R.E.A.L. mod for Grand Theft Auto V – 100% VR!

by LukeRoss

Additionally take a look at my Pink Lifeless Redemption 2 VR mod, it is in early entry on Patreon!

Watch this superb video by Adil VR Blended Actuality when you’re on the fence about putting in my mod and also you wish to get a sneak peek of what it is prefer to expertise GTA V “from the inside”!!

Desk of contents

Fast setup
In-game HUD
Keyboard/mouse, controller, aiming
Recentering your view in VR
Place monitoring, animations, and the participant’s physique mannequin
I see automobile wheels within the sky, WTF?!
Superior tweaking and hotkeys
Extra superior graphics tweaking
Much more superior decision tweaking
Fixes included within the R.E.A.L. mod
I’m an skilled GTA modder and I want to contribute, the place do I start?

Fast setup

  1. I like to recommend that you just begin from a clear set up of the sport, up to date to the present model (1.0.2245.0), with no different mods current. Then if you want, after you are assured that the whole lot works accurately in VR with the R.E.A.L. mod, you possibly can strive mixing it up with different mods that you just like, though I can’t assure that there can be no incompatibilities (a positive supply of issues for instance could be making an attempt to make use of extra mods that modify the digicam FOV). For those who’re unable to replace the sport for some purpose, previous variations right down to 1.0.1180.2 must also work, however I can not provide you with a lot assist there.
  2. Earlier than putting in the mod, boot up the sport usually in your monitor and make the next essential changes to the settings; while you’re executed, exit the sport once more:

Settings> Gamepad> Concentrating on Mode                  : Free Purpose
Settings> Digital camera>  First Individual Head Bobbing       : Off
Settings> Digital camera>  First Individual Third Individual Cowl : On
Settings> Digital camera>  First Individual Automobile Hood       : Off
  1. Unrar GTAV_REAL_mod_by_LukeRoss_r7.rar into the primary recreation folder, i.e., the one the place GTA5.exe is, often one thing like C:Program Information (x86)SteamsteamappscommonGrand Theft Auto V for the Steam model, C:Program FilesEpic GamesGTAV for the Epic Video games Retailer model, or C:Program FilesRockstar GamesGrand Theft Auto V for the Social Membership model. Verify overwrite for all information when you already had a earlier launch of the R.E.A.L. mod. In any other case, there needs to be no have to overwrite any current information: if the extraction program asks you to do this, it’s most likely as a result of you’ve gotten different mods put in, which it is best to take away at the least briefly (see level 1).
    3a. Since Rockstar retains updating the sport, every time breaking all script mods, you must also obtain the most recent Script Hook V bundle from Alexander Blade’s web page (http://www.dev-c.com/gtav/scripthookv/) and use it to replace the ScriptHookV.dll file that you’ve got within the recreation folder; the opposite information in ScriptHookV_1.0.XXXX.Y.zip are unchanged and also you need not exchange them.
  2. Every thing on this step is essential: when you fail to do that accurately, chances are high that the R.E.A.L. mod will work very poorly—or under no circumstances. The sport should not be operating as you carry out these few operations. You probably have the Steam model of GTA V, be sure that “Use Desktop Game Theatre while SteamVR is active” is unchecked within the recreation properties web page for Steam. Discover and run the RealConfig.bat file that the mod put into the primary recreation folder. On the immediate, choose “High” when you’ve got a high-end system, with a strong CPU and graphics card, or “Low” when you’ve got a potato laptop; strive “Medium” when you’ve got a system that runs VR usually and also you wish to prioritize decision on the expense of different graphical high quality choices. The batch file will mechanically backup your DocumentsRockstar GamesGTA Vsettings.xml file as settings_ori.xml, and exchange it with considered one of my templates that present preliminary graphics settings recognized to be suitable with the VR mod. Afterward, in case you are so inclined, it is possible for you to to refine settings to your liking as defined within the Superior tweaking part, in an effort to discover the very best stability between graphic high quality and body charge.
    For returning customers or individuals who have watched an previous video tutorial: In earlier releases of the mod, settings.xml wanted to be edited manually to specify the proper video card title in your system, and afterwards it was really useful to set the file as read-only. Neither of these hacks is important anymore, and actually it’s best not to set the file to read-only, in any other case the sport will not be capable to save your graphics settings when you make adjustments whereas enjoying. Sure, it is now potential to switch graphics choices with out exiting the sport, and you may even allow MSAA! Discover out extra in Superior tweaking.
  3. Keep in mind to set your Home windows default audio machine to the VR headset, in any other case you’ll have no sound in recreation (when you’ve got an Oculus system, this step can later be automated with the Oculus Tray Device by making a profile for GTA V and enabling the Audio Switcher).
  4. You probably have an Oculus/Fb Quest or Quest 2, you possibly can both join it to your PC utilizing a USB 3 cable, and even higher, check out the brand new Oculus Air Hyperlink for wi-fi play (see #355 for dialogue)! Third-party options like Digital Desktop or ALVR don’t assist the mod for the second and provides unacceptable stutter. If as a substitute you’re utilizing a WMR headset, please see the launch notes for essential data.
  5. Put in your HMD, decide up a gamepad if you want, launch the sport and marvel on the magnificence that’s Los Santos in VR! Every time it’s good to recenter your view or to realign the HUD in entrance of you, simply shake your head as soon as as if you have been saying no (extra particulars within the Recentering your view part beneath). If monitoring appears jerky or jumpy, be sure that ASW (for Oculus) or Movement Smoothing (for SteamVR) is off, both globally or for the GTA V app. Trying round together with your head ought to really feel completely fluid and clean, identical to a local VR recreation.
  6. In case you want troubleshooting, or if simply wish to know extra, please learn the remainder of this file! There may be additionally a FAQ part on the finish.
  7. Video tutorial with gameplay: If you wish to double examine your set up steps with the assistance of a video tutorial, otherwise you’d prefer to see how the mod seems and performs on Excessive settings, Mike from the Digital Actuality Oasis channel put out an amazing video for Launch 4 of the mod!

