Magical Staffs

A workers is an extended shaft of wooden that shops a number of spells. Not like wands (see Wands), every workers is of a particular kind. A spellcaster cannot stick any mixture of spells in a workers. A workers has 50 costs when created.

Bodily Description: A typical workers is 4 ft to 7 ft lengthy and a couple of inches to three inches thick, weighing about 5 kilos. Most staffs are wooden, however a uncommon few are bone, steel, and even glass. (These are extraordinarily unique.) Staffs typically have a gem or some gadget at their tip or are shod in steel at one or each ends. Staffs are sometimes embellished with carvings or runes. A typical workers is sort of a strolling stick, quarterstaff, or cudgel. It has an AC of seven, 10 hit factors, a hardness of 5, and a break DC of 24.

Activation: Staffs use the spell set off activation technique, so casting a spell from a workers is often a regular motion that does not provoke assaults of alternative. (If the spell being forged, nevertheless, has an extended casting time than 1 motion, it takes that lengthy to forged the spell from a workers.) To activate a workers, a personality should maintain it forth in no less than one hand (or no matter passes for a hand, for nonhumanoid creatures).

Random Era: To generate a random workers.

Basic

Abjuration

Often carved from the heartwood of an historical oak or different giant tree, this workers permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy abjuration; CL thirteenth; Craft Workers, dismissal, dispel magic, lesser globe of invulnerability, resist vitality, repulsion, defend; Worth 65,000 gp.
Supply: Dungeon Grasp’s Information v.3.5

Artisan

This workers is extraordinarily nicely crafted, lined with gold leaf and pictures of artisans at work. The workers of the artisan permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (1 cost)

CL twelfth; Craft Workers, fabricate, mending, minor creation, main creation; Market Worth: 69,800 gp.
Supply: Arms and Gear Information

Murderer’s Workers

This slender, unadorned wood workers is shorter than standard for staffs, solely 4 ft lengthy, and it has a leather-based strap hooked up, making it simple to sling over the shoulder. It permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • Poison (2 costs, DC 16)

CL seventh; Craft Workers, higher invisibility, obscuring mist, cross with out hint, poison; Market Worth: 24,000 gp. This worth assumes the workers is made by an murderer.
Supply: Arms and Gear Information

Constructing

This wood workers, precisely 3 ft lengthy and notched each inch, permits use of the next spells:

  • (2 costs)
  • (1 cost)
  • (1 cost)

Average conjuration; CL eleventh; Craft Workers, animate objects, main creation, wall of stone; Worth 38,156 gp.
Supply: Full Divine

Cacophony

Although elegantly carved, this wood workers depicts violent and contorted photographs of screaming faces and figures clutching their ears. Favored by evil or wantonly chaotic bards, it permits use of the next spells:

  • (1 cost, DC 13)
  • (1 cost, DC 13)
  • (1 cost, DC 13)
  • (1 cost, DC 14)
  • (1 cost, DC 16)

CL tenth; Craft Workers, sculpt sound, shatter, shout, sound burst, Tasha’s hideous laughter; Market Worth: 60,000 gp.
Supply: Arms and Gear Information

Charming

Product of twisting wooden ornately formed and carved, this workers permits use of the next spells:

  • (1 cost)
  • (2 costs)

Average enchantment, CL eighth; Craft Workers, appeal particular person, appeal monster; Market Worth: 16,500 gp.
Supply: Dungeon Grasp’s Information v.3.5

Conjuration

This workers is often made from ash or walnut and bears ornate carvings of many various sorts of creatures. It permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy conjuration; CL thirteenth; Craft Workers, cloudkill, stinking cloud, summon monster VI, summon swarm, unseen servant; Worth 65,000 gp.
Supply: Dungeon Grasp’s Information v.3.5

Creation

This wood workers is about 5 ft lengthy. One finish is forked and different kinds a swish hook, making it resemble sure scepters of workplace or symbols of authority. It permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (2 costs)

CL ninth; Craft Workers, create meals and water, main creation, minor creation; Market Worth: 45,000 gp.
Supply: Arms and Gear Information

Protection

The workers of protection is a simple-looking workers that throbs with energy when held defensively. It permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (3 costs)

Sturdy abjuration, CL fifteenth; Craft Workers, defend, defend of religion, defend different, defend of regulation, creator should be lawful; Market Worth: 58,250 gp.
Supply: Dungeon Grasp’s Information v.3.5

Destruction

This 6-foot-long workers is made from cracked white marble. Regardless of its look, nevertheless, the workers is curiously gentle and stable. The workers shatters right into a thousand items as quickly as all the costs are used up. It permits use of the next spells:

  • (1 cost, DC 13)
  • (1 cost, DC 20)
  • (2 costs)

CL fifteenth; Craft Workers, disintegrate, earthquake, shatter; Market Worth: 98,500 gp.
Supply: Arms and Gear Information

Divination

Created from a supple size of willow, typically with a forked tip, this workers permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy divination; CL thirteenth; Craft Workers, detect secret doorways, find creature, find object, prying eyes, tongues, true seeing, Worth 73,500 gp.
Supply: Dungeon Grasp’s Information v.3.5

Earth and Stone

This workers is topped with a fist-sized emerald that gleams with smoldering energy. It permits the usage of the next spells:

  • (1 cost)
  • (1 cost)

Average transmutation, CL eleventh, Craft Workers, passwall, transfer earth; Worth: 80,500 gp
Supply: Dungeon Grasp’s Information v.3.5

Enchantment

Usually created from applewood and topped with a transparent crystal, this workers permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy enchantment; CL thirteenth; Craft Workers; crushing despair, mass suggestion, thoughts fog, sleep, suggestion, Tasha’s hideous laughter; Worth 65,000 gp.
Supply: Dungeon Grasp’s Information v.3.5

Ethereal Motion

A workers of {smooth} wooden adorned with three silver bands, this workers is a and permits the usage of the next spells:

  • (1 cost)
  • (1 cost)

When all its costs are used up, the workers stays a .

