Working a couple of graphics card exams is likely one of the first issues we do every time we construct a PC or improve one, maybe with one of many finest graphics playing cards. Not solely is it a good way to seek out out simply how a lot issues have improved due to the improve, but it surely additionally helps you to make sure you’re getting the anticipated efficiency out of your new {hardware}. Stress testing to verify energy, temperatures, and general cooling in your PC can also be essential in order that you do not run into future issues. And it isn’t nearly GPU testing ; if you happen to improve your processor with one of many finest gaming CPUs, you should utilize these identical strategies to verify efficiency enhancements. These are the most effective GPU exams: those we use for our critiques (or have used previously) and our GPU benchmarks hierarchy, how we run them, and another choices you may have a look at to see how your PC and graphics card stacks up.

There are three main forms of GPU exams: precise video games, ‘artificial’ graphics card benchmarks, and compute benchmarks. Working a recreation you truly play, or wish to play, is often one of the simplest ways to check efficiency. We’ll cowl how to try this in a second. Artificial exams are usually very simple to run, however they solely inform you how your PC handles that particular benchmark — which can or might not equate to real-world gaming efficiency. Lastly, GPU compute exams are often fairly completely different in how they work in comparison with video games. When you’re massive into working Folding@Residence otherwise you use a GPU accelerated software like LuxCoreRenderer, that is nice, however particular optimizations for sure GPU architectures could make a giant distinction in how your PC runs any particular workload.

Earlier than you begin utilizing probably the greatest GPU exams, there are a couple of helpful utilities to put in. First, for lots of actual world gaming exams, you want a software to seize frametimes. There are three major applications we have used previously. PresentMon is a command-line interface for logging frametimes. That is the least person pleasant choice and we do not advocate it (except you actually like textual content interfaces), and it has been supplanted by OCAT (Open Seize and Analytics Instrument) and FrameView — each of that are based mostly off of PresentMon’s core performance. When you’re questioning, FRAPS hasn’t been up to date since 2013 and has some bugs with Home windows 8/10, so it is best to make use of a contemporary utility.

OCAT was created by AMD engineers and is absolutely open supply, whereas FrameView comes from Nvidia. There are minor variations within the interfaces and performance, with the largest being that FrameView logs energy knowledge. We have examined graphics playing cards energy consumption utilizing in-line {hardware} to measure exact hundreds, and the Nvidia energy figures are correct to inside a couple of watts for Nvidia GPUs. AMD GPUs nonetheless report GPU-only energy consumption, which might imply a distinction of anyplace from 10W to as a lot as 100W, relying on the precise GPU (Vega being the worst offender). In any other case, all three of those instruments spit out the identical basic file format that provides frametimes, clock speeds, and a bunch of different particulars.

We have standardized on utilizing OCAT for our GPU testing, however you should utilize FrameView and even PresentMon if you happen to favor. One essential factor to notice is that loads of video games don’t just like the overlay performance constructed into these applications. Microsoft Retailer UWP apps and anything with heavy DRM will usually fail to start out if the overlay is enabled, so we run with out the overlay. If you would like a framerate counter within the nook, you can provide it a shot, however you will know there’s an issue if the sport stops launching. Additionally be aware that video games that use the Vulkan API aren’t appropriate with framerate overlays in our expertise; they will not essentially fail to run, however you will not be capable of make the overlay truly seem on display screen.

As a result of PresentMon and its derivatives already seize a lot knowledge, there isn’t any want for extra instruments like GPU-Z or HWiNFO64, although each are nonetheless useful to maintain in your again pocket. HWiNFO64 is your one cease resolution to monitoring nearly each different part, together with motherboard sensors, CPU clocks, and extra. Nevertheless it’s not likely essential for GPU exams.

One different software you continue to would possibly need is one thing for overclocking or tuning your GPU, to assist enhance your benchmark outcomes. Many graphics card distributors have customized software program that solely works with the precise model of card you buy, however not all of these software program packs supply the identical stage of tuning. We usually skip the Asus, Gigabyte, ASRock, Sapphire, and so forth. utilities and simply use MSI Afterburner, or perhaps EVGA Precision X1. Afterburner works with just about any GPU made previously decade or extra, whereas Precision X1 solely works with Nvidia GPUs, which suggests we usually favor Afterburner. Tweaking your fan velocity / cooling curve is a good way to scale back GPU temperatures and probably enhance efficiency, although it comes at the price of extra fan noise.

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Video games for GPU Checks 

With OCAT in hand, any recreation can be utilized for GPU testing functions. The principle secret’s to discover a repeatable part and take a look at it a number of instances. Additionally, some video games have a locked framerate or a framerate cap, so benchmarking one thing like Cuphead is not going to be significantly significant except you are simply making an attempt to substantiate that you just’re capable of hit a gradual 60 fps. We have examined Doom Everlasting and Minecraft RTX utilizing the strategies we’ll describe right here, which might take dozens of hours if you happen to’re testing numerous completely different GPUs. However if you happen to’re solely your personal PC, pre- and post-upgrade, it is fairly painless.