In-game HUD

After a number of experiments, I settled on an answer that I consider is the perfect compromise between ease of entry to the varied data fields accessible on the HUD (similar to recreation hints, ammo, subtitles, and particularly the all-important radar) and the need in VR to maintain the HUD out of the way in which in order that it would not detract from immersion within the recreation world.

In my implementation, the HUD is semi-transparent, suspended in area about 3 ft in entrance of your head, and it’s:

  1. barely bigger than your area of view in VR, so you may have to show your head just a little within the course of the HUD ingredient that you just wish to observe; this fashion, your regular line of sight is not occluded by the HUD parts;
  2. fastened in area, as a substitute of one way or the other rotating after your head with some delay or inertia, a trick utilized by some video games that I personally discover very distracting and principally unattainable to get proper.
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A notable exception occurs when you find yourself aiming, by which case the HUD will change into smaller and headlocked, so you may all the time have all the knowledge that you just want seen in entrance of you even when you must rotate your head rapidly to comply with enemies.

Ultimately, when you play sitting on a sofa or at your desk, the HUD will all the time be in entrance of you, simply on the margins of your area of view. For those who play in roomscale and it’s good to flip round, you possibly can reset the HUD place (bringing it once more in entrance of you) anytime you need simply by shaking a single no together with your head, which can recenter the headset as described within the Recentering your view part beneath.

Keyboard/mouse, controller, aiming

For my earlier VR conversion of No One Lives Eternally 2, a recreation that supplied no native gamepad assist as a result of it was developed earlier than gamepads grew to become widespread for gaming PCs, I needed to provide you with customized bindings for the numerous controls wanted. GTA V is far more superior in that regard, and it’ll assist principally each type of controller that you just throw at it. I’ve performed each mission and exercise from “New game” to 100% completion with all Gold medals, totally in VR, utilizing an Xbox One gamepad. There are not any particular instructions wanted for VR, other than the headshake gesture described beneath to recenter the headset view. Keyboard and mouse will maybe really feel much less immersive (the controller vibration does wonders to make you are feeling such as you’re truly driving on bumpy roads), however they will even assist you to carry the sport to completion. Additionally, many individuals are having plenty of enjoyable utilizing steering wheels with https://www.gta5-mods.com/scripts/manual-transmission-ikt!!

