About Mythic Daybreak

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Mythic Daybreak was created by Hishutup and Soire (Pink). It was up to date in 2015 by Synthetik.

Oblivion could be very a lot a dated sport that’s 15 years previous now. This information will assist make Oblivion look nearly as good as potential whereas sustaining a setup that provides to gameplay, stability, and re-playability. This information’s objective was to account for everybody, this consists of customers that solely need a “fixed” sport that features enhancements/fixes and likewise to account for customers that need to see what number of extras mods can provide to their sport. With that in thoughts, Oblivion is sufficiently old that the Sport of the Yr Version or the bottom sport with all DLC is required. This information will use Wrye Bash as its important mod supervisor and LOOT as the principle sorting device.

If you want to offer suggestions or make ideas regarding the information, use this discussion board thread.
If in case you have points or issues and wish assist for the information, ask through this discussion board thread on the STEP Neighborhood boards.


Assist assist STEP! ALL donations are utilized to working bills.


Discover:

It’s significantly vital that customers READ EACH SECTION CAREFULLY with a purpose to achieve success with the Mythic Daybreak setup first time round, as no data included on this information is irrelevant!

System Necessities

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We suggest the next {hardware} configuration for operating Mythic Daybreak. The minimal necessities ought to be adequate for putting in the Core mods. For these wishing to make use of prime quality choices and/or to put in the Prolonged mods, be suggested {that a} extra highly effective system is probably going needed.

It ought to be famous that this information is incompatible with SLI/Crossfire configurations and if you’re a multi-card person it is best to create a customized graphics profile and disable SLI/Crossfire for this information.
Please observe that the upper the clock velocity, the higher the efficiency. Oblivion could be very CPU dependent. On my previous AMD Phenom II x4 955 @ 3.6 GHz, I used to get close to the kids when it comes to framerate with solely Higher Cities. Now with a Intel 6700k I get an ideal 60 fps. One other factor I discovered is that GPU does not matter with any fashionable card.

{Hardware}

Minimal

Beneficial

Home windows OS

Home windows 7/8.1/10 (64 Bit)

CPU

Intel Core i5 2500K / AMD (unsupported attributable to efficiency)

Intel Core i5 6600K

System RAM

4 GB

≥8 GB

GPU

512MB VRAM

≥2GB VRAM

How is that this Information Modular?

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At the moment Mythic Daybreak is constructed round a modular set up.

  • All mods ought to be thought-about required except in any other case famous.
  • Mods marked as “Optional” are as much as the person as they might or might not be for everybody.
  • When a mod is marked as “Extra” ought to be fastidiously appeared over to see if its one thing for you as they might trigger points with different mods or have further patches that have to be fastidiously examined.
  • Please do not use any mod marked as “Omitted” as a result of the one motive its there may be to remind me.

Set up Setup

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If You Have Modded Oblivion Earlier than..

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This information assumes that the person is starting with a clear Oblivion set up. If you have already got the sport put in or have modded Oblivion earlier than please observe the directions under.

The next will take away all the pieces, which means: video games recordsdata, put in mods, sport saves, and many others. When you want to again up your mods, sport recordsdata or saves then achieve this now.

  1. Again up areas:
    • “steamapps/common/Oblivion”
    • “My Games/Oblivion”
    • “%AppData%/../Local/Oblivion”
  2. Deactivate all mods utilizing your alternative of mod supervisor.
  3. Open Steam, right-click Oblivion in your Library → Delete Native Content material → Delete. Wait till the sport has been uninstalled.
  4. Browse to your Oblivion listing and delete all recordsdata and sub-directories.
  5. Navigate to “%AppData%/../Local/Oblivion” and delete the Oblivion folder.
  6. Go to
    • “My Games/Oblivion”
    • Delete the Oblivion folder. Will probably be regenerated later.
  7. Uninstall your earlier Mod Supervisor(s).
  8. When you did use Wrye Bash, navigate to
    • “<Steam>/SteamApps/Common”
  9. Discover the folder . Backup first if you wish to, then delete.
  10. When you did use every other mod supervisor, discover and delete (and backup) their mod directories.