When you’re after simple GPU exams, nonetheless, it is best to only choose one in all a comparatively massive variety of video games which have built-in benchmarking instruments. You may nonetheless use OCAT to log frametimes, which we advocate as a common means of accumulating efficiency metrics — plus it lets you management the beginning/cease factors for frametime logging. However if you happen to’re largely simply curious to see how a lot efficiency has modified with an improve, the built-in benchmarks actually suffice. 

After all that you must personal a lot of the video games in query to have the ability to use them, however listed below are a bunch of video games with built-in GPU exams. We’ll keep on with video games launched post-2015, however this is a bunch we use or have used previously, in alphabetical order. We’ll additionally embody the obtain/set up sizes, as a result of if you happen to’re searching for a fast GPU take a look at you most likely do not wish to obtain 100GB or extra of knowledge. And if you happen to’re questioning what at the moment’s state-of-the-art PC can do, we’ll additionally present a benchmark end result for 1440p extremely on a Core i9-9900K with a GeForce RTX 2080 Ti. 

Latest Video games with Constructed-In GPU Checks 

Ashes of the Singularity 

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Ashes of the Singularity (22.0GB):  Jokingly known as Ashes of the Benchmark, due to its widespread use in CPU and GPU critiques, AotS and its Escalation enlargement are nice for punishing your CPU — sure, CPU not GPU. It throws tons of models and objects on the display screen, which is the place low-level APIs usually carry out higher. The sport helps DirectX 11 (DX11), DirectX 12 (DX12), and Vulkan rendering, with the latter two being most well-liked over DX11 as they permit the CPU to course of issues extra effectively (DX12 carried out finest in our testing). The benchmark lasts about three minutes, and the built-in outcomes browser is kind of intensive, breaking down efficiency into varied classes based mostly on the complexity of the scene. AotS can also be maybe the one recreation to help specific multi-GPU help in DX12, permitting you to attempt mixing and matching GPUs of various ranges — like, say, RTX 2070 with RX 5700 XT! It sounds higher than it really works in follow. Do not focus an excessive amount of on absolute framerates, particularly if you happen to select to run on the ‘Excessive’ or ‘Loopy’ presets the place the CPU turns into the first bottleneck.

1440p Excessive efficiency (DX12): 108.8 common fps, 71.7 99th percentile


Murderer’s Creed Odyssey 

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Murderer’s Creed Odyssey (98.5GB):  The built-in GPU take a look at solely takes a few minute to run, although the quantity and number of clouds within the sky can have a modest (as much as 10%) influence on efficiency. We advocate working the take a look at a minimum of 3-5 instances, making an attempt to get a “clear / sunny” day for comparability functions, or run it 5 instances and take the typical. Annoyances embody the necessity to restart between most settings modifications (not decision), plus the benchmark drops you out to the preliminary loading display screen between runs. Principally, you spend over a minute prepping for the take a look at , after which 60 seconds within the precise benchmark. However Murderer’s Creed is a well-liked sequence, and because the newest installment Odyssey is value contemplating as a GPU take a look at.

1440p Extremely efficiency (DX11): 74.5 common fps, 58.7 99th percentile


Murderer’s Creed Origins

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Murderer’s Creed Origins (70.5GB):  The earlier recreation within the Murderer’s Creed sequence, Origins got here out in 2016. It is a bit much less demanding with a GPU take a look at sequence that lasts practically twice as lengthy (115 seconds). AC video games are inclined to max out at round 120-140 fps, no matter settings, however then they are not twitch video games like CS:GO the place you’d profit from excessive refresh charges and framerates. Origins does not pressure you again to the beginning display screen after every take a look at both, and the climate is mounted so the benchmark outcomes are way more constant.

1440p Extremely efficiency (DX11): 96.1 common fps, 71.4 99th percentile


Batman Arkham Knight

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Batman Arkham Knight (35.2GB):  Initially launched in such a poor state of optimization that it was briefly pulled from Steam earlier than being reinstated, Arkham Knight is the latest Batman recreation (although rumors of one other being within the works are nonetheless swirling). The assorted Batman video games have had some respectable built-in GPU exams. They’re additionally a part of a choose few video games to utilize Nvidia’s PhysX API in a significant means. RIP, PhysX — it isn’t technically lifeless, however only a few video games make full use of it as of late. The benchmark sequence lasts about 95 seconds and is simple to run, and 5 years later PC {hardware} has reached the purpose the place getting comparatively excessive efficiency in Arkham Knight is not practically as difficult because it as soon as was.

1440p Max + PhysX efficiency (DX11): 126.2 common fps, 63.2 99th percentile


Borderlands 3 

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Borderlands 3 (82.7GB):  A contemporary recreation constructed utilizing Unreal Engine 4, Borderlands 3’s GPU take a look at takes about two minutes from the time you press begin, about 30 seconds of which is ready for the extent to load. BL3 helps DX11 and DX12 rendering, with the latter doing higher on AMD playing cards. If in case you have an Nvidia card, DX12 is barely higher at decrease settings on high-end {hardware}, like an RTX 2070 Tremendous or higher at 1440p medium or decrease settings. Principally, use DX11 for Nvidia and DX12 for AMD. Word that the primary time you launch the DX12 model of the sport, there is a fairly prolonged shader pre-compilation move that may take a few minutes, relying in your {hardware}. The built-in benchmark generates a CSV file of frametimes for you, which is probably one much less factor to fret about, however the generated CSV comprises about 5 seconds of knowledge at first that is not significantly helpful and must be omitted from any efficiency calculations. We maxed out the standard settings with the ‘Badass’ preset, as a result of why not? (Truly, there’s nearly zero visible good thing about going from the extremely preset to badass, regardless that efficiency drops 10%, however no matter.)

