their matching spots within the decrease proper.
  • Click on on the RESET button on the suitable to start out over.
  • To unravel the puzzle click on on the arrows within the following order:
  • R x 4, U, L, U x 3, D, L, U, L x 2, D x 2.
  • L, D, U, L, D, L x 3, U, R x 6, D, L x 2, U x 2.
  • L x 4, D x 2, R x 5, U, L, D x 3, and R x 3.

Azada: In Libro

  • Fixing the puzzle unlocks the hidden part in bookcase; view it.
  • Take the CHICKEN (N).
  • Take a look at the diagram (O).
  • Click on down.
  • Zoom into the piano.
  • Put the animals into the hampers on this order: CUCKOO, CHICKEN, and DUCK (P). This motion opens the again door; undergo it (Q).

Azada: In Libro

  • Click on on the black cyclone to see the little lady hiding within the closet (R).
  • Study the drawer; take the GUN CYLINDER (S).
  • Return to the elevator space and go down the suitable steps.

Azada: In Libro

  • Study the steps; use the LATHERY MOP on the oil spill (T).
  • Zoom into the barrel; put the GUN BARREL, the GUN CYLINDER, after which the CARTRIDGE into the gun (U).
  • Shut the barrel and take the REVOLVER.

Azada: In Libro

  • Return to the bed room with the black cyclone.
  • Shoot the window with the REVOLVER (Y).
  • Click on on the closet for the little lady to seem (X).
  • Take the Z KEY (Z) from her hand; it will likely be entered into the Key Field within the decrease proper ().

Azada: In Libro

  • Return to the elevator space.
  • Zoom into the lock; open the Key Field and take the Z KEY (1).
  • Use the Z KEY within the lock (2).
  • Enter the elevator.
  • Click on on Titus within the mirror (3).
  • Zoom into the e-book; flip the web page and undergo the portal (4).

Chapter 3: The Second Key

Azada: In Libro

  • Click on on the cat.
  • Study the crops and take the FLOWER (A).
  • Take a look at the bat; learn the observe on its wing (B).
  • Study the suitable aspect of the cave (C).
  • Open the Key Field and take the Z KEY (D).
  • Put the Z KEY into the lock and undergo the cave.

Azada: In Libro

  • Click on on the cat.
  • Study the bushes; take the FEATHER (E).
  • Head left.
  • Study the bale of hay; click on on it 2 instances and take the GLOVE (F).
  • Click on down and head in the direction of the citadel.

Azada: In Libro

  • Study the statue; open the purse and take the MOSAIC PART (H).
  • Take the ARROW (G).
  • Study the suitable constructing; take the GLASS with the GLOVE (I).
  • Go in the direction of the columns to succeed in the city heart (J).

Azada: In Libro

  • Take a look at the cabinets; take the PIPETTE (Ok) and the BOTTLES (L). Clicking on any bottle will enter all of them into stock.
  • Study the cart; transfer the paper apart and take the FRUIT (M).
  • Take the SCOOP (N).
  • Zoom into the grindstone; take the LADDER (O).
  • Take a look at the cabinets on the suitable (P); click on on the bottles and the wooden log will fall and break all of the bottles.
  • Use the PIPETTE on the damaged bottles to activate a puzzle.

Azada: In Libro

  • You need to change the puddle to 1 shade in 25 strikes or much less.
  • The puddle begins within the higher left nook.
  • Click on on any of the 6 shade globs on the left to start out altering the colour of the puddle.
  • Take advantage of matches per click on as you may so you may remedy the puzzle in fewer steps.
  • The puzzle is random; the screenshot exhibits you a partially-solved puzzle. In the event you have been to unravel the puzzle within the screenshot you’d wish to click on on the colours on this order: Orange, Inexperienced, Blue, Yellow, Crimson, and Inexperienced. This may assist you to remedy the puzzle within the least doable strikes.
  • The ACID will probably be added to stock.
  • Click on down.

Azada: In Libro

  • Zoom into the constructing on the suitable.
  • Put the LADDER under the window and take the EMPTY CAN (Q).
  • Take again the LADDER (R).
  • Click on down.