Oculus Contact controllers (or related tracked controllers for different techniques), nevertheless, are NOT supported. There was one other mod on the market that made them considerably usable by eradicating your in-game character’s physique, however it’s not one thing I am personally occupied with doing, for numerous causes:

  1. GTA V wants all of the buttons you could find on a controller, whereas Oculus Contact sadly lacks a D-Pad;
  2. GTA V is a lengthy recreation, and because the most important focus for this mod is having the ability to full 100% of the sport in VR and to leisurely admire the gorgeous and extremely complicated world that Rockstar created, you want to have the ability to play seated and with out holding your arms out in entrance of you for hours on finish. Mimicking an actual gun with the Contact controllers may be nice enjoyable for a short while, I do know, however there isn’t any scarcity of gallery shooters to play if that is your bread and butter;
  3. maybe most significantly, each NOLF2 and GTA V have been constructed and designed with conventional FPS aiming in thoughts. I am rather more occupied with preserving the unique appeal of the video games as they have been meant to be performed, with stunning animations and exact aiming, than I’m in drawing a disembodied, floating gun within the air and maybe tacking a laser pointer onto it in an effort to make some kind of aiming potential.

For a similar causes, I went to some effort to implement dominant-eye alignment when rendering the weapon mannequin, in an effort to correctly goal down the sights as you’ll in actual life. See Superior tweaking afterward for data on how you can choose your dominant eye (default is the fitting one).

If that is your first time making an attempt out a mod with head-driven aiming, do not let your self be discouraged by detractors: aiming together with your gaze turns into fully intuitive in just some minutes, it may be executed equally properly when you play standing in roomscale or seated, and it is manner sooner and extra correct than aiming with the hand controllers. Once more, this isn’t to say that video games constructed purposely across the Contact system aren’t enjoyable; they’re. Nonetheless, they do change into fairly laborious on the arms in just some hours, and as confirmed by Rockstar’s very personal partial port of L.A. Noire, that does not work so properly for huge open-world video games.

Recentering your view in VR

GTA V has fairly a couple of intense moments; so, particularly when you transfer round so much in roomscale, chances are you’ll incessantly end up needing to recenter the view, particularly to reset the HUD to be in entrance of your line of sight, or to realign the place monitoring with the character mannequin (see additionally Place monitoring beneath).

You should utilize the Sprint menu by urgent the Oculus button on the controller, or related overlay menus for different techniques; however rather more conveniently, you possibly can simply briefly shake your head back and forth as when you have been saying no. This recentering gesture is all the time accessible and acknowledged, regardless of when you’re in a mission, free roaming, within the menus, loading the sport, and so forth. The motion will change into second nature in a short time, and I discover it so handy and have change into so accustomed to it that I generally catch myself doing it in different video games and questioning why it did not work 🙂

For those who can’t appear to set off the recentering, comply with these directions:

  1. preserve your head fairly nonetheless for a few seconds: that is wanted as a result of we do not wish to have false triggers while you’re jerking your head round repeatedly, e.g. throughout fight;
  2. give a reasonably sharp shake to the left or the fitting (a single one is sufficient, although the mod can even cope with repeated shakes) and instantly return your head to the preliminary place. By sharp I do not imply so laborious as to harm your neck or to have the headset slide round in your face: simply sufficient to permit the mod to reliably distinguish the motion from a traditional look-around movement;
  3. the mod will anticipate a fraction of a second to permit your head place to stabilize, after which it’s going to instruct the VR runtime to recenter the headset. There can be no visible or acoustic suggestions that recentering has occurred, however you may all the time be capable to inform as a result of the HUD will snap again in entrance of you (and so will your car when you’re in a single).

If you’re in a car, and also you need not reset the HUD however solely to align your character with the course the car is going through, a handy shortcut that will not have an effect on the HUD place is to briefly press the button for trying behind you (defaults to C on the keyboard, or pushing in the fitting stick on the gamepad).


Launch 4 replace: Nice information for these of you who prefer to play the story missions in VR: I lastly got here up with a common FOV repair that additionally works in cutscenes! No extra in-your-face characters, no extra digicam zooms, no extra world warping while you flip your head!!

In my earlier R.E.A.L. mod for the virtually forgotten gem that’s NOLF2, I used to be capable of provide a number of choices for viewing cutscenes, so that they may very well be loved by every kind of individuals, from those that have constructed sturdy VR legs right down to those that instantly get sick as quickly because the digicam strikes.