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1440p Badass efficiency (DX12): 80.7 common fps, 62.0 99th percentile


The Division 2

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The Division 2 (65.1GB): Ubisoft’s open-world post-pandemic-that-wipes-out-much-of-the-population setting would possibly really feel a bit too on the nostril proper now, however the built-in benchmark continues to be a staple of our GPU exams and critiques. Like Borderlands 3, it additionally generates a CSV of frametimes, with smart begin/cease factors that give outcomes practically equivalent to our personal OCAT logging. DX11 and DX12 are supported, with DX11 usually performing a bit higher on Nvidia playing cards, significantly older/slower fashions, however we keep on with the DX12 model for our testing to maintain issues standardized.

1440p Extremely efficiency (DX12): 99.7 common fps, 80.9 99th percentile


Far Cry 5

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Far Cry 5 (73.0GB):  Practically each Far Cry recreation has included a built-in GPU testing software. For FC5, the take a look at sequence is fast and painless, lasting about one minute. The sport comes with 4 presets plus quite a lot of different settings you may customise as wanted. The primary run is often a bit extra erratic than subsequent exams, so be sure to run it a minimum of 3 times to get a good suggestion of the standard efficiency. 

1440p Extremely HD efficiency (DX11): 130.2 common fps, 101.4 99th percentile


Far Cry New Daybreak

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Far Cry New Daybreak (41.2GB):  One yr newer than the above, it takes place 20 or so years after the ending of Far Cry 5. The engine is identical, however the benchmark sequence is barely completely different, and efficiency tends to be a bit decrease in New Daybreak. You actually solely want to check one of many Far Cry video games, because the outcomes inform the identical story.

1440p Extremely efficiency (DX11): 114.5 common fps, 85.3 99th percentile


Far Cry Primal

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Far Cry Primal (20.1GB): Going the opposite route, FCP is a couple of years older and is theoretically barely much less demanding. It nonetheless makes use of the Dunia 2 engine, nonetheless, so once more there isn’t any must run a number of completely different Far Cry exams. Considerably paradoxically, efficiency in Primal is decrease than Far Cry 5, doubtless as a result of the benchmark sequence has loads of water in it and that reduces framerates in comparison with another areas within the recreation.

1440p Extremely efficiency (DX11): 115.0 common fps, 78.0 99th percentile


Last Fantasy XIV 

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Last Fantasy XIV Shadowbringers Benchmark (2.2GB):  This one is free, small, and simple to run. It is also fairly a bit much less demanding — even at most high quality, Last Fantasy XIV does not want a beast of a GPU. It is a lengthy benchmark by default, lasting about seven minutes. You may log frametimes and exit after the primary couple of minutes, which is how we use the GPU take a look at, and you will wish to log frametimes because the take a look at solely stories a nebulous rating.

1440p Most efficiency (DX11): 151.5 common fps, 73.5 99th percentile


Forza Horizon 4

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Forza Horizon 4 (75.8GB):  When you like automobile racing video games, Forza Horizon 4 is nice and the built-in GPU take a look at is simple sufficient to make use of. It takes about 80 seconds to finish and generates constant outcomes. Word that it is solely obtainable on the Microsoft Retailer, which stays probably the most person unfriendly digital storefronts. It additionally requires a DX12 appropriate GPU, which suggests it tends to run higher on AMD GPUs.

1440p Extremely efficiency (DX12): 159.0 common fps, 131.2 99th percentile


Grand Theft Auto V

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Grand Theft Auto V (86.3GB):  The oldest recreation in our checklist, GTAV got here out in 2013 on consoles, however did not arrive on PC till 2015. It has a complete set of graphics choices you may alter, and at most settings, with the superior options enabled as effectively, it stays a reasonably demanding recreation. (At decrease settings, nonetheless, it is a piece of cake to get 60 fps on GTAV.) One main draw back to GTAV is that there are not any presets, so you need to be sure to manually enter the identical settings on every GPU you take a look at. The benchmark takes about 4 minutes to run and has 5 completely different scenes, however solely the final scene (116 seconds lengthy) is really helpful as a benchmark because the others are too quick. It is lots like Crimson Lifeless Redemption 2 in that regard.

1440p Max 4xMSAA efficiency (DX11): 93.0 common fps, 59.1 99th percentile


Hitman 2

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Hitman / Hitman 2 (65.6GB / 149GB):  The 2016 reboot of Hitman introduced DX12 to the sequence, which might increase efficiency fairly a bit on most GPUs. Hitman 2 initially skipped the DX12 help however later added it. Each video games use the identical engine, however Hitman 2 has been up to date with newer rendering options, making it arguably the higher selection to purchase and play because it contains all of the earlier recreation’s ranges. It additionally has two completely different take a look at sequences, Miami and Mumbai, each of which final a few minutes.

