A mission began by Yellow Satan, and assisted by many different Cutstuff customers, the Mega Man 8-Bit Deathmatch Class Primarily based Modification Mod is likely one of the largest MM8BDM mods within the works. It’s extra extensively often known as YDClasses on the MM8BDM neighborhood.

Its purpose is to make a novel and particular person class for every Robotic Grasp and several other extra characters. Within the curiosity of stability, many of those lessons have modified variations of their skills, totally different skills from less-known video games of the Traditional collection, and even completely new skills, in an effort to be sure that they’ll maintain their very own in fight whereas staying inside a category function that fills an particular gameplay area of interest, and contribute to team-based gamemodes. As well as, lessons will retain the weak spot featured of their sport (for instance, Wooden Man’s Leaf Protect will effortlessly destroy Air Man), and can moreover acquire new weaknesses to comparable weapons from different video games (for instance, Plant Man’s Plant Barrier will even effortlessly destroy Air Man).

The most recent model is v8d, which is suitable with the v5a launch of MM8BDM. The hyperlink to the discussion board thread is right here.

The Merchandise Adjustments

New gadgets are launched with this mod. Among the new gadgets exchange the vanilla gadgets, and a few lessons acquire totally different gadgets altogether:

  • Jet Adaptor: Since Proto Man is now a category, all Proto Buster gadgets are changed with Jet Adaptors, which may solely be utilized by Mega Man to remodel into Jet Mega Man (see beneath).
  • Energy Adaptor: Since Bass is now a category, all Bass Buster gadgets are changed with Energy Adaptors, which may solely be utilized by Mega Man to remodel into Energy Mega Man (see beneath).
  • Power Balancer: This new merchandise will permit copy weapon lessons (Mega Man, Proto Man, Bass and Rockman) to fill weapon vitality on inactive weapons. Mega Man begins off with this, whereas Proto Man, Bass and Rockman want to choose it up from both Laser Buster Improve, Arrow Buster Improve or Tremendous Adaptor (Proto Man and Rockman solely) gadgets.
  • Carry: For all Robotic Masters and non-copy weapon lessons, all Tremendous Adaptor and Merchandise-1 gadgets are changed with Carry from Mega Man: Dr. Wily’s Revenge. This creates a platform that lasts 4 occasions longer than Merchandise-1, and can be utilized by all Robotic Masters. It’s going to nonetheless appear like an Merchandise-1, and Mega Man, Proto Man, Bass and Rockman will nonetheless recieve an Merchandise-1.
  • Robotic Grasp E-Tank: All non-copy weapon lessons will acquire a crimson E-Tank upon selecting up a blue E-Tank. Not like the common blue E-Tank, this one will heal 40 flat HP.
  • Treble Enhance: Bass is ready to decide this short-term improve from Rush Coil, Rush Jet and Tremendous Adaptor gadgets. Treble will likely be summoned, and Bass should fuse with him to realize short-term flight and a three-way unfold buster.
  • Treble Merchandise: Bass obtains this as an alternative of Eddie Name, nevertheless it features nearly in the identical approach. Treble will seem in entrance of you, and you could strategy him to acquire a random weapon.
  • Treble Sentry: Particular point out should go to this merchandise, as solely Bass is ready to use it. Proto Man, Mega Man and Rockman will acquire Tango Roll as an alternative of Treble Sentry. Bass will acquire Treble Sentry if he picks up Tango Roll or Beat Assist gadgets.

The Courses

Copy Weapon Courses

These lessons have the particular means to choose up and use the vanilla weapons, and use quite a lot of gadgets. These lessons don’t have any particular weaknesses, however their armor is weaker than regular (to totally different levels) and their weapons deal 9% much less harm than the traditional variations. In addition they have to manually refill their weapon vitality, however you already knew that ;).

Mega Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: MegaClass (x1.12)

Soar: Regular (10)

Weaknesses: None

This class is a particular remake of the default MM8BDM participant class: it nows holds the {powerful} new Mega Buster! Maintain down the first hearth button to cost the Mega Buster as much as three cost ranges. The power of every cost stage is just a little weaker than Proto Buster, and the Cost Buster has a much bigger but slower projectile, and lacks a defensive protect. Mega Man additionally has the power to slip utilizing alt-fire on any weapon for fast escapes. Mega Man begins off with the Power Balancer on all sport modes, and may decide up and use Rush Coil, Rush Jet, Merchandise-1, Beat Assist, Tango Roll, Laser and Arrow Buster Upgrades. Along with these things, Mega Man is the one copy weapon class able to selecting up the brand new Jet and Energy adaptors to remodel into Jet and Energy Mega Man.

  • Mega Man: Jet Adaptor: That is one among Mega Man’s “adaptor abilities”. The Cost Buster is changed with this, reverting to the vanilla Mega Buster. Alt-fire will not trigger Mega Man to slip; as an alternative, he’ll activate his jetpack wings. The jetpack features precisely like in : holding alt-fire will thrust Mega Man upwards, releasing it should trigger Mega Man to fall again down, and gasoline will replenish whereas on the bottom. The Jet Adaptor provides mobility at the price of power. Slide performance is disabled for all copy weapons whereas that is energetic, and selecting up one other Jet Adaptor merchandise and utilizing it should revert Mega Man to his regular type.
  • Mega Man: Energy Adaptor: Mega Man’s different “adaptor ability” is extra damage-oriented, enabling Mega Man to dish out heavy punishment at quick vary. The Energy Adaptor removes alt-fire slide performance completely. A daily main assault will hearth a long-range, buster-like projectile. Charging the assault half-way will launch a medium-ranged shockwave assault. A completely-charged assault will ship a punishing melee-range uppercut! The extent of cost will likely be represented by the bar subsequent to Mega Man’s well being bar. The Energy Adapter provides power at the price of mobility. Chargeup time for this weapon could be very fast, however attempt to not stroll ahead when firing a fully-charged shot, because it strikes a lot slower than you do. Grabbing a Energy Adaptor and resuing it should revert Mega Man again to his regular type.

Proto Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: ProtoClass (x1.333)

Soar: Regular (10)

Weaknesses: None

Proto Man features identically to Mega Man, with a couple of variations. Proto Man’s main weapon is the Proto Buster, which equips you with a protect that may block most harm, could be charged identically to Mega Man’s Cost Buster, offers barely extra harm, travels far more sooner, however has a smaller projectile hit field. He can slide additional than Mega Man can, however has a decrease armor tier, thus taking extra harm than Mega Man. Rush help gadgets will change to the Proto Coil and Proto Jet from and , although there isn’t any change in performance.

Bass

Velocity: Medium (0.75 ahead/backward, 0.73 aspect)

Armor: MegaClass (x1.12)

Soar: Regular (10)

Weaknesses: None

Bass makes use of his signature Bass Buster and may sprint, paralleling the slide of Mega Man and Proto Man. As well as, Bass has the power to double soar. Choosing up a Rush Coil, Tremendous Adaptor or Rush Jet will allow Bass to make use of the Treble Enhance: a short lived improve that offers Bass flight and a three-way unfold shot. Choosing up a Tango Roll or Beat Assist merchandise will permit Bass to make use of the Treble Sentry, and he’s the one copy weapon class ready to take action. Choosing up Eddie Name will summon Treble Merchandise, which operate just about the identical approach.

Duo

Velocity: Medium-Sluggish (0.7 ahead/backward, 0.68 aspect)

Armor: DuoClass (x0.896)

Soar: Regular (10)

Weaknesses: None

Duo is ready to ship justice as a duplicate weapon class, because of Dr. Gentle’s modifications throughout the occasions of ! His armor is more durable than the opposite copy weapon lessons, however he is additionally a bit slower. His default weapon is the Duo Fist. His alt-fire assault is a deal with sprint that harm enemies and pushes them again. All situations during which Duo picks up an merchandise like Rush Coil, Treble Enhance and the kind will give Duo the power to make use of his meteor type and sprint in whichever path you purpose, serving as each a mobility device AND an assault!

Doc Robotic

Velocity (BASE): Medium (0.8 ahead/backward, 0.78 aspect)

Armor (BASE): MegaClass (x1.12)

Soar (BASE): Regular (10)

Weaknesses: None

Wait…what is that this man doing right here? Doc Robotic is a really particular copy weapon class, within the sense that he can decide up and use copy weapons, however his armor, soar AND pace traits will barely change relying on the copy weapon he is utilizing!  Not like copy weapon lessons, Doc Robotic is handled as a Robotic Grasp: he can’t decide up many gadgets, or decide up weapon vitality pellets in any respect. Don’t worry, although: his copy weapons will recharge ammo on their very own! Each copy weapon’s stat adjustments considerably mirror the stats of the Robotic Grasp mentioned copy weapon belongs to: Wild Coil will make you soar increased, Exhausting Knuckle will buff your armor, and Fast Boomerang will enhance your pace. Be warned that with stat buffs might come stat nerfs as properly!

