Playful, suave, and infrequently seductive, Bards are a wildly gratifying class to play in D&D. Not solely can they appeal their means out of any state of affairs, they’ll additionally sling spells throughout the battlefield, and help their allies by giving them useful buffs (typically even therapeutic, too). Your get together members want you to cheer them on along with your pure bardic inspiration, and so they’ll want your charisma, uniqueness, nerve and expertise on the subject of easing tensions in these high-stakes social encounters.

The Bard is a superb class to play in case you’re keen on some heavy-duty roleplay, however wish to stay versatile. Due to their capability to create a efficiency – whether or not or not it’s singing, performing, juggling, or acrobatics – they usually change into the get together’s main morale booster. With their additions to Charisma, they show exceptionally helpful in social encounters, whereas (normally) letting others have the glory in battle, sticking to the sidelines with a purpose to buff their companions, and confuse their rivals.

This information will lead you thru D&D’s licensed charmer class. We’ll undergo every part from character creation, to levelling up, to choosing a Bard School, and spell suggestions. On the finish, there are some ready-made builds so you will get began and set out on tour – ahem… journey. We meant journey.

Should you’re searching for one thing a bit bit speedier to learn, you’ll find Bard (and all the opposite class choices) in our total D&D 5E courses information. However if you’d like the complete image earlier than venturing into your marketing campaign, carry on studying!

Card art for Magic The Gathering's Yisan The Wanderer Bard

Bard stats 5E

Hit Cube
1d8 per Stage

HP at Lvl Up
1d8 (or 5) + Structure Modifier

Major Means Scores
Charisma and Dexterity or Structure

Armour Proficiency
Gentle Armour

Weapon Proficiency
Easy weapons, hand crossbows, longswords,
rapiers, shortswords

Instrument Proficiency
 Three musical devices of your selection

Talent Proficiency
Three abilities of your selection

Saving Throws
 Charisma, Dexterity

Whereas bards are pure spellcasters, all their magic comes from their appeal and efficiency abilities, so that you’re going to wish to prioritize Charisma (Cha) over every part else. Dexterity (Dex) and Structure (Con) are going to be your subsequent highest stats.

Determine if you wish to be higher at ducking away from issues to keep away from getting hit (Dex), or higher at taking the hits once they do come (Con). You may select to lean in direction of one or the opposite, relying on choice, however you’re going to wish to maintain pushing each stats to remain alive as a Bard, so control them!

Now that you’ve got your high three stats, you’ll be able to choose if you wish to be greater in Knowledge (Wis) or Intelligence (Int). The distinction right here is that Wis normally refers to something “street smarts” associated, whereas Int pertains to book-learning and knowledge-based abilities.

You’ll virtually all the time put Power (Str) as your lowest, or ‘dump’ stat, as a result of bards are principally by no means the muscle of the group. Go away the Barbarians and Fighters to elevate all of the heavy issues – as a Bard, you ain’t about that life.

D&D artwork showing a character conducting a magic spell with lights in the sky

BARD spellcasting IN D&D 5E

When casting a spell that refers to your spellcasting capability, you’ll be utilizing your Charisma rating. When casting a spell that requires the goal to make a save towards your spell, you’re going to make use of your charisma modifier.

Spell save DC
8 + Proficiency bonus + Charisma modifier

Spell assault modifier
Proficiency bonus + Charisma modifier

The Bard is a full caster, utilizing Charisma because the supply of their spellcasting. Bards are in a position to be taught new spells at each degree, and use these spells a sure variety of instances per lengthy relaxation.

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Should you select a spell that you simply don’t find yourself liking, don’t fear! You may substitute one among your recognized spells each degree, so that you’re solely caught with a nasty spell till your subsequent degree up.

Cantrips

The bard can be ready to make use of Cantrips, two of which you’ll select immediately. You acquire extra as you proceed to degree up. Cantrips are completely different from spells, as there isn’t any restrict to the variety of instances you’ll be able to forged them in a day.

Spell Slots

The bardic spell desk will present you the whole variety of spells you already know at every degree, and what number of new ones you’ll choose every time you degree up.

It additionally exhibits you what number of spell slots your bard will get at every character degree. To forged a spell, it’s essential to expend a spell slot that’s that spell’s degree (or greater), so – in contrast to cantrips – there’s a tough restrict on the variety of spells you’ll be able to forged every day.

You may as well use one thing known as ritual casting. If the spell permits for ritual casting, you’ll be able to take longer to forged the spell, with out expending any of your spell slots.