Hitman: 1440p Max (no SSAA) efficiency (DX12): 158.5 common fps, 104.5 99th percentile

Hitman 2 Miami: 1440p Max (no SSAA) efficiency (DX12): 123.6 common fps, 73.0 99th percentile


(Picture credit score: Sony)

Horizon Zero Daybreak (70.8GB):  It is a DirectX 12 solely recreation, and our Horizon Zero Daybreak benchmarks piece covers it in excessive element. The sport seems to favor newer GPU architectures, and the built-in benchmark tends to be a bit lighter than precise gameplay (but it surely’s extra dependable when it comes to consistency of outcomes). Future patches are nonetheless deliberate to enhance efficiency, and that is one to regulate.

1440p Final High quality efficiency (DX12): 94.1 common fps, 72.6 99th percentile


Metro Exodus

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Metro Exodus (77.7GB):  One of many first video games to help Nvidia’s RTX {hardware} through the DirectX Raytracing (DXR) API, Metro Exodus can punish even the quickest graphics playing cards at increased settings and resolutions — and turning on ray tracing provides insult to damage. DLSS does assist mitigate the DXR tax, however that is the unique DLSS, not DLSS 2.0. The built-in GPU take a look at might be launched by looking to the sport’s set up folder and working the Benchmark.exe program, which has 5 presets together with an RTX mode. If you are going to buy a graphics card with ray tracing help, it is a nice benchmark to see how ray tracing runs, and the distinction between rendering modes. Indoor areas with numerous shadows present the largest distinction, however the efficiency hit for international illumination (oblique lighting) through DXR is huge.

1440p Extremely efficiency (DXR+DLSS): 68.7 common fps, 43.8 99th percentile


Center-Earth Shadow of Warfare

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Center-Earth Shadow of Warfare (151GB):  From 2017, Shadow of Warfare can push GPUs with lower than 8GB VRAM to their breaking level — particularly if you happen to use AMD GPUs. It additionally occurs to be one of many fattest video games we have encountered, tipping the scales at a whopping 134.7GB obtain in Steam and occupying 151GB of drive house. Frankly, the HD texture pack does not make that massive of a distinction and you need to most likely skip it. The built-in take a look at takes a few minute to run and generates pretty constant outcomes, offered you do not exceed your GPU’s VRAM. As ordinary, the primary run must be ignored since your GPU might be nonetheless warming up, plus you will get extra stuttering on the primary move whereas issues get cached into reminiscence.

1440p Extremely efficiency (DX11): 112.9 common fps, 84.1 99th percentile


Crimson Lifeless Redemption 2

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Crimson Lifeless Redemption 2 (115GB):  Rockstar’s newest magnum opus, Crimson Lifeless Redemption 2 has loads of similarities to GTAV. There are not any correct presets (ignore the preset slider because it chooses completely different settings based mostly in your GPU). There are additionally about 40 settings you may alter, though solely 5 or so make a significant distinction in efficiency. For this take a look at, we maxed out all the things besides MSAA, although lesser PCs will most likely must run at a lot decrease settings. RDR2 helps the Vulkan and DX12 APIs, with Vulkan usually performing finest in our expertise. We log the frametimes throughout the fifth take a look at sequence, which lasts about 130 seconds and begins with Arthur robbing a money register.

1440p Max no MSAA efficiency (Vulkan): 64.2 common fps, 52.8 99th percentile


Rise of the Tomb Raider

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Rise of the Tomb Raider (20.9GB): The built-in GPU take a look at truly is not excellent, as particularly the primary scene is much less complicated and generates increased framerates. Nonetheless, it is simple to run and you’ll log frametimes from simply the second and/or third sequence for a extra consultant benchmark. After all, RotTR has been supplanted by its youthful sibling now.

1440p Very Excessive efficiency (DX12): 142.1 common fps, 105.9 99th percentile


Shadow of the Tomb Raider

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Shadow of the Tomb Raider (35.3GB):  There are a number of advantages to utilizing the most recent Tomb Raider as a benchmark. First, it is a newer recreation, so it higher represents the most recent developments in recreation engines and {hardware} necessities. Second, whereas it nonetheless has three take a look at sequences, the primary and third are comparatively good representations of typical gameplay. Third, and maybe most significantly, it helps DXR, making it one other potential showcase in your RTX graphics card (or AMD RDNA 2 or Nvidia Ampere in a couple of months). Besides, the DXR results are just for shadows and truthfully do not look that spectacular, particularly for the efficiency hit they inflict. Not less than DLSS largely offsets the drop in efficiency.

1440p Extremely efficiency (DXR+DLSS): 86.2 common fps, 54.9 99th percentile


Unusual Brigade

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Unusual Brigade (33.6GB): That is an asymmetrical co-op recreation type of within the vein of Left 4 Lifeless, by the folks behind the Sniper Elite video games and utilizing the identical Asura engine. It makes use of the Vulkan or DX12 APIs, with Vulkan usually being most well-liked, and has a benchmark sequence that lasts round one minute. It is a fast and simple benchmark, although not of a tremendously widespread recreation or engine. The GPU take a look at additionally has no enemy AI working, so far as we all know — all of the gamers and enemies are frozen in time — which suggests efficiency within the benchmark could also be increased than truly taking part in the sport, significantly on slower/older CPUs.