Average transmutation; CL ninth; Craft Workers, Craft Magic Arms and Armor, blink, ethereal jaunt, aircraft shift; Worth 57,300 gp.
Supply: Full Arcane

Evocation

Often very {smooth} and carved from hickory, willow, or yew, this workers permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy evocation; CL thirteenth Craft Workers, chain lightning, fireball, ice storm, magic missile, shatter, wall of drive; Worth 65,000 gp.
Supply: Dungeon Grasp’s Information v.3.5

Eyes

A spiraling workers with silver inlay and topped with a big piece of amber, the permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)

Average divination; CL eighth; Craft Workers, arcane eye, take away blindness/deafness, see invisibility; Worth 34,700 gp.
Supply: Full Arcane

Fallen

It is a heavy black iron workers, pretty quick, and embellished with photographs of demonic faces and leering skulls. Often made by blackguards, the workers of the fallen permits use of the next spells:

  • (1 cost, DC 11)
  • (1 cost, DC 13)
  • (2 costs, DC 14)
  • (evil creatures solely, 2 costs)

CL seventh; Craft Workers, contagion, doom, shatter, summon monster IV, creator should be evil; Market Worth: 24,000 gp. This worth assumes the workers is made by a blackguard.
Supply: Arms and Gear Information

Fauna

This workers, typically created by druids to retailer spells for his or her animal companions, permits use of the next spells:

  • (2 costs)
  • (1 cost)
  • (1 cost)

Average transmutation; CL ninth; Craft Workers, animal progress, barkskin, higher magic fang; Worth 19,406 gp.
Supply: Full Divine

Fellowship

This workers is a {smooth} shaft of gleaming metal engraved with the phrase “peace” in lots of languages. It permits use of the next spells:

  • (1 cost, DC ii)
  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)

CL eleventh; Craft Workers, calm feelings, heroes’ feast, Rary’s telepathic bond, defend different, standing; Market Worth: 80,000 gp.
Supply: Arms and Gear Information

Fiendish Darkness

First seen way back within the palms of people and draw within the service of highly effective demons and devils, these staffs are made from ebony or polished bone, typically topped with a steel claw at one or each ends. When held by any good creature, a workers of fiendish darkness bestows one unfavorable degree that is still so long as the workers is carried. This unfavorable degree by no means leads to precise degree loss, nevertheless it can’t be overcome in any means (together with spells) whereas the workers is held. A permits the usage of the next spells:

  • (1 cost)
  • (nightmare solely) (2 costs)
  • (2 costs)
  • (2 costs)

Sturdy diverse; CL seventeenth; Craft Workers, animate lifeless, darkness, dispel magic, summon monster IX, creator should be evil; Worth 98,200 gp.
Supply: Full Arcane

Fireplace

Crafted from bronzewood with brass bindings, this workers permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (2 costs)

Average evocation, CL eighth; Craft Workers, burning palms, fireball, wall of fireside; Market Worth: 17,750 gp.
Supply: Dungeon Grasp’s Information v.3.5

Frost

Tipped on both finish with a glistening diamond, this rune-covered workers permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)

Average evocation, CL tenth; Craft Workers, ice storm, wall of ice, cone of chilly; Market Worth: 56,250 gp.
Supply: Dungeon Grasp’s Information v.3.5

Glory

Shaped of glass and topped with a golden sunburst, a is awe-inspiring, although dreaded by creatures of darkness. It permits use of the next spells:

  • (1 cost)
  • (1 cost, DC 14)
  • (1 cost, DC 16)
  • (2 costs, DC 20)

CL thirteenth; Craft Workers, daylight, holy smite, searing gentle, sunbeam; Market Worth: 80,000 gp.
Supply: Arms and Gear Information

Goblin Lord

This shabby-looking and gnarled workers is topped with a rat cranium. It grants a +2 enhancement bonus to Charisma within the palms of a goblin or orc. A workers of the goblin lord permits use of the next spells:

  • (1 cost)
  • (1 cost, DC 16)
  • (1 cost, DC 16)

CL twelfth; Craft Workers, confusion, safety from regulation, unholy blight; Market Worth: 26,625 gp.
Supply: Arms and Gear Information

Therapeutic

This white ash workers, with inlaid silver runes, permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (1 cost)

Average conjuration, CL eighth; Craft Workers, lesser restoration, remedy severe wounds, take away blindness/deafness, take away illness; Market Worth: 27,750 gp.
Supply: Dungeon Grasp’s Information v.3.5

Hel’s Loss of life Workers

This workers harnesses necromantic energy, the consequences of that are rather more potent towards giants. This workers is crafted from a stone large’s femur, with the ball joint’s rounded, polished protrusions gleaming on the highest finish of the workers and the underside sharpened to a degree. A fetish necklace of large’s tooth hangs from a gap carved via the highest. The deep grey size of the workers is etched with mystical runes, every painted blood crimson.

When activated, emits a stench of decay and absorbs the sunshine across the workers’s head, creating an empty black sphere of shadowy illumination that darkens about as a lot as a candle brightens. This has no recreation impact. Every of the spells beneath require a regular motion to activate, with one exception: You may animate giants killed with the workers as a swift motion. A permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (3 costs)

When forged on an enormous, the DCs of those spells enhance by +2. Moreover, you may animate as much as 3 times your caster degree (as an alternative of twice your caster degree) of HD of undead with a single casting of . All the undead you animate on this means should be from the our bodies of giants. Likewise, you may management as much as 6 HD of undead per caster degree (as an alternative of 4 HD per caster degree) so long as you possess and no less than one of many undead creatures you management is a big. Lastly, once you slay an enormous with a spell forged from the workers you may choose to instantly (as a swift motion) animate the large’s physique with . This use requires the expenditure of solely a single cost from the workers for casting (as an alternative of the traditional 2 costs).