Photo of many different types and colours of dice

Bard class talents

Bardic Inspiration

Bardic Inspiration is a pool of particular bonus cube that grows along with your degree. As a bonus motion, you need to use it to present one among your allies an additional d6 so as to add to their capability test, assault roll, or saving throw.

The impact solely lasts for ten minutes, and expires as soon as they’ve used the bonus on a roll. You may as well solely give it to at least one particular creature at a time.

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You should use Bardic Inspiration a lot of instances equal to your Charisma modifier (to a minimal of 1), and also you regain all expended makes use of after an extended relaxation.

At fifth degree, your d6 turns right into a d8, at tenth degree it turns into a d10, and at fifteenth degree it turns into a d12.

Jack of All Trades

Whenever you attain degree two, you’ll be able to add half your proficiency bonus (rounded down) to any capability test you make that you simply’re not proficient in.

Track of Relaxation

Additionally from degree two onwards, you acquire entry to the Track of Relaxation class capability. Throughout a brief relaxation, you can provide a efficiency to your allies that grants them an additional 1d6 hit factors every.

Equally to Bardic Inspiration, the cube sorts go up incrementally as you degree up – that means at ninth degree it turns into a d8; at thirteenth degree it turns into a d10; and at twelfth degree, you’ll be giving your buds a mighty d12 additional hit factors.

D&D artwork showing various heroes in front of a stained glass window

Greatest Races For Bards 5E

As a result of Bards rely so closely on their Charisma, it’s going to be in your finest curiosity to choose a race that offers you additions to that stat.

Relying in your playstyle, it’s possible you’ll as a substitute wish to choose a race that can shore up your low Power, or else add extra to your Dexterity or Structure, for higher survivability – however 9 instances out of ten, any selection that buffs Cha goes to be your finest wager.

D&D artwork showing a half elf bard carrying a lute

Half-Elf

Half-Elf is arguably the proper Bard race, as a result of, immediately, you get a +2 to your Charisma, and every subclass grants a further +1 you’ll be able to add wherever you select (however ought to most likely go to your Dex or Con). You additionally get a further talent, and Darkvision – including much more versatility to your dynamic Bard.

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Not solely that, however you additionally get resistance to being charmed. There are numerous subraces to select from, however, for selection, we’d suggest selecting both the Excessive Half-Elf or the Commonplace Half-Elf in your bard construct.

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D&D artwork showing a halfling bard character dancing, singing and playing a lute in a tavern

Halfling

Halflings are one other nice possibility for Bard. They will add a +2 to Dexterity, after which a +1 to Charisma or Structure, relying on the subrace. That +1 Charisma is the apparent technique to go as a Bard, and for that you simply’ll need the Lightfoot subrace.

Halflings additionally get feats known as Courageous and Fortunate, which add fantastically to the help of your folks and allies. Your small dimension additionally offers you naturally higher stealth, and the flexibility to maneuver via the area of creatures bigger than you (that’s most creatures).

D&D artwork showing a female Tiefling

Tiefling

The Tiefling race offers a much-appreciated +2 increase to Charisma, and likewise offers you a +1 to intelligence – which isn’t precisely a precedence, however is sweet to have nonetheless. Tieflings additionally get Darkvision, resistance to fireside injury, and the Thaumaturgy cantrip, impartial of your bardic spells, which, on the very least, means “yay, more magic!”

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There’s virtually no fallacious possibility on the subject of selecting a subrace. We extremely suggest Dispater, Variant: winged (you’ll be able to fly), or Variant: Satan’s tongue (you get additional spells) – however be happy to buy round, and see what matches finest for you!

A D&D artwork showing a Triton carrying a trident

Triton

With Triton, you get three separate +1s! One in Charisma, one in Structure, and one in Power. So, whereas meaning you’ll be able to solely put +1 in Charisma, it additionally offers you the liberty to mess around and beef up your different stats. You additionally get Darkvision, additional spells, and, oh yeah, did I point out you’ll be able to speak to fish? Effectively, you’ll be able to.

Moreover, you might be amphibious, and get injury resistances. This can be a wildly enjoyable race to play, particularly in case your marketing campaign takes place on or close to the ocean.

Artwork from a D&D 5E sourcebook showing bards from three different Colleges

Bard Faculties: Subclasses 5E

Beginning at third degree, your Bard is ready to be a part of a university. Bard Faculties are an affiliation of Bards who worth completely different paths in life, magic, and efficiency.