Azada: In Libro

  • Zoom into the plant within the decrease left nook.
  • Use the SCOOP to acquire the ROOT (1).
  • Head left.
  • Study the logs; click on on the highest log to disclose an odd lock.
  • Zoom into the lock.
  • Pour the ACID on the lock and take the MOSAIC PART (S).
  • Click on down twice.

Azada: In Libro

  • Study the water; click on on the feminine reflection within the water (T).
  • Put the EMPTY CAN within the water to obtain the FILLED CAN.
  • Exit and head in the direction of the citadel.

Azada: In Libro

  • Study the left door; click on on the snail to take away it (1).
  • Use the FILLED CAN on the mucus (2).
  • Click on on the deal with and go into the boutique.
  • Take the AXE (3) and the two DIARY NOTES (A and B).
  • Click on on the horseshoe desk to activate a puzzle (4).

Azada: In Libro

  • Click on on the horseshoe on the desk that doesn’t have an identical pair.
  • The puzzle will reset itself when an incorrect match is made.
  • Please take a look at the screenshot for the answer (A, B, and C).
  • The HORSESHOE will probably be added to stock.
  • Click on down and go in the direction of the middle constructing.

Azada: In Libro

  • Study the portray; take the DANDELION (C).
  • Go up the steps.
  • Take the GRINDSTONE from the third statue (D).
  • Click on down 3 instances and head left.

Azada: In Libro

  • Zoom into the logs on the left; use the AXE on the upright log to acquire a SPLINTER (E).
  • Study the window; take the DIARY NOTE (F) and the RING (G).
  • Zoom into the door; put the RING within the lock and go into the cursed home (H).

Azada: In Libro

  • Study the higher proper nook; put the HORSESHOE on the nail to take away the curse (I).
  • Zoom into the bucket to activate a puzzle (J).

Azada: In Libro

  • Take away the yellow and purple mushrooms.
  • Use the boards on the left and proper aspect of the board to take away the mushrooms.

Azada: In Libro

  • You’ll be able to solely use the boards on the mushrooms of the identical shade.
  • After getting 3 mushrooms displaying via the holes within the board, click on on them to remove them.
  • Please take a look at the two screenshots for the answer (1 and a couple of).
  • The MUSHROOM will probably be added to stock.
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Azada: In Libro

  • Study the desk; take the DIARY NOTE (Ok) and the NAIL under it (L).
  • Put the FRUIT on the reducing board.
  • Lower the FRUIT with the KNIFE (N).
  • Click on on the material with seeds on the left.
  • Use the FILLED CAN on the seeds; click on on the pouch and take the GRAIN (O).

Azada: In Libro

  • Take a look at the fireside; take the DIARY NOTE (O).
  • Put the SPLINTER within the fireplace to obtain the BURNING SPLINTER.
  • Study the stump; use the BURNING SPLINTER on the spider and take the BRUSH (P).
  • Click on down 3 instances.
  • Zoom into the crystals; use the BRUSH on the dust 3 instances to activate the puzzle (Q).

Azada: In Libro

  • Click on on the gems for an arrow to seem; click on on the arrow to maneuver the gem in that course.
  • Your aim is to position all of the gems on their matching spots within the heart of the board.
  • To unravel the puzzle, comply with the 4 steps under.
  • Choose the Purple Gem (P) and comply with these steps: R x 4.
  • Choose the Blue Gem (B) and comply with these steps: R x 3 and L.
  • Choose the Inexperienced Gem (G) and comply with these steps: R x 2, L, and R x 3.
  • Choose the Crimson Gem (R) and comply with these steps: R x 5.
  • The ROUGH DIAMOND will probably be added to stock.

Azada: In Libro

  • Return to the city sq..
  • Zoom into the grindstone; put the GRINDSTONE on the machine (1).
  • Place the ROUGH DIAMOND on the aspect of the machine (2).
  • Click on on the pedal (3) and take the DIAMOND.