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Sturdy Necromancy, CL thirteenth. Craft Workers, animate lifeless, blindness/deafness, finger of dying, ray of enfeeblement, 29,655 gp, 2,372 XP, 60 days. Weight 4 lb. Worth: 59,310 gp.
Supply: Dragon #345

Homeland

This workers improves a druid’s reference to the encircling terrain, and permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)

Average divination; CL eleventh; Craft Workers, commune with nature, discover the trail, forestfold; Worth 48,469 gp.
Supply: Full Divine

Searching Spirits

This white-ash workers permits use of the next spells:

  • (2 costs)
  • (1 cost)

Sturdy conjuration; CL seventeenth; Craft Workers, phantom bear, phantom wolf; Worth 66,938 gp.
Supply: Full Divine

Illumination

This workers is often sheathed in silver and embellished with sunbursts. It permits use of the next spells:

  • Dancing lights (1 cost)
  • Flare (1 cost)
  • Daylight (2 costs)
  • Sunburst (3 costs)

Sturdy evocation; CL fifteenth; Craft Workers; dancing lights, daylight, flare, sunburst; Worth 48,250 gp.
Supply: Dungeon Grasp’s Information v.3.5

Phantasm

This workers is created from ebony or different darkish wooden and carved into an intricately twisted, fluted, or spiral form. It permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy phantasm; CL thirteenth; Craft Workers, disguise self, main picture, mirror picture, persistent picture, challenge picture, rainbow sample; Worth: 65,000 gp.
Supply: Dungeon Grasp’s Information v.3.5

Incarnation

This iron-shod workers, typically embellished with the holy image of a particular deity, permits use of the next spells:

  • (3 costs)
  • (2 costs)
  • (1 cost)

Sturdy conjuration; CL seventeenth; Craft Workers, Worth 60,563 gp.
Dandello’s observe: Full Divine refers to nonexistent spells for this workers. This subject was not addressed within the official errata. Instructed substitutions for the required spells are: higher side of the deity, side of the deity, lesser side of the deity.
Supply: Full Divine

Keoghtom’s Workers of Purification

A black-iron hag’s hand clutching a lapis lazuli gem tops this thick crooked willow workers. – The exploits of the Firm of Seven are too quite a few to recount, however certainly one of their extra notorious ventures carried Murlynd, Keoghtom, and Nolzur to the Chilly Marshes within the far north of the Flanaess looking for the traditional ruins of an odd civilization of sorcery-wielding amphibians. Sadly for the trio, the place was not utterly deserted and so they discovered themselves in battle with a witch-queen the locals known as the Bizarre of the Chilly Heath. After an enervating battle, Murlynd fired a number of rounds from his wonderful six-shooters at her elbow and her unusual gnarled workers fell to the bottom. Keoghtom claimed the article and later recognized it as a “staff of affliction” which he surmised was associated to the vile cult of Incabulos. His examine allowed him to reverse its results, regardless of objections from Noizur, who thought it may make a formidable weapon towards the forces of a nascent demigod within the northern reaches who the orcs referred to as the Previous One. Keoghtom rebuffed him and created the – which retains its authentic baleful look.
When touched to any liquid, the instantly removes any lingering maladies, as besides it does not destroy any magical qualities of the liquid. This use expends 2 costs. The next makes use of require the expenditure of costs.

  • break enchantment (1 cost)
  • restoration (1 cost)
  • heal (1 costs)

A brand new workers has 50 costs.
sturdy; abjuration and conjuration (therapeutic) CL twelfth; Craft Workers, break enchantment, heal, restoration. 26,125 gp, 1,690 XP. Weight: 4 lb. Worth: 47,250 gp.
Supply: Dragon #359

Liberation

Showing to be little greater than a country walking-stick, this workers permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)

CL ninth; Craft Workers, break enchantment, freedom of motion, take away curse, take away worry, take away paralysis; Market Worth: 45,000 gp.
Supply: Arms and Gear Information

Life

Product of thick oak shod in gold, this workers permits use of the next spells:

  • (1 cost)
  • (5 costs)

Average conjuration, CL thirteenth; Craft Workers, heal, resurrection; Market Worth: 155,750 gp.
Supply: Dungeon Grasp’s Information v.3.5

Insanity

This workers is fashioned of wildly twisting and entangled rods of iron. It permits use of the next spells:

  • (1 cost, DC 11)
  • (1 cost, DC 16)
  • (2 costs, DC 20)
  • (2 costs, DC 23)

CL seventeenth; Craft Workers, confusion, madness, random motion, bizarre; Market Worth: 110,000 gp.
Supply: Arms and Gear Information

Mastery

Wrought from 4 twisted rods of adamantine, this double weapon is a and a . Along with its potent properties as a weapon, a permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (3 costs)

When its costs are used up, a stays a .

Sturdy enchantment; CL seventeenth; Craft Workers, dimensional anchor, dominate monster, maintain particular person, order’s wrath, repulsion, creator should be lawful; Worth 223,000 gp.
Supply: Full Arcane

Necromancy

This workers is created from ebony or different wooden and carved with the pictures of bones and skulls. It permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy necromancy; CL thirteenth; Craft Workers; trigger worry, circle of dying, enervation, ghoul contact, halt undead, waves of fatigue; Worth 65,000 gp.
Supply: Dungeon Grasp’s Information v.3.5

Night time

This workers of black wooden is carved with runes of darkness, stars, and evening, with one resembling an umber hulk. The wielder of the workers is proof against the complicated gaze energy of umber hulks. As well as; the workers has the next powers:

  • (1 cost)
  • (1 cost)
  • (solely works towards gentle spells) (1 cost)
  • (1 cost)
  • (summons one umber hulk solely, usable solely as soon as each tenday) (2 costs)

If the summoned umber hulk is slain, the workers crumbles to mud.