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Every subclass, or School, grants completely different talents and talent proficiencies, and might lead your Bard down innumerable paths. With so many choices to select from, it may be a bit daunting, however let’s be actual, in case you’re taking a look at enjoying a bard, you aren’t precisely searching for the straightest path.

School of Creation

Present in: Tasha’s Cauldron of Every thing

Stage
Subclass capability

3
Mode of Potential, Efficiency of Creation

6
Animating Efficiency

14
Inventive Crescendo

As Bards are usually pure lovers of creativity, it is a good subclass for somebody simply beginning out with the Bard class. Believing that the act of making artwork is the purest type of magic, most Bards who comply with this path join deeply with their artwork, and their world’s creation myths.

Having the ability to faucet into the magic of creation lends to some unimaginable spellwork, together with convincing inanimate objects to bop and transfer on their very own. The School of Creation additionally helps you assist your get together, by giving your Bardic Inspiration a lift. Total, it is a nice choose in case you are seeking to play a Bard who values nature, historical past, and aiding their allies in battle.

School of Eloquence

Present in: Tasha’s Cauldron of Every thing

Stage
Subclass capability

3
Silver Tongue, Unsettling Phrases

6
Unfailing Inspiration, Common Speech

14
Infectious Inspiration

School of Eloquence is the proper subclass for many who love to speak their means out of any state of affairs they discover themselves in. Masters of communication and storytelling, these Bards worth the artwork of talking above all else, and get fairly good at it.

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This subclass offers you the scrumptious capability to by no means roll decrease than a ten when making a deception or persuasion test. As well as, you’ll be able to speak circles round your opponent to confuse them, or converse clearly to any creature you select, even when you don’t converse the identical language. The proper subclass for these whose favoured methodology of serving to their get together out in fight is to keep away from it altogether.

D&D artwork showing College of Lore Bards translating a text

School of Lore

Present in: Participant’s Handbook

Stage
Subclass capability

3
Reducing Phrases, Bonus Proficiencies

6
Further Magic Secrets and techniques

14
Peerless Talent

School of Lore is ideal for Bards who wish to know a bit little bit of every part. These Bards consider information as an artwork kind, and infrequently collect in libraries and precise faculties to swap info, and educate one another new abilities. Should you fancy enjoying a Bard who aspires to be greater than only a fairly face, this could be the subclass for you.

Due to their appreciation of data, these bards have chopping wit (actually) that may confuse and even damage their enemies. Because the School of Lore Bard so extremely values information, they’re even granted entry to 2 further spells from any spell checklist they select. Higher nonetheless, these spells don’t rely in direction of the whole variety of spells the bard can know at that degree.

Artwork from the D&D player's handbook showing a hero in armour with a sword

School of Valor

Present in: Participant’s Handbook

Stage
Subclass capability

3
Bonus Proficiencies, Fight Inspiration

6
Further Assault

14
Battle Magic

This subclass is ideal for Bards who’re as a lot in fight as they’re with typical bardic musings. These Bards venerate the heroes of previous, and use these historic tales to encourage a brand new technology of heroes. Bards who select this path are very harking back to the basic Bards of the fantasy style, musical folks ‘historians’ who exist to sing the praises of these who’ve performed Nice Deeds.

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With this subclass, you acquire entry to numerous fight magic. You can provide your get together additional inspiration in battle, give your self an additional assault, and even make melee assaults as a bonus motion, giving your self, and your get together, an edge in battle.

School of Glamour

Present in: Xanathar’s Information to Every thing

Stage
Subclass capability

3
Mantle of Inspiration, Enthralling Efficiency

6
Mantle of Majesty

14
Unbreakable Majesty

Should you’re fascinated by fairy tales, that is the proper Bard subclass for you. As a result of the Glamour Bards draw their inspiration from fey, and the Feywild, they’ve an air of caprice and thriller, and a contact of apprehension to them. These Bards worth each the foolish and terrifying points of fey, making them a delightfully versatile class to play.

By taking this subclass, you acquire entry to a number of options which may encourage both your get together, or complete crowds of onlookers. The fey have taught you tips on how to command crowds and cloak your self in thriller, aiding your get together in lots of distinctive methods. That is the final word subclass for somebody seeking to play a mischief-making character, nearer to morally gray than outright heroic.

