Walkthrough Menu
Common Ideas
- That is the official information for Thriller Tales: The Different Aspect.
- This information will not let you know when to zoom right into a location; the screenshots present every zoom scene.
- Hidden-object puzzles are known as HOPs. Solely the areas of the HOPs will likely be proven.
- A match-3 sport might be performed as a substitute of an HOP.
- Use the Map to quick journey to a location.
Chapter 1: Police Station
- Discuss (A).
- Go (B).
- Open (C). Take Observe, Duties e book, GLASSES CASE and UMBRELLA.
- Play HOP (D); obtain OILER.
- Use OILER (E); take PUZZLE PART 1/2, ANTENNA, SCREWDRIVER and Observe.
- Increase ANTENNA; take EXTENDED ANTENNA.
- Use UMBRELLA (F); use EXTENDED ANTENNA; obtain SPATULA.
- Use SPATULA (G); take HOUSE KEY.
- Insert HOUSE KEY (H).
- Enter.
- Take HAIRPIN (I), NOTEBOOK and PICTURES 1/3. Learn Observe.
- HAIRPIN on GLASSES CASE.
- Resolution: (Simple) E-D-B-A-F-C (J).
- Resolution: (Laborious) D-F-E-B-A-G-C-H (Ok).
- Learn Observe (L); take Particular Glasses.
- Use Particular Glasses (M).
- Take Casket (N). Take PICTURES 2/3 and SCREW.
- Take Map (O). Use SCREW and SCREWDRIVER. Take PINS AND THREAD and DISCHARGED NAVIGATOR.
- Add PINS AND THREADS (P).
- Resolution: (Q). Take BOOK COVER AMULET.
- Transfer down.
- BOOK COVER AMULET on NOTEBOOK; take PUZZLE PART 2/2 and PHONE NUMBER. Learn Observe.
- Learn (R). Add PUZZLE PART.
- Resolution: (Simple) Hx6-E-C-Hx5-B-C-H-B-A-Gx6-E-F-G-D-E-H-E-F (S).
- Resolution: (Laborious) C-D-J-B-C-J-B-A-Ix2-C-D-Jx6-E-F-C-F-Jx2-G-H (T).
- Take NAIL FILE and PICTURES 3/3.
- Enter.
- Add PICTURES (U).
- Resolution: (Simple) (V).
- Resolution: (Laborious) (W).
- Take WALLET and TOY MOUSE.
- Transfer down.
- Use TOY MOUSE (X). Take BROKEN PENCIL and HANDKERCHIEF.
- Enter.
- Use HANDKERCHIEF (Y); obtain GLASS SHARD. Take ELECTRICAL TAPE.
- Use GLASS SHARD (Z); take USB CHARGER and Observe.
- Use ELECTRICAL TAPE (A). Add PHONE NUMBER. Take STATION ADDRESS.
- Transfer down.
- USB CHARGER to DISCHARGED NAVIGATOR; obtain NAVIGATOR.
- Add NAVIGATOR (B), then STATION ADDRESS.
- Resolution: (Simple) (C).
- Resolution: (Simple) (D).
- Resolution: (Laborious) (E).
- Resolution: (Laborious) (F).
- Resolution: (Laborious) (G).
- Study (H).
- Use Particular Glasses (I).
- Use NAIL FILE (J). Take SAFETY PIN.
- SAFETY PIN on WALLET. Take TWEEZERS and COINS 1/3-3/3.
- Take POLICE BANDAGE (Ok). Insert COINS.
- Play HOP (L); obtain PENCIL SHARPENER.
- BROKEN PENCIL on PENCIL SHARPENER; obtain PENCIL.
- Take BATON (M). Use PENCIL.
- Resolution: (Simple) (N).
- Resolution: (Laborious) Ex2-Ax2-Bx2 (O).
- Take STUN GUN (P) and Observe.
- Use STUN GUN (Q).
- Enter.
- Discuss (R).
- Take GUN MAGAZINE (S). Use POLICE BANDAGE; take SPIGOT and LIGHTER.
- Take ROPE (T).
- Transfer down.
- Tie ROPE into SMALL NOOSE.
- Use SMALL NOOSE (U). Take EMPTY GLASS and CASE KEY.
- Enter Police Station.
- Add SPIGOT (V) and EMPTY GLASS. Take GLASS OF WATER.
- Attempt to open (W). Use BATON. Take FIRST AID KIT. Insert CASE KEY; take UNLOADED GUN, STETHOSCOPE PART and MEDICINAL EMBLEM PART 1 /2.
- Use TWEEZERS (X); obtain MEDICINAL EMBLEM PART 2/2.
- MEDICINAL EMBLEM PART on FIRST AID KIT.