CL eleventh; Craft Workers, darkness, darkvision, dispel magic, summon nature’s ally VI; Market Worth: 30,000 gp.
Supply: Full Arcane

Nomads

A easy, wood workers with a pronounced bend on the prime, this merchandise seems to be nothing greater than a shepherd’s criminal. It permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)

Sturdy divination; CL twelfth; Craft Workers, discover the trail, cloak of shade, find water, hydrate; Worth 49,500 gp.
Supply: Sandstorm

Oaken Battle

Supposed to assist a druid shield herself within the wild, this thick workers of black oak permits use of the next spells:

  • (1 cost)
  • (1 cost)

Average transmutation; CL eighth; Craft Workers, shillelagh, spikes; Worth 13,500 gp.
Supply: Full Divine

Opening

This wood workers is carved with photographs of doorways, lots of which have embossed iron bindings and miniature however nonfunctional keyholes. It permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (1 cost)

Average transmutation; CL ninth; Craft Workers, knock, open/shut, passwall, shatter; Worth 42,200 gp.
Supply: Full Arcane

Ache

This workers, which has thornlike spikes carved throughout swaths of its floor, permits use of the next spells:

  • (2 costs)
  • (1 cost)
  • (1 cost)

Average necromancy; CL eleventh; Craft Workers, eyebite, inflict severe wounds, wrack; Worth 27,844 gp.
Supply: Full Divine

Passage

This potent merchandise permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (2 costs)

Sturdy diverse, CL seventeenth; Craft Workers, dimension door, passwall, section door, higher teleport, astral projection; Market Worth: 170,500 gp.
Supply: Dungeon Grasp’s Information v.3.5

Planar Protection

This silvery workers with inexperienced crystals on each ends permits use of the next spells:

  • (2 costs)
  • (1 cost)
  • (1 cost)
  • (1 cost)

Average abjuration; CL eleventh; Craft Workers, banishment, dimensional anchor, dismissal, subvert planar essence; Worth 44,344 gp.
Supply: Full Divine

Energy

The workers of energy is a really potent magic merchandise, with offensive and defensive skills. It’s often topped with a glistening gem, its shaft straight and {smooth}. It has the next powers:

  • (1 cost)
  • (heightened to fifth degree) (1 cost)
  • (1 cost)
  • (1 cost)
  • (heightened to fifth degree) (1 cost)
  • (heightened to fifth degree) (1 cost)
  • (2 costs)
  • (2 costs)
  • (in a 10-foot-diameter hemisphere across the caster solely) (2 costs)
  • (2 costs)

The wielder of a workers of energy beneficial properties a +2 luck bonus to AC and saving throws. The workers can also be a and its wielder could use it to smite opponents. If 1 cost is expended (as a free motion), the workers causes double injury (x3 on a crucial hit) for 1 spherical. A workers of energy could be damaged for a retributive strike. The breaking of the workers should be purposeful and declared by the wielder. All costs at present within the workers are immediately launched in a 30-foot-radius globe. All inside 10 ft of the damaged workers take hit factors of injury equal to eight occasions the variety of costs within the workers, these between 11 ft and 20 ft away take six occasions the variety of costs in injury, and people 21 ft to 30 ft distant take 4 occasions the variety of costs in injury. Profitable Reflex saving throws (DC 17) scale back the injury sustained by half. The character breaking the workers has a 50% probability of touring to a different aircraft of existence, but when he doesn’t, the explosive launch of spell vitality destroys him. Solely sure gadgets, together with the workers of the magi and the workers of energy, are able to a retributive strike. In spite of everything costs are used up from the workers, it stays a +2 quarterstaff. (As soon as empty of costs, it can’t be damaged in a retributive strike.)

Sturdy diverse, CL fifteenth; Craft Workers, Craft Magic Arms and Armor, magic missile, heightened ray of enfeeblement, continuous flame, levitate, heightened fireball, heightened lightning bolt, cone of chilly, maintain monster, wall of drive, globe of invulnerability; Market Worth: 211,000 gp.
Supply: Dungeon Grasp’s Information v.3.5

Righteousness

Product of elegantly formed mithral, this workers is a badge of purity and righteousness. It permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)

CL seventh; Craft Workers, dispel evil, divine favor, holy sword, prayer; Market Worth: 34,000 gp.
Supply: Arms and Gear Information

Sacred Fireplace

Virtually indistinguishable from a , this workers often incorporates a deity’s holy image into its design, typically the leafy face of Obad-Hai. It permits use of the next spells:

  • (1 cost, DC 16)
  • (2 costs, DC 20)

CL thirteenth; Craft Workers, hearth storm, flame strike; Market Worth: 60,000 gp. This worth assumes the workers is created by a druid.
Supply: Arms and Gear Information

Measurement Alteration

Stout and durable, this workers of darkish wooden permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (1 cost)

Faint conjuration; CL eighth; Craft Workers; enlarge particular person, mass enlarge particular person, scale back particular person, mass scale back particular person, shrink merchandise; Worth 29,000 gp.
Supply: Dungeon Grasp’s Information v.3.5

Skulls

This workers is often made from ebony and topped with an ivory cranium, however typically made from the thighbone of an enormous and topped with a smooth-polished actual cranium. It permits the usage of the next spells:

  • (1 cost)
  • (2 costs, DC 17)
  • (1 cost)
  • (1 cost, DC 11)

CL ninth; Craft Workers, animate lifeless, remedy gentle wounds, inflict gentle wounds, mass inflict gentle wounds; Market Worth: 39,200 gp; Price to Create: 20,850 gp +1,468 XP.
Supply: Full Arcane

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Soul-Ward

This supple workers of sumac, favored by clerics who face off towards undead, permits use of the next spells:

  • (3 costs)
  • (1 cost)
  • (1 cost)

Sturdy conjuration; CL thirteenth; Craft Workers, dying ward, restorationhigher restoration; Worth 82,417 gp.
Supply: Full Divine

Workers of Draconic Energy

This hearth-blackened workers is studded with dragon’s tooth. It permits use of the next spells:

  • (30-ft. cone of fireside, 5d6 injury; 1 cost)
  • (1 cost)
  • (2 costs)

Average transmutation; CL ninth; Craft Workers, draconic may, dragon breath, dragonskin; Worth 42,000 gp.
Supply: Draconomicon

Workers of Earthen Would possibly

This workers is carved from stone and tipped with both a gem or an intricately sculpted chunk of marble. It permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 costs)
  • (2 costs)
  • (2 costs)

Average transmutation; CL tenth; Craft Wondrous Merchandise, soften earth and stone, stone form, tremor, transmute mud to rock, transmute rock to mud; Worth 46,406 gp.
Supply: Dragon #314

Workers of the Dragonslayer

This workers is carved from the thigh bone of a dragon of no less than Big measurement. It permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)

Average enchantment and transmutation; CL ninth; Craft Workers, decrease spell resistance, scale weakening, suppress breath weapon, vulnerability; Worth 54,000 gp.
Supply: Draconomicon

Storms

A gnarled workers favored by highly effective druids, a workers of storms permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (1 cost)

Sturdy transmutation; CL fifteenth; Craft Workers, management climate, storm of elemental fury, storm tower, stormrage; Worth 118,125 gp.
Supply: Full Divine

Swarming Bugs

Product of twisted darkish wooden with darkish spots resembling crawling bugs (which sometimes appear to maneuver), this workers permits use of the next spells:

  • (1 cost)
  • (3 costs)

Average conjuration, CL ninth; Craft Workers, summon swarm, insect plague; Market Worth: 24,750 gp.
Supply: Dungeon Grasp’s Information v.3.5

The Beatific, Higher

A extra highly effective model of lesser workers of the beatific, this workers permits use of the next spells:

  • (2 costs)
  • (2 costs)
  • (1 cost)
  • (1 cost)

Sturdy abjuration; CL fifteenth; Craft Workers, cloak of chaos, holy aura, holy phrase, phrase of chaos; Worth 78,750 gp.
Supply: Full Divine

The Beatific, Lesser

This workers, which advantages chaotic good spellcasters probably the most, permits use of the next spells:

  • (2 costs)
  • (2 costs)
  • (1 cost)
  • (1 cost)

Average abjuration; CL ninth; Craft Workers, chaos hammer, dispel evil, dispel regulation, holy smite; Worth 28,266 gp.
Supply: Full Divine

The Diabolic, Higher

A extra highly effective model of , this workers permits use of the next spells:

  • (2 costs)
  • (2 costs)
  • (1 cost)
  • (1 cost)

Sturdy abjuration; CL fifteenth; Craft Workers, blasphemy, dictum, defend of regulation, unholy aura; Worth 78,750 gp.
Supply: Full Divine

The Diabolic, Lesser

This workers, which advantages lawful evil spellcasters probably the most, permits use of the next spells:

  • (2 costs)
  • (2 costs)
  • (1 cost)
  • (1 cost)

Average abjuration; CL ninth; Craft Workers, dispel chaos, dispel good, order’s wrath, unholy blight; Worth 28,266 gp.
Supply: Full Divine

The Gaol

Used to entice foes with out killing them, a permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)

Average evocation; CL eleventh; Craft Workers, blade barrier, dimensional anchor, maintain monster; Worth 51,563 gp.
Supply: Full Divine

The Jetstream

The workers of the jetstream, made from teak with gold filigree, permits use of the next spells:

  • (2 costs)
  • (1 cost)
  • (1 cost)

Sturdy conjuration; CL seventeenth; Craft Workers, whirlwind, higher whirlwind, wind stroll; Worth 89,250 gp.
Supply: Full Divine

The Pharaoh

This workers is roofed in gold leaf, giving it a metallic sheen. The pinnacle kinds a big hook, open within the middle. It permits the usage of the next spells:

  • (1 cost)
  • (a celestial or fiendish snake, Big viper solely) (1 cost)
  • (1 cost)
  • (2 costs)

Sturdy transmutation; CL thirteenth; Craft Workers, trigger worry, management climate, lightning bolt, summon monster IV; Worth 82,901 gp.
Supply: Sandstorm

The Saintly, Higher

A extra highly effective model of , this workers permits use of the next spells:

  • (2 costs)
  • (2 costs)
  • (1 cost)
  • (1 cost)

Sturdy abjuration; CL fifteenth; Craft Workers, dictum, holy aura, holy phrase, defend of regulation; Worth 78,750 gp.
Supply: Full Divine

The Saintly, lesser

This workers, which advantages lawful good spellcasters probably the most, permits use of the next spells:

  • (2 costs)
  • (2 costs)
  • (1 cost)
  • (1 cost)

Average abjuration; CL ninth; Craft Workers, dispel chaos, dispel evil, holy smite, order’s wrath; Worth 28,266 gp.
Supply: Full Divine

The Sands

A transparent glass sphere half stuffed with mud tops this workers of fused and vitreous sand. It permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)

Sturdy conjuration; CL twelfth; Craft Workers, sandstorm, flaywind burst, blast of sand, haboob; Worth 79,890 gp.
Supply: Sandstorm

The Wanton, Higher

A extra highly effective model of , this workers permits use of the next spells:

  • (2 costs)
  • (2 costs)
  • (1 cost)
  • (1 cost)

Sturdy abjuration; CL fifteenth; Craft Workers, blasphemy, cloak of chaos, unholy aura, phrase of chaos; Worth 78,750 gp.
Supply: Full Divine

The Wanton, Lesser

This workers, which advantages chaotic evil spellcasters probably the most, permits use of the next spells:

  • (2 costs)
  • (2 costs)
  • (1 cost)
  • (1 cost)

Average abjuration; CL ninth; Craft Workers, chaos hammer, dispel good, dispel regulation, unholy blight; Worth 28,266 gp.
Supply: Full Divine