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GTA V is rather more inflexible in its administration of the digicam throughout cutscenes, and to the perfect of my data it’s unattainable to even correctly set the cutscene digicam FOV from a mod (although when you’re a modder and you already know completely different, please see your part additional on and get in contact with me). So, cutscenes can be very immersive, however maybe just a little too laborious on some gamers: the digicam will zoom in on characters and transfer round so much, simply because it does within the unique 2D model. You’ll look all over the place in roomscale and see every kind of hidden particulars, nevertheless, which ought to make up for the discomfort!

Edit: This paragraph is not very related due to the brand new common FOV repair, however I am leaving it right here for historic causes and since it mentions the digital display mode, which some individuals should wish to use. Launch 3 of the mod launched two completely different viewing modes for cutscenes. I name the primary new mode “dynamic stereo”. It mechanically adapts to the various digicam FOV, in order that the previous downside the place characters in cutscenes have been incessantly too near your face for consolation, and seemed considerably flat, is totally eradicated. It additionally preserves the flexibility to go searching freely, so for many customers it ought to positively be an enchancment, which made me determine to set it as the brand new default. The one draw back is that, when the digicam actually zooms in, faces will are inclined to look bigger than life, the identical as in 3D films. If even this fashion of viewing cutscenes is an excessive amount of for you, please see the Superior tweaking part beneath to change to the second new mode: a static, 2D digital display that fully eliminates all points with movement illness or vergence, in fact at the price of decreased immersiveness.

Additionally in Superior tweaking, you may discover that there’s one possibility for pitch management you can modify, and you possibly can even drive the FOV, which eliminates the zoom impact fully however introduces every kind of artefacts as described in Automobile wheels within the sky[no longer needed]. In case of panic, simply keep in mind that all cutscenes may be skipped after a second or so by urgent A on the controller or the left mouse button.

My recommendation is, when you are inclined to get sick throughout cutscenes, simply preserve very nonetheless and do not attempt to comply with or to counteract the movement of the digicam with your individual head. Additionally, do not push it: as quickly as you begin to really feel queasy, take a break and do not strive once more till you are feeling fully OK. With these easy methods, you may construct your VR legs very quickly!

Place monitoring, animations, and the participant’s physique mannequin

With NOLF2 I used to be capable of implement full place monitoring as a result of the sport supplied a method to transfer the primary character mannequin precisely by an arbitrary, exact quantity. GTA V doesn’t, or if it does, I could not learn the way. Nonetheless, place monitoring is extraordinarily essential for immersion: having the ability to go searching obstacles, for instance, or doing stuff like leaning ahead and searching up on the moon by your windshield while you’re driving round at evening, makes the digital world really feel a lot extra actual (R.E.A.L., ha-ha). It makes you are feeling there. So, place monitoring is energetic by default, though it may be disabled as described in Superior tweaking.

There is a caveat although. For the technical causes that I simply talked about, the offset that you just apply to the digicam while you transfer your head in actual life does not straight carry over to your character’s head, or physique. Truly, when you transfer round an excessive amount of whereas in 1st individual, you may rapidly discover out that GTA V’s physique mannequin for the participant character doesn’t even embody a head! Your character’s physique ends on the neck with a beheaded stump, and that may be fairly disturbing the primary few instances that you just see it. Be suggested!

There are additionally a couple of circumstances when the sport will simply take management of the digicam, which represents your head, and can make it do no matter it goddamn pleases with out heeding your enter. That occurs for instance while you enter a automobile (as you already know, that animation is extra-long in case you are committing grand theft auto), while you get thrown from a car, while you slide down a slope, while you roll on the bottom, and in different conditions of the kind.

All of that may be fairly jarring if you have not but totally developed your VR legs. Please comply with the recommendation given within the earlier Cutscenes part, and as an excellent stronger advice for in-game animations, do not attempt to combat the digicam. Simply go alongside for the journey, let it do what it desires to do, maybe even shut your eyes for a couple of moments when you really feel queasy, and easily wait it out.

I see automobile wheels within the sky, WTF?!

This part is not related since I managed to provide you with a common FOV repair! I am leaving it right here for historic causes and simply in case anyone is unable to replace to Launch 4 or later of the mod.