Azada: In Libro

  • Return to the library.
  • Study the stand (5); put the DIAMOND in it to take away the pressure fields on the bookcases.
  • Zoom into the left bookcase; take the MOSAIC PART (6).
  • Zoom into the suitable bookcase; click on on the left e-book (7).
  • Click on on the brown e-book and skim the DIARY NOTE (8).
  • Click on on the final e-book; it accommodates the remainder of the recipe (9).

Azada: In Libro

  • Zoom into the fireside.
  • Study the dragon’s head; use the NAIL to take away the AMBER (10).
  • Put the MUSHROOM and the GRAIN into the primary cauldron (A). Put the BOTTLES into the primary cauldron to acquire the RAIN POTION.
  • Put the DANDELION and the FEATHER into the second cauldron (B). Put the BOTTLES into the second cauldron to acquire the WIND POTION.
  • Put the FLOWER and the AMBER into the third cauldron (C). Put the BOTTLES into the second cauldron to acquire the SUN POTION.
  • Put the ROOT and the GLASS into the final cauldron (D). Put the BOTTLE into the final cauldron to acquire the FROST POTION.

Azada: In Libro

  • Go up the steps.
  • Zoom into the window.
  • Put the three MOSAIC PARTS on the window to activate a puzzle.
  • Reassemble the mosaic.
  • Proper-click on the mosaic piece to rotate it.
  • Please take a look at the screenshot for the answer (E).

Azada: In Libro

  • Give the WIND POTION to the primary statue (F).
  • Give the FROST POTION to the second statue (G).
  • Give the SUN POTION to the third statue (H).
  • Give the RAIN POTION to the final statue (I).
  • Undergo the portal (J) after which go ahead.

Chapter 4: The Forest

Azada: In Libro

  • Study the water; take the primary FIN (Ok).
  • Zoom into the tree; lean the LADDER in opposition to it and take the PINEAPPLE (L).
  • Go ahead.

Azada: In Libro

  • Study the left aspect of the bottom; take the DIARY NOTE (M).
  • Take the left path.
  • Study the bridge; take the CATERPILLAR (N).
  • Use the FILLED CAN on the bottom; zoom into the flowers to activate a puzzle (O).

Azada: In Libro

  • Click on on the petals to rotate them so touching petals of the identical shade are going through one another.
  • Solely sure flowers may be moved. Use the static items as a clue.
  • Please take a look at the screenshot for the answer (P).
  • The CART HANDLE will probably be added to stock.
  • Click on down and head proper.

Azada: In Libro

  • Take a look at the monkey up within the tree; give him the PINEAPPLE to obtain the HAMMER (Q).
  • Go ahead.
  • Click on on the cat.
  • Take the ROPE (R).
  • Click on down and head proper.

Azada: In Libro

  • Study the moss on the wall; use the BRUSH on it and take the second FIN (S).
  • Zoom into the field; use the ARROW on it to acquire the MATCHBOX (T).
  • Head proper.
  • Zoom into the tree; take the third FIN on the left (U).
  • Exit the tree by clicking down.
  • Study the fireflies within the decrease proper; use the MATCHBOX on them to activate a puzzle (V).

Azada: In Libro

  • Put the fireflies (yellow bugs) into the hole sections on the board. Use the bugs across the board to push the fireflies into place.
  • To unravel the puzzle click on on the bugs on this order: A x 5, B x 4, A x 2, C x 5, D x 1, E x 4, and F x 2.
  • The BOX WITH FIREFLIES will probably be added to stock.
  • Click on down twice.

Azada: In Libro

  • Study the fish; put the three FINS on it to activate a puzzle (1).
  • Click on on the waves till all of them are gone.
  • Click on on the RESET (@) button to start out over.
  • To unravel the puzzle, click on on the waves on this order: A, B, C, G, F, H, D, and C.
  • The PEARL will probably be added to stock.
  • Click on down twice.

Azada: In Libro

  • Zoom into the tree stump; give the CATERPILLAR to the birds to obtain the BELL (2).
  • Go ahead and head left.