Rockman

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: ProtoClass (x1.333)

Soar: Regular (10)

Weaknesses: None

Sporting trendy inexperienced and moss duds and a unbelievable coiffure, right here comes Rockman! This copy weapon class is totally different, within the sense that it’s going to deal and obtain regular harm from/to non-copy weapon assaults/lessons. On high of that, it begins with the default MM8BDM Megabuster weapon, slide not included! Die-hard vanilla followers: rejoice! The shortage of a helmet will make you’re taking a bit extra harm, although: trend comes with a value.

Non-copy weapon Courses

These lessons, as you may see from the title above, can’t use copy weapons. As a substitute, they’ll solely use a restricted set of skills and weapons that almost certainly have regenerative ammo. Every of those lessons have or share some distinctive stats and skills: soar top, pace motion and armor are essentially the most notable variations. These lessons can solely decide up crimson E-Tanks and Carry, apart from Roll.

Non-game particular Courses

Roll

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: ProtoClass (x1.333)

Soar: Regular (10)

Weaknesses: None
Roll is a wonderful close-range combatant, wielding her broom and a bucket of water that may trigger hitstun. Main Fireplace with Roll Swing will clearly swing the broom. This additionally has a novel operate; it could actually mirror projectiles. Roll additionally has a bucket that may dump a puddle of water on the ground. Roll can use these as a lure to stun targets or hit them together with her broom to ship them flying. Roll also can give well being presents to allies and herself with the merchandise she has. Alt-Fireplace is a brush sprint, akin to Mega Man’s slide. Roll can also be ready to make use of Rush Coil and Jet, Beat Name and Assist, and Tango Roll gadgets.

Dr. Wily

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: (ON FOOT) Glass (x1.5), (IN SUIT/CAPSULE) Barely weaker than MegaClass (x1.125)

Soar: Regular (10)

Weaknesses: Thunder Beam, Bubble Lead, Prime Spin, Pharaoh Shot, Silver Tomahawk, Wild Coil, Flash Bomb, Magic Card

The large dangerous doc himself joins the fray, with the power to make use of his Cranium Swimsuit and Wily Capsule! Upon spawning, Dr. Wily may have his Cranium Swimsuit geared up. The Cranium Swimsuit’s Main Fireplace shoots a weak homing shot, and its Alt-Fireplace fires extra {powerful}, speedy blasts that deal much less harm the extra ammo is depleted. Each of those weapons have a restricted provide of ammunition. Subsequent to the Ammunition bar is a grey meter that slowly fills up over time. When it is full, activating Dr. Wily’s merchandise will equip the Wily Capsule! Utilizing the Wily Capsule, Dr. Wily is free to fly round and hearth quite a lot of devastating projectiles, however the grey meter will drain quickly. When the meter is empty, the Wily Capsule breaks down and Dr. Wily is left to defend himself with the Wily Gun, which fires the identical projectile because the Cranium Swimsuit’s Main Fireplace. The grey meter fills way more quickly whereas Dr. Wily is on foot; as soon as it fills up once more, the Cranium Swimsuit will likely be routinely re-equipped, emptying the grey meter and restarting the method. Dr. Wily appears unbeatable in any other case, however this is just a little tip: none of his weapons set off any weaknesses.

Sniper Joe

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: None

Right here comes a brand new challenger! Your common Sniper Joe enemy joins the fray together with his Joe Protect, Joe Buster and deathly Joe Grenades! Check your may and abilities by taking part in Sniper Joe: you may win one thing in the event you preserve busting bots!

(& ) Courses

Lower Man

Velocity: Quick (1.0 ahead/backward, 0.98 aspect)

Armor: Gentle (x1.2)

Soar: Medium-Excessive (12)

Weaknesses: Tremendous Arm, Exhausting Knuckle, Energy Stone, Astro Crush, Unfold Drill

Lower Man could also be considerably frail, however he is agile and able to performing wall jumps. His Rolling Cutter is a bit totally different from Mega Man’s; the Main Fireplace throws the cutter equally to Mega Man’s cutter, whereas the Alt-Fireplace throws it at the next pace, however at the price of ripping time. Each cutters do barely much less harm than Mega Man’s, however they’ve infinite ammo, so slice away!

Guts Man

Velocity: Very Sluggish (0.56 ahead/backward, 0.54 aspect)

Armor: Heavy (x0.55)

Soar: Regular (10)

Weaknesses: Time Sluggish, Time Bender, Flash Stopper, Flash Bulb, Gravity Maintain, Gravity Sphere, Centaur Flash, Centaur Arrow, Copy Imaginative and prescient.

The quintessential tank class, Guts Man could be very sluggish, however he makes up for it with excessive sturdiness and energy. Guts Man options the Tremendous Arm he utilized in . Hitting main hearth as soon as will summon a boulder from above which Guts Man will clutch. Utilizing Main Fireplace once more will toss the boulder, which can deal harm to no matter it lands on after which cut up into 4 smaller projectiles that fly ahead, all able to dealing extra harm. Positioned properly, the boulder and all 4 projectiles can hit the identical sufferer concurrently for large harm, sufficient to immediately frag even a Sturdy Armor class! This assault shares precisely the identical harm and properties as Mega Man’s Tremendous Arm, besides that the graphics are impressed by Mega Man: Energy Fighters.

As well as, Guts Man can punch his foes with Alt-Fireplace as long as he’s not carrying a boulder, overlaying the short-range “dead zone” of the Tremendous Arm’s boulders. The punch could be very {powerful}, able to dealing as much as 60 harm with a direct hit.

Ice Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Hyper Bomb, Crash Bomb, Drill Bomb, Napalm Bomb, Hazard Wrap, Flash Bomb, Distant Mine, Ballade Cracker

Brrrr! Ice Man can use his Ice Slasher to trigger mayhem in teams of combatants. The Ice Slasher fires slow-moving, ripping projectiles at a excessive price of fireside, as {powerful} as Mega Man’s model. Ice Man’s Alt-Fireplace will launch a flurry of snowflakes that journey in a cone from Ice Man’s place. These snowflakes will deal hefty harm in shut quarters and may sluggish opponents for a quick time. Every snowflake does 1, 2, or 3 ripping harm randomly. The mix of those two weapons can put appreciable pressure on Ice Man’s ammo reserves, which rebuild over time.

Bomb Man

Velocity: Sluggish (0.65 ahead/backward, 0.63 aspect)

Armor: Sturdy (x0.8)

Soar: Excessive (13)

Weaknesses: Rolling Cutter, Metallic Blade, Shadow Blade, Gyro Assault, Silver Tomahawk, Tengu Blade, Screw Crusher

BOOOOM! Explosions are enjoyable, and Bomb Man has a lot to spare. Bomb Man options two variants of the usual Hyper Bomb. Main Fireplace will trigger Bomb Man to choose up a bomb. With bomb in hand, utilizing Main Fireplace will toss it with an arc, and it’ll explode on contact with foe, floor, ceiling, or wall (the blast offers 30 explosive harm, and touching the bomb itself will trigger 20 harm. For a maximal of fifty harm). Secondary Fireplace will trigger Bomb Man to drop the bomb in entrance of him, the place it should bounce and explode after a foe runs over it or after a brief length, inflicting 50 splash harm. Each variations of the Hyper Bomb are significantly weaker than the usual Hyper Bomb. The ammo price for throwing a bomb is 20% of the bar (which means that with full ammo, 5 bombs could be thrown).

Fireplace Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses: Ice Slasher, Blizzard Assault, Freeze Cracker, Ice Wave, Ice Wall

Fireplace Man’s Fireplace Storm is barely barely totally different from Mega Man’s model in that it fires a bigger projectile and leaves a small patch of flame on the bottom when it hits foes.. It nonetheless options the protect surrounding Fireplace Man and has infinite ammo. Alt-Fireplace will produce will trigger the Fireplace Storm to supply a wave of flame that travels alongside the bottom in a straight line, transferring up and down cliffs in a fashion much like the Search Snake. The flame wave travels very slowly however offers large harm to anybody caught inside. A dead-center hit spells nearly sure dying, and the flame wave can yield spectacular outcomes when fired into a bunch of preventing Robotic Masters. The flame wave will devour all of Fireplace Man’s ammunition, which regenerates so long as he’s not firing his main weapon.

Elec Man

Velocity: Quick (1.0 ahead/backward, 0.98 aspect)

Armor: Glass (x1.5)

Soar: Regular (10)

Weaknesses: Oil Slider, Mud Crusher, Junk Protect

Elec Man could be very frail, however he makes up for it with spectacular pace and assault energy. His primary hearth is the {powerful} Thunder Beam, which is similar as Mega Man’s model aside from a slight delay when he fires it. At point-blank vary, if it hits good, it could actually defeat a Regular Armor class in a single shot! Elec Man also can use his alt hearth to summon lightning that hits anybody in his neighborhood for main damage–almost as a lot as Toad Man’s Rain Flush! The lightning drains all his energy, although, leaving him weak for a couple of seconds.