In VR, probably the most essential requisites for immersion and to keep away from movement illness is ensuring that the FOV (area of view) of the sport digicam precisely matches the headset’s. So, a VR mod has to one way or the other coax the sport into all the time utilizing the identical FOV. The modding neighborhood has found a couple of methods to tweak the gameplay digicam FOV in GTA V, which made this R.E.A.L. mod potential, however no common answer has been discovered, at the least that I do know of.

So, although more often than not I can correctly set the digicam FOV in a manner that permits for proper rendering of all objects, there are conditions when I’ve to forcibly override the sector of view in the course of the rendering course of itself, which results in some pop-in on the edges of the picture (the sport was anticipating to attract a narrower portion of the world, so it did not load some elements of it in time), and most notably to some objects on the earth being drawn on the mistaken positions. This consists of automobile wheels, suspended wires, shadows and clouds.

A state of affairs the place you may incessantly expertise this downside is when you, uh, work together with a hooker in your automobile. In that case, simply focus on what occurs contained in the automobile, and by no means thoughts the wheels floating round exterior 😉 One other prevalence of this can be throughout cutscenes, however provided that you drive the zoom override as listed additional on in Superior tweaking.

Superior tweaking and hotkeys

Within the Grand Theft Auto VSettings folder that will get created while you extract the mod, I’ve supplied three template variations of the settings.xml file, considered one of which can be copied over to your DocumentsRockstar GamesGTA V listing while you run RealConfig.bat, to supply a place to begin in your personal custom-made graphics settings.

Launch 4 replace: It’s now potential to switch graphics choices with out exiting the sport, and you may even allow any legitimate mixture of FXAA, MSAA and TXAA! The one factor that also must be edited by hand (and saved in sync between settings.xml and commandline.txt) if you wish to change it from my defaults, is the bottom window decision. Observe that MSAA has a huge effect on efficiency, so I solely suggest it for individuals who have powerhouse GPUs (see the brand new Extra superior graphics tweaking part for more information).

If you wish to customise your graphics choices to additional tune the sport efficiency to your particular system, with the objective of retaining a gentle body charge whereas on the identical time having fun with the fullest graphical high quality, there are a couple of essential information which it is best to have in mind. Initially, the settings given within the following desk should all the time be honored for the mod to work correctly:

Settings> Graphics>          Facet Ratio                  : should be Auto
Settings> Graphics>          Shader High quality                : should be both Very Excessive or Excessive
Settings> Graphics>          In-Sport Depth Of Subject Results: really useful Off
Settings> Superior Graphics> Body Scaling Mode            : should be both 5/2 (x2.500) or 2/1 (x2.000) 

The mod additionally assumes that you’re operating the sport with a sq. decision (which may usually be set solely in windowed mode). The Excessive and Medium template information use 1080×1080, whereas the Low one begins from 600×600. Thoughts that that is not the decision which can be despatched to your headset: the mod leverages the inner workings of GTA’s RAGE engine to render the in-game world at a a lot larger decision, as specified by the Body Scaling Mode worth. Edit: see the brand new Decision tweaking part beneath for extra in-depth data.

Operating the sport in a sq. window is essential, as a result of because of the manner VR techniques handle the 2 eye buffers, letting the sport select a 4:3 (and even worse its most popular 16:9) facet ratio would lead to heaps of wasted pixels, i.e., pixels which might be rendered by the sport engine however might by no means be seen within the headset, inflicting a giant efficiency loss. You positively do not wish to do this!

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This paragraph is not related. Since Launch 4, all graphics choices aside from the bottom window decision (which may be seen beneath Settings> Graphics> Decision) may be modified from the in-game menus with out breaking the mod. Sadly this additionally implies that many of the graphics settings can’t be tuned whereas in recreation, however should be modified by hand within the DocumentsRockstar GamesGTA Vsettings.xml file after quitting, as a result of though GTA V can work with customized resolutions, it would not appear to recollect them when it re-initializes the renderer after non-trivial graphics settings have been modified. In apply, what’s going to occur is that GTA V will reset the decision to 800×600 any time you make a big change, and the mod will cease working or behave oddly. So, except I or another modder handle to provide you with a trick to all the time drive the sport to make use of a customized decision, what it is best to do is tweak your graphics settings straight by enhancing the settings.xml file after you’ve gotten give up the sport, as a substitute of utilizing the menus. Or, maybe extra simply, you possibly can modify the settings from the sport menus, which can revert the decision to 800×600 after you apply them, after which give up the sport and edit the settings.xml file to place again the specified sq. decision earlier than you launch GTA once more.