Azada: In Libro

  • Put the BOX WITH FIREFLIES on one of many 5 lanterns marked in purple.
  • Study the bridge; put the ROPE on it (3).
  • Cling the BELL on the rope.
  • The STONE SYMBOL will probably be added to stock.
  • Go into the tree home.

Azada: In Libro

  • Study the vase; take the TALISMAN (4).
  • Click on down twice.
  • Zoom into the tree (5).

Azada: In Libro

  • Put the TALISMAN on the 9 department faces marked in purple.
  • Take the HANDLE by the bottom of the tree (6).
  • Return to the tree home.

Azada: In Libro

  • Zoom into the creature.
  • Put the HANDLE on the gadget round his neck and click on on the deal with to activate a puzzle (#).
  • Click on on the deal with to start; watch the motion of the field and guess the place of the determine inside.
  • As soon as the field stops transferring, select one of many 4 positions the determine is at the moment in by clicking in your selection under the field.
  • Full 3 rounds of this puzzle to win. The proper order seems on the screenshot (1, 2, and three).
  • The STAKE will probably be added to stock.
  • Click on down twice and head proper.

Azada: In Libro

  • Zoom into the sword within the decrease left; put the STAKE within the stone (A).
  • Use the HAMMER on the STAKE and take the SHORT SWORD.
  • Head proper.
  • Study the crevice; put the STONE SYMBOL within the slot (B).
  • Put the PEARL on the stone image.
  • Take the ANTIDOTE (C). Be aware: The antidote has 9 parts.
  • Click on down and go ahead.

Azada: In Libro

  • Put the ANTIDOTE on every of the 9 snakes marked in purple (D).
  • Go ahead.
  • Discuss to the Guardian.

Azada: In Libro

  • Zoom into the hand; use the SHORT SWORD on the hand and take the CART HANDLE (E).
  • Click on down 3 instances and head left.
  • Zoom into the thorns on the left (F); use the SHORT SWORD on the thorns 3 instances.
  • Take the NET (G).
  • Click on down; head proper, and go ahead twice.

Azada: In Libro

  • Study the bubble and click on on it (H).
  • Use the NET to acquire the SAW (I).
  • Return to the tree home.
  • Use the SAW on the spherical desk to obtain the WHEEL (J).
  • Click on down twice.

Azada: In Libro

  • Zoom into the damaged cart; put the two CART HANDLES and the WHEEL on it.
  • Take the CART (Ok).
  • Head proper and go ahead twice.
  • Put the CART within the water (L).
  • Zoom into the Guardian; take the D KEY from her hand (M).
  • Click on down twice and head proper twice.

Azada: In Libro

  • Zoom into the door after which into the lock (N).
  • Open the Key Field; take the D KEY and use it within the lock (O).
  • Undergo the door.
  • Click on on Titus within the mirror (P).
  • Zoom into the e-book; flip the web page and undergo the portal (Q).

Chapter 5: The Third Key

Azada: In Libro

  • Seize the LADDER (A).
  • Zoom into the lock (B).
  • Open the Key Field (C) and take the D KEY (D).
  • Use the D KEY within the lock.
  • Place the LADDER on the enamel and go up the ladder (E).

Azada: In Libro

  • Click on on the demon (F).
  • Go ahead.
  • Click on on the demon (G).
  • Take the SKULL (H).
  • Head left.

Azada: In Libro

  • Study the bottom; take the SHELL (I).
  • Go ahead.
  • Take the RIBS on the left (J).
  • Click on down twice; head proper and go into the prepare.
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Azada: In Libro

  • Open and look at the trapdoor; take the BLUE GEM and the RED GEM (Ok).
  • Study and open the first-aid package; take the SCISSORS (L) and the BOTTLE (M).
  • Head left and click on down.
  • Zoom into the tracks; put the RIBS on them and proceed ahead (N).

Azada: In Libro

  • Take the BROOM (O).
  • Study the world to the left aspect of the door; take the PUZZLE PART (P).
  • Study the big rock and push it out of the way in which.
  • Gather the TERMITES with the BOTTLE (Q).
  • Click on down twice and head proper.