- Resolution: (Simple) (G-F)-(H-E)-(E-F)-(B-D)-(D-C)-(C-A)-(A-B)-(B-C)-I (Y).
- Resolution: (Laborious) (J-L)-(L-N)-(I-J)-(J-L)-(M-O)-(Ok-M)-(O-P)-(M-O)-(L-N)-(J-L)-(I-J)-(I-Ok)-(Ok-M)-(I-Ok)-(Ok-M)-(I-J)-(J-L)-(M-O)-(N-P)-(O-P)-(N-P)-(O-M)-(D-F)-(B-D)-(F-H)-(D-F)-(F-H)-(G-H)-(F-H)-(B-D)-(D-F)-(A-B)-(A-C)-(C-E)-(A-C)-(D-F)-(B-D)-(A-C)-(A-B)-(B-D)-(A-B)-(A-C)-(C-E)-(D-F)-(A-B)-Q (Z).
- Take SEDATIVE (A).
- SEDATIVE in GLASS OF WATER; obtain LIQUID SEDATIVE.
- Provide LIQUID SEDATIVE (B).
- Take ACCESS CODE (C).
- Add ACCESS CODE (D).
- Resolution: (Simple) (E).
- Resolution: (Laborious) B-A-C to match screenshot E (F).
- Transfer ahead.
- Study (G); open; take BULLET. Use LIGHTER; open; take HAMSTER FOOD and BROKEN STETHOSCOPE.
- GUN MAGAZINE and BULLET on UNLOADED GUN; obtain LOADED GUN.
- Use LOADED GUN (H).
- Play HOP (I); obtain JONATHAN’S BRACELET.
- Take DEAD BATTERY (J). Add JONATHAN’S BRACELET; learn Observe. Take POLICE BADGE 1/3 and STETHOSCOPE HEADPHONES.
- Transfer down.
- Add HAMSTER FOOD (Ok), then DEAD BATTERY. Take CHARGED BATTERY.
- STETHOSCOPE PART and STETHOSCOPE HEADPHONES on BROKEN STETHOSCOPE; obtain STETHOSCOPE.
- Use STETHOSCOPE (L).
- Resolution: (Simple) Cx3-Bx2-Ax3; (Laborious) Ax2-Cx3 (M).
- Take KEYCHAIN, HEX KEY and HANDLE (N).
- Transfer ahead.
- Insert DEAD BATTERY (O). Take POLICE BADGE 2/3.
- Take away (P). Add HANDLE. Discover gadgets; take SHERIFF STAR.
- Go to Exterior the Police Station.
- Insert SHERIFF STAR (Q). Take NEWSPAPER and POLICE BADGE 3/3.
- Insert POLICE BADGE (R). Take JUMPER CABLES, FLASHLIGHT and FLASH DRIVE.
- Return to Archive.
- Insert FLASH DRIVE (S).
- Resolution: (Simple) B-A-B-A-B (T).
- Resolution: (Laborious) Ax2-B-A-B-A-B-A-Bx3 (U).
- Press Print (V). Take COMBINATION.
- Add COMBINATION (W).
- Resolution: (Simple) (T-U)-(L-T)-(S-R)-(Ok-S)-(J-Ok)-(P-O)-(I-P)-(G-C)-(D-I)-(B-G)-(C-B)-(A-C)-(B-A)-(G-B)-(I-D)-(P-I)-(T-L)-(U-T)-(Q-U)-(L-Q)-(O-P)-(Ok-O) (X).
- Resolution: (Laborious) (G-I)-(H-G)-(C-A)-(V-C)-(D-H)-(B-V)-(A-B)-(C-A)-(O-Ok)-(N-O)-(J-S)-(M-J)-(S-M)-(O-N)-(Ok-O)-(I-Ok)-(H-D)-(G-H)-(V-I)-(H-G)-(L-Q)-(P-H)-(O-P)-(Ok-O)-(I-L)-(J-I)-(F-Ok)-(I-V)-(Ok-F)-(L-J)-(O-I)-(N-O)-(J-S)-(F-Ok)-(G-F)-(H-G)-(P-H)-(O-P)-(Ok-N)-(F-O)-(G-Ok)-(H-G)-(D-H)-(V-C)-(H-D)-(G-H)-(Ok-F)-(I-G) (Y).
- Open (Z). Take LANDON’S ADDRESS; learn Observe.
- Go to Exterior the Police Station.
- Provide LANDON’S ADDRESS (A).
Chapter 2: Landon’s Home
- Use HEX KEY (B); take MAGNET.
- Use JUMPER CABLES (C). Take NAIL and BROKEN WIRE CUTTER.