Time Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Thunder Beam, Spark Shock, Thunder Bolt, Thunder Claw, Lightning Bolt

Time Man is an attention-grabbing chook. His main-fire shoots clock arms, however the way in which they’re shot relies on the weapon. The primary weapon makes use of Time Man’s proper hand and fires arrows diagonally, left and proper. Time Man’s second weapon makes use of his left hand and alternates firing a sluggish projectile and a quick projectile. The alt hearth for each weapons is the precise Time Sluggish. Because the title suggests, it slows all close by opponents, leaving them weak to assault. This means makes Time Man an incredible help class on a staff, however he can decide off slowed opponents properly sufficient on his personal if essential.

Oil Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Glass (x1.5)

Soar: Regular (10)

Weaknesses: Fireplace Storm, Oil Flame, Atomic Fireplace, Pharaoh Shot, Flame Blast, Scorch Wheel, Flame Sword, Wave Burner

Oil Man is considerably troublesome to make use of, however could be a priceless asset as soon as mastered. His primary hearth, and solely weapon, is the Oil Slider. It shoots a glob of oil on the bottom, and in contrast to the copy model, it may be charged up for a sooner barrage of three or 5 photographs. The oil does comparatively little harm to different Robotic Masters, nevertheless. The actual function of the Oil Slider is for Oil Man to slip on the oil to show himself right into a careening projectile that damages foes on contact. If the oil blobs come into contact with hearth, they are going to grow to be burning flame pillars; this may be significantly hazardous for Oil Man due to his weak spot to fireplace and his propensity to be sliding round at excessive pace, so he should be very cautious when preventing any opponent with a fire-based assault.

Courses

Metallic Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Glass (x1.5)

Soar: Excessive (14)

Weaknesses: Fast Boomerang, Metallic Blade, Needle Cannon, Yamato Spear

Metallic Man is a harmful class to battle. He takes far more harm, and his motion is not rebalanced as counterpart. As a substitute, he will get his drive from his excessive offensive. Whereas Metallic Man is weak towards not solely his personal weapon, do not write him off primarily based on his faults. His main Metallic Blade is precisely the identical as Mega Man’s, and it offers an honest quantity of injury towards no matter will get in his approach (14 ripping harm for every blade), with infinite ammo included. As well as, the saws runs on the ground in the event that they’re shot at it. In the event that they contact with a ceiling, they will fall vertically, falling to the ground. His altfire lets him climb partitions and supply an in depth vary assault (6 ripping harm). As in Mega Man 2, dodging the Metallic Blades by attacking on the identical time is the important thing to defeat Metallic Man. Maintain your distance, each taking part in as and towards Metallic.

Air Man

Velocity: Medium-Quick (0.86 ahead/backward, 0.8 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Leaf Protect, Plant Barrier

This blowhole is surprisingly versatile for such a simple-sounding class. The Air Shooter is not too totally different, aside from elevated pace and a slower firing price. His Alt-Fireplace is a strong blast of tornadoes much like his assault in . This will destroy complete groups with its random patterns, quick pace, and huge ammo rely, however diminishes in usefulness in shut proximity. Air Man is excellent as a guard in CTF matches, or in the event you’re getting swarmed by enemies. Do not underestimate the Air Shooter both, as it’s deadly at shut vary.

Bubble Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Rolling Cutter, Metallic Blade, Shadow Blade, Gyro Assault,  Silver Tomahawk, Screw Crusher

Bubble Man can use two forms of projectiles with infinite ammo. The Major-Fireplace is a small pea-shooter. Akin to the Bass Buster in pace and the Mega Buster in harm, use this to get these exterior the vary of your Alt-Fireplace: the Bubble Lead. Extra {powerful} than the primary weapon, however suffers if you end up beneath your opponent. Bubble Man additionally has the distinctive means to swim freely when submerged, and may make use of this by utilizing his itemfire means, which creates an enormous water bubble that permits Bubble Man to swim whereas inside it, and different gamers to adquire underwater physics.

Fast Man

Velocity: Extraordinarily Quick (1.35 ahead/backward, 1.33 aspect)

Armor: Glass (x1.5)

Soar: Regular (10)

Weaknesses: Time Sluggish, Time Bender, Flash Stopper, Flash Bulb, Centaur Flash, Centaur Arrow

You are too sluggish! True to his title, Fast Man is the quickest Robotic Grasp by far, and together with his Velocity Up merchandise, his already-fast pace motion doubles! He may even use it to climb partitions by repeatedly wall leaping whereas sped up. This sprint means, although harmful if it can’t be managed, is critical, as his primary hearth Fast Boomerang has restricted vary. His Alt-Fireplace shoots three quick boomerangs in a selection that aren’t restricted in vary and can return to him after bouncing off a floor. Fast Man does not actually have a correct weak spot, but when he will get frozen or slowed, he’ll discover himself in hassle in a short time, since his armor could be very weak.

Crash Man

Velocity: Quick (1.0 ahead/backward, 0.98 aspect)

Armor: Regular (x1.0)

Soar: Excessive (13)

Weaknesses: Air Shooter, Wind Storm, Twister Maintain

With the weapons know-how of Bomb Man and the mobility of Elec Man, Crash Man enters the ring together with his personal explosive flare! His primary weapon (and solely weapon) is his signature Crash Bomb, differing little from Mega Man’s model. Major-Fireplace vegetation a bomb, and as much as 4 could be planted at a time. The Alt-Fireplace detonates all of them! This enables Crash Man to set traps together with his bombs and catch opponents off guard by detonating bombs they thought they’d dodged.

Flash Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Hyper Bomb, Crash Bomb, Drill Bomb, Napalm Bomb, Hazard Wrap, Flash Bomb, Distant Mine, Ballade Cracker

Don’t be concerned, he does not have Time Stopper. He does have a variant of it although that can freeze anybody he is so he can pelt them together with his extremely fast-firing Flash Buster. The draw back to that is his Flash bar all the time begins empty and takes time to fill, so survival is particularly necessary for Flash Man. One factor about Flash Man is, when he’s killed, he drops a variant of Time Stopper known as Time Bender (to stop Time Stopper spam). It’s going to freeze these near the person to cease a fleeing foe, or to flee your self! Like Time Man, Flash Man is a superb help class, however so long as he has his Time Bender prepared to be used, he is completely able to defeating enemies on his personal.

Wooden Man

Velocity: Sluggish (0.6 ahead/backward, 0.58 aspect)

Armor: Sturdy (x0.8)

Soar: Regular (10)

Weaknesses: Fireplace Storm, Oil Flame, Atomic Fireplace, Metallic Blade, Pharaoh Shot, Flame Blast, Scorch Wheel, Flame Sword, Wave Burner

As you may count on from somebody his measurement, Wooden Man is sluggish however very {powerful} and sturdy. Not like copy lessons, Wooden Man is completely invincible whereas his Leaf Protect is up, and if his protect takes a success, it should trigger a wave of leaves to rain down in entrance of him. His Alt-Fireplace is a straightforward physique slam that, regardless of exposing Wooden Man to assaults, could be simply chained for large harm and bragging rights. Because of his pure armor and his barrier means, Wooden Man can simply final a very long time, however his achille’s heel of fireside is sadly fairly frequent amongst his enemies.

Warmth Man

Velocity: Medium-Sluggish (0.72 ahead/backward, 0.7 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Bubble Lead, Rain Flush, Water Wave, Water Balloon

Let’s flip up the warmth! Warmth Man could be fairly an agile class. His primary assault, the Atomic Fireplace, is totally totally different from the copy model; it tosses out 3 barely spreading fireballs that journey totally different distances and create warmth pillars the place they land. It could be just a little exhausting to purpose, nevertheless it’s fairly {powerful}, particularly at shut vary, and may cowl a surprisingly giant space when spammed. His Alt-Fireplace is the Warmth Deal with; whereas the button is held down, his protect stays up, and if he’s attacked on this state, he’ll launch ahead at excessive pace, dealing large harm to anybody who will get in his approach! Nevertheless, his protect nonetheless lets a portion of the incoming harm by way of AND makes use of up lots of ammo when deactivated, so do not depend on it an excessive amount of or you might end up rapidly operating out of well being and ammo.

Courses

Spark Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Rolling Cutter, Metallic Blade, Shadow Blade, Gyro Assault, Silver Tomahawk, Screw Crusher

Spark Man performs nearly precisely as he acts in . He can hearth a big Spark Shock projectile with main hearth, or a number of smaller shocks in 8 surrounding instructions with alternate hearth. All of those assaults stun making it simple to get a number of hits. Spark Man is just not particularly quick or sturdy, however he does make for a superb companion.

Snake Man

Velocity: Quick (1.0 ahead/backward, 0.98 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses: Fast Boomerang, Needle Cannon, Yamato Spear, Unfold Drill

Snake Man is a bit totally different from how he appeared in . He nonetheless makes use of Search Snake as his primary weapon, however he cannot soar as excessive as he used to and his precise motion pace is far increased than Mega Man’s. His mainfire assault is, after all, Search Snake, which nonetheless acts the identical because the copy weapon counterpart, however Snakeman’s ammo regeneration and price of fireside permit him to fireplace sooner and with little care, to some extent the place enemies can discover themselves preventing a swarm of snakes!. He can also climb together with his Alt-Fireplace means, and whereas not meant for fight, it’s doable to ‘poke’ enemies to dying with it.