Azada: In Libro

  • Study the enormous rat so as to add a diary entry (S).
  • Study the world on the left (T); use the BROOM on the dust twice.
  • Take the MAP (U).
  • Head ahead.

Azada: In Libro

  • Click on on the demon.
  • Study the bench; take the LAMP (V).
  • Zoom into the left column; put the SHELL within the recess and take the BUCKET (W).
  • Zoom into the suitable column; put the SKULL within the recess to acquire the FLUTE (X).
  • Study the signal; put the MAP on it (Y).
  • Go up the left steps.

Azada: In Libro

  • Study the left mushrooms and take the CANE (1).
  • Click on down 3 instances and head ahead.
  • Study the cobra.
  • Use the FLUTE on the cobra; take the NEEDLES and the BALL OF YARN (2).
  • Head left.

Azada: In Libro

  • Study the cave; seize the CHAIN with the CANE (3).
  • Go ahead.
  • Zoom into the higher proper space; put the PUZZLE PART on the board to activate a puzzle (4).

Azada: In Libro

  • Transfer the triangles so the purple and blue matching symbols are reverse of one another. The blue triangles needs to be on high, and the purple ones on the backside.
  • Use the small blue and purple snake heads to maneuver the yin-yang image (B via D) left and proper.
  • To unravel the puzzle, click on on the yin-yang button on this order: D x 3, C x 3, B x 2, D, C, and D.
  • Take the WRENCH (@).
  • Click on down twice and head proper.

Azada: In Libro

  • Study the monitor; take the LAMP with the NEEDLES (5).
  • Click on down twice; head proper, ahead, after which up the left steps.
  • Zoom into the nicely and add the TERMITES to the boards (6).
  • Put the BUCKET and the CHAIN on the nicely.
  • Click on on the bucket and take the BUCKET OF WATER as soon as it comes again up (7).
  • Click on down 3 instances.

Azada: In Libro

  • Study the burning boards; use the BUCKET OF WATER on the fireplace and take the ROD (8).
  • Study the burning branches; use the BUCKET OF WATER on the fireplace and take the LAMP (9). Be aware: the BUCKET will mechanically return into stock.
  • Go ahead after which proper twice to return to the prepare.
  • Zoom into the panel (10); put the three LAMPS on the panel to activate a puzzle.

Azada: In Libro

  • Your aim is to gentle up all of the lights by placing the items within the right spots.
  • Proper-click on a chunk to rotate it.
  • Please take a look at the screenshot for the answer (A).
  • Head left; click on down, left once more and go ahead.

Azada: In Libro

  • Zoom into the skeleton’s head; put the ROD in its mouth and take the SHOVEL (B).
  • Click on down.
  • Zoom into the dust; use the SHOVEL on the dust twice.
  • Click on on the barrel to activate a puzzle (C).

Azada: In Libro

  • Transfer the two arrows within the heart to pick out two halves of the picture; click on on the button to swap their positions.
  • Hold swapping pictures till all fruits are full.
  • Please take a look at the screenshot for the answer (D).
  • The BARREL OF HONEY will probably be added to stock.
  • Click on down twice and head proper.

Azada: In Libro

  • Give the BARREL OF HONEY to the enormous rat (E).
  • Zoom into the tower and take the FILE (F).
  • Use the BUCKET on the COAL; take the COAL (G).
  • Click on down and go ahead twice.
  • Zoom into the lever; use the FILE on it to acquire the LEVER (H).
  • Click on down and head proper.

Azada: In Libro

  • Zoom into the tracks; put the LEVER within the slot and pull on the lever (I).
  • Go into the prepare.
  • Zoom into the furnace door; use the WRENCH on the bolt and open the door.
  • Put the COAL within the furnace (J).
  • Click on on the levers (Ok) to maneuver the prepare. Exit the prepare as soon as it stops. Be sure to solved the lamp puzzle first or the prepare won’t transfer.

Azada: In Libro

  • Click on on the demon on the steps (L).
  • Zoom into the world on the left aspect of the highest door; take the MIRROR (M).
  • Study the skeleton; use the SCISSORS to acquire the LOCKPICK (N).
  • Undergo the left door (1).