- Add NEWSPAPER (D), then NAIL. Insert Key in keyhole.
- Enter.
- Pull (E).
- Add KEYCHAIN (F); take SCREW and BATTERIES.
- Take BROKEN TAPE PLAYER (G).
- BATTERIES in FLASHLIGHT.
- Take BELT (H) and album. Flip pages; take CHEST EMBLEM 1/2. Use FLASHLIGHT; take GLOVE.
- Use MAGNET (I). Take WAXED JAR and KNIFE.
- Transfer down.
- Use GLOVE (J); take PLASTIC BAG, CHEST EMBLEM 2/2 and WIRE CUTTER PART.
- SCREW and WIRE CUTTER PART on BROKEN WIRE CUTTER; obtain NIPPERS.
- Use KNIFE (Ok); take STATUE’S EYES 1/2. Use NIPPERS; obtain SPEAKER.
- Enter Landon’s Home.
- Add CHEST EMBLEM (L).
- Resolution: (Simple) (F-C)-(L-H)-(E-J)-(D-E)-(G-M)-(Ok-B)-(C-D)-(A-G)-(D-C) (M).
- Resolution: (Laborious) (F-C)-(L-M)-(E-J)-(A-E)-(Ok-H)-(C-A)-(D-C)-(H-B)-(C-D)-(A-C)-(M-H)-(G-F)-(J-M)-(E-L)-(F-Ok)-(C-A)-(D-G)-(L-C)-(G-E)-(C-G)-(A-C)-(M-J) (N).
- Play HOP (O); obtain CASSETTE.
- SPEAKER to BROKEN TAPE PLAYER. Open; add CASSETTE. Obtain PLAYER WITH CASSETTE.
- Use PLAYER WITH CASSETTE (P).
- Enter Laboratory.
- Use Particular Glasses (Q).
- Take NITROGEN (R). Add PLASTIC BAG, then BELT. Open, add WAXED JAR. Take JAR and STATUE’S EYES 2/2.
- Open (S). Take HAMMER.
- Use NITROGEN (T), then HAMMER. Discover bottles; take RUST CLEANER.
- Go to Exterior Landon’s Home.
- Add STATUE’S EYES (U); take BRUSH, HOSE and BONE.
- Enter.
- Use RUST CLEANER (V); open; take FIRE ALARM CODE.
- Provide BONE (W); take PUPPY.
- Transfer down.
- Use PUPPY (X); take COIN and PASSWORD.
- Return to Laboratory.
- Add FIRE ALARM CODE (Y).
- Resolution: (Simple) (H-G-D)-(B-F)-(A-C)-(F-E)-(P-I)-(E-F)-(T-R-J-Ok-G-H)-(O-T-R-J-Ok)-(Q-T-O) (Z).
- Resolution: (Laborious) (I-E-C)-(B-G)-(V-E)-(C-D)-(A-C)-(J-N-P-Ok-M)-(S-V)-(V-Q)-(E-I)-(M-Ok-T)-(R-S)-(T-Ok-M)- (S-O-P-Ok)-(M-L)-(G-F)-(Ok-T-R-J)-(F-G) (A).
- Open PASSWORD; obtain KEYWORDS.
- Use BRUSH (B). Take CORKSCREW and LOCKPICK. Press Button. Take laptop computer. Learn Observe. Open. Press. Add KEYWORDS.
- Resolution: (C).
- Resolution: (D).
- Resolution: (E). Obtain CRAMER’S ADDRESS.
- Return to Exterior Landon’s Home.
- Provide CRAMER’S ADDRESS (F).
Chapter 3: Cramer’s Home
- Use CORKSCREW (G). Add HOSE and JAR. Take FUEL.
- Pour FUEL (H). Pull. Take DOOR KNOCKER and KNIFE.
- Add DOOR KNOCKER (I).
- Enter.
- Discuss (J).
- Take CLOSED MED KIT (Ok).
- Use Particular Glasses (L).
- Learn Observe (M). Take CORKSCREW. Use KNIFE; take COTTON; learn Observe.
- Use COIN (N); learn Observe; take LATCH.
- Use LOCKPICK (O). Take SPONGE.
- Transfer down.
- Insert LATCH (P).
- Play HOP (Q); obtain GLOVE.
- Use GLOVE (R); take CADUCEUS EMBLEM.
- CADUCEUS EMBLEM on CLOSED MED KIT; take LIGHTER. Add COTTON; take AMMONIA.
- Use LIGHTER (S); take EMPTY WATERING CAN.
- Enter.
- Use AMMONIA (T).
- Take DOOR TOKEN (U).
- Add DOOR TOKEN (V).