Needle Man

Velocity: Sluggish (0.65 ahead/backward, 0.63 aspect)

Armor: Robust (x0.65)

Soar: Regular (10)

Weaknesses: Gemini Laser, Crystal Eye, Copy Imaginative and prescient

Whereas Needle Man might not have as a lot versatility as he did, he’s nice beneath direct assault and offensive conditions, significantly Workforce Deathmatch and CTF. His primary weapon, the Needle Cannon, is harking back to the TF2 Heavy’s minigun: you could first “spin” it up by way of alt-fire, after which hearth a speedy barrage of needles at your enemies. Needle Man additionally has a secondary weapon known as Needle Hammer, which is a melee assault that offers very excessive harm. His excessive DPS and harm resistance come at the price of sluggish motion pace.

Prime Man

Velocity: Very Quick (1.2 ahead/backward, 1.18 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses: Tremendous Arm, Exhausting Knuckle, Energy Stone, Astro Crush

Do not shoot this man when he is dancin’. With a spinning, high-damaging ripping deal with main, an honest three-way unfold secondary weapon, and pace second solely to the good Fast Man, Prime Man is not any slouch in the case of hit-and-run. Use Prime Spin on the bottom to launch ahead into enemies, however keep in mind it is troublesome to purpose and will disorientate you. Save your Alt-Fireplace Spinning Tops for enemies simply exterior of your attain.

Shadow Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Glass (x1.5)

Soar: Very Excessive (15)

Weaknesses: Prime Spin, Cost Kick, Slash Claw

When you all of a sudden die for no obvious cause, odds are you bought sniped by Shadow Man. His particular means is his distinctive alt-fire stealth ability, permitting him short-term invisibility whereas transferring. This mode will solely finish when his bar is depleted or he fires a Shadow Blade, permitting him to sneak up on unwary opponents. Along with this, Shadow Man boasts a really excessive soar and the power to wall soar, permitting him to traverse phases and seek out opponents with ease. As for his blades, he has a close-range boomerang model and a long-range model that fires two at a time: one ahead and one diagonally upwards. He can solely activate stealth when his bar is full although, so it’s at occasions smart to keep away from fights so you may return at full energy.

Magnet Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Thunder Beam, Spark Shock, Thunder Bolt, Thunder Claw, Lightning Bolt

Any participant of MM8BDM is aware of that you just simply cannot dodge Magnet Missile in open areas. It does not assist that Magnet Man also can shove you round together with his magnetism. He’s very troublesome to deal in open maps, and he is able to pushing you away together with his magnetism, however his Magnet Missile is not actually that {powerful}, so he is extra bark than chew.

Gemini Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Search Snake, Dive Missile, Homing Sniper, Magic Card

Gemini Man’s main hearth is an everyday buster with a medium hearth price. Whereas they’re fairly weak, they’re fairly low-cost as a result of they do not use any ammo, and are so quick they can be utilized for sniping. His secondary hearth fires Gemini Laser that are a tiny weaker model of Mega Man’s (25 harm, whereas Mega’s is 30 harm) that additionally does not devour any ammo. Whereas this all might sound bland, Gemini Man’s distinctive trait comes from his merchandise means. Utilizing it should summon a “clone” that may observe you, or keep put with the Alt-Fireplace ; you may as well take away it by utilizing itemfire, nevertheless it’ll use 50% of the ammo bar. When spawning it or re-spawning it, the clone will likely be created within the path you are . The clone itself shoots buster photographs with a sluggish price at close by enemies. His well being is the same as his person’s ammo bar, and when it is defeated, it is faraway from the sphere: the clone additionally suffers from Gemini Man’s weaknesses, too. With correct planning, you may idiot your enemies to allow them to’t differentiate the clone from the true deal, however watch out, because the clone’s projectiles also can hit their person! Whereas the clone is summoned, Gemini Man cannot use the Gemini Laser. When the clone is destroyed, it wants about 4,7 seconds of ammo charging earlier than having a full bar again (so the person can summon it once more).

Exhausting Man

Velocity: Extraordinarily Sluggish (0.5 ahead/backward, 0.48 aspect)

Armor: Exhausting (x0.5)

Soar: Regular (10)

Weaknesses: Magnet Missile, Junk Protect

Exhausting Man is hard: he sports activities the hardest armor and the meanest habits, decreasing all taken harm to half! Exhausting Man’s primary hearth is a variant of Mega Man’s Exhausting Knuckle that does not trigger recoil and takes off at once, at the price of solely doing 30 harm as an alternative of 70. He can have as much as two fists out directly, and these return after they collide with something, additionally dealing harm on the way in which again. Holding the alt hearth button will ship Exhausting Man rocketing up into the air at a slight ahead angle with the particular rocket booster beneath his physique, after which he’ll come crashing down together with his ridiculous weight, crushing anybody caught beneath him and inflicting a shocking earthquake when he hits the bottom, permitting him to chain his press assault together with his Exhausting Knuckle. Whereas Exhausting Man is likely one of the buffest lessons, this comes on the standard price of decreased pace.

Courses

Shiny Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses: Bubble Lead, Rain Flush, Water Wave, Water Balloon

FLASH… AHHHHHH SAVIOR OF THE UNIVERSE MY EYES!! Shiny Man’s base stats might not appear too spectacular, however he can use three totally different assaults, giving good selection to his offense.

Shiny Man confronted an issue in growth. His regular blinding weapon would deal weak harm, however blinds the enemy. The weapon has been modified up a bit. The harm has been elevated, and the weapon modified from an area-of-effect to a flashing gentle bulb, a projectile inflicting 10 explosive harm and blinding the enemy.

Shiny Man additionally has an honest buster to enhance his weaponry, which shoots sooner and stronger pellets than the Mega Buster (Shiny photographs deal 15 harm whereas Mega deal solely 10), however just a little extra inaccurate.

Lastly, Shiny Man can use a model of Flash Stopper as his itemfire, that does not blind (because the bulb can already do it), however stops briefly the opponents in a variety much like Flash Man’s Time Stopper, and inflicting 5 explosive harm. When surprised, the victims can nonetheless hearth, however cannot transfer. Just like the Time Stopper impact, as quickly because the surprised opponent will get hits, she or he can transfer again. This Flash Stopper assault wants an necessary time of charging, however utilizing the Flash Grenade or Shiny Buster will not decelerate the ammo regeneration.

As with Flash Man, Shiny Man drops a variant of his weapon; Flash Bulb, which acts just about like his personal.

Toad Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Robust (x0.65)

Soar: Very Excessive (15)

Weaknesses: Hyper Bomb, Crash Bomb, Drill Bomb, Napalm Bomb, Flash Bomb, Hazard Wrap, Distant Mine, Ballade Cracker

Nothing like just a little bellydancing earlier than your dying! Toad Man’s primary weapon is the Rain Flush, which summons acid rain round you for a quick second. Nevertheless, you are caught dancing whereas it is raining and unable to maneuver. This makes you a straightforward goal for different folks, so be very cautious with how you employ it! Although he has no different weapons, he can soar very excessive up by pushing your secondary weapon button! Use it to get to excessive locations simply or to dodge these nasty explosives! Ribbit!

Drill Man

Velocity: Medium-Sluggish (0.7 ahead/backward, 0.68 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses: Dive Missile, Honing Sniper, Magic Card

Watch out the place you step, since you by no means know what you may dig up! Drill Man’s main weapon is the Drill Bomb, which fires like a typical exploding projectile that differs from the copy weapon in that detonation is just not input-determined, so Drill Man can have a number of projectiles out! His secondary assault switches him into his digger mode and causes him to burrow underground! Assaults will fly harmlessly previous him as he can safely maneuver by way of the realm whereas holding the secondary assault button. When you let go of the secondary assault button (or the weapon meter drains), he’ll soar out of the bottom and revert again to battle mode, hitting anybody that will get in the way in which together with his uppercut or the particles that comes out with him!

Pharaoh Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Time Bender, Gemini Laser, Crystal Eye, Centaur Flash, Centaur Arrow, Copy Imaginative and prescient

Rise out of your grave! Pharaoh Man harnesses the facility of the solar in his Pharaoh Shot, which does splash harm on floor contact charged or uncharged and could be fired uncharged fairly quickly, in contrast to Mega Man’s model. His Alt-fire grants him the power to hover at a set top; though its primary function is transportation, it does deal some harm and may show helpful in unsuspecting crowds.

Ring Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Medium-Excessive (12)

Weak point: Fireplace Storm, Atomic Fireplace, Pharaoh Shot, Flame Blast, Scorch Wheel, Flame Sword, Wave Burner

Step apart! It is time for Ringman to do his Ring-Factor! He sports activities two weapons, every have Ring Boomerangs for each main-fire and alt-fire. One is the common copy weapon Ring Boomerangs that return routinely to you, with the added means of capturing two rings one after the opposite. The opposite has two rings he can hearth at a time and manually management the gap they journey. Maintain the buttons to maintain the rings going and launch them to have them come again to you.

