Anita Cule, and is protected below US Copyright legal guidelines. Any unauthorized use, together with re-publication in entire or partly, with out permission, is strictly prohibited.

Walkthrough Menu

Common Ideas

  • That is the official information for Thriller Tales: The Different Aspect.
  • This information will not let you know when to zoom right into a location; the screenshots present every zoom scene.
  • Hidden-object puzzles are known as HOPs. Solely the areas of the HOPs will likely be proven.
  • A match-3 sport might be performed as a substitute of an HOP.
  • Use the Map to quick journey to a location.

Chapter 1: Police Station

  • Discuss (A).
  • Go (B).

Mystery Tales: The Other Side

  • Open (C). Take Observe, Duties e book, GLASSES CASE and UMBRELLA.

Mystery Tales: The Other Side

  • Play HOP (D); obtain OILER.
  • Use OILER (E); take PUZZLE PART 1/2, ANTENNA, SCREWDRIVER and Observe.
  • Increase ANTENNA; take EXTENDED ANTENNA.
  • Use UMBRELLA (F); use EXTENDED ANTENNA; obtain SPATULA.

Mystery Tales: The Other Side

  • Use SPATULA (G); take HOUSE KEY.
  • Insert HOUSE KEY (H).
  • Enter.

Mystery Tales: The Other Side

  • Take HAIRPIN (I), NOTEBOOK and PICTURES 1/3. Learn Observe.
  • HAIRPIN on GLASSES CASE.

Mystery Tales: The Other Side

  • Resolution: (Simple) E-D-B-A-F-C (J).
  • Resolution: (Laborious) D-F-E-B-A-G-C-H (Ok).
  • Learn Observe (L); take Particular Glasses.

Mystery Tales: The Other Side

  • Use Particular Glasses (M).
  • Take Casket (N). Take PICTURES 2/3 and SCREW.

Mystery Tales: The Other Side

  • Take Map (O). Use SCREW and SCREWDRIVER. Take PINS AND THREAD and DISCHARGED NAVIGATOR.
  • Add PINS AND THREADS (P).

Mystery Tales: The Other Side

  • Resolution: (Q). Take BOOK COVER AMULET.
  • Transfer down.

Mystery Tales: The Other Side

  • BOOK COVER AMULET on NOTEBOOK; take PUZZLE PART 2/2 and PHONE NUMBER. Learn Observe.
  • Learn (R). Add PUZZLE PART.

Mystery Tales: The Other Side

  • Resolution: (Simple) Hx6-E-C-Hx5-B-C-H-B-A-Gx6-E-F-G-D-E-H-E-F (S).
  • Resolution: (Laborious) C-D-J-B-C-J-B-A-Ix2-C-D-Jx6-E-F-C-F-Jx2-G-H (T).
  • Take NAIL FILE and PICTURES 3/3.
  • Enter.

Mystery Tales: The Other Side

  • Add PICTURES (U).
  • Resolution: (Simple) (V).
  • Resolution: (Laborious) (W).
  • Take WALLET and TOY MOUSE.
  • Transfer down.

Mystery Tales: The Other Side

  • Use TOY MOUSE (X). Take BROKEN PENCIL and HANDKERCHIEF.
  • Enter.
  • Use HANDKERCHIEF (Y); obtain GLASS SHARD. Take ELECTRICAL TAPE.
  • Use GLASS SHARD (Z); take USB CHARGER and Observe.

Mystery Tales: The Other Side

  • Use ELECTRICAL TAPE (A). Add PHONE NUMBER. Take STATION ADDRESS.
  • Transfer down.

Mystery Tales: The Other Side

  • USB CHARGER to DISCHARGED NAVIGATOR; obtain NAVIGATOR.
  • Add NAVIGATOR (B), then STATION ADDRESS.

Mystery Tales: The Other Side

  • Resolution: (Simple) (C).

Mystery Tales: The Other Side

  • Resolution: (Simple) (D).

Mystery Tales: The Other Side

  • Resolution: (Laborious) (E).

Mystery Tales: The Other Side

  • Resolution: (Laborious) (F).

Mystery Tales: The Other Side

  • Resolution: (Laborious) (G).

Mystery Tales: The Other Side

  • Study (H).
  • Use Particular Glasses (I).

Mystery Tales: The Other Side

  • Use NAIL FILE (J). Take SAFETY PIN.
  • SAFETY PIN on WALLET. Take TWEEZERS and COINS 1/3-3/3.
  • Take POLICE BANDAGE (Ok). Insert COINS.

Mystery Tales: The Other Side

  • Play HOP (L); obtain PENCIL SHARPENER.
  • BROKEN PENCIL on PENCIL SHARPENER; obtain PENCIL.
  • Take BATON (M). Use PENCIL.

Mystery Tales: The Other Side

  • Resolution: (Simple) (N).
  • Resolution: (Laborious) Ex2-Ax2-Bx2 (O).

Mystery Tales: The Other Side

  • Take STUN GUN (P) and Observe.
  • Use STUN GUN (Q).
  • Enter.

Mystery Tales: The Other Side

  • Discuss (R).
  • Take GUN MAGAZINE (S). Use POLICE BANDAGE; take SPIGOT and LIGHTER.
  • Take ROPE (T).
  • Transfer down.

Mystery Tales: The Other Side

  • Tie ROPE into SMALL NOOSE.
  • Use SMALL NOOSE (U). Take EMPTY GLASS and CASE KEY.
  • Enter Police Station.