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1440p Extremely efficiency (Vulkan): 193.4average fps, 153.8 99th percentile


The Talos Precept 

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The Talos Precept (5.3GB): It is a couple of years previous, utilizing the Critical Sam 4 engine (which continues to be not out), however with puzzle gameplay. The Talos Precept is a small obtain and the GPU take a look at is simple sufficient to run. The benchmark is below the Extras menu, and runs with the present settings. It additionally helps the DX 11, DX 12, and Vulkan APIs. The total take a look at sequence takes about three minutes, and in testing the DX11 API nonetheless performs finest for Nvidia GPUs. (We have not examined AMD efficiency not too long ago, however Vulkan could also be the best choice there.) 

1440p Extremely efficiency 4xMSAA (DX11): 203 common fps, 137.2 99th percentile


Complete Warfare Warhammer 2

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Complete Warfare Warhammer 2 (53.4GB): That is an AMD promoted recreation with DX12 help, however the help is listed as ‘beta’ even two years after the sport launched. For Nvidia, you will nonetheless get higher efficiency from the DX11 API, whereas AMD typically performs higher with DX12 — it varies by driver and GPU. There are three completely different benchmarks you may run: Battle, Marketing campaign, and Skaven. We favor the Skaven take a look at, which appears to finest signify ‘real looking’ gameplay and takes about 60 seconds to run (plus 20-30 seconds in load instances).

1440p Extremely efficiency (DX11): 99.8 common fps, 62.2 99th percentile


Wolfenstein Youngblood

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Wolfenstein Youngblood (42.8GB):  Vulkan ray tracing help for reflections was added many months after the preliminary launch, together with two completely different built-in GPU exams (Riverside and Lab X), every lasting about 30 seconds. That is a bit on the quick facet, sadly, and the ray traced reflections do not make that a lot of a visible distinction. DLSS 2.0 help was additionally added, which usually undoes any efficiency loss from ray tracing. The Lab X take a look at is barely extra demanding, with numerous shiny and reflective flooring, so we used that. Efficiency is surprisingly excessive for a recreation with ray tracing results, which makes us marvel if maybe extra video games must be utilizing VulkanRT as a substitute of DXR.

1440p Mein Leben! with RT efficiency (VulkanRT+DLSS High quality): 154.9 common fps, 121.1 99th percentile


Zombie Military 4

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Zombie Military 4 (49.0GB):  Final in our in no way full checklist of video games with built-in benchmarking instruments, Zombie Military 4 makes use of the identical Asura engine as Unusual Brigade, usually with related efficiency traits — although the precise take a look at is completely different so you may’t examine ZA4 scores with SB scores. Likewise, you may select between DX12 and Vulkan APIs, with the latter being most well-liked. Efficiency is decrease than in Unusual Brigade, however once more that is most likely extra to do with the take a look at sequence than the precise recreation.

1440p Extremely efficiency (DX12): 146.7 common fps, 93.1 99th percentile


Tips on how to Benchmark Any Recreation, and Some Suggestions 

What about testing video games with out built-in GPU take a look at options? It may be carried out, and it isn’t tremendous troublesome. The hot button is to constantly use the identical take a look at sequence, as a lot as doable — so testing in the midst of a shootout with a number of enemies is not a good suggestion, because the battle will not often go the identical means every time. We advocate utilizing a minimum of a 60 second take a look at sequence, and when you may go so long as you need, something greater than two minutes often passes the purpose of diminishing returns.

We use OCAT, partly as a result of it has confirmed dependable with each recreation we have tried, and in addition as a result of we just like the audio cue function — for the reason that overlay usually fails to work, having an audible begin/cease sound lets you already know you’ve got correctly obtained the frametime seize working. We additionally set it to seize efficiency for all processes, which typically generates further information (e.g. for Explorer.exe) that may be deleted from the outcomes listing. Listed below are among the more moderen widespread video games for handbook GPU testing.

One essential level to make is that as a result of handbook benchmarking does not have a preset route, you may’t examine scores between completely different publications — except they’re all utilizing the identical sequence. When you take a look at a recreation like Battlefield V on completely different maps, and even in numerous areas of the identical map, efficiency will differ fairly a bit. For this reason most benchmarks keep on with singleplayer testing as effectively, as multiplayer introduces a slew of different variables. We have included movies under of the benchmark sequences used for every of the video games.

Battlefield V (88.6GB):  Moreover being a well-liked sequence, Battlefield V holds the maybe doubtful distinction of being the primary full recreation to get ray tracing help. A patch was launched a few month after launch … and the preliminary efficiency was fairly terrible, chopping fps in half. Nvidia and DICE labored to refine the algorithms and ultimately lowered the framerate drop to 20-30%, relying on the realm and stage. What’s extra, the DXR results are just for reflections, so that you largely see them if you’re particularly watching a shiny automobile or window. More often than not, we will play with out DXR and never really feel like we’re lacking a lot. Plus, in multiplayer mode the place framerates are important, picture constancy takes a again seat. Battlefield V  was additionally the primary recreation to get help for DLSS, however with restrictions, like the truth that you may’t allow DLSS on an RTX 2080 Ti except you are working at 4K. Sigh. Our take a look at sequence is an assault on artillery fortifications within the Tirailleur mission — however different missions the place there is not a lot fight could be simpler for benchmarking functions.