- Resolution: (Simple) (A-J)-(F-A)-(J-F)-(D-G)-(E-J)-(C-E)-(B-L)-(G-C)-(J-B)-(L-D) (W).
- Resolution: (Laborious) (B-Ok)-(D-G)-(Ok-D)-(C-B)-(G-C)-(E-L)-(B-E)-(L-B)-(A-I)-(F-A)-(I-F) (X).
- Enter Cramer’s Workplace.
- Take PLUNGER (Y). Use CORKSCREW; take FRAME DECORATION.
- Insert FRAME DECORATION (Z). Take DETERGENT and CHISEL.
- Use DETERGENT (A), then SPONGE. Press B-A-C-D. Learn Observe. Take HAMMER and BROKEN COMPASS.
- Use PLUNGER (B); study. Take CASE ARROW.
- Transfer down.
- Insert CASE ARROW (C).
- Resolution: (Simple) Cx2-Dx4-B-D-C-A-C-D-B-Ax3-Cx3-Ax2-Bx3-Dx6-Ax6-C-D-B-D-Cx2-B-Ax2-Cx2-Dx6-C-D-B-C-Dx2-Ax4-B-A-C-D-Cx2-Ax3-Bx4-Dx2-B-D-C-A-C-Dx4-B-D-C-A-C-D-B-Ax4-Cx2-A-Bx2-D-Bx2-Ax2-C-D-B-D-C-A-C-Dx4-C-D-B-A-B-D (D).
- Resolution: (Laborious) Cx2-Dx4-Bx2-A-C-D-C-Ax3-B-Ax2-C-Dx8-B-D-C-A-C-D-B-Ax3-Cx2-Bx2-Ax2-Cx3-Dx6-C-D-B-Dx7-Bx2-D-A-Cx2-Dx2-Bx2-A-B-Dx5-C-Ax2-Bx2-A-Cx2-D-Cx2-Ax3-Bx3-Dx2-B-D-C-A-C-Dx5-Ax4-Cx2-A-Bx2-D-Bx2-Ax2-C-D-B-D-C-A-C-Dx4-B-D-C-A-C-D-B-Ax5-B-Ax4-C-D-B-Dx3-Cx3-Ax2-Bx2-A-B-Dx3-B-D-C-A-C-Dx4-C-D-B-A-B-D (E).
- Learn Observe (F); take BOW EMBLEM.
- Transfer down.
- Use CHISEL (G), then HAMMER. Take COMPASS PART. Add EMPTY WATERING CAN; take FULL WATERING CAN.
- Contact (H). Use FULL WATERING CAN; take NUT and CLOCK HANDS 1/2.
- Return to Cramer’s Workplace.
- Insert BOW EMBLEM (I); take PENCIL.
- COMPASS PART and PENCIL on BROKEN COMPASS; obtain COMPASS.
- Add COMPASS (J). Obtain CRYSTALS COORDINATES. Take CLOCK HANDS 2/2.
- Transfer down.
- Take away (Ok). Add CLOCK HANDS; take FILE and MINER EMBLEM.
- Add MINER EMBLEM (L); take FILM REEL.
- Enter Cramer’s Workplace.
- Add FILM REEL (M) and NUT. Take METAL PLATE and TRUNK KEY.
- Learn Observe (N). Insert TRUNK KEY.
- Play HOP (O); obtain QUARRY LOCATION.
- Return to Exterior Cramer’s Home.
Chapter 4: The Quarry
- Use Particular Glasses (P).
- Take EXTENSION CORD (Q).
- Take MAGNET (R). Add EXTENSION CORD; take STAKE and CLOTH.
- Use FILE (S); take ROPE LADDER.
- Take away (T). Add STAKE and ROPE LADDER. Take AXE and INSECTICIDE RECIPE.
- Use AXE (U).
- Enter.
- Use METAL PLATE (V); take MOSS.
- Take ACID (W). Use CLOTH; take MINER’S EMBLEM.
- Add MINER’S EMBLEM (X).
- Resolution: (Simple) C-D-B-A-D-C-A-B-A-B-D-B-D-B-C-D-B-C-B-A-C-A-C-D-B-A-C-D-B-A-B-D-B-D-B-A-C-D-B-A-C-A-C-A-C-D-B-A-D-C-A-C-D-A-B-D-A-C-D-B-A-B-D-B-D-C (Y).
- Resolution: (Laborious) A-D-C-A-C-D-B-A-B-D-B-D-C-D-B-A-B-D-B-A-B-C-A-C-D-B-A-B-D-B-D-B-C (Z).
- Take INSECTICIDE POWDER (A); learn Observe; take DETONATOR HANDLE.
- Add DETONATOR HANDLE (B).
- Resolution: (Simple and Laborious) (C).