Transmutation

This workers is usually carved from or embellished with petrified wooden and permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy transmutation; CL thirteenth; Craft Workers; alter self, baleful polymorph, blink, disintegrate, expeditious retreat, polymorph; Worth 65,000 gp.
Supply: Dungeon Grasp’s Information v.3.5

Transportation

Initially created by the wizard often known as Whisper, this workers is usually hole, original of wire within the form of a workers, with a mottled brown uncut gemstone at every finish. It permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (2 costs)

CL ninth; Craft Workers, blink, dimension door, teleport; Market Worth: 67,500 gp.
Supply: Full Arcane

True Perception

This maple workers, designed each to reward the trustworthy and punish the unbelievers, permits use of the next spells:

  • (2 costs)
  • (1 cost)

Sturdy enchantment; CL thirteenth; Craft Workers, castigate, righteous wrath of the trustworthy; Worth 31,688 gp.
Supply: Full Divine

Timeless Workers

This workers is constructed from humanoid bones wired collectively right into a single piece. It permits use of the next spells:

  • (1 cost)
  • (2 costs)

CL: twelfth; Craft Workers, animate lifeless, create undead; Market Worth: 27,375 gp.
Supply: Standing Stone

Vaporous Menace

Containing spells that choke the life from enemies, this workers permits use of the next spells:

  • (2 costs)
  • (1 cost)
  • (1 cost)

Average conjuration; CL eleventh; Craft Workers, acid fog, miasma, murderous mist; Worth: 40,094 gp.
Supply: Full Divine

Imaginative and prescient

Lower from bamboo and fitted with white leather-based straps, this slender workers appears extra delicate than most. It permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)

Every use of this workers is mentally tiring and requires the person to make a DC 12 Will save or take 1 level of Intelligence injury.

Sturdy divination; CL twelfth; Craft Workers, darkvision, see invisibility, take away blindness/deafness, true seeing; Worth 42,800 gp.
Supply: Full Arcane

Watery Grave

This clear, blue glass workers is etched with wave and sea monster designs. It permits the usage of the next spells.

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)

Sturdy conjuration and necromancy; CL thirteenth; Craft Workers, contagious fog, dehydrate, drown, speeding waters; Worth 100,000 gp.
Supply: Underdark

Winds

This workers, made from mahogany with silver filigree, permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (Giant air elemental solely) (1 cost)

Average conjuration; CL ninth; Craft Workers, binding winds, management winds, summon nature’s ally V, Worth 37,969 gp.
Supply: Full Divine

Withering Thirst

This horrid workers is crafted from the mummified limb of a creature that died of thirst. It permits use of the next spells:

  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy necromancy and abjuration; CL fifteenth; Craft Workers, dessicate, dispel water, horrid wilting, mass dessicate, wither; Worth 91,880 gp.
Supply: Sandstorm

Woodlands

Showing to have grown naturally into its form, this oak, ash, or yew workers permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (3 cost)
  • (3 costs)
  • (4 costs)

Additional, the workers could also be used as a weapon, functioning as a . The additionally permits its wielder to at will, with no cost value. These two attributes proceed to operate in any case the costs are expended.

Average diverse, CL thirteenth; Craft Workers, Craft Magic Arms and Armor, animate crops, cross with out hint, appeal animal, barkskin, communicate with animals, wall of thorns, summon nature’s ally VI; Market Worth 101,250 gp.
Supply: Dungeon Grasp’s Information v.3.5

Faerûnian Staffs

Well-known divine and arcane spellcasters have created a whole bunch of sorts of staffs to carry the wonderful number of spells recognized in Faerûn.

Diviner’s Workers

The diviner’s workers is most frequently crafted from gnarled hazel. It permits the wielder to forged the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)

The workers additionally giants its present proprietor a +1 competence bonus on all Information talent checks.

CL thirteenth; Craft Workers, determine, find object, find creature, analyze dweomer, imaginative and prescient; Market Worth: 137,375 gp.
Supply: Magic of Faerûn

Entrapment

This form of workers was initially created in Netheril and historically is brief and made from brass. Most courting from that period have solely a handful of costs remaining, although many extra have been made since. It permits the usage of the next spells:

  • (1 cost, DC 16)
  • (1 cost, DC 16)

CL seventh; Craft Workers, dimensional anchor, Otiluke’s resilient sphere; Market Worth: 36,750 gp.
Supply: Magic of Faerûn

Lesser Workers of Silverymoon

Alustriel of Silverymoon created fewer than a dozen of those staffs. Every is made from wealthy weirwood chased with heavy silver inlays and topped with a softly glowing moonstone. Not less than one lies within the ruins of Hellgate Hold; a lot of the others are within the palms of spellcasters trusted by the Woman of Silverymoon or in her personal vaults. Alustriel typically entrusts a workers to a worthy hero with an excellent coronary heart in addition to a powerful need to help the reason for the Silver Marches.

A permits use of the next spells.:

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)
  • (3 costs)
  • (3 costs)
  • (3 costs)
  • (3 costs)
  • (4 costs)

Sturdy evocation; CL fifteenth; Craft Workers, animate objects, arcane sight, chain lightning, dimension door, fly, forcecage, maintain monster, lesser globe of invulnerability, passwall, wall of drive; Worth 70,000 gp.
Supply: Misplaced Empires of Faerûn

Miracles

This white wood workers is carved with symbols of excellent dwarven, elven, gnome, halfling, and human deities worshiped in Delusion Drannor. It permits the usage of the next spells:

  • (1 cost)
  • (2 costs)
  • (2 costs)

CL fifteenth; Craft Workers, heal, holy aura, rosemantle; Market Worth: 77,000 gp.
Supply: Magic of Faerûn

Open Doorways

This wood workers is carved with photographs of doorways, a few of which have small iron bindings and miniature however nonfunctional keyholes. It permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (1 cost)

CL ninth; Craft Workers, knock, open/shut, passwall, shatter; Market Worth: 42,200 gp.
Supply: Magic of Faerûn

Peace

This workers is often made from yew wooden. It grants use of the next spells:

  • Heightened (Sixth-level) (1 cost, DC 19)
  • Heightened (Sixth-level) (1 cost, DC 19)
  • Heightened (Sixth-level) (1 cost, DC 19)
  • (2 costs, DC 19)
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As well as, if the wielder has chosen Eldath as his patron, he beneficial properties a +10 competence bonus on Diplomacy checks; this expends no costs.