1440p Extremely + RT efficiency (DXR): 89.5 common fps, 73.8 99th percentile


Name of Obligation: Fashionable Warfare (212GB):  Ho. Ly. Crap. Over 200GB of knowledge for a single recreation? Congrats, Activision, you ‘win’ this spherical. When you love the Name of Obligation sequence, have at it, however we do not advocate downloading this recreation purely for GPU testing functions. (It took about 90 minutes to obtain on a 350 Mbps connection!) It does help DXR results, for shadows, they usually look a bit higher than in among the different video games (Shadow of the Tomb Raider). The efficiency hit is not huge both, although in multiplayer mode you will nearly actually favor increased framerates to improved shadows.

1440p Max + RT efficiency (DXR): 96.3 common fps, 79.4 99th percentile


Management (41.8GB): Of all of the ray tracing video games, that is the one the place the distinction between conventional rendering and DXR is most pronounced. It makes use of DXR for reflections, clear reflections, oblique diffuse lighting, and get in touch with shadows. If in case you have a DXR-capable graphics card, Management would possibly truly make you’re feeling it was well worth the added price. Hopefully with future ray tracing {hardware} offering improved efficiency, we’ll see extra video games supply enhanced visuals within the vein of Management fairly than simply barely improved shadows or reflections.

1440p Max + RT efficiency (DXR + DLSS): 89.3 common fps, 71.6 99th percentile


Dishonored 2 (42.1GB): Arcane has launched a number of nice ‘immersive sims,’ together with Prey and the Dishonored sequence. Efficiency at launch was a bit iffy for Dishonored 2, however issues have improved fairly a bit since then, due to patches, new drivers, and sooner {hardware}. It is a recreation that is value revisiting, only for the Clockwork Mansion stage. For GPU testing , we ran across the dock space of Karnaca. One fast be aware is that after maxing out the graphics settings, that you must set vsync to enabled after which pressure vsync off within the Nvidia Management Panel; in any other case you find yourself with a 120 fps framerate cap. 

1440p Extremely + HBAO+ efficiency (DX11): 143.3 common fps, 104.6 99th percentile


Doom Everlasting (43.8GB): id Software program’s newest within the Doom sequence boasts extra visceral fight than ever earlier than. It additionally runs extremely effectively in comparison with many different video games that frankly do not look pretty much as good. You may see our Doom Everlasting benchmarks, which additionally present the trail we utilized in our take a look at sequence. Moreover being an ideal recreation and one other instance of a extremely optimized Vulkan implementation, maybe most fascinating is the shortage of ray tracing help — one thing that was promised however hasn’t arrived but. It’s going to doubtless are available in a patch, but when Wolfenstein Youngblood is any indication, it could possibly be months earlier than it arrives.

1440p Extremely Nightmare efficiency (Vulkan): 207.4 common fps, 157.8 99th percentile


(Picture credit score: Tom’s {Hardware})

Microsoft Flight Simulator 2020 (100GB):  The most recent installment within the flight sim sequence is a beast, able to punishing CPUs and GPUs. Even at extremely high quality, in our testing most of the quickest graphics playing cards hit a CPU bottleneck. To make sure constant outcomes, we advocate utilizing the autopilot function and a saved place, in order that the climate and different parts are the identical every run. We used a 90 second clip of a aircraft coming in for a touchdown for our in-depth Microsoft Flight Simulator benchmarks. Word additionally {that a} DirectX 12 patch is meant to be coming, which may dramatically enhance efficiency.

1440p Extremely efficiency (DX11): 49.1 common fps, 41.0 99th percentile


Minecraft RTX (0.9GB): What’s the most well-liked recreation on the earth? Minecraft. It is also extraordinarily simple to run on nearly any comparatively current PC … till you allow the DXR path tracing results, at which level it turns into probably the most demanding video games round. Our full Minecraft RTX benchmarks present extra particulars. DLSS 2.0 is not simply useful right here, it is mainly required — in any other case even an RTX 2080 Ti will choke at 1080p with all of the DXR rendering results enabled. There are a bunch of free pattern worlds from Nvidia sponsored creators, assuming you have got an RTX card and the Microsoft Retailer model of the sport — sorry Minecraft Java customers. 

1440p Extremely + 24 RT render distance (DXR + DLSS): 71.4 common fps, 46.6 99th percentile


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Venture CARS 3 (45.5GB): As with MSFS, this recreation tends to hit CPU limits at decrease settings, although to not the identical extent. There are additionally no graphics presets, a minimum of not at launch. You may see our full Venture CARS 3 benchmarks for extra outcomes, and we used the replay function to get exactly repeatable benchmarks. Completely different tracks, digital camera choice, time of day, and climate all influence efficiency, so you should definitely take a look at in the identical method. Additionally, the replay tends to carry out a bit worse (10-15%) than dwell gameplay.