Mystery Tales: The Other Side

  • Add SPIGOT (V) and EMPTY GLASS. Take GLASS OF WATER.
  • Attempt to open (W). Use BATON. Take FIRST AID KIT. Insert CASE KEY; take UNLOADED GUN, STETHOSCOPE PART and MEDICINAL EMBLEM PART 1 /2.
  • Use TWEEZERS (X); obtain MEDICINAL EMBLEM PART 2/2.
  • MEDICINAL EMBLEM PART on FIRST AID KIT.

Mystery Tales: The Other Side

  • Resolution: (Simple) (G-F)-(H-E)-(E-F)-(B-D)-(D-C)-(C-A)-(A-B)-(B-C)-I (Y).

Mystery Tales: The Other Side

  • Resolution: (Laborious) (J-L)-(L-N)-(I-J)-(J-L)-(M-O)-(Ok-M)-(O-P)-(M-O)-(L-N)-(J-L)-(I-J)-(I-Ok)-(Ok-M)-(I-Ok)-(Ok-M)-(I-J)-(J-L)-(M-O)-(N-P)-(O-P)-(N-P)-(O-M)-(D-F)-(B-D)-(F-H)-(D-F)-(F-H)-(G-H)-(F-H)-(B-D)-(D-F)-(A-B)-(A-C)-(C-E)-(A-C)-(D-F)-(B-D)-(A-C)-(A-B)-(B-D)-(A-B)-(A-C)-(C-E)-(D-F)-(A-B)-Q (Z).

Mystery Tales: The Other Side

  • Take SEDATIVE (A).
  • SEDATIVE in GLASS OF WATER; obtain LIQUID SEDATIVE.
  • Provide LIQUID SEDATIVE (B).
  • Take ACCESS CODE (C).

Mystery Tales: The Other Side

  • Add ACCESS CODE (D).
  • Resolution: (Simple) (E).
  • Resolution: (Laborious) B-A-C to match screenshot E (F).
  • Transfer ahead.

Mystery Tales: The Other Side

  • Study (G); open; take BULLET. Use LIGHTER; open; take HAMSTER FOOD and BROKEN STETHOSCOPE.

Mystery Tales: The Other Side

  • GUN MAGAZINE and BULLET on UNLOADED GUN; obtain LOADED GUN.
  • Use LOADED GUN (H).
  • Play HOP (I); obtain JONATHAN’S BRACELET.
  • Take DEAD BATTERY (J). Add JONATHAN’S BRACELET; learn Observe. Take POLICE BADGE 1/3 and STETHOSCOPE HEADPHONES.
  • Transfer down.

Mystery Tales: The Other Side

  • Add HAMSTER FOOD (Ok), then DEAD BATTERY. Take CHARGED BATTERY.
  • STETHOSCOPE PART and STETHOSCOPE HEADPHONES on BROKEN STETHOSCOPE; obtain STETHOSCOPE.
  • Use STETHOSCOPE (L).

Mystery Tales: The Other Side

  • Resolution: (Simple) Cx3-Bx2-Ax3; (Laborious) Ax2-Cx3 (M).
  • Take KEYCHAIN, HEX KEY and HANDLE (N).
  • Transfer ahead.

Mystery Tales: The Other Side

  • Insert DEAD BATTERY (O). Take POLICE BADGE 2/3.
  • Take away (P). Add HANDLE. Discover gadgets; take SHERIFF STAR.
  • Go to Exterior the Police Station.

Mystery Tales: The Other Side

  • Insert SHERIFF STAR (Q). Take NEWSPAPER and POLICE BADGE 3/3.
  • Insert POLICE BADGE (R). Take JUMPER CABLES, FLASHLIGHT and FLASH DRIVE.
  • Return to Archive.

Mystery Tales: The Other Side

  • Insert FLASH DRIVE (S).
  • Resolution: (Simple) B-A-B-A-B (T).
  • Resolution: (Laborious) Ax2-B-A-B-A-B-A-Bx3 (U).

Mystery Tales: The Other Side

  • Press Print (V). Take COMBINATION.
  • Add COMBINATION (W).

Mystery Tales: The Other Side

  • Resolution: (Simple) (T-U)-(L-T)-(S-R)-(Ok-S)-(J-Ok)-(P-O)-(I-P)-(G-C)-(D-I)-(B-G)-(C-B)-(A-C)-(B-A)-(G-B)-(I-D)-(P-I)-(T-L)-(U-T)-(Q-U)-(L-Q)-(O-P)-(Ok-O) (X).

Mystery Tales: The Other Side

  • Resolution: (Laborious) (G-I)-(H-G)-(C-A)-(V-C)-(D-H)-(B-V)-(A-B)-(C-A)-(O-Ok)-(N-O)-(J-S)-(M-J)-(S-M)-(O-N)-(Ok-O)-(I-Ok)-(H-D)-(G-H)-(V-I)-(H-G)-(L-Q)-(P-H)-(O-P)-(Ok-O)-(I-L)-(J-I)-(F-Ok)-(I-V)-(Ok-F)-(L-J)-(O-I)-(N-O)-(J-S)-(F-Ok)-(G-F)-(H-G)-(P-H)-(O-P)-(Ok-N)-(F-O)-(G-Ok)-(H-G)-(D-H)-(V-C)-(H-D)-(G-H)-(Ok-F)-(I-G) (Y).

Mystery Tales: The Other Side

  • Open (Z). Take LANDON’S ADDRESS; learn Observe.
  • Go to Exterior the Police Station.
  • Provide LANDON’S ADDRESS (A).

Chapter 2: Landon’s Home

Mystery Tales: The Other Side

  • Use HEX KEY (B); take MAGNET.