CL eleventh; Craft Workers, Heighten Spell, sanctuary, maintain particular person, calm feelings, higher command; Market Worth: 175,250 gp.
Supply: Magic of Faerûn

Scrivening

Carved with symbols of quills and runes from many languages, this sort of workers was first created in Delusion Drannor, and permits the usage of the next spells:

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (1 cost)
  • (1 cost)

CL eleventh; Craft Workers, amanuensis, comprehend languages, erase, suppress glyph, learn magic; Market Worth: 53,600 gp.
Supply: Magic of Faerûn

Thunderstaff

Not less than a dozen thunderstaffs are recognized to exist, together with one within the possession of Khelben “Blackstaff” Arunsun. Every thunderstaff is a 6-foot size of duskwood capped on the head with a mithral casting of a blue dragon’s head and on the base with an extended mithral spike, which permits the workers for use as a spear in emergencies. A thunderstaff holds a number of spells associated to thunder, lightning, and climate management, often one spell of every degree. It’s rumored that every thunderstaff has a novel suite of powers. The next set of spells is just one instance of what a thunderstaff may maintain.

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (2 costs)
  • (3 costs)
  • (3 costs)
  • (blue dragon solely) (3 costs)

Sturdy evocation; CL seventeenth; Craft Workers, ball lightning, chain lightning, electrical loop, nice thunderclap, lightning bolt, lightning ring, shapechange, surprising grasp, thunderlance; Worth 83,841 gp; Weight 4 lb.
Supply: Participant’s Information to Faerûn

Thyrsus of the Druid

The wooden elf druid Craenoth Driel of Eaerlann crafted the primary recognized thyrsus greater than 600 years in the past. The nice druid was slaughtered whereas defending the Excessive Forest towards tanarukk forces from Hellgate Hold. His thyrsus was carried again to that foul rift as a part of the battle spoils of the demon lords, however its present location is unknown.

A number of of Craenoth’s bereaved acolytes created their very own variations of this workers to honor their slain grasp. Dozens of variants now exist and could be discovered within the palms of succesful druids as far north as Lurkwood and as far east because the forests of Cormanthor.

A typical seems as a gnarled workers carved from a single piece of oak, duskwood, or weirwood, with a big pine cone mounted securely upon its prime. Its shaft is wrapped in coils of leafy vines that stay inexperienced all 12 months spherical.

The thyrsus of the druid permits the usage of the next spells.

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy diverse; CL fifteenth; Craft Workers, animate crops, management crops, plant progress, communicate with crops, thorn spray; Worth 53,000 gp.
Supply: Misplaced Empires of Faerûn

Underdark

Many highly effective spellcasters dwell within the Underdark, and a few of them spend their time crafting staffs not recognized on the floor world.

Portals

This workers is constructed of many several types of wooden (together with darkwood, purple heartswood, mahogany, and ash) and certain with ferrules of iron, mithral, metal, and adamantine. Solely a cleric with the Portal area could make full use of this workers. Sorcerers and wizards can coax a few of the lesser spells from it, however they will by no means entry its full potential. This workers permits use of the next spells.

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (2 costs)
  • (3 costs)
  • (3 costs)

Sturdy diverse; CL fifteenth; Craft Workers, analyze portal, dimension door, etherealness, portal barricade, portal-to-portal redirect, portal view; Worth 120,000 gp.
Supply: Underdark

Shadow, Higher

This workers seems identical to a . It permits use of the next spells.

  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (2 costs)

Sturdy phantasm; CL thirteenth; Craft Workers, higher shadow conjuration, higher shadow evocation, shadow picture, shadow stroll; Worth 113,000 gp.
Supply: Underdark

Shadow, Lesser

This ebony workers has runes made from rough-textured obsidian embedded within the wooden. It appears as if the workers truly absorbs gentle. A lesser workers of shadow permits use of the next spells.

  • (1 cost)
  • (2 costs)
  • (3 costs)

Average phantasm; CL eleventh; Craft Workers, shadow conjuration, shadow evocation, shadow stroll; Worth 48,500 gp.
Supply: Underdark

Spider

This wood workers is roofed with silver chasing in weblike patterns. It permits use of the next spells.

  • (1 cost)
  • (1 cost)
  • (1 cost)

Average conjuration and transmutation; CL eighth; Craft Workers, spider climb, spiderskin, summon swarm; Worth 33,000 gp.
Supply: Underdark

Stone

This workers is a skinny, 1-inch-diameter workers made from petrified wooden with hardness 8 and 15 hit factors. It permits use of the next spells.

  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (2 costs)
  • (3 costs)

Sturdy conjuration and transmutation; CL thirteenth; Craft Workers, stone metamorphosis, higher stone metamorphosis, stone form, higher stone form, wall of stone; Worth 71,250 gp.
Supply: Underdark

Underdark

This plain wooden workers is very helpful for maneuvering across the Underdark. It permits use of the next spells.

  • (1 cost)
  • (2 costs)
  • (3 costs)

Average divination and transmutation; CL eleventh; Craft Workers, amorphous kind, discover the trail, passwall; Worth 48,500 gp.
Supply: Underdark

Planar

Staffs have nice utility generally – with the ability to maintain spells of any degree – however are often created with the Materials Airplane in thoughts. The next staffs, if not created on different planes, are no less than oriented towards the bizarre necessities of planar journey.