1440p Max efficiency (DX11): 113.4 common fps, 87.3 99th percentile


The Witcher 3 (27.9GB):  That is an oldie by goodie, now previous its fifth birthday. It stays one of many higher wanting video games round, and with a high-end gaming PC it runs fairly effectively even at maxed out settings — although you will nonetheless want an RTX 2080 Ti if you happen to’re hoping to run 4K at max settings with 60 fps or extra. When you’re searching for a demanding take a look at sequence, using round Novigrad or every other massive metropolis can tax each your CPU and GPU. Plus, since that is from the identical studio that is making Cyberpunk 2077, it is a finest estimate at what that recreation might require — besides far much less demanding since there are not any DXR results in The Witcher 3.

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1440p Extremely + HBAO+ efficiency (DX11): 116.6 common fps, 77.7 99th percentile


That is loads of potential gaming benchmarks, and also you undoubtedly need not run all of them — and even half of them. Nonetheless, these benchmarks signify the ‘good’ video games I’ve used for GPU testing over the previous 5 years. Extra can be coming this fall, when a bunch of recent video games are slated to launch, and we’ll see much more ray tracing video games as soon as the following technology consoles arrive. We’ll hold this checklist up to date with any fascinating new additions as time rolls on, and if there’s an ideal recreation for GPU exams you’re feeling we have missed, tell us within the feedback. 

Artificial GPU Checks 

Testing with actual video games is usually most well-liked to testing with artificial GPU exams that merely attempt to mimic video games. If you wish to understand how effectively ‘Recreation X’ runs, testing with that recreation is the one strategy to get the true reply. Utilizing a distinct recreation to attempt to guess efficiency would not make sense, and utilizing artificial GPU exams to estimate gaming efficiency will not essentially give a helpful reply both. Nonetheless, there are benefits to such benchmarks.

First, they’re usually free. You may pay for an upgraded model that permits customized benchmark runs and automation, however such options aren’t essential if you happen to’re simply making an attempt to take a look at how your new PC performs. A few of these instruments are cross-platform, so you may examine Home windows PCs with iOS, MacOS, and Android gadgets. That is additionally a weak spot, as quick PC graphics playing cards are sometimes an order of magnitude extra highly effective than cell gadgets, which suggests the benchmarks are sometimes very restricted as a way to not overtax a smartphone. Lastly, artificial benchmarks are sometimes a lot smaller downloads — the biggest of the take a look at suites, 3DMark, is barely 6GB, which is about the identical measurement because the smallest recreation we listed above.

These are the most effective GPU exams , so we’re leaving out exams that do not meet our standards — simplistic graphics benchmarks that do not correctly signify trendy graphics {hardware}, for instance.

3DMark Time Spy and different exams

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3DMark: One of many oldest, hottest and finest GPU exams, it generates fairly correct outcomes if you wish to know the general efficiency distinction between GPUs, a minimum of on the extra demanding exams. We advocate Time Spy and Fireplace Strike as the most effective choices for PC; the cross-platform Night time Raid is much less helpful, because it must scale all the way down to cell gadgets. The distinction in efficiency between varied GPUs can fluctuate by as a lot as 20% in both route, relying on the take a look at, which is greater than the hole between GPU tiers. As with every single benchmark, it is merely one knowledge level, however 3DMark is arguably the most effective illustration of GPU efficiency exterior of recreation testing.

It is under no circumstances a common metric, nonetheless. For instance, throughout our take a look at suite of 9 video games and 6 completely different resolutions and settings combos, the RTX 2080 Ti finally ends up 14% sooner than the RTX 2080 Tremendous, and 18% sooner at 4K. 3DMark Time Spy exhibits the 2080 Ti main by 20% whereas Fireplace Strike exhibits a 15% lead. However Night time Raid solely exhibits a 5% distinction — as a result of it is extra like working a light-weight recreation than one thing that may push your GPU to its limits.

 Get 3DMark (6.0GB)


Basemark GPU

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Basemark GPU:  In comparison with 3DMark, Basemark GPU is a fair sooner take a look at that feels much less consultant of real-world efficiency. It takes about 30 seconds to run is all, and you’ll choose both the Vulkan (often finest), DirectX 12, or OpenGL rendering API. It is also cross-platform, which suggests it must run on a variety of {hardware} and is thus much less more likely to showcase the ability of high-end GPUs. Nonetheless, it provides a 21% result in the 2080 Ti over a 2080 Tremendous, so for a brief benchmark it isn’t unhealthy. After all, our gaming suite exhibits a 2080 Ti beating the Radeon VII by 28%, whereas Basemark provides the 2080 Ti a 65% lead, and numbers are lacking for the RX 5700 sequence for some cause.

Get Basemark GPU (1.0GB) 



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FurMark: Much less about efficiency and extra about stress testing, FurMark is likely one of the finest GPU exams for making an attempt to max out energy use in your graphics card. Who knew rendering a fuzzy donut could possibly be so taxing for a GPU? It could actually push GPUs up to now previous their ordinary limits that almost all trendy GPUs have protections now to stop instruments like FurMark from inflicting them to fail. Nonetheless, there are some GPUs that go effectively past their official limits — we use FurMark as one of many instruments in our graphics card energy consumption testing. What may presumably go unsuitable with an R9 Fury X drawing 370W of energy?