Mystery Tales: The Other Side

  • Use JUMPER CABLES (C). Take NAIL and BROKEN WIRE CUTTER.
  • Add NEWSPAPER (D), then NAIL. Insert Key in keyhole.
  • Enter.

Mystery Tales: The Other Side

  • Pull (E).
  • Add KEYCHAIN (F); take SCREW and BATTERIES.
  • Take BROKEN TAPE PLAYER (G).

Mystery Tales: The Other Side

  • BATTERIES in FLASHLIGHT.
  • Take BELT (H) and album. Flip pages; take CHEST EMBLEM 1/2. Use FLASHLIGHT; take GLOVE.
  • Use MAGNET (I). Take WAXED JAR and KNIFE.
  • Transfer down.
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Mystery Tales: The Other Side

  • Use GLOVE (J); take PLASTIC BAG, CHEST EMBLEM 2/2 and WIRE CUTTER PART.
  • SCREW and WIRE CUTTER PART on BROKEN WIRE CUTTER; obtain NIPPERS.
  • Use KNIFE (Ok); take STATUE’S EYES 1/2. Use NIPPERS; obtain SPEAKER.
  • Enter Landon’s Home.

Mystery Tales: The Other Side

  • Add CHEST EMBLEM (L).

Mystery Tales: The Other Side

  • Resolution: (Simple) (F-C)-(L-H)-(E-J)-(D-E)-(G-M)-(Ok-B)-(C-D)-(A-G)-(D-C) (M).
  • Resolution: (Laborious) (F-C)-(L-M)-(E-J)-(A-E)-(Ok-H)-(C-A)-(D-C)-(H-B)-(C-D)-(A-C)-(M-H)-(G-F)-(J-M)-(E-L)-(F-Ok)-(C-A)-(D-G)-(L-C)-(G-E)-(C-G)-(A-C)-(M-J) (N).

Mystery Tales: The Other Side

  • Play HOP (O); obtain CASSETTE.
  • SPEAKER to BROKEN TAPE PLAYER. Open; add CASSETTE. Obtain PLAYER WITH CASSETTE.
  • Use PLAYER WITH CASSETTE (P).
  • Enter Laboratory.
  • Use Particular Glasses (Q).

Mystery Tales: The Other Side

  • Take NITROGEN (R). Add PLASTIC BAG, then BELT. Open, add WAXED JAR. Take JAR and STATUE’S EYES 2/2.

Mystery Tales: The Other Side

  • Open (S). Take HAMMER.

Mystery Tales: The Other Side

  • Use NITROGEN (T), then HAMMER. Discover bottles; take RUST CLEANER.
  • Go to Exterior Landon’s Home.

Mystery Tales: The Other Side

  • Add STATUE’S EYES (U); take BRUSH, HOSE and BONE.
  • Enter.
  • Use RUST CLEANER (V); open; take FIRE ALARM CODE.
  • Provide BONE (W); take PUPPY.
  • Transfer down.

Mystery Tales: The Other Side

  • Use PUPPY (X); take COIN and PASSWORD.
  • Return to Laboratory.
  • Add FIRE ALARM CODE (Y).

Mystery Tales: The Other Side

  • Resolution: (Simple) (H-G-D)-(B-F)-(A-C)-(F-E)-(P-I)-(E-F)-(T-R-J-Ok-G-H)-(O-T-R-J-Ok)-(Q-T-O) (Z).
  • Resolution: (Laborious) (I-E-C)-(B-G)-(V-E)-(C-D)-(A-C)-(J-N-P-Ok-M)-(S-V)-(V-Q)-(E-I)-(M-Ok-T)-(R-S)-(T-Ok-M)- (S-O-P-Ok)-(M-L)-(G-F)-(Ok-T-R-J)-(F-G) (A).
  • Open PASSWORD; obtain KEYWORDS.

Mystery Tales: The Other Side

  • Use BRUSH (B). Take CORKSCREW and LOCKPICK. Press Button. Take laptop computer. Learn Observe. Open. Press. Add KEYWORDS.

Mystery Tales: The Other Side

  • Resolution: (C).

Mystery Tales: The Other Side

  • Resolution: (D).

Mystery Tales: The Other Side

  • Resolution: (E). Obtain CRAMER’S ADDRESS.
  • Return to Exterior Landon’s Home.

Mystery Tales: The Other Side

  • Provide CRAMER’S ADDRESS (F).

Chapter 3: Cramer’s Home

Mystery Tales: The Other Side

  • Use CORKSCREW (G). Add HOSE and JAR. Take FUEL.
  • Pour FUEL (H). Pull. Take DOOR KNOCKER and KNIFE.
  • Add DOOR KNOCKER (I).
  • Enter.

Mystery Tales: The Other Side

  • Discuss (J).
  • Take CLOSED MED KIT (Ok).
  • Use Particular Glasses (L).

Mystery Tales: The Other Side

  • Learn Observe (M). Take CORKSCREW. Use KNIFE; take COTTON; learn Observe.
  • Use COIN (N); learn Observe; take LATCH.

Mystery Tales: The Other Side

  • Use LOCKPICK (O). Take SPONGE.
  • Transfer down.
  • Insert LATCH (P).
  • Play HOP (Q); obtain GLOVE.

Mystery Tales: The Other Side

  • Use GLOVE (R); take CADUCEUS EMBLEM.
  • CADUCEUS EMBLEM on CLOSED MED KIT; take LIGHTER. Add COTTON; take AMMONIA.
  • Use LIGHTER (S); take EMPTY WATERING CAN.
  • Enter.