- Resolution: (Simple and Laborious) (D).
- Transfer ahead.
- Use MAGNET (E); take WRENCH.
- Take SAW (F). Use ACID; take JACK.
- Use SAW (G); take WHEEL.
- Take BOTTLE OF WATER (H).
- Transfer down.
- Add WHEEL (I); change bolt; use WRENCH. Pull. Take BROKEN SLINGSHOT and LEVERS 1/3.
- Transfer down.
- MOSS, BOTTLE OF WATER and INSECTICIDE POWDER on INSECTICIDE RECIPE; obtain INSECTICIDE.
- Use INSECTICIDE (J); take PLIERS and SLING.
- Use JACK (Ok).
- Resolution: Bx2-C-B-A (L).
- Take RAZOR (M).
- Use PLIERS (N); take LEVERS 2/3 and PAPER.
- Enter.
- Use RAZOR (O).
- Play HOP (P); obtain DEMONIC AMULET.
- Insert DEMONIC AMULET (Q). Take LEVERS 3/3 and STONE.
- Transfer ahead.
- SLING and STONE on BROKEN SLINGSHOT; obtain SLINGSHOT.
- Use SLINGSHOT (R).
- Resolution: (Simple and Laborious) (S).
- Take SHOVEL (T) and WIRE.
- Add LEVERS (U); take PLIERS and CROWBAR.
- Use CROWBAR (V); take DUCT TAPE. Use SHOVEL; take DRILL BATTERY and BROKEN FLASK.
- Take away (W). Add WIRE, then DUCT TAPE.
- Transfer ahead.
- Take INCOMPLETE DRILL (X). Learn Observe. Use PLIERS; take VALVE HANDLE.
- Take away (Y); add PAPER.
- Resolution: (Simple and Laborious) Resolution is random however begins as proven in screenshot (Z).
- Take ENTRANCE CODE (A).
- Add ENTRANCE CODE (B).
- Transfer ahead.
Chapter 5: The Manufacturing unit
- Take CABLE (C).
- Add CABLE (D). Take PUZZLE PART.
- Add PUZZLE PART (E).
- Resolution: (Simple) A-B-C-D-E (F).
- Resolution: (Laborious) A-B-C-D-E-F-G-H (G).
- Take DRILL BIT (H) and COGWHEELS 1/4.
- DRILL BATTERY and DRILL BIT on INCOMPLETE DRILL; obtain DRILL.
- Use DRILL (I); take COGWHEELS 2/4 and SCREW.
- Return to Mine Elevator.
- Add VALVE HANDLE (J).
- Play HOP (Ok); obtain FIREFIGHTER’S EMBLEM.
- Insert FIREFIGHTER’S EMBLEM (L); take DEVIL’S HORN.
- Transfer down.
- Connect DEVIL’S HORN (M); take COGWHEELS 3/4 and ROD.
- Return to Retailer Room.
- Take COGWHEELS 4/4 (N).
- Add COGWHEELS (O); take BROKEN GLASS CUTTER and CORD.
- Add CORD (P).
- Resolution: (Simple and Laborious) Sliders to match screenshot, Ax4 (Q); Sliders to match screenshot, B (R).
- Take TRAIN KEY (S).
- Transfer ahead.
- Insert TRAIN KEY (T); pull.
- Take GLASS CUTTER BLADE (U).
- GLASS CUTTER BLADE and SCREW on BROKEN GLASS CUTTER; obtain GLASS CUTTER.
- Use GLASS CUTTER (V); take SAFE NUMBER 1/3, WALNUT and MACHINE BUTTON.
- Insert ASSEMBLY LINE BUTTON (W). Take SAFE NUMBER 2/3-3/3. Take CHEST EMBLEMS 1/3. Place BROKEN FLASK; take FLASK.
- Add SAFE NUMBER (X).
- Resolution: (Simple) A-C-Ax2-B-Ax4-C-B-Ax3-C-Ax2-B-Ax5-B-C-Ax2-C-Ax4-B-Ax3-C-Ax6; (Laborious) A-C-Ax2-B-Ax4-C-Ax3-C-Ax4-B-Ax3-C-Ax3-B-A-C-Ax4-B-Ax6-B-Ax5-B-Ax7-C-Ax5 (Y).
- Take FLASH DRIVE (Z).
- Return to Retailer Room.
- Insert FLASH DRIVE (A); take STONE AMULET, BICHROMATE and CHEST EMBLEMS 2/3.
- Transfer ahead.
- Insert STONE AMULET (B); take KNIFE.
- Transfer ahead.
- Use KNIFE (C); take VALVE and BULLET.