D&D artwork showing a character with a sword and burning torch fighting off wolves

School of Swords

Present in: Xanathar’s Information to Every thing

Stage
Subclass capability

3
Bonus Proficiencies, Preventing model, Blade Flourish

6
Further Assault

14
Grasp’s Flourish

The proper School for many who wish to be each the face and the fist of the get together. As a result of this School values power and combating, it’s one of the vital versatile Bard subclasses. If in case you have ever entertained the concept of being a stunt performer, School of Swords may go well with you completely.

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This subclass grants you entry to tons of abilities and options which are finest suited to the sphere of battle. Between supplying you with entry to an additional assault, and granting you a particular combating model (one thing normally solely reserved for melee courses like Paladin or Fighter), it is a splendidly adaptable possibility. Due to the concentrate on each magical and bodily fight, it provides a weight of versatility to an already multifaceted class.

School of Whispers

Present in: Xanathar’s Information to Every thing

Stage
Subclass capability

3
Psychic Blades, Phrases of Terror

6
Mantle of Whispers

14
Shadow Lore

If in case you have ever checked out D&D’s Bard class and thought “this is good, but it needs to be spookier,” then that is the subclass for you. The School of Whispers Bard makes use of secrets and techniques to their benefit, and, utilizing individuals’s pure belief in direction of the pleasant, charismatic Bard to masterfully collect info, which can be utilized to their benefit. Most different Bard Faculties look unfavorably on the School of Whispers, nevertheless, as they’ve a behavior of unfairly manipulating innocents.

Since this class offers closely in secrets and techniques, its checklist of talents offers you an edge (actually) on discovering out and retaining these secrets and techniques. Not solely are you given additional fight capabilities, however you’ll be able to primarily seize a humanoid’s soul for a short time in the event that they die close to you (I advised you it was spooky). This subclass is the proper match for a Bard who sits properly throughout the morally gray camp, however nonetheless desires to maintain their buddies protected and properly protected.

D&D artwork showing a dwarf character with a grimoire, and a giant

Bard Spells 5E

Bards have one of the vital distinctive spell lists on the market. Whereas numerous their magic focuses on charming others, there are additionally many phantasm spells, therapeutic spells, and spells to inflict injury. This selection speaks to the category’s versatility, handing you spells that can be utilized in fight and in social encounters alike.

This lets you tailor your spell checklist to your subclass and racial traits. Should you’re keen on School of Swords, or School of Valor, you may select principally combat-oriented magic. Should you’re extra of a peaceful kind, you’ll be able to select spells for locating out info, or appeal and galvanizing others. Greater than most different courses, Bards have choices.

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Whereas most Bard spells are fairly efficient, we’ll shine a light-weight on some which are exceptionally helpful, and others which are normally finest to keep away from.

When selecting spells, it’s essential to make observe of their particular element necessities, and in the event that they take focus – as each these items can dictate whether or not you’re in a position to forged these spells at sure instances.

A D&D artwork showing a gnome wizard casting a spell

THE Greatest Bard Spells FOR BEGINNERS

Cantrips

Minor Phantasm: This spell is ready to create a small sound, scent, or spectre that lasts for a short while. That is nice as a result of it may be no matter you make of it – whether or not a crafty distraction, or an help to your efficiency.

Vicious Mockery: Whereas the spell itself does solely a small quantity of harm, it may be so enjoyable to make use of, and is an undeniably iconic Bard spell.

1st degree

Therapeutic Phrase: As a result of Bards have low well being and armour class, most Bards keep away from motion to attenuate getting damage. Therapeutic Phrase means that you can heal an injured companion from distant, that means you’ll be able to assist with out immediately getting into the fray.

Dissonant Whispers: That is the proper spell for doling out small quantities of supplementary injury, and/or just distracting an opponent, to present the sting to your allies. This spell will be very efficient for getting consideration, and doesn’t require any spell parts/focus.

2nd degree

Improve Means: The spell does precisely what it sounds prefer it does, quickly boosting a capability rating for a given character. It may assist your get together change into stronger, smarter, or no matter it’s they may must do! It’s versatile and you need to use it usually.

Suggestion: Suggestion means that you can recommend a activity to any creature that understands you. Offering the creature fails their Knowledge saving throw, that creature has to hold out your suggestion to one of the best of their capability. Nice for convincing an enemy to go house and take a nap throughout fight, or getting a guard to let your imprisoned buddy free, this spell has theoretically infinite fun-filled makes use of.

third degree

Bestow Curse: By merely touching a creature briefly, you can provide it drawback on sure checks and saves, or make it unable to take a flip. Whereas it doesn’t do any injury, it’s the proper spell for aiding your companions in fight, by magically giving them the higher hand in a struggle.