Mystery Tales: The Other Side

  • Use AMMONIA (T).
  • Take DOOR TOKEN (U).
  • Add DOOR TOKEN (V).

Mystery Tales: The Other Side

  • Resolution: (Simple) (A-J)-(F-A)-(J-F)-(D-G)-(E-J)-(C-E)-(B-L)-(G-C)-(J-B)-(L-D) (W).
  • Resolution: (Laborious) (B-Ok)-(D-G)-(Ok-D)-(C-B)-(G-C)-(E-L)-(B-E)-(L-B)-(A-I)-(F-A)-(I-F) (X).
  • Enter Cramer’s Workplace.

Mystery Tales: The Other Side

  • Take PLUNGER (Y). Use CORKSCREW; take FRAME DECORATION.
  • Insert FRAME DECORATION (Z). Take DETERGENT and CHISEL.

Mystery Tales: The Other Side

  • Use DETERGENT (A), then SPONGE. Press B-A-C-D. Learn Observe. Take HAMMER and BROKEN COMPASS.
  • Use PLUNGER (B); study. Take CASE ARROW.
  • Transfer down.

Mystery Tales: The Other Side

  • Insert CASE ARROW (C).

Mystery Tales: The Other Side

  • Resolution: (Simple) Cx2-Dx4-B-D-C-A-C-D-B-Ax3-Cx3-Ax2-Bx3-Dx6-Ax6-C-D-B-D-Cx2-B-Ax2-Cx2-Dx6-C-D-B-C-Dx2-Ax4-B-A-C-D-Cx2-Ax3-Bx4-Dx2-B-D-C-A-C-Dx4-B-D-C-A-C-D-B-Ax4-Cx2-A-Bx2-D-Bx2-Ax2-C-D-B-D-C-A-C-Dx4-C-D-B-A-B-D (D).
  • Resolution: (Laborious) Cx2-Dx4-Bx2-A-C-D-C-Ax3-B-Ax2-C-Dx8-B-D-C-A-C-D-B-Ax3-Cx2-Bx2-Ax2-Cx3-Dx6-C-D-B-Dx7-Bx2-D-A-Cx2-Dx2-Bx2-A-B-Dx5-C-Ax2-Bx2-A-Cx2-D-Cx2-Ax3-Bx3-Dx2-B-D-C-A-C-Dx5-Ax4-Cx2-A-Bx2-D-Bx2-Ax2-C-D-B-D-C-A-C-Dx4-B-D-C-A-C-D-B-Ax5-B-Ax4-C-D-B-Dx3-Cx3-Ax2-Bx2-A-B-Dx3-B-D-C-A-C-Dx4-C-D-B-A-B-D (E).
  • Learn Observe (F); take BOW EMBLEM.
  • Transfer down.

Mystery Tales: The Other Side

  • Use CHISEL (G), then HAMMER. Take COMPASS PART. Add EMPTY WATERING CAN; take FULL WATERING CAN.

Mystery Tales: The Other Side

  • Contact (H). Use FULL WATERING CAN; take NUT and CLOCK HANDS 1/2.
  • Return to Cramer’s Workplace.

Mystery Tales: The Other Side

  • Insert BOW EMBLEM (I); take PENCIL.
  • COMPASS PART and PENCIL on BROKEN COMPASS; obtain COMPASS.
  • Add COMPASS (J). Obtain CRYSTALS COORDINATES. Take CLOCK HANDS 2/2.
  • Transfer down.

Mystery Tales: The Other Side

  • Take away (Ok). Add CLOCK HANDS; take FILE and MINER EMBLEM.
  • Add MINER EMBLEM (L); take FILM REEL.
  • Enter Cramer’s Workplace.

Mystery Tales: The Other Side

  • Add FILM REEL (M) and NUT. Take METAL PLATE and TRUNK KEY.
  • Learn Observe (N). Insert TRUNK KEY.
  • Play HOP (O); obtain QUARRY LOCATION.
  • Return to Exterior Cramer’s Home.

Chapter 4: The Quarry

Mystery Tales: The Other Side

  • Use Particular Glasses (P).
  • Take EXTENSION CORD (Q).
  • Take MAGNET (R). Add EXTENSION CORD; take STAKE and CLOTH.

Mystery Tales: The Other Side

  • Use FILE (S); take ROPE LADDER.

Mystery Tales: The Other Side

  • Take away (T). Add STAKE and ROPE LADDER. Take AXE and INSECTICIDE RECIPE.
  • Use AXE (U).
  • Enter.

Mystery Tales: The Other Side

  • Use METAL PLATE (V); take MOSS.
  • Take ACID (W). Use CLOTH; take MINER’S EMBLEM.
  • Add MINER’S EMBLEM (X).

Mystery Tales: The Other Side

  • Resolution: (Simple) C-D-B-A-D-C-A-B-A-B-D-B-D-B-C-D-B-C-B-A-C-A-C-D-B-A-C-D-B-A-B-D-B-D-B-A-C-D-B-A-C-A-C-A-C-D-B-A-D-C-A-C-D-A-B-D-A-C-D-B-A-B-D-B-D-C (Y).
  • Resolution: (Laborious) A-D-C-A-C-D-B-A-B-D-B-D-C-D-B-A-B-D-B-A-B-C-A-C-D-B-A-B-D-B-D-B-C (Z).

Mystery Tales: The Other Side

  • Take INSECTICIDE POWDER (A); learn Observe; take DETONATOR HANDLE.
  • Add DETONATOR HANDLE (B).

Mystery Tales: The Other Side

  • Resolution: (Simple and Laborious) (C).