Mud Man

Velocity: Sluggish (0.6 ahead/backward, 0.58 aspect)

Armor: Sturdy (x0.8)

Soar: Regular (10)

Weaknesses: Ring Boomerang, Star Crash, Astro Crush

One man’s trash is one other man’s technique of turning you INTO trash! Mud Man’s main weapon fires bolts of junk at your opponent, very similar to an everyday projectile. His secondary weapon fires the Mud Crusher, which is a sluggish transferring projectile that explodes into 4 fragments capturing in a diagonal formation. Nevertheless, each weapons require rubbish to fireplace, and when you run out, your Mud Crusher is gone and your buster is decreased to a measly pea shooter. Gather bits of scrap collected from fallen Robotic Masters to maintain your rubbish provide up, use your alt-fire to suck ’em up! Junk Man is his finest buddy on this sense.

Dive Man

Velocity: Medium-Quick (0.9 ahead/backward, 0.8 aspect)

Armor: Regular (x1.0)

Soar: Medium-Excessive (11)

Weak point: Cranium Sniper, Noise Crush

Dodge this! Dive Man comes with a limiteless provide of the weak, sluggish, however nearly inescapable Dive Missile; fortunately for you, they’re shootable after they’ve traveled a sure distance! Nevertheless, the characteristic that makes him way more attention-grabbing to play is his Dive Mine Alt-fire. Scatter a couple of mines close to a doorway and an overeager opponent will rush right into a wall of dying, or soar in his face and hearth them at level clean vary. The mines will explode when shot or if Dive Man dies, so preserve your defenders protected in staff video games. A little bit tip: regardless of their explosive habits, Dive Mines don’t set off any weaknesses in any respect.

Cranium Man

Velocity: Medium-Quick (0.85 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Medium-Excessive (12)

Weaknesses: Oil Slider, Mud Crusher, Junk Protect

Cranium Man’s primary weapon is the Cranium Sniper, which fires extremely quick bullets that deal as a lot harm because the Mega Buster. His Alt-fire is his signature Cranium Barrier, which makes him utterly invincible; whereas it does not final practically so long as the copy model, the cooldown interval between makes use of is comparatively quick. Though the Cranium Barrier can be utilized to maintain you protected as you run by way of firefights, that is not the place its actual energy lies. If the barrier is activated simply as an assault would have hit Cranium Man, he receives a quick enhance to his motion pace, firing pace, and assault energy, permitting him to counterattack with a strong barrage of photographs! When he’s defeated, he drops a weapon known as Cranium Sniper, a strong buster that fires skull-shaped bullets, reasonably than dropping his Cranium Barrier.

Courses

Stone Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Robust (x0.65)

Soar: Regular (10)

Weaknesses: Hyper Bomb, Crash Bomb, Drill Bomb, Napalm Bomb, Hazard Wrap, Flash Bomb, Distant Mine, Ballade Cracker

Stone Man could be helpful in open areas. His Energy Stone shoots 2 stones that circle round him, going outward. That is very helpful for folks crowded collectively in open areas. His altfire brings him up into the air and slams again into the bottom, crushing folks beneath him, or paralyzing others who’re in vary.

Gravity Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Very Excessive (15)

Weaknesses: Ring Boomerang, Star Crash, Astro Crush

Beforehand often known as a number of expletive names, Gravity Man has advanced from his “heavy” previous into an efficient anti-air class. The gravity buster is a stable weapon, firing comparatively quick photographs that deal 20 harm. His alt-fire is the Gravity Maintain, which can ship any flying or excessive leaping class hurtling down into their graves. Utilizing the merchandise will trigger Gravity Man to flip onto the ceiling. When the ammo meter drains, he’ll unleash Gravity Maintain. In any other case, utilizing it in crowds and on gamers who’re leaping also can yield welcome outcomes. When crushed, Gravity Man drops Gravity Sphere, a variant of Gravity Maintain.

Crystal Man

Velocity: Medium-Sluggish (0.7 ahead/backward, 0.68 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Rolling Cutter, Metallic Blade, Shadow Blade, Gyro Assault, Silver Tomahawk, Tengu Blade, Screw Crusher

Why is it that the only are additionally the toughest to elucidate? Crystal Man behaves useless on to his authentic RM type. The participant can use the primary hearth to shoot a single crystal bit or the alt hearth for a full 4 approach shot of ricocheting crystals. All of the crystal particles deal 20 harm every, decelerate as they bounce, and disappear after they hit an enemy. Nevertheless, the 2 variations of the assault have some totally different properties.

The only crystal is strikes slowly and does not price any ammo. It may be fired at an honest price (1.4 photographs / second), and its endurance relies on its variety of bounces; the crystal bit disappears on its third bounce.

The 4 crystal eyes are sooner however devour about 21% of the bar. Their price of fireside can also be slower (1 shot / second). Not like the primary hearth model, their endurance relies on time (the crystals disappear after 2,4 seconds).

Crystal Man dominates in enclosed areas, however within the open, his hearth energy is… underwhelming.

Napalm Man

Velocity: Medium (0.89 ahead/backward, 0.5 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Gemini Laser, Crystal Eye, Copy Imaginative and prescient

Napalm Man is actually a strolling tank, however that does not imply a lot when it comes right down to heavy fight. He solely has barely extra well being than Megaman, so do not assume that firepower equals security. With regards to firepower, although, Napalm has it the place it counts. His primary hearth is his signature Napalm Bomb, which is much less damaging than the copy model (dealing solely 35 harm max as an alternative of 60) however could be fired farther. His alt hearth, the Napalm Missile, makes use of fairly a bit extra ammo however is considerably extra {powerful}, able to dealing as much as 45 harm. The missile flies straight and detonates upon affect with a participant or floor, making it a stable choice for taking out enemies who’re too distant to be reached with Napalm Bombs. Napalm Man’s assaults pack a punch and he can transfer at a great clip, however his very poor strafing could make dodging assaults troublesome, and his restricted ammo hinders him in protracted battles. Coupled with this, regardless of having a excessive harm output, his armor remains to be just about customary, so do not count on to go Rambo on enemies and keep in a single piece.

Gyro Man

Velocity: Medium-Quick (0.87 ahead/backward, 0.85 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weak point: Gravity Maintain, Gravity Sphere

One of many extra easy lessons, Gyro Man has a simplified Gyro Assault that does not cut up however will change trajectory to fly straight ahead when it hits a flooring or ceiling as an alternative of disappearing instantly. The speed of fireside is not that nice, however the gyros do a hefty 30 harm, giving Gyro Man first rate offensive energy. His alt hearth permits him to fly so long as the button is held; his flight is restricted by a meter, however the cooldown interval is comparatively quick.

Star Man

Velocity: Medium (0.75 ahead/backward, 0.7 aspect)

Armor: Regular (x1.0)

Soar: Excessive* (12, plus barely decrease gravity)

Weaknesses: Water Wave, Noise Crush, Ice Wave

Being a Robotic Grasp that lot of individuals thought-about bland and unattractive, Star Man has acquired some boosts that makes him an honest melee attacker and an efficient trap-setter. The Star Crash‘s operate is mainly the identical because the copy weapon, with the addition of elevated armor (however decreased pace) whereas it’s energetic, however Star Man has one other trick up his sleeve. He can lay Star Crash traps together with his altfire that, after a short while, hearth a Flurry of star projectiles within the path he was going through when he laid it. Utilizing this with the Star Crash he can simply make shut fight uncomfortable for whoever has to cope with each assaults.

Wave Man

Velocity: Medium (0.8 ahead/backward, 0.8 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Prime Spin, Cost Kick, Slash Claw

With a harpoon and the facility of the ocean, he is ready to make the largest catch of his life! His primary hearth is his harpoon, which isn’t restricted by ammo, has a great price of fireside, and does a stable 20 harm. His Alt Fireplace is Water Wave, which is similar because the copy model. Use the Water Wave on your primary assault and the harpoons as backup.

Cost Man

Velocity: Medium (0.8 ahead/backward, 0.4 aspect)

Armor: Sturdy (x0.8)

Soar: Regular (10)

Weaknesses: Tremendous Arm, Exhausting Knuckle, Energy Stone, Unfold Drill

Cost Man is exclusive in that he options each excessive pace and excessive protection, that are essential to get in shut for his melee-only assaults. Not like Mega Man, he does not truly kick, however he definitely does cost together with his primary hearth, sustaining a perpetual sprint and dealing severe harm to cornered opponents. His alt hearth is the Coal Shot, which causes 16 burning coals to rise from his smokestack after which fall throughout him; the assault has very restricted vary, however every particular person coal does 30 harm, including as much as one very {powerful} assault. If the opponent is unfortunate sufficient to be immediately above Cost Man when he fires the coals, the harm will likely be sufficient for an immediate frag–even towards Exhausting Man! As such, opponents should be very cautious about climbing ladders when Cost Man is round. And as if all that weren’t sufficient, Cost Man could be very briefly invincible when he fires the coal shot, so it may be used to dam assaults whether it is fired with good timing. Nevertheless, for all his pace and energy, Cost Man is helpless if he cannot get near his opponent, and his motion could be reasonably awkward to manage.