Azada: In Libro

  • Take the SPONGE (P).
  • Study the Clockwork Sailor and zoom into its chest.
  • Take away the bolt with the WRENCH and take the STONE HEART (Q).
  • Zoom into the shelf; take the LIGHTNING JAR (R).
  • Undergo the again door (S).

Azada: In Libro

  • Study the cage; take the MIRROR (T).
  • Zoom into the unicorn’s hair; minimize the UNICORN’S HAIR with the SCISSORS (U).
  • Study the world within the decrease proper. Put the RED GEM, BLUE GEM, and the UNICORN’S HAIR into their respective slots (V).
  • Take the CLOCKWORK HEART.
  • Click on down.

Azada: In Libro

  • Zoom into the Clockwork Sailor’s chest; put the CLOCKWORK HEART and the LIGHTNING JAR in it (1).
  • Take the PUZZLE PART from the Clockwork Sailor’s hand (2).
  • Click on down.
  • Zoom into the left mirror (3).
  • Clear the mirror with the SPONGE 2 instances; click on on the mirror and take the SPELL (4).
  • Go ahead.

Azada: In Libro

  • Click on on the demon (5).
  • Study the bookcase.
  • Push 2 units of e-book apart; take the BRUSH and the DIARY NOTE behind it (6).
  • Zoom into the tomb; put the STONE HEART within the recess and take the PUZZLE PART (7).
  • Undergo the door within the higher heart (8).
  • Go in the direction of the Darkish Magician and speak to him (9).

Azada: In Libro

  • Return to the room with the cages.
  • Zoom into the cage on the bottom; put the SPELL on the lock (A).
  • Use the LOCKPICK on the lock to open the cage.
  • Zoom into the bowl and take the SPOON (B).

Azada: In Libro

  • Click on down and zoom into the gadgets on the bottom.
  • Put the SPOON and the BALL OF YARN on the flower (C).
  • Use the BRUSH on the drop to accumulate the STICKY POLLEN (D).
  • Take the MIRROR (E).

Azada: In Libro

  • Return to the library.
  • Study the mirror; put the three MIRROR items and the STICKY POLLEN on the mirror to activate the puzzle.
  • Assemble the mirror as proven within the screenshot (F).
  • The MIRROR will probably be added to stock.
  • Undergo the door within the higher heart.
  • Put the MIRROR on the world the place the Darkish Magician is situated (G).
  • Undergo the door within the higher proper (H).

Azada: In Libro

  • Zoom into the web and put the two PUZZLE PARTS on the board to activate the puzzle.
  • You could match all of the puzzle elements into the suitable spots.
  • Proper-click on the items to rotate them. Begin with the nook items first after which fill in the remainder of the items.
  • Please take a look at the screenshot for the answer (A).

Azada: In Libro

  • Study the again door for a puzzle.
  • Drag the top indicators on the web in order that not one of the similar indicators are in the identical vertical or horizontal line. There can solely be one of many similar piece in every quarter.
  • Use the static items on the web as a clue.
  • Please take a look at the screenshot for the answer (B).

Azada: In Libro

  • Study the altar (C).
  • Take the KEY (D).
  • Congratulations! You will have accomplished Azada: In Libro Normal Version!

Welcome to the Azada: In Libro Walkthrough Save the three worlds contained within a magical e-book in Azada: In Libro! Cease a darkish magician from conquering Azada! Whether or not you utilize this doc as a reference when issues get troublesome or as a street map to get you from starting to finish, we’re fairly certain you’ll discover what you’re in search of right here. This doc accommodates an entire Azada: In Libro recreation walkthrough that includes annotated screenshots from precise gameplay! We hope you discover this data helpful as you play your approach via the sport. Use the walkthrough menu under to shortly bounce to no matter stage of the sport you need assistance with. Keep in mind to go to the Massive Fish Video games Boards if you happen to discover you want extra assist. Have enjoyable! This walkthrough was created by, and is protected below US Copyright legal guidelines. Any unauthorized use, together with re-publication in entire or partly, with out permission, is strictly prohibited.

Created at: 2011-12-16

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