Mystery Tales: The Other Side

  • Resolution: (Simple and Laborious) (D).
  • Transfer ahead.

Mystery Tales: The Other Side

  • Use MAGNET (E); take WRENCH.
  • Take SAW (F). Use ACID; take JACK.
  • Use SAW (G); take WHEEL.
  • Take BOTTLE OF WATER (H).
  • Transfer down.

Mystery Tales: The Other Side

  • Add WHEEL (I); change bolt; use WRENCH. Pull. Take BROKEN SLINGSHOT and LEVERS 1/3.
  • Transfer down.

Mystery Tales: The Other Side

  • MOSS, BOTTLE OF WATER and INSECTICIDE POWDER on INSECTICIDE RECIPE; obtain INSECTICIDE.
  • Use INSECTICIDE (J); take PLIERS and SLING.
  • Use JACK (Ok).

Mystery Tales: The Other Side

  • Resolution: Bx2-C-B-A (L).
  • Take RAZOR (M).

Mystery Tales: The Other Side

  • Use PLIERS (N); take LEVERS 2/3 and PAPER.
  • Enter.
  • Use RAZOR (O).

Mystery Tales: The Other Side

  • Play HOP (P); obtain DEMONIC AMULET.
  • Insert DEMONIC AMULET (Q). Take LEVERS 3/3 and STONE.
  • Transfer ahead.

Mystery Tales: The Other Side

  • SLING and STONE on BROKEN SLINGSHOT; obtain SLINGSHOT.
  • Use SLINGSHOT (R).
  • Resolution: (Simple and Laborious) (S).

Mystery Tales: The Other Side

  • Take SHOVEL (T) and WIRE.
  • Add LEVERS (U); take PLIERS and CROWBAR.

Mystery Tales: The Other Side

  • Use CROWBAR (V); take DUCT TAPE. Use SHOVEL; take DRILL BATTERY and BROKEN FLASK.
  • Take away (W). Add WIRE, then DUCT TAPE.
  • Transfer ahead.

Mystery Tales: The Other Side

  • Take INCOMPLETE DRILL (X). Learn Observe. Use PLIERS; take VALVE HANDLE.
  • Take away (Y); add PAPER.
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Mystery Tales: The Other Side

  • Resolution: (Simple and Laborious) Resolution is random however begins as proven in screenshot (Z).

Mystery Tales: The Other Side

  • Take ENTRANCE CODE (A).
  • Add ENTRANCE CODE (B).
  • Transfer ahead.

Chapter 5: The Manufacturing unit

Mystery Tales: The Other Side

  • Take CABLE (C).
  • Add CABLE (D). Take PUZZLE PART.
  • Add PUZZLE PART (E).

Mystery Tales: The Other Side

  • Resolution: (Simple) A-B-C-D-E (F).
  • Resolution: (Laborious) A-B-C-D-E-F-G-H (G).

Mystery Tales: The Other Side

  • Take DRILL BIT (H) and COGWHEELS 1/4.
  • DRILL BATTERY and DRILL BIT on INCOMPLETE DRILL; obtain DRILL.
  • Use DRILL (I); take COGWHEELS 2/4 and SCREW.
  • Return to Mine Elevator.

Mystery Tales: The Other Side

  • Add VALVE HANDLE (J).
  • Play HOP (Ok); obtain FIREFIGHTER’S EMBLEM.
  • Insert FIREFIGHTER’S EMBLEM (L); take DEVIL’S HORN.
  • Transfer down.

Mystery Tales: The Other Side

  • Connect DEVIL’S HORN (M); take COGWHEELS 3/4 and ROD.
  • Return to Retailer Room.
  • Take COGWHEELS 4/4 (N).

Mystery Tales: The Other Side

  • Add COGWHEELS (O); take BROKEN GLASS CUTTER and CORD.
  • Add CORD (P).

Mystery Tales: The Other Side

  • Resolution: (Simple and Laborious) Sliders to match screenshot, Ax4 (Q); Sliders to match screenshot, B (R).

Mystery Tales: The Other Side

  • Take TRAIN KEY (S).
  • Transfer ahead.
  • Insert TRAIN KEY (T); pull.

Mystery Tales: The Other Side

  • Take GLASS CUTTER BLADE (U).
  • GLASS CUTTER BLADE and SCREW on BROKEN GLASS CUTTER; obtain GLASS CUTTER.
  • Use GLASS CUTTER (V); take SAFE NUMBER 1/3, WALNUT and MACHINE BUTTON.

Mystery Tales: The Other Side

  • Insert ASSEMBLY LINE BUTTON (W). Take SAFE NUMBER 2/3-3/3. Take CHEST EMBLEMS 1/3. Place BROKEN FLASK; take FLASK.
  • Add SAFE NUMBER (X).

Mystery Tales: The Other Side

  • Resolution: (Simple) A-C-Ax2-B-Ax4-C-B-Ax3-C-Ax2-B-Ax5-B-C-Ax2-C-Ax4-B-Ax3-C-Ax6; (Laborious) A-C-Ax2-B-Ax4-C-Ax3-C-Ax4-B-Ax3-C-Ax3-B-A-C-Ax4-B-Ax6-B-Ax5-B-Ax7-C-Ax5 (Y).

Mystery Tales: The Other Side

  • Take FLASH DRIVE (Z).
  • Return to Retailer Room.
  • Insert FLASH DRIVE (A); take STONE AMULET, BICHROMATE and CHEST EMBLEMS 2/3.
  • Transfer ahead.

Mystery Tales: The Other Side

  • Insert STONE AMULET (B); take KNIFE.
  • Transfer ahead.
  • Use KNIFE (C); take VALVE and BULLET.