- Add VALVE (D); take BRUSH, HEX WRENCH and CHEST EMBLEMS 3/3; insert ROD. Take SOLVENT RECIPE. Add WALNUT; flip rod; take NUT.
- Transfer down.
- Add CHEST EMBLEMS (E).
- Play HOP (F). Resolution (Simple and Laborious). Obtain PHOSPHORIC ACID.
- Transfer down.
- Provide NUT (G). Take BOWL OF WATER.
- Transfer ahead.
- BOWL OF WATER, BICHROMATE, PHOSPHORIC ACID and FLASK on SOLVENT RECIPE; obtain SOLVENT.
- Pour SOLVENT (H); open; take UNLOADED GUN and SHARP TOOTH.
- Transfer ahead.
- BULLET in UNLOADED GUN; obtain LOADED GUN.
- Use LOADED GUN (I).
- Enter Secret Room.
- Use Particular Glasses (J).
- Use BRUSH (Ok); take SKULL EMBLEM and BRUSH.
- Take GARGOYLE (L). Insert SKULL EMBLEM.
- Resolution: (Simple) D-F-A-E-C-D-A-E-C-Fx2; (Laborious) C-E-D-C-E-D (M).
- Take CRYSTALS (N). Break free.
- Add GARGOYLE (O). Take PALETTE. Use HEX WRENCH; take CHESS PIECE.
- Add CRYSTALS (P); take CORK and CODE 1/2.
- Transfer down.
- Add CHESS PIECE (Q). Take HOSE and CODE 2/2.
- Enter Secret Room.
- Add CODE (R).
- Resolution: (Simple) Ax2-B-Dx2-E-I-G-H-F-G-H (S).
- Resolution: (Laborious) Ax2-Cx2-D-E-F-H-J-G-J-Ok (T).
- Enter Hallway.
- Use SHARP TOOTH (U); take MALLET, SOCKET WRENCH and ROPE.
- Insert CORK (V). Take RED PAINT.
- RED PAINT and BRUSH on PALETTE; obtain PALETTE AND BRUSH.
- Use PALETTE AND BRUSH (W). Take CHISEL, BROKEN WELDER and SMALL HOOK.
- Transfer down.
- Use CHISEL (X), then MALLET. Take TENTACLE PART and GAS TANK.
- Enter Hallway.
- HOSE and GAS TANK on BROKEN WELDER; obtain WELDER.
- Use WELDER (Y).
- Enter Information Studio.
- Take TENTACLE PART (Z) and HACKSAW.
- Use ROPE (A); take TENTACLE PART and GEMSTONES 1/3.
- Use HACKSAW (B); take LEVER.
- Use SOCKET WRENCH (C); take away.
- Play HOP (D); obtain MICROPHONE RING.
- Insert MICROPHONE RING (E); take RUBBER SCRAPER. Use SMALL HOOK; take HEART AMULET.
- Transfer down.
- TENTACLE PARTS on TENTACLE PART; obtain TENTACLE EMBLEM.
- Insert TENTACLE EMBLEM (F). Take HAIR PIN and GEMSTONES 2/3.
- Insert LEVER (G); take TOKEN.
- Transfer down.
- Transfer gadgets (H). Insert HEART AMULET; take GEMSTONES 3/3 and BROKEN TOKENS EMBLEM.
- Insert GEMSTONES (I); take JUMPER CABLE and TOKEN.
- Return to Information Studio.
- Use RUBBER SCRAPER (J); take TOKEN. Use HAIRPIN; take HANDKERCHIEF.
- TOKENS on BROKEN TOKENS EMBLEM; obtain TOKENS EMBLEM.
- Insert TOKENS EMBLEM (Ok).
- Resolution: (Simple) E-G-F-Ax2-G-E-F-C-E-D-G-B-F-A-G-E-F-C-E-B-F-D-G-A-G-E-F-C-E-B-F-D-G-Ax2-F-E-G (L).
- Resolution: (Laborious) F-C-E-A-Cx2-E-F-A-G-E-A-G-A-B-A-F-Ax2-D-G-F-A-Dx2-G-Cx3-E-A-Bx2-F-G-A-F-Cx4-E-A-E-Cx2-A-E-Dx3-G-A-D-G-A-Bx4-F-E-A-G-A-F (M).
- Take CAN OPENER (N) and MICROPHONE.
- Insert MICROPHONE (O); take CAMERA PIECE.
- Study (P); place CAMERA PIECE. Take BATTERY.
- Insert BATTERY (Q); study. Open; take TWEEZERS and CARD.
- Transfer down.
- Insert CARD (R).