Darkish Man 1

Velocity (BASE): Sluggish (0.65 ahead/backward, 0.4 aspect)

Armor: Robust (x0.65)

Soar: None (0)

Weak point: None

This man is a wonderful bum-rusher. His Main-Fireplace fires the straightforward Darkish Buster. Nevertheless, as Darkish Man 1 takes harm, his pace and hearth price steadily enhance, making him a harmful foe. In fact, he’ll even be decrease on well being on this state, so know your limits earlier than charging into battle! Under is the fireplace price chart in accordance with his well being:

Well being between 81% and 100% : 3,18 photographs / second

Well being between 61% and 81% : 3,5 photographs / second

Well being between 41% and 61% : 3,88 photographs / second

Well being between 21% and 41% : 4.375 photographs / second

Well being between 0% and 21% : 5 photographs / second

Darkish Man 1 lacks a standard soar, however his alt hearth offers him a quick rocket enhance, which may truly propel him fairly excessive within the air. Nevertheless, he cannot hearth his buster whereas utilizing the rocket enhance, so you will not be capable of rocket round freely as you battle.

Darkish Man 2

Velocity (BASE): Medium (0.81 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: None

He is a reasonably good companion to have, like Spark Man, however he is in a position to maintain his personal in a duel. Main Fireplace launches 4 sparks that stun targets, overlaying the identical vary a internet would. The Alt-Fireplace is the Darkish Protect, which may do some hugging harm and be fired as a projectile. Like Darkish Man 1, this man hurries up significantly as his well being will get decrease; preserve your distance, and be careful for last-ditch bum rushes!

Darkish Man 3

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses: None

Did not assume you’d ever see a sniper right here, did you? Properly, you kinda do now! Darkish Man 3 has a powerful-at-range Main Fireplace that does extra harm the additional you might be out of your goal. The Alt-Fireplace shoots paralyzing Darkish Rings, which assist him get away from foes making an attempt to get in shut. Darkish Man 3 could be a daunting foe to strategy, however keep in mind that his sniping is restricted by his ammo; in the event you can survive his preliminary volley, you will have an opportunity to assault whereas his ammo is recharging.

Darkish Man 4

Velocity (BASE): Medium-Sluggish (0.7 ahead/backward, 0.68 aspect)

Armor: Sturdy (x0.8)

Soar: Regular (10)

Weaknesses: None

The final of the Darkish Males, and one of the crucial threatening, Darkish Man 4 combines the abilities of the opposite Darkish Males into one formidable package deal. His primary hearth shoots sluggish however {powerful} buster photographs which do barely extra harm at lengthy vary, much like Darkish Man 3’s. His alt hearth summons a protect much like Darkish Man 2’s, however whereas the protect is up, his buster’s price of fireside is slowed significantly, and his photographs lose their ranged harm bonus. Nevertheless, as he will get decrease on well being, the protect’s slowing impact on his buster diminishes, permitting him to fireplace with growing rapidity, very similar to Darkish Man 1. Together with his formidable energy and the power to battle at shut or lengthy vary, Darkish Man 4 is a drive to be reckoned with.

Courses

Blizzard Man

Velocity: Quick (1.0 ahead/backward, 0.9 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Fireplace Storm, Atomic Fireplace, Pharaoh Shot, Flame Blast, Scorch Wheel, Flame Sword, Wave Burner

Do not forget that very easy robotic grasp from ? Yeah, he’s a lot more durable now. His Blizzard Assault is fairly formidable and has restricted homing skills, however the true risk comes from his Blizzard Bowl. With it, he prices ahead at an unbelievable pace, inflicting a hefty 40 harm on whoever he hits and rebounding up and again after the hit. Nevertheless, it has a protracted recharge time, and whether it is used incorrectly, it could actually very simply ship Blizzard Man flying off the stage to his doom.

Yamato Man

Velocity: Sluggish (0.6 ahead/backward, 0.6 aspect)

Armor: Sturdy (x0.8)

Soar: Medium-Excessive (12)

Weaknesses: Rolling Cutter, Metallic Blade, Shadow Blade, Gyro Assault, Silver Tomahawk, Screw Scrusher

Nippon banzai! Yamato Man joins the battle together with his signature samurai spear. His main hearth is clearly the Yamato Spear, which could be devastating at shut fight. He can decide up spears he drops to regenerate ammo sooner. His altfire can also be efficient up shut; Yamato Man quickly spins his lethal spear, slashing by way of something shut sufficient to wreck.

Tomahawk Man

Velocity: Quick (1.0 ahead/backward, 1.0 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Leaf Protect, Plant Barrier

Geronimo! Tomahawk Man enters the place, and is able to result in victory ! He is an incredible and quick sweeper, as his assaults each combine power and agility! He is geared up with a revision of Silver Tomahawk that curves up a bit sooner. He can also “feather” opponents to dying with a selection of… feathers.

Tomahawk Man is straightforward however actually efficient. He has no ammo restriction in any respect, which means that every of his assaults can be utilized at anytime, anyplace, any variety of occasions. Even by way of they’re primary, they’ll cowl most conditions.

His main assault coming from the normalfire is a silver-colorated Silver Tomahawk. It is just a little weaker than Mega Man’s (24 harm whereas Mega’s does 30 harm). It is a first rate lengthy vary assault that curves up, so aiming decrease will increase its vary, and travels pretty rapidly, too.

His secondary fires shoots 5 feathers in a selection (harm is 6 ripping harm / feather). It is slower than the tomahawk, they usually have a barely slower hearth price, however they cowl a big space, and their ripping means makes them nice for feathering a crowd of robots. At very shut vary, they’ll present a excessive energy if the 5 of them are fired into the opponent.

Wind Man

Velocity: Medium-Sluggish (0.7 ahead/backward, 0.68 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Time Sluggish, Time Bender, Flash Stopper, Flash Bulb, Centaur Flash, Centaur Arrow

Wind Man could be very agile, despite the fact that his run pace is barely slower than Megaman’s. His primary assault are his two wind gyros, which go in a zigzag sample. This will make it actually exhausting for enemies to foretell its actions. His altfire is flying, like Gyro Man, however he can’t cease flying till his ammo bar has run out. Nevertheless, in contrast to Gyro Man, he can nonetheless shoot whereas flying on the expense of some bar. He has a weak spot to Centaur Flash, which will also be used as wanted to cease Wind Man’s comparatively sluggish photographs, and he is moreover weak to flashing weapons.

Centaur Man

Velocity: Medium-Quick (1.0 ahead/backward, 0.6 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses: Knight Crush, Thunder Claw

Centaur Man is a quick and versatile class. He has low harm output, however he provides help in a priceless approach. The Centaur Buster splits when hitting the partitions and flooring, permitting one to hit targets inside an space or round corners. Nevertheless, each its price of fireside and its recharge price are sluggish, limiting its usefulness. Centaur Man’s alt-fire, the Centaur Flash, retains its minor space harm and projectile deflection capabilities. It’s much less speedy than Mega Man’s, nevertheless it additionally has a shocking impact, making it arguably the perfect help weapon. Nevertheless, resulting from its lengthy recharge time, it normally can be utilized solely 1-3 occasions earlier than retreating. Centaur Man also can teleport utilizing his merchandise. When killed, Centaur Man drops a quite simple copy weapon known as Centaur Arrow, which is merely a considerably sluggish transferring ripping arrow that’s of the identical harm kind as his Centaur Flash.

Flame Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Medium-Excessive (12)

Weaknesses: Air Shooter, Wind Storm, Twister Maintain

The fiery counterpart to Wave Man, Flame Man makes use of comparable assaults tooled to a special function. His Flame Blast could be fired very quickly and sends out waves of flame pillars in semi-random instructions, which may journey up and down partitions. He features finest at vary, with a buster that fires very quick, creates small Flame Blast pillars upon hitting the ground, and offers appreciable harm.

Knight Man

Velocity: Sluggish (0.65 ahead/backward, 0.57 aspect)

Armor: Regular (x1.0)

Soar: Medium-Excessive (12)

Weaknesses: Fast Boomerang, Needle Cannon, Yamato Spear, Unfold Drill

Armed together with his protect and his Knight Crush, Knight Man is greater than a worthy adversary. He’s pretty sluggish, however he makes up for this loss in pace with elevated soar top. The protect blocks any non-ripping weapon, and has a close-range bashing alt hearth that may stun the sufferer. Different Knight Crushes will truly bounce off of it! Additionally, whereas his protect will not block explosives, Knight Man is of course proof against them, decreasing the harm acquired by 40%. He is not a complete tank although; with a weak spot to excessive pace, ripping assaults, he should watch his again.

Plant Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses: Ice Slasher, Blizzard Assault, Freeze Cracker, Ice Wave, Ice Wall

Being a protect robotic grasp, Plant Man performs much like that of Star Man or Cranium Man, however with extra emphasis on a long-range and melee fashion gameplay. He comes with a limiteless ammo Plant Buster, and the Plant Barrier which could be worn or thrown. When worn it offers persistent harm just like the Star Crash, but additionally steals life so long as it continues to hit. The thrown protect has a really giant hitbox and can be utilized to harass distanced foes.