Mystery Tales: The Other Side

  • Add VALVE (D); take BRUSH, HEX WRENCH and CHEST EMBLEMS 3/3; insert ROD. Take SOLVENT RECIPE. Add WALNUT; flip rod; take NUT.
  • Transfer down.

Mystery Tales: The Other Side

  • Add CHEST EMBLEMS (E).
  • Play HOP (F). Resolution (Simple and Laborious). Obtain PHOSPHORIC ACID.
  • Transfer down.

Mystery Tales: The Other Side

  • Provide NUT (G). Take BOWL OF WATER.
  • Transfer ahead.
  • BOWL OF WATER, BICHROMATE, PHOSPHORIC ACID and FLASK on SOLVENT RECIPE; obtain SOLVENT.
  • Pour SOLVENT (H); open; take UNLOADED GUN and SHARP TOOTH.
  • Transfer ahead.

Mystery Tales: The Other Side

  • BULLET in UNLOADED GUN; obtain LOADED GUN.
  • Use LOADED GUN (I).
  • Enter Secret Room.
  • Use Particular Glasses (J).

Mystery Tales: The Other Side

  • Use BRUSH (Ok); take SKULL EMBLEM and BRUSH.
  • Take GARGOYLE (L). Insert SKULL EMBLEM.

Mystery Tales: The Other Side

  • Resolution: (Simple) D-F-A-E-C-D-A-E-C-Fx2; (Laborious) C-E-D-C-E-D (M).
  • Take CRYSTALS (N). Break free.

Mystery Tales: The Other Side

  • Add GARGOYLE (O). Take PALETTE. Use HEX WRENCH; take CHESS PIECE.

Mystery Tales: The Other Side

  • Add CRYSTALS (P); take CORK and CODE 1/2.
  • Transfer down.
  • Add CHESS PIECE (Q). Take HOSE and CODE 2/2.
  • Enter Secret Room.

Mystery Tales: The Other Side

  • Add CODE (R).
  • Resolution: (Simple) Ax2-B-Dx2-E-I-G-H-F-G-H (S).
  • Resolution: (Laborious) Ax2-Cx2-D-E-F-H-J-G-J-Ok (T).
  • Enter Hallway.

Mystery Tales: The Other Side

  • Use SHARP TOOTH (U); take MALLET, SOCKET WRENCH and ROPE.
  • Insert CORK (V). Take RED PAINT.

Mystery Tales: The Other Side

  • RED PAINT and BRUSH on PALETTE; obtain PALETTE AND BRUSH.
  • Use PALETTE AND BRUSH (W). Take CHISEL, BROKEN WELDER and SMALL HOOK.
  • Transfer down.
  • Use CHISEL (X), then MALLET. Take TENTACLE PART and GAS TANK.
  • Enter Hallway.

Mystery Tales: The Other Side

  • HOSE and GAS TANK on BROKEN WELDER; obtain WELDER.
  • Use WELDER (Y).
  • Enter Information Studio.
  • Take TENTACLE PART (Z) and HACKSAW.
  • Use ROPE (A); take TENTACLE PART and GEMSTONES 1/3.

Mystery Tales: The Other Side

  • Use HACKSAW (B); take LEVER.
  • Use SOCKET WRENCH (C); take away.

Mystery Tales: The Other Side

  • Play HOP (D); obtain MICROPHONE RING.
  • Insert MICROPHONE RING (E); take RUBBER SCRAPER. Use SMALL HOOK; take HEART AMULET.
  • Transfer down.

Mystery Tales: The Other Side

  • TENTACLE PARTS on TENTACLE PART; obtain TENTACLE EMBLEM.
  • Insert TENTACLE EMBLEM (F). Take HAIR PIN and GEMSTONES 2/3.
  • Insert LEVER (G); take TOKEN.
  • Transfer down.

Mystery Tales: The Other Side

  • Transfer gadgets (H). Insert HEART AMULET; take GEMSTONES 3/3 and BROKEN TOKENS EMBLEM.
  • Insert GEMSTONES (I); take JUMPER CABLE and TOKEN.
  • Return to Information Studio.

Mystery Tales: The Other Side

  • Use RUBBER SCRAPER (J); take TOKEN. Use HAIRPIN; take HANDKERCHIEF.
  • TOKENS on BROKEN TOKENS EMBLEM; obtain TOKENS EMBLEM.
  • Insert TOKENS EMBLEM (Ok).

Mystery Tales: The Other Side

  • Resolution: (Simple) E-G-F-Ax2-G-E-F-C-E-D-G-B-F-A-G-E-F-C-E-B-F-D-G-A-G-E-F-C-E-B-F-D-G-Ax2-F-E-G (L).
  • Resolution: (Laborious) F-C-E-A-Cx2-E-F-A-G-E-A-G-A-B-A-F-Ax2-D-G-F-A-Dx2-G-Cx3-E-A-Bx2-F-G-A-F-Cx4-E-A-E-Cx2-A-E-Dx3-G-A-D-G-A-Bx4-F-E-A-G-A-F (M).

Mystery Tales: The Other Side

  • Take CAN OPENER (N) and MICROPHONE.
  • Insert MICROPHONE (O); take CAMERA PIECE.

Mystery Tales: The Other Side

  • Study (P); place CAMERA PIECE. Take BATTERY.
  • Insert BATTERY (Q); study. Open; take TWEEZERS and CARD.
  • Transfer down.

Mystery Tales: The Other Side

  • Insert CARD (R).