- Resolution: (Simple) Ax2-Bx4-Cx6-Ex4-Hx6-L-S-L-U-N-Dx2-U-Kx6-T-R-O-M-Cx6-Q-T-R-O-M-P-M-O-R-T-Q-Ex4-O-R-T-Jx4-Fx2 (S).
- Resolution: (Laborious) Ax2-Bx4-CX6-Ex4-L-S-O-R-T-Q-L-P-M-O-R-T-Q-Ex4-O-M-P-U-Kx6-R-N-Dx2-T-R-O-M-P-O-R-T-O-Bx6-Jx4-Cx6-Fx2 (T).
- Take PUNCH CARD (U).
- Learn notice (V); take away. Insert PUNCH CARD.
- Obtain ACCESS CARD.
- Use ACCESS CARD (W).
- Discuss (X).
- Take CASE BUTTON (Y).
- Use Particular Glasses (Z).
- Use HANDKERCHIEF (A); take REGULATORS 1/2. Add JUMPER CABLE; take BRUSH and REGULATORS 2/2.
- Take CRYSTAL RING (B). Use TWEEZERS; take TRANSISTOR. Use CAN OPENER; take ANTENNA.
- Insert TRANSISTOR (C); play HOP; obtain MAGNETIC DEVICE.
- Insert CASE BUTTON (D); take BROKEN RADIO SET. Attempt to take; use MAGNETIC DEVICE; take HAIRPIN.
- Use HAIRPIN (E).
- Take MICROCIRCUIT (F).
- Elevate (G); insert MICROCIRCUIT. Take LOCKPICK, SPONGE and SPEAKER.
- REGULATORS, ANTENNA and SPEAKER on BROKEN RADIO SET.
- Resolution: (Simple) Ax3-Bx2-Ex3-C-Fx3-Dx2 (H).
- Resolution: (Laborious) Ax3-D-Cx2-Ex2 (I).
Chapter 6: The TV Tower
- Use Particular Glasses (J).
- Take COINS 1/2 (Ok).
- Take STICK (L). Use CRYSTAL RING; take ZIP TIE.
- Use STICK (M); take AXE and SCARF.
- Use SCARF (N), then ZIP TIE.
- Transfer ahead.
- Take CODE 1/3 (O). Use AXE; take NOZZLE.
- Take COINS 2/2 (P). Use BRUSH; take DUCT TAPE. Add SPONGE; obtain SPONGE WITH VINEGAR.
- Insert COINS (Q).
- Resolution: (Simple and Laborious) 1: D-C-A-Cx2 (R); 2: D-C-D-B-Ax2-C-Dx2-C-A-C (S); 3: A-C-D-B-D-C-Ax2-B-Dx2-B-A-Cx3 (T).
- Resolution: (Laborious) 4: D-B-A-C-D-Cx2-A-C (U); 5: C-A-Bx4-D-C-A-Cx3-D-C (V).
- Take LATCH (W) and CODE 2/3.
- Use SPONGE WITH VINEGAR (X); take JACKSCREW and CODE 3/3.
- Transfer down.
- Add CODE (Y).
- Resolution: (Simple) Gx3-Hx3-Ex2-Fx3-Ax2-Cx2-Fx3 (Z).
- Resolution: (Laborious) Bx3-Ex3-Fx3-Ax3-Dx3-Fx3-Ex2-Hx3-Ax2-Cx2-Fx3-Ax2-Gx3-Ax2-G-Cx2-Gx3-Cx2 (A).
- Play HOP (B); obtain SMELLING SALTS.
- Use SMELLING SALTS (C). Take CAR TOKEN.
- Attempt lock (D), then use LOCKPICK. Take BROKEN FLAMETHROWER. Insert CAR TOKEN; take GAS TANK and BROKEN STONE.
- Transfer ahead.
- NOZZLE and GAS TANK on BROKEN FLAMETHROWER; obtain FLAMETHROWER.
- Use FLAMETHROWER (E).
- Enter.
- Use Particular Glasses (F).
- Take BROKEN LADDER (G).
- Add LATCH (H); take METAL HOOK.
- Take GLUE (I).
- Use DUCT TAPE (J); obtain FINGERPRINT.
- Place FINGERPRINT (Ok); take VALVE.
- Use JACKSCREW (L); take STONE PLATE PART.
- Transfer down.
- Elevate (M). Add VALVE; take CLAWED FORK and GLOVE.
- Transfer down.
- Use METAL HOOK (N); obtain KEYS.
- Return to TV Tower.
- Use KEYS (O).
- Resolution: B-Ex3-Cx3-G; A-E-Cx3-J; A-F-C-I; A-C-E-H (P).
- Take CHEST AMULET (Q).
- Transfer down.
- Add CHEST AMULET (R); take DOG TOY.
- Transfer down.