Abyssal Iron

Cast from the steel of the lakes of Molten Iron on the Plain of Infinite Portals (the topmost of the Infinite layers of the Abyss), this workers seems like nothing greater than a very lengthy and barely twisted iron rod, with dents and nicks alongside its whole size. It offers off an odor of burnt steel, like that in a foundry, and all the time leaves a darkish stain on its wielder’s palms. A workers of abyssal iron permits use of the next spells:

  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (1 cost)
  • (4 costs)
  • (4 costs)
  • (3 costs)

Sturdy diverse; CL thirteenth; Craft Workers, safety from good, safety from regulation, magic circle towards good, magic circle towards regulation, blasphemy, phrase of chaos, wall of iron; Worth 39,350 gp.
Supply: Planar Handbook

Etherealness

Product of a smoky grey wooden, this workers permits use of the next spells.

  • (2 costs)
  • (3 costs)
  • (3 costs)

Sturdy diverse; CL seventeenth; Craft Workers, ethereal jaunt, etherealness, teleport object; Worth 43,300 gp.
Supply: Planar Handbook

Planes

Designed as an help to planar vacationers, this workers permits use of the next spells.

  • (1 cost)
  • (3 costs)
  • (2 costs)

Sturdy diverse; CL seventeenth; Craft Workers, analyze portal, gate, summon monster VI; Worth 43,100 gp.
Supply: Planar Handbook

Vitalization

Created from a size of wooden that has lain in an edge zone of the Optimistic Vitality Airplane, this workers permits use of the next spells.

  • (1 cost)
  • (2 costs)
  • (3 costs)
  • (4 costs)
  • (5 costs)

Sturdy conjuration; CL seventeenth; Craft Workers, mass remedy gentle wounds, mass remedy average wounds, mass remedy severe wounds, mass remedy crucial wounds, mass heal; Worth 54,000 gp.
Supply: Planar Handbook

Waves and Depths

Studded alongside its whole size with tiny aquamarines in step by step darker shades and all the time barely damp to the contact, this workers permits use of the next spells.

  • (1 cost)
  • (1 cost)

Average transmutation; CL seventh; Craft Workers, water stroll, management water; Worth 11,200 gp.
Supply: Planar Handbook

Winds and Sky

Topped by a columnar prism of sapphire so long as a human hand, and wrapped with silver filigree, this workers permits use of the next spells.

  • (1 cost)
  • (1 cost)

Average transmutation; CL ninth; Craft Workers, air stroll, management winds; Worth 27,000 gp.
Supply: Planar Handbook

Staffs of Vile Darkness

Corruption

This near-artifact degree workers is made from a skinny, withered shaft of wooden, sickly grey in coloration. Worms seem to squirm about its floor, bus that’s simply an phantasm. The workers permits the usage of the next spells.

  • (2 costs)
  • (2 costs)
  • (1 cost, DC 16)
  • (heightened to Sixth degree, 10d4 injury, DC 19) (1 cost)
  • (heightened to Sixth degree, 10d8 injury, DC 19)(1 cost)

CL: seventeenth; Craft Workers, befoul, despoil, morality undone, shriveling, wither limb; Market Worth: 192,000 gp; weight: 5 lb.
Supply: E book of Vile Darkness

Darkness

It’s mentioned that this workers was first created by a drow sorcerer deep in some forsaken Underdark sanctum. A {smooth} shaft of surprisingly light-weight black steel, this somewhat quick workers permits the usage of the next spells.

  • (2 costs, DC 16)
  • (3d8 injury, DC 13) (1 cost)
  • (1 cost)
  • (2 costs)

CL: seventh; Craft Workers, damning darkness, darkbolt(v), darkness, deeper darkness; Market Worth: 24,000 gp; weight: 5 lb.
Supply: E book of Vile Darkness

Pestilence

This wood workers is roofed in diseased sores that ooze yellow pus. It offers off a horrible odor of rotten flesh, however permits the usage of the next spells.

  • (1 cost, DC 16)
  • (1 cost, DC 17)
  • (2 costs, DC 19)

CL: eleventh; Craft Workers, contagion, insect plague, pox Market Worth: 70,000 gp; Weight: 5 lb.
Supply: E book of Vile Darkness

Staffs of Exalted Good

Workers of Rapture

This ash workers bears a couple of holy etchings however in any other case seems unremarkable. Nonetheless, within the palms of a cleric, the workers sheds golden gentle as brightly as a torch. The can be utilized as a , nevertheless it offers solely nonlethal injury. Towards evil creatures, it has a crucial menace vary of 17-20.
The workers permits use of the next spells:

  • (2 costs)
  • (1 cost)
  • (1 cost)
  • (2 costs)
  • (1 cost)

Sturdy numerous faculties; CL twelfth; Craft Workers, atonement, divination, elation, sword of conscience, imaginative and prescient of heaven, creator should be good; Worth 73,800 gp; Price to Create: 37,050 go + 2,940 XP
Supply: E book of Exalted Deeds

Sunstaff

This workers is original from bleached darkwood and capped with an ornate golden sunburst set with minimize diamond.
As a free motion, the could be changed into a . Turning the quarterstaff again into workers kind can also be a free motion and permits the usage of the next spells:

  • (1 cost)
  • (2 costs)
  • (1 cost)
  • (1 cost)

Sturdy numerous faculties; CL sixteenth; Craft Workers, continuous flame, crown of flame, gaseous kind, bless, magic circle towards evil, prayer, searing gentle, defend different, creator should be good; Worth 173,3000 gp; Price to Create 86,800 gp + 6,920 XP
Supply: E book of Exalted Deeds

Staffs of the Sea

Workers of the Waves

This coral workers is formed like an eel. It permits use of the next spells:

  • Create Water (1 cost)
  • Wind Wall (1 cost)
  • Management Water (2 costs)
  • Management Winds (2 costs)
  • Management Currents (2 costs)

Sturdy conjuration, evocation, and transmutation; CL eleventh; Craft Workers, Management Currents Management Water Management Winds, Create Water, Wind Wall; Worth 65,000 gp.
Supply: Stormwrack


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