The R.E.A.L. mod provides some superior choices you can tweak in actual time whereas enjoying, by utilizing keyboard shortcuts (hotkeys). The hotkeys are disabled by default, to keep away from potential problematic interactions with different mods that use the identical shortcuts, and likewise to protect towards obvious quirky habits of the R.E.A.L. mod if the keys get hit inadvertently throughout gameplay. To allow the hotkeys, press F11. If you wish to flip them again off after making your tweaks (the modified choices will stay set till you give up the sport) simply press F11 once more. Observe: many individuals appeared to misconceive this as a kind of shift key that needs to be pressed along with the others. That is not the case. F11 behaves as an on/off button, identical to Caps Lock.

Right here is the checklist, with the preliminary worth of every possibility:

F11         Toggle hotkeys - off at begin
0           Cycle stereo mode in cutscenes (regular, dynamic, flat display) - dynamic at begin
T           Cycle dominant eye for aiming down sights (none, left, proper) - proper at begin
Y           Cycle heading management (all the time, solely when aiming, by no means) - all the time at begin
U           Toggle pitch management - on at begin
I           Toggle decoupled third individual digicam - on at begin
O           Toggle view matrix repair allow - on at begin
J           Cycle pitch mode in cutscenes (absolute, relative, reduce relative) - reduce relative at begin
Okay           Toggle full digicam monitoring in cutscenes - on at begin
'           Toggle gradual movement - off at begin
N           Toggle FPS counter - off at begin
-           Cycle HUD monitoring mode (regular, drive fastened, drive headlocked, developer) - regular at begin
Finish         Toggle gyro stabilization of view in car - off at begin
NUMPAD /    Recenter HMD - centered at begin
NUMPAD .    Cycle zoom override (by no means, solely cutscenes, all the time besides cutscenes, all the time) - by no means at begin
NUMPAD 0    Toggle place monitoring - on at begin
NUMPAD 2    Toggle stereo rendering (alternate eyes) - on at begin
NUMPAD 3    Toggle darts/tennis FOV override - on at begin

Edit: since Launch 3, the defaults for a few of these settings may be custom-made by enhancing the RealVR.ini file. The mod won’t overwrite this file, so even when you tweak the choices utilizing the hotkeys, the preliminary values that you just set by manually enhancing RealVR.ini can be preserved for the subsequent run.

Extra superior graphics tweaking

Starting from Launch 4, the mod makes use of a a lot improved method for capturing the sport’s inside rendering buffers. Additionally, because of Reddit customers /u/SIMBO and /u/enarth I discovered that forcing a customized decision in commandline.txt, as a substitute of solely placing it in settings.xml, retains GTA V from reverting to 800×600 each time {that a} graphics possibility is modified.

Collectively, these two issues imply that it’s now potential to vary graphics settings on the fly whereas in-game, as a substitute of getting to edit the settings.xml file manually, which ought to make discovering the proper compromise between picture high quality and body charge a lot sooner and simpler than it was once.

One other new characteristic of Launch 4 is full assist for all legitimate combos of FXAA, MSAA and TXAA. Now, earlier than you get carried away, there are a couple of information that it is best to have in mind. FXAA is extraordinarily low-cost by way of efficiency (it solely shaves away a few fps) however it would not assist so much with shimmering edges, and it additionally blurs the picture noticeably. MSAA is a lot better by way of visible high quality, however it has a big influence on efficiency: even simply setting it to 2x will burn away greater than 30% of your body charge. This drop will not be particular to VR or my mod by the way: see for example this IGN report from 2015. TXAA seems excellent and prices principally nothing, however it solely works on NVIDIA playing cards and together with MSAA. You probably have at the least a GeForce GTX 1080 Ti, I recommend the combo MSAA 2x + TXAA for excessive high quality: you possibly can win again among the misplaced body charge by dropping Publish FX to Regular. On top-of-the-line AMD playing cards, the best-looking usable combo might be MSAA 2x + FXAA (I am going to want your suggestions right here, since I can’t check this configuration straight). Don’t activate all three on NVIDIA playing cards (MSAA + TXAA + FXAA) un

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