Courses

Freeze Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Oil Slider, Mud Crusher, Junk Protect

Freeze Man jumps in together with his signature Freeze Cracker and a cool pose. His Main Fireplace is a barely totally different model of the Freeze Cracker: It appears totally different then Mega Man’s and solely splits if it hits a wall, capturing out 4 shards in comparison with Mega Man’s 6 shards. If it hits the bottom, it turns into a short lived icy spike within the floor, and a falling ice stalactite if it hits the ceiling. His Alt-Fireplace shoots a Freeze Wave that generates quite a few spikes on the ceiling or flooring. Use it to torment teams of brawlers. His weak spot is Junk Protect, in addition to comparable polluting weapons.

Junk Man

Velocity: Sluggish (0.6 ahead/backward, 0.58 aspect)

Armor: Sturdy (x0.8)

Soar: Regular (10)

Weaknesses: Thunder Beam, Spark Shock, Thunder Bolt, Thunder Claw, Lightning Bolt

This pile of scrap is loads stronger and harmful than he appears. He has fairly quite a lot of assaults for a single class. Althrough Junk Man is fairly sluggish (and so are his assaults), he has the next armor and regular soar. His potential can shine higher in giant deathmatches or in crowd management, on the other aspect, duels can reveal themselves fairly delicate, taking part in as him.

This being mentioned, whereas he could also be just a little irritating at first due to the slowness in its strikes, in counterpart, he is an especially excessive harm vendor. Particularly at very shut vary, the place it is doable to kill in a single or two hits his enemies, with some correct management.

His ammo routinely, slowly refills over time. Amassing misplaced items of junk enhance the refilling’s pace. His main-fire prices 50% of the junk ammo. It generates an enormous Junk Dice that stays in place and offers heavy, sitting ripping harm for the silly to dare examine it intently. It may be destroyed : the block has 200 HP. This block’s giant hitbox may block the way in which of slim passes, or may merely act as a discipline protect the place Junk Man can defend behind (it is not stable, by way of it could actually nonetheless serves as a harmful impediment). It will also be propelled ahead together with his alt-fire punch assault. When pushed, it slowly slides till it contact with one thing stable, the place it should blast into junk items to gather. Within the sliding state, the Junk Dice acquire extra energy and invulnerability ! The block cannot be destroyed whereas sliding. It may be thought-about as a distance assault, by way of it is pretty sluggish and because it prices lots of ammo, it is higher to assume twice about propelling it. Because the block releases lots of ammo when destroyed, it could be helpful to erase the ineffective blocks by pushing them on the close by wall, in an effort to get better some ammo for different assaults.

The altfire, along with pushing the Junk Block, acts as an in depth vary assault much like Guts Man’s punch. Whereas a tiny weaker than Guts’, Junk Man’s punch moreover shoots a mini Junk Dice projectile in an arc that offers 25 harm. This junk shot can be utilized at distance, assuming Junk Man has sufficient ammo to fireplace it (prices about 12% by shot). It is a good assault to depend on some distant enemies. The throws Junk Dice turns into collectable ammo when it contacts with one thing stable.

What would Junk Man be with out his Junk Protect? You possibly can activate it by way of item-fire, by consuming 37,5% of the ammo bar, and it’ll additionally offer you weak hugging harm capacities on high of the plain armor bonus!

Burst Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Fireplace Storm, Atomic Fireplace, Pharaoh Shot, Scorch Wheel, Flame Sword, Wave Burner

Let the festivities start! Burst Man has arrived, and he is bought his Hazard Wrap to again him up, which behaves alost precisely like Mega Man’s: the bombs blow up after a short time as an alternative of attaching to the ground!. His Alt-Fireplace sticks his buster within the floor to pump up an enormous bubble that you should use to drift up excessive or to lure enemies inside!

Cloud Man

Velocity: Sluggish (0.6 ahead/backward, 0.58 aspect)

Armor: Regular (x1.0)

Soar: Very Excessive* (10, plus very low gravity)

Weaknesses: Bubble Lead, Hazard Wrap

Time to rain in your parade! Cloudman could also be sluggish and lacks regenerative ammo, however he could be very menacing and overwhelming. His Major Fireplace is a Thunder Bolt that strikes pretty slowly, nevertheless it’s {powerful} and splits similar to the copy weapon. When Cloud Man is out of ammo, the Thunder Bolt may have a delay earlier than firing and will not cut up. His Alt-Fireplace primarily simply recharges ammo when he makes use of it on the bottom, however the cost he brings down on himself also can fry any enemies unfortunate sufficient to be immediately above him. Naturally, Cloud Man additionally has the power to fly; utilizing his Alt-Fireplace whereas flying creates a bolt of lightning that drops straight right down to the bottom, breaking into 6 sparks that journey alongside the bottom. His weak spot is the wrappy Hazard Wrap, in addition to the leady Bubble Lead.

Spring Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Extraordinarily Excessive (20)

Weaknesses: Rolling Cutter, Metallic Blade, Shadow Blade, Gyro Assault, Slash Claw
Boing!

The notorious Spring Man is right here to bounce to victory! He has a really excessive soar, beating that of Gravity Man and Toad Man. His Major Fireplace is Wild Coil, which solely fires one spring till it his the bottom, the place it then spreads. His Alt-Fireplace is a spring-loaded punch that reaches lengthy distances and can be utilized within the air. His weak spot is Slash Claw, in addition to comparable shredding weapons.

Slash Man

Velocity: Medium (0.83 ahead/backward, 0.81 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses: Ice Slasher, Blizzard Assault, Freeze Cracker, Ice Wave, Ice Wall

The Mega Man Collection’ Wolverine prowls behind the battle, able to pounce on his prey and rip it to bits! Slash Man is as lethal as ever, together with his well-known, short-ranged Slash Claw for his Major Fireplace. His Alt-Fore lets him sprint by way of the battle in the direction of the hapless sufferer. This can be a nice strategy to ambush oblivious enemies. Nevertheless, in the event you slash throughout the sprint, you ammo bar hits all-time low, so use it properly.

Shade Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular* (10, slowly glides down)

Weaknesses: Leaf Protect, Pharaoh Shot, Water Wave, Silver Tomahawk, Wild Coil, Mirror Buster, Vampire Killer

Seven! Seven ineffective Robotic Masters! Ah ah ah ah! Shade Man can hearth his notorious Noise Crush, which behaves like Mega Man’s model. His Alt-Fireplace lets him fly, however to remain airborne, you could preserve utilizing it. His Major-Fireplace whereas airborne lets him dive at targets, whereas additionally sucking their HP away. His weak spot is Wild Coil, in addition to different vampire-banishing weapons. What, springs kill vampires, you did not know? The most recent technological discovery within the Wallachia Principality. Properly, transferring on…

Turbo Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses. Fast Boomerang, Needle Cannon, Yamato Spear, Noise Crush, Screw Crusher

Vroom, vroom! Turbo Man is able to hit (and run) the highway! His Major-Fireplace is Scorch Wheel, which behaves precisely like Mega Man’s model. His Alt-Fireplace turns him into his automobile type, which launches him ahead at an unbelievable pace. It makes use of lots of ammo, however it may be cancelled. Weak point is Noise Crush, in addition to different weapons that might sabotage any automobile-based automata.

Mega Man 8 Courses

Astro Man

Velocity: Medium-Sluggish (0.7 ahead/backward, 0.68 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses, Magnet Missile, Dive Missile, Homing Sniper, Magic Card

This trickster Robotic Grasp is not constructed properly for battle, however you may wager he has many tips up his sleeve. His mainfire assault is a really simplistic buster shot at first, however when used, it summons as much as two exhausting gentle Copy Visions that can solely shoot within the path you confronted when summoned. Regardless of being sluggish and nimble, he is ready to float properly above protected floor, however not sufficient to be thought-about flying. Not solely that, however his altfire assault is the omnipotent Astro Crush…don’t fret, it is not as {powerful} because the copy weapon, nevertheless it’s nonetheless fearful nonetheless. Search him out of no matter is inbetween the bottom and the precise sky.

Grenade Man

Velocity (BASE): Medium (0.74 ahead/backward, 0.72 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Thunder Beam, Spark Shock, Thunder Bolt, Thunder Claw, Lightning Bolt

Crush everybody! Grenade Man goes to carry you ache! His mainfire weapon is a barely toned down Flash Bomb (phew), and his altfire is a selection of surprisingly weak regular grenades. Then what is the catch? You see, Grenade Man is a little bit of a…looney. The extra harm he takes, the “happier” he’ll be, and it’ll present on his “rage” ammo: his base pace will increase, his Flash Bomb’s price of fireside will enhance (oh nooo), and he’ll be capable of shoot much more grenades, all at the price of his ammo. Oh, and what’s that different ammo bar, then? You might not wish to get near Grenade Man when he is destroyed…whip him out, present him who’s the grasp of flashes.