- Provide DOG TOY (S); take STONE PART. Use GLOVE; take NUMBER BUTTONS 1/2.
- STONE PLATE PART, STONE PART, then GLUE on BROKEN STONE; obtain STONE.
- Add STONE (T); take HAND DRILL, NUMBER BUTTONS 2/2 and METAL STEPS.
- Return to TV Tower.
- Add NUMBER BUTTONS (U).
- Resolution: (Simple) B-A-C-B-C-Bx2-Cx3-Bx2-C-B-C-Bx2-Cx2-B-C-D. (Laborious) B-D-Ax2-D-C-B-Cx2-D-C-Dx2-C-B-Cx2 (V).
- Enter Storage.
- Use HAND DRILL (W); take FILE.
- Use CLAWED FORK (X); take BOLTS 1/2-2/2 and WALLET.
- Transfer down.
- Increase BROKEN LADDER; add METAL STEPS and BOLTS; obtain LADDER.
- Use LADDER (Y).
- Take DYNAMITE CAP (Z) and SAFE HANDLE.
- Add SAFE HANDLE (A); take CUP WITH SULFUR, HEX WRENCH and DYNAMITE STICK.
- Transfer down.
- Use FILE (B).
- Play HOP (C); obtain BELL EMBLEM.
- Insert BELL EMBLEM (D); take COOLING SPRAY.
- Return to Storage.
- Use HEX WRENCH (E); take CHAIN and GUNPOWDER.
- Add CHAIN (F).
- Resolution: (Simple) G-I-J-H-A-I-F-D-C-E-P-F-F-D-I-A-A-G-L-B-Q-I-I-G-B-L (G).
- Resolution: (Laborious) A-I-F-D-I-A-B-D-P-F-A-Ok-Q-I-L-N-O-E-H-J-Ok-I-E-C-N-D-D-B-B-L (H).
- Take BACKPACK (I).
- Transfer down.
- Open BACKPACK; take ROD, EMPTY FLASK and BRICK.
- Insert BRICK (J); take FLINT AND STEEL, ADJUSTABLE WRENCH and BURNER.
- Open WALLET; learn Observe; use COOLING SPRAY; take WICK.
- DYNAMITE CAP, WICK, GUNPOWDER and ROD on DYNAMITE STICK; obtain DYNAMITE.
- Add DYNAMITE (Ok), then FLINT AND STEEL. Obtain AMP METER.
- Enter Storage.
- Use AMP METER (L).
- Discover symbols (M).
- Enter Generator Room.
- EMPTY FLASK, then CUP WITH SULFUR on BURNER; obtain ACID.
- Pour ACID (N); take PRUNERS HANDLE.
- Take PRUNERS (O) and DOORS AMULETS 1/2.
- Use ADJUSTABLE WRENCH (P); take KEY.
- Return to TV Tower.
- Insert KEY (Q); take DOORS AMULETS 2/2 and CHEESE.
- Enter Storage.
- Give CHEESE (R); take CLOTH.
- Use CLOTH (S); take STONE.
- Enter Generator Room.
- PRUNERS HANDLE on PRUNERS; use STONE; obtain PRUNERS.
- Use PRUNERS (T); take WIRE.
- Insert DOORS AMULETS (U).
- Play HOP (V); obtain ELECTRIC CURRENT SCHEME.
- Add ELECTRIC CURRENT SCHEME (W).
- Discover wires (X).
- Take TRANSFORMER (Y).
- Add WIRE (Z); take away transformer; add TRANSFORMER. Pull. Take ELECTRO WEAPON.
- Transfer down.
- Use ELECTRO WEAPON (A). Resolution.
- Resolution: (Simple and Laborious) A-B-C-D-E-F-G-H-I; then choose any two to randomly shuffle symbols; discover all pairs (B).
- Congratulations! You have accomplished Thriller Tales: The Different Aspect.
Welcome to the Thriller Tales: The Different Aspect Walkthrough These free TVs could also be too good to be true… Whether or not you utilize this doc as a reference when issues get tough or as a street map to get you from starting to finish, we’re fairly positive you will discover what you are on the lookout for right here. This doc incorporates a whole Thriller Tales: The Different Aspect sport walkthrough that includes annotated screenshots from precise gameplay! We hope you discover this info helpful as you play your manner by means of the sport. Use the walkthrough menu beneath to rapidly soar to no matter stage of the sport you need assistance with. Bear in mind to go to the Massive Fish Video games Boards should you discover you want extra assist. Have enjoyable! This walkthrough was created by, and is protected below US Copyright legal guidelines. Any unauthorized use, together with re-publication in entire or partly, with out permission, is strictly prohibited.
Created at: 2018-04-15