Get FurMark (12MB)



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Unigine Superposition Benchmark: Unigine has been creating GPU exams for over a decade, beginning with Heaven again in 2009, Valley in 2013, and most not too long ago Superposition from 2017. Superposition makes use of superior rendering strategies like SSRTGI (Display House Ray Traced World Illumination) to generate some spectacular outcomes — with out the necessity for RTX {hardware}. Stepping by way of the 14 ‘debug’ rendering modes can also be fairly cool as you may see what every rendering move focuses on. Solely a handful of video games have used the engine up to now, with the upcoming Twin Universe maybe being the primary main recreation to take action.

Get Superposition (1.3GB)

That is it for the artificial graphics benchmarksThere’s a cause 3DMark is probably the most used graphics benchmark exterior of video games. You may’t hope to correctly simulate video games that embody 50-100GB of geometry and texture knowledge with a take a look at that is lower than 100MiB in measurement. 

GPU Compute Checks

Final, we now have the GPU compute exams . Such workloads might be fairly completely different from video games, as they do not are inclined to give attention to textures and geometry however as a substitute do varied scientific computations. It is also value noting that a few of these benchmarks, like FurMark, can push graphics playing cards effectively past their ordinary ‘protected’ limits. There is a cause knowledge middle GPUs usually have decrease clocks (and bigger followers) than client graphics playing cards. They’re designed to run 24/7 computational workloads with out failing. If there’s one factor we discovered from the cryptocurrency mining period, it is that client GPUs usually collapse inside a yr if you happen to run them at 100% load all day, on daily basis.

That is to not say all compute workloads are brutal. Many functions, like Adobe’s Inventive Cloud suite, now have GPU acceleration. Some 3D rendering functions additionally use compute shaders to enhance efficiency. It is also doable to restrict how demanding a few of these workloads are, like telling Folding@Residence to solely run your GPU at 80% load.

AIXPRT: Deep studying is a giant subject as of late, with AI powering all the things from automobiles to docs to music composition and extra. How do you go about making a deep studying community, and which GPUs are finest for the duty? That is a significantly deep rabbit gap, however AIXPRT is likely one of the few deep studying coaching benchmarks that is not extraordinarily troublesome to stand up and working. Which is not to say it is simple — you continue to have to leap by way of fairly a couple of hoops — but it surely’s a minimum of manageable. It could actually run on CPU or GPU, and helps Nvidia GPUs for TensorFlow and TensorRT calculations. Or you may run OpenVINO on CPUs, or MXNet if you wish to use Linux as a substitute of Home windows. The exams may also take fairly some time to run, as a result of coaching Resnet50 continues to be a prolonged course of. 

Get AIXPRT (147MB+)


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CompuBench: It is a comparatively simple benchmark to stand up and working, and it’ll run physics, graphics, video processing, face detection, and 3D rendering (path tracing). The take a look at helps OpenCL and CUDA, with the latter solely working on Nvidia GPUs whereas OpenCL works on ‘all’ GPUs (perhaps not older Intel built-in graphics).

Get CompuBench (18MB)

Folding@Residence: If you have not heard of Folding@Residence with all of the COVID-19 stuff occurring, you apparently do not usually learn tech publications, so welcome to Tom’s {Hardware}! However significantly, FAH consists of a bunch of computational packages for serving to scientists and researchers determine how proteins fold, which might result in a greater understanding (and probably cures) for quite a lot of ailments. It is distributed computing on a large scale, and the FAH community now boasts extra computational energy than even the quickest supercomputers — about 2.6 ExaFLOPS at current. Donating your ‘spare’ compute cycles to the undertaking is a pleasant strategy to take a look at efficiency and in addition assist others. 

Get Folding@Residence (30MB)

LuxMark:  A 3D rendering software that makes use of OpenCL to run the workload in your GPU, it has been a staple of our GPU compute exams for fairly some time. It is type of like a Cinebench software in your graphics card. 

Get LuxMark (117MB)

V-Ray Subsequent: V-Ray is a self-contained benchmark from ChaosGroup, and V-Ray Subsequent is the most recent GPU-accelerated model of the benchmark. It does path tracing through CPU or GPU, calculating the variety of ‘paths’ your {hardware} can carry out in a one minute benchmark. For example, an RTX 2080 Ti managed 363 mpaths (tens of millions of paths), a Core i9-9900K solely did 80 mpaths, and collectively the CPU and GPU have been capable of compute 438 mpaths. It is an ideal instance of why many path tracing functions are transferring to help GPUs along with conventional CPU rendering. 

Get V-Ray (309MB) — registration required


Closing Ideas on GPU Checks

Testing the efficiency of your GPU is a good way to make sure all the things is working correctly. Your graphics card is not the one issue, after all — the CPU, RAM, storage, and probably show (or a minimum of decision) are additionally components in each gaming and general efficiency. However if you happen to’re taking part in a recreation and discover it is working poorly, checking your benchmarks in comparison with what others are getting may help get rid of or verify the basis trigger. Possibly it is time to improve to a brand new GPU, or perhaps it is one other part that is the bottleneck, or it could possibly be software program or drivers bringing down your rating. Armed with some benchmark outcomes, you will be higher geared up to find out if efficiency is the place it must be, or if investing a while in tuning is worth it. 

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