Sword Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Sturdy (x0.8)

Soar: Regular (10)

Weaknesses: Bubble Lead, Rain Flush, Water Wave, Water Balloon

Nothing private, however this dude can pack a punch (or a slice)! His Flame Sword is not as lethal because the copy weapon, however no ammo restriction positive sounds good when coupled with a sturdy armor and base pace! His altfire assault is likely one of the most advanced weapons any class has ever had, however do not feel threatened! While you press altfire for the primary time, it is possible for you to to shoot and management your spinning firey torso at enemies, whereas your different half stays defenseless. Urgent altfire once more will swap your perspective between the higher half and the decrease half of your physique: whereas in higher torso view, you may direct its path together with your purpose controls, and whereas in decrease torso view, you may transfer round with the motion controls. The spinning Fireplace Slash will ultimately decelerate and deal much less harm the extra time it’s out, so do not rely an excessive amount of on it, and make your self full as soon as extra with the mainfire button. Douse him out from afar!

Search Man

Velocity: Medium-Sluggish (0.7 ahead/backward, 0.68 aspect)

Armor: Gentle (x1.2)

Soar: Regular (10)

Weaknesses. Fireplace Storm, Atomic Fireplace, Pharaoh Shot, Flame Blast, Scorch Wheel, Flame Sword, Wave Burner

Enemy sighted! Let’s go! A Search Man’s job is an efficient job! His Main-Fireplace will shoot the Homing Sniper seeker missiles, and you may cost it to shoot as much as 4 missiles directly. When you maintain it, a goal will likely be proven wherever you purpose to all gamers: whereas holding the mainfire button, in case your reticle passes over gamers, the missiles you shoot will likely be locked onto them, so purpose at as many individuals as you may, for you’ll shoot one missile per focused enemy! Search Man is a stealth sniper, so he is in a position to summon camouflage-coated bushes for himself and allies grow to be invisible whereas inside them: consider me, a bunch of semi-transparent bushes will move undetected in a battlefield, particularly in the event that they’re removed from the motion, the place your Homing Sniper is more practical. Within the case you might be detected, use your altfire assault, the Search Disk, to fend off gamers with extra direct harm than one among your missiles. Burn him with no mercy!

Tengu Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses. Ice Slasher, Blizzard Assault, Freeze Cracker, Ice Wave, Unfold Drill, Ice Wall

Are you worthy of his problem? Tengu Man is ready to flip his floating skills like Astro Man by way of itemfire, however his mainfire sprint assault permits him to realize extra top when aimed upwards, in addition to capturing the wind-cutter Kamaitachi. His altfire assault is the Twister Maintain, which propels enemies upwards and inmobilizes them wile airborne, this giving Tengu Man the chance to carry out his particular Tengu Slam, by hitting them up shut together with his mainfire sprint assault. The upper the enemies are hit with the Tengu Slam, the extra harm they will maintain! Freeze this bewitching calamity!

Frost Man

Velocity: Extraordinarily Sluggish (0.5 ahead/backward, 0.48 aspect)

Armor: Exhausting (x0.5)

Soar: Regular (10)

Weaknesses: Hyper Bomb, Crash Bomb, Drill Bomb, Napalm Bomb, Hazard Wrap, Flash Bomb, Distant Mine, Ballade Cracker

I WILL *dramatic pause* BEAT YOU! Frost Man is straightforward, but lethal. A mammoth of a Robotic Grasp, he sports activities stats solely becoming for a weapon of his measurement: the very thickest armor and the very slowest motion pace, matching Exhausting Man on each counts. His mainfire assault is a triple Ice Wave, however every firing of it requires vital charge-up time. These waves have the particular property of freezing enemies of their place, permitting Frost Man to punch them to dying together with his altfire assault. Explosives will pierce by way of his thick physique and harm his inside elements!

Clown Man

Velocity: Quick (0.93 ahead/backward, 0.91 aspect)

Armor: Gentle (x1.2)

Soar: Medium-Excessive (12)

Weaknesses: Air Shooter, Wind Storm, Twister Maintain

This is not a joking matter! Clown Man boasts sooner base pace and soar top, and the power to position Thunder Claw trapezes anyplace he needs for a Thunder Swing assault, in addition to permitting him to traverse giant pits and excessive constructions simply. The trapezes will keep for fairly a very long time, so that you and different gamers can use them greater than as soon as. You possibly can select to make use of two weapons: one with the trapeze in his hand as his mainfire assault, and one with out it because the mainfire assault. Each weapons have the identical altfire: an assault the place Clown Man is ready to burrow his arms underground and lift them up wherever you purpose for a…grabby hand assault that holds enemies in place for a bit. Moreover, his mainfire assault creates an Electrical Aura round Clown Man’s physique, barely damaging folks as properly. His lengthy whip-like arms are simply entangled by sturdy wind currents!

Aqua Man

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Tremendous Arm, Exhausting Knuckle, Energy Stone, Astro Crush

Probably the most good-looking Robotic Grasp ever created! Aqua Man’s ammo should be manually recharged by way of altfire, and has two mainfire assaults: one among them is the Water Balloon assault, barely stronger than the copy weapon, however with price of fireside limitations if ammo is depleted utterly. Aqua Man’s strain could be construct as much as fill two bars, and when each bars are full, his mainfire assault adjustments into the Water Cannon: a harmful and barely odd water ray that houses into enemies, however could be simply prevented due to its sluggish and restricted methodology of motion. His physique could be simply damaged with sturdy sufficient projectiles!

Mega Man Killers

Enker

Velocity: Quick (1.0 ahead/backward, 0,9 aspect)

Armor: Sturdy (x0.8)

Soar: Regular (10)

Weaknesses: Hyper Bomb, Crash Bomb, Drill Bomb, Napalm Bomb, Hazard Wrap, Flash Bomb, Distant Mine, Ballade Cracker

The counter-happy Mega Man Killer enters the fray! Enker’s Main Fireplace will hearth weak Mirror Buster photographs, however activate Alt-Fireplace to boost Enker’s Barrier Spear, which drastically reduces incoming harm AND your motion pace to a halt, and converts all harm taken throughout this pose into ammunition for the Mirror Buster. So long as it has ample ammunition, the Mirror Buster will hearth way more {powerful} blasts of vitality, as much as 4 photographs! Sturdy armor and excessive pace, on the expense of your primary methodology of assault implying fixed harm enter.

Quint

Velocity: Medium (0.8 ahead/backward, 0.78 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: None
Quint is not precisely a Mega Man Killer, however you must really feel sorry for him. He has nowhere else to slot in! He options two weapons: the Quint Buster, and his trademark Sakugarne! The Quint Buster is a straightforward variant on the vanilla Mega Buster, having a barely slower price of fireside and slight unfold, and is helpful for overlaying Quint’s weak spot at long-range. His second weapon is the mighty Sakugarne with a twist. Quint’s Sakugarne provides a ahead momentum on every soar, extra evident on the primary one, making motion a lot simpler and combat-friendly! When Sakugarne lands, close by foes will likely be broken, and its vertical motion could be altered with the 2 hearth buttons. Main Fireplace will add some top to Quint’s bounces, and Alt-Fireplace will drive him down into the bottom, crushing any unwitting foe beneath Quint and scattering particles. Extremely damaging shut vary assault and no weaknesses, at the price of publicity and mediocre stats.

Punk

Velocity: Medium (0.75 ahead/backward, 0.7 aspect)

Armor: Regular (x1.0)

Soar: Regular (10)

Weaknesses: Time Sluggish, Time Bender, Gemini Laser, Flash Stopper, Flash Bulb, Crystal Eye, Centaur Flash, Centaur Arrow, Copy Imaginative and prescient, Mirror Buster

This rockin’ bot options two weapons, each variants on his trademark Screw Crusher. The primary variant fires a ripping screw straight forward like a typical projectile, and the opposite fires gravity-obeying screws like Mega Man’s variant. His Alt-Fireplace on each weapons is the Pile Driver. Sluggish to provoke, the Pile Driver will cost up for about one second after which launch Punk in a straight line unbelievable distances. Pile Driver rips by way of enemies, and so a direct hit is nearly sure to kill. Normal good stats and assaults, on the expense of beng weak to player-handicapping assaults

Ballade

Velocity: Medium-Quick (0.9 ahead/backward, 0.8 aspect)

Armor: Gentle (x1.2)

Soar: Excessive (13)

Weaknesses: Rolling Cutter, Metallic Blade, Shadow Blade, Gyro Assault, Silver Tomahawk, Tengu Blade, Screw Crusher

Ballade brings his signature Ballade Cracker to the battlefront, which launches an explosive projectile ahead at nice pace. It options nice splash harm and firing price, making it a favourite amongst customers. His Alt-Fireplace will drop a Ballade Cracker to function a landmine, and can scoot Ballade ahead a small bit. As much as three mines could be laid at one time, so make use of that top soar and pace. Splash harm and excessive mobility, on the expense of low armor and ripper spam weaknesses.

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