Enemies Abound: One other nice fight spell that helps each your Bard, and your get together, this one causes an enemy to lose the flexibility to tell apart buddy from foe. Since most monster enemies have a low Int rating, they’re extra-susceptible to this spell, permitting you to cease oncoming enemies of their tracks, and watch them activate one another.

4th degree

Polymorph: Whereas it is a extra sophisticated spell to deploy successfully, it’s one which’s endlessly versatile. Changing into another person for some time has its benefits, that’s for positive.

Dimension Door: Having the ability to teleport? Sure, please! This offers you a technique to teleport your self and one different individual away from the struggle, or behind a locked door. Extremely helpful, and – crucially – may also be used for shenanigans.

fifth degree

Higher Restoration: In case you are the get together healer, you want this spell. Really, even when your get together has a healer, you want this spell. It offers a lot security and safety to your companions, and might usually be what saves a celebration member from dying. Nice to have in your arsenal.

Maintain Monster: Engaged on any creature besides undead, it is a excellent fight spell that fully paralyzes the goal, rendering them ineffective in a struggle.

D&D artwork showing a magic user casting Legend Lore

THE WorST Bard Spells FOR BEGINNERS

Cantrips

True Strike: This spell turns into out of date virtually instantly. We extremely suggest selecting a spell that aids you in multiple spherical of fight.

1st degree

Illusory Script: Whereas it might sound cool, it’s a really situational spell that may simply be skipped in favour of alternate options you’ll use often.

2nd degree

Crown of Insanity: This spell is a cool idea, however must be missed in favor of different choices, just because you must use your motion each flip to keep up its results, stopping you from doing the rest to assist the get together.

third degree

Feign Loss of life: Once more, tremendous cool idea! Nonetheless, when you might have entry to so few spells at anybody time, this one most likely received’t be used sufficient to justify taking it from the beginning.

4th degree

Find Creature: Cool in case you’re searching for a creature you already know is shut by, however provided that it has a variety of just one,000 ft, if a creature is on the run, this spell swiftly turns into successfully ineffective.

fifth degree

Legend Lore: This one sounds technically uber-powerful – permitting you to magically summon up a fundamental information on actually any matter – however it seemingly received’t come in helpful usually sufficient to justify it taking over valuable area in your spell arsenal.

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D&D cover artwork from the sourcebook Xanathar's Guide to Everything

Bard Builds 5E

Now that you simply’ve bought a way for the Bard, and all of the alternative ways you’ll be able to play one, listed below are some premade Bards that you need to use, or draw inspiration from when creating your personal character.

Aasimar School of Lore Bard

Aasimar add that contact of uniqueness that Bards all the time ought to have. As a result of the Aasimar have pure Charisma and complementary racial traits, they’re good for the School of Lore. This can be a nice character construct if you wish to be each the face of your get together, and one of many stronger magic customers.

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Like most Bard builds, your School of Lore Bard closely favors Charisma – in order that’s your high precedence capability rating, adopted by Dexterity, then Structure, Knowledge, and leaving Power or Intelligence final. Then the enjoyable begins!

  • Being Aasimar offers you a +2 to your Charisma, and makes you naturally proof against each necrotic and radiant injury (good for squishy Bards). It additionally offers you entry to Therapeutic Palms, permitting you to heal HP as much as your character’s degree.
  • Select your cantrips and spells, favouring ones that may do a small quantity of harm, or create illusions. We discover that, with Lore Bards, it’s finest to have a reasonably even mixture of fight magic and spells that can be utilized to trick individuals, or discover out info.
  • At degree three, choose up School of Lore. You’ll acquire proficiency in a further three abilities which solely provides to the sweetness and flexibility of the bard. You additionally acquire entry to chopping phrases supplying you with a further edge (ha ha).
  • From there, proceed to choose up spells that sound enjoyable and helpful. School of Lore Bards are all about being no matter their get together wants in any given state of affairs. So, when choosing spells, select ones that match areas the get together doesn’t fairly have coated but.
  • At degree six, you acquire further magical secrets and techniques, supplying you with entry to all spell lists. I extremely suggest choosing up excessive injury spells, as a result of they’re one thing Bards hardly ever have entry to. Do attempt to keep away from selecting the identical spells as different members of your get together, although.
  • At greater ranges, the Bard’s flexibility actually comes out to play. You generally is a backup healer, a easy talker, a stealthy thief, and even a second string fighter, all of sudden. Preserve having enjoyable, and don’t fear in case you select a spell that seems to not be helpful – bear in mind, you’ll be able to change one out each degree up!