Mystery Tales: The Other Side

  • Resolution: (Simple) Ax2-Bx4-Cx6-Ex4-Hx6-L-S-L-U-N-Dx2-U-Kx6-T-R-O-M-Cx6-Q-T-R-O-M-P-M-O-R-T-Q-Ex4-O-R-T-Jx4-Fx2 (S).
  • Resolution: (Laborious) Ax2-Bx4-CX6-Ex4-L-S-O-R-T-Q-L-P-M-O-R-T-Q-Ex4-O-M-P-U-Kx6-R-N-Dx2-T-R-O-M-P-O-R-T-O-Bx6-Jx4-Cx6-Fx2 (T).

Mystery Tales: The Other Side

  • Take PUNCH CARD (U).
  • Learn notice (V); take away. Insert PUNCH CARD.
  • Obtain ACCESS CARD.
  • Use ACCESS CARD (W).

Mystery Tales: The Other Side

  • Discuss (X).
  • Take CASE BUTTON (Y).
  • Use Particular Glasses (Z).

Mystery Tales: The Other Side

  • Use HANDKERCHIEF (A); take REGULATORS 1/2. Add JUMPER CABLE; take BRUSH and REGULATORS 2/2.
  • Take CRYSTAL RING (B). Use TWEEZERS; take TRANSISTOR. Use CAN OPENER; take ANTENNA.
  • Insert TRANSISTOR (C); play HOP; obtain MAGNETIC DEVICE.

Mystery Tales: The Other Side

  • Insert CASE BUTTON (D); take BROKEN RADIO SET. Attempt to take; use MAGNETIC DEVICE; take HAIRPIN.

Mystery Tales: The Other Side

  • Use HAIRPIN (E).
  • Take MICROCIRCUIT (F).
  • Elevate (G); insert MICROCIRCUIT. Take LOCKPICK, SPONGE and SPEAKER.

Mystery Tales: The Other Side

  • REGULATORS, ANTENNA and SPEAKER on BROKEN RADIO SET.
  • Resolution: (Simple) Ax3-Bx2-Ex3-C-Fx3-Dx2 (H).
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Mystery Tales: The Other Side

  • Resolution: (Laborious) Ax3-D-Cx2-Ex2 (I).

Chapter 6: The TV Tower

Mystery Tales: The Other Side

  • Use Particular Glasses (J).
  • Take COINS 1/2 (Ok).

Mystery Tales: The Other Side

  • Take STICK (L). Use CRYSTAL RING; take ZIP TIE.
  • Use STICK (M); take AXE and SCARF.
  • Use SCARF (N), then ZIP TIE.
  • Transfer ahead.

Mystery Tales: The Other Side

  • Take CODE 1/3 (O). Use AXE; take NOZZLE.
  • Take COINS 2/2 (P). Use BRUSH; take DUCT TAPE. Add SPONGE; obtain SPONGE WITH VINEGAR.
  • Insert COINS (Q).

Mystery Tales: The Other Side

  • Resolution: (Simple and Laborious) 1: D-C-A-Cx2 (R); 2: D-C-D-B-Ax2-C-Dx2-C-A-C (S); 3: A-C-D-B-D-C-Ax2-B-Dx2-B-A-Cx3 (T).
  • Resolution: (Laborious) 4: D-B-A-C-D-Cx2-A-C (U); 5: C-A-Bx4-D-C-A-Cx3-D-C (V).

Mystery Tales: The Other Side

  • Take LATCH (W) and CODE 2/3.
  • Use SPONGE WITH VINEGAR (X); take JACKSCREW and CODE 3/3.
  • Transfer down.

Mystery Tales: The Other Side

  • Add CODE (Y).
  • Resolution: (Simple) Gx3-Hx3-Ex2-Fx3-Ax2-Cx2-Fx3 (Z).
  • Resolution: (Laborious) Bx3-Ex3-Fx3-Ax3-Dx3-Fx3-Ex2-Hx3-Ax2-Cx2-Fx3-Ax2-Gx3-Ax2-G-Cx2-Gx3-Cx2 (A).

Mystery Tales: The Other Side

  • Play HOP (B); obtain SMELLING SALTS.
  • Use SMELLING SALTS (C). Take CAR TOKEN.

Mystery Tales: The Other Side

  • Attempt lock (D), then use LOCKPICK. Take BROKEN FLAMETHROWER. Insert CAR TOKEN; take GAS TANK and BROKEN STONE.
  • Transfer ahead.

Mystery Tales: The Other Side

  • NOZZLE and GAS TANK on BROKEN FLAMETHROWER; obtain FLAMETHROWER.
  • Use FLAMETHROWER (E).
  • Enter.
  • Use Particular Glasses (F).

Mystery Tales: The Other Side

  • Take BROKEN LADDER (G).
  • Add LATCH (H); take METAL HOOK.
  • Take GLUE (I).

Mystery Tales: The Other Side

  • Use DUCT TAPE (J); obtain FINGERPRINT.
  • Place FINGERPRINT (Ok); take VALVE.
  • Use JACKSCREW (L); take STONE PLATE PART.
  • Transfer down.

Mystery Tales: The Other Side

  • Elevate (M). Add VALVE; take CLAWED FORK and GLOVE.
  • Transfer down.
  • Use METAL HOOK (N); obtain KEYS.
  • Return to TV Tower.

Mystery Tales: The Other Side

  • Use KEYS (O).
  • Resolution: B-Ex3-Cx3-G; A-E-Cx3-J; A-F-C-I; A-C-E-H (P).