D&D artwork showing a halfling character playing a lute with a pack on their back

Halfling School of Swords Bard

Halflings are one of the vital frequent races for bards in D&D, and with good cause – proper off the bat you get a +2 to Dexterity, which goes to be wanted for a extra combat-based Bard. Relying on which subrace you select, you’ll be able to add 1 to both Charisma or Structure. For this construct, we’ll select the Lightfoot subrace to get the +1 Charisma.

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We’ll begin by having our capability scores in roughly the identical order as regular: Charisma, adopted by Dexterity, then Structure. This time, although, put Power earlier than Knowledge, leaving Intelligence for final. You’re a fightin’ Bard now!

  • Choose the Lightfoot Halfling subrace, giving your self a +2 to Dexterity and +1 to Charisma. You additionally acquire the racial trait Fortunate which lets you reroll a single pure one, as soon as per lengthy relaxation. A helpful backup for an attack-based Bard. You additionally acquire benefit on any save towards being frightened.
  • In the case of selecting spells, begin off by choosing up a mixture of therapeutic and defensive spells – as a result of in a while you’ll be selecting extra fight based mostly magic.
  • At degree three, choose School of Swords which provides you entry to a combating model. As for which, Dueling works properly as a result of it frees up one among your palms for spellcasting. In the end, although, it’s as much as you.
  • From right here on out, select spells which have a shorter vary, as you’ll usually be engaged immediately in fight. We additionally suggest choosing up defensive spells because the precedence over damage-dealing spells.
  • At sixth degree you might be granted an additional assault. Excellent for fight, and works finest when you have spells like Dimension Door, or options that permit disengage, so to enter the fray, and get out once more freely, with out struggling alternative assaults.
  • Previous sixth degree, your Bard takes on extra of a fighter position than a standard Bard position, so when choosing options and spells, it’s essential to decide on those that can most allow you to in fight. Whereas this limits your decisions a bit, you’ll be able to nonetheless have tons of enjoyable. You’re all the time welcome to choose up situational spells only for the heck of it, too. Go wild!

Triton School of Glamour bard

By choosing up School of Glamour, your Bard will favour illusions, and trickery over open fight or hostility, so we might want to preserve our Means Scores topped off with Charisma, adopted by Dexterity, after which Structure.

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On this case we’d suggest making Power your lowest rating, simply so you might have a bit extra Intelligence to work with.

  • Select Triton, and get the three +1’s. These go in Charisma, Structure, and Power. You additionally get resistance to chilly injury, a swimming velocity, and might breathe underwater, which is tremendous cool.
  • For spells, we recommend favouring defensive and help decisions, as most School of Glamour options complement their results. Remember the fact that, as a Triton, you even have the flexibility to forged Fog Cloud as soon as per lengthy relaxation, impartial of your bard spell checklist. So like that’s very cool (and fairly helpful in numerous conditions).
  • At degree three, select School of Glamour. You’re gifted with additional talents to assist your allies in fight. We suggest choosing up spells that help in social conditions, for instance these with Allure results. Additionally from third degree, you’ll be capable of forged Gust of Wind as soon as per lengthy relaxation as a part of your Triton talents.
  • By the point you attain fifth degree, your Triton racial talents permit you to forged Wall of Water as soon as per lengthy relaxation. Although that is the final spell accessible to you thru the Triton race, it neatly rounds out the bard spell checklist.
  • Whenever you attain sixth degree you acquire entry to the School of Glamour characteristic that means that you can use Command, a strong help spell, each for social encounters and in fight.
  • At greater ranges, the Glamour Bard is all about bending individuals to their will to raised serve their events and themselves. You may both lean into this facet, or concentrate on taking spells and feats which are in different areas of spellwork, to be as multifaceted as attainable. It’s the liberty to go form of all over along with your spells that makes the Glamour Bard enjoyable.

That’s it from us, for now – the remainder of the music is yours to jot down!

Bardic disclaimer: Sure, we do know that first picture is definitely Yisan, The Wanderer Bard from Magic: The Gathering. If Wizards of the Coast is allowed to combine D&D and Magic, then so are we.

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