Mystery Tales: The Other Side

  • Take CHEST AMULET (Q).
  • Transfer down.
  • Add CHEST AMULET (R); take DOG TOY.
  • Transfer down.

Mystery Tales: The Other Side

  • Provide DOG TOY (S); take STONE PART. Use GLOVE; take NUMBER BUTTONS 1/2.
  • STONE PLATE PART, STONE PART, then GLUE on BROKEN STONE; obtain STONE.
  • Add STONE (T); take HAND DRILL, NUMBER BUTTONS 2/2 and METAL STEPS.
  • Return to TV Tower.

Mystery Tales: The Other Side

  • Add NUMBER BUTTONS (U).
  • Resolution: (Simple) B-A-C-B-C-Bx2-Cx3-Bx2-C-B-C-Bx2-Cx2-B-C-D. (Laborious) B-D-Ax2-D-C-B-Cx2-D-C-Dx2-C-B-Cx2 (V).
  • Enter Storage.

Mystery Tales: The Other Side

  • Use HAND DRILL (W); take FILE.
  • Use CLAWED FORK (X); take BOLTS 1/2-2/2 and WALLET.
  • Transfer down.

Mystery Tales: The Other Side

  • Increase BROKEN LADDER; add METAL STEPS and BOLTS; obtain LADDER.
  • Use LADDER (Y).
  • Take DYNAMITE CAP (Z) and SAFE HANDLE.
  • Add SAFE HANDLE (A); take CUP WITH SULFUR, HEX WRENCH and DYNAMITE STICK.
  • Transfer down.

Mystery Tales: The Other Side

  • Use FILE (B).
  • Play HOP (C); obtain BELL EMBLEM.
  • Insert BELL EMBLEM (D); take COOLING SPRAY.
  • Return to Storage.

Mystery Tales: The Other Side

  • Use HEX WRENCH (E); take CHAIN and GUNPOWDER.
  • Add CHAIN (F).

Mystery Tales: The Other Side

  • Resolution: (Simple) G-I-J-H-A-I-F-D-C-E-P-F-F-D-I-A-A-G-L-B-Q-I-I-G-B-L (G).

Mystery Tales: The Other Side

  • Resolution: (Laborious) A-I-F-D-I-A-B-D-P-F-A-Ok-Q-I-L-N-O-E-H-J-Ok-I-E-C-N-D-D-B-B-L (H).

Mystery Tales: The Other Side

  • Take BACKPACK (I).
  • Transfer down.
  • Open BACKPACK; take ROD, EMPTY FLASK and BRICK.
  • Insert BRICK (J); take FLINT AND STEEL, ADJUSTABLE WRENCH and BURNER.
  • Open WALLET; learn Observe; use COOLING SPRAY; take WICK.
  • DYNAMITE CAP, WICK, GUNPOWDER and ROD on DYNAMITE STICK; obtain DYNAMITE.
  • Add DYNAMITE (Ok), then FLINT AND STEEL. Obtain AMP METER.
  • Enter Storage.

Mystery Tales: The Other Side

  • Use AMP METER (L).
  • Discover symbols (M).
  • Enter Generator Room.

Mystery Tales: The Other Side

  • EMPTY FLASK, then CUP WITH SULFUR on BURNER; obtain ACID.
  • Pour ACID (N); take PRUNERS HANDLE.
  • Take PRUNERS (O) and DOORS AMULETS 1/2.
  • Use ADJUSTABLE WRENCH (P); take KEY.
  • Return to TV Tower.

Mystery Tales: The Other Side

  • Insert KEY (Q); take DOORS AMULETS 2/2 and CHEESE.
  • Enter Storage.

Mystery Tales: The Other Side

  • Give CHEESE (R); take CLOTH.
  • Use CLOTH (S); take STONE.
  • Enter Generator Room.

Mystery Tales: The Other Side

  • PRUNERS HANDLE on PRUNERS; use STONE; obtain PRUNERS.
  • Use PRUNERS (T); take WIRE.
  • Insert DOORS AMULETS (U).

Mystery Tales: The Other Side

  • Play HOP (V); obtain ELECTRIC CURRENT SCHEME.
  • Add ELECTRIC CURRENT SCHEME (W).

Mystery Tales: The Other Side

  • Discover wires (X).
  • Take TRANSFORMER (Y).

Mystery Tales: The Other Side

  • Add WIRE (Z); take away transformer; add TRANSFORMER. Pull. Take ELECTRO WEAPON.
  • Transfer down.

Mystery Tales: The Other Side

  • Use ELECTRO WEAPON (A). Resolution.

Mystery Tales: The Other Side

  • Resolution: (Simple and Laborious) A-B-C-D-E-F-G-H-I; then choose any two to randomly shuffle symbols; discover all pairs (B).
  • Congratulations! You have accomplished Thriller Tales: The Different Aspect.

Welcome to the Thriller Tales: The Different Aspect Walkthrough These free TVs could also be too good to be true… Whether or not you utilize this doc as a reference when issues get tough or as a street map to get you from starting to finish, we’re fairly positive you will discover what you are on the lookout for right here. This doc incorporates a whole Thriller Tales: The Different Aspect sport walkthrough that includes annotated screenshots from precise gameplay! We hope you discover this info helpful as you play your manner by means of the sport. Use the walkthrough menu beneath to rapidly soar to no matter stage of the sport you need assistance with. Bear in mind to go to the Massive Fish Video games Boards should you discover you want extra assist. Have enjoyable! This walkthrough was created by, and is protected below US Copyright legal guidelines. Any unauthorized use, together with re-publication in entire or partly, with out permission, is strictly prohibited.

Created at: 2018-04-15

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