Putting in Oblivion

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Merely launch “setup.exe” if utilizing a disc, or right-click Oblivion in Steam and choose set up.

It is suggested to put in Oblivion to an SSD if obtainable, and ideally separate from the drive with Home windows. Oblivion ought to be put in exterior of “Program Files” or “Program Files (x86)” folders as Home windows Consumer Account Management could cause points with Oblivion.

When you need assistance, here’s a video.

Backing Up Oblivion

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After putting in Oblivion I extremely counsel backing up the vanilla recordsdata for future use. Copying the folders within the following areas to a folder resembling “Oblivion Backup” ought to guarantee you have got entry to your vanilla recordsdata. If you want to scale back the scale of your backup, utilizing Home windows, 7-Zip, or WinRAR to compress your backup recordsdata ought to release some area.

Again up areas:

  • “<Oblivion>”
  • “<My Games>/Oblivion”
  • “<YourUserName>/AppData/Local/Oblivion”

Archiving the Information Folder

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It’s required that you just archive the Information folder. That is going for use in Wrye Bash as the primary mod. I consider this can assist with a number of the obtrusive points when uninstalling mods.

To archive your Information folder with Home windows:

  • Navigate to your Oblivion Information set up folder
  • Choose any file/folder that’s not an “*.BSA”
  • Proper-Click on and choose “Add to Data.7z”

  • Await the folder to complete being compressed, which can take a couple of minutes
  • Transfer the Archive out of your set up listing to someplace resembling your desktop as it will likely be used later.

Different Vital Particulars

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  • Customers ought to change Home windows folder choices in order that they will see file extensions on recognized file varieties in addition to displaying hidden recordsdata and folders.
  • Customers ought to disable Steam overlay and synchronization.

Establishing Oblivion’s INI Recordsdata

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Establishing Oblivion through launcher

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  • Choose Extremely excessive presets
  • It is suggested to vary the decision to your native decision, fullscreen, Vsync.
  • HDR is required for TES4LODGen, AA can be including in by Oblivion Reloaded
  • It is usually beneficial to begin the sport and make any needed modifications within the choices in order that the inis may be archived for backup.

Recommended In-game Choices & Controls

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Recommended Choices

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Recommended choices from Oblivion_Reloaded_-_OBGE_v4 in relation to this information.

  • Brightness: Go away it within the middle
  • Texture Measurement: Giant
  • Tree Fade: 100%
  • Actor Fade: 100%
  • Merchandise Fade: 100%
  • Object Fade: 100%
  • Grass Distance: No suggestion
  • View Distance: 100%
  • Distant Land: On
  • Distant Buildings: On
  • Distant Timber: On
  • Self Shadows: No suggestion
  • Shadows on Grass: Off
  • Tree Cover Shadows: On
  • Shadow Filtering: Excessive
  • Specular Distance: 50%
  • HDR Lighting: On
  • Bloom Lighting: Off
  • Water Element: Excessive
  • Water Reflections: On
  • Water Ripples: On
  • Window Reflections: On
  • Blood Decals: On
  • Distant Land: On
  • Anti-aliasing: Off

Recommended Controls

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Controls

Motion

Keyboard

Mouse

Activate

E

Block

L-Alt

Proper-Click on

Solid

Q

Prepared Weapon

R

Sneak

L-Sneak

Run

L-Shift

All the time Run

Caps

Auto Transfer

C

Bounce

Area

Change View

V

Journal

Tab

Wait

T

QuixkSave

F5

QuickLoad

F9

Seize

Z

Backup Oblivion INIs

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Navigate to the “<My Games>/Oblivion/” folder and archive the “Oblivion.ini” file.

  • Creator: WrinklyNinja
  • Model: v0.8.1
  • Description: LOOT helps with organising the best load order on your mods plus offers useful details about numerous plugins.
  • Obtain: “LOOT.Installer.exe”
  • Set up: Run the installer usually.
  • Notes: When operating LOOT 0.8.1 you are instructed that there is an replace to it of 0.9.1, however as of this time that replace provides an error when sorting mods that it can not learn the mods, which has since been fastened in a snapshot at bintray and can make it in to model 0.9.2 in the end. Advice at this stage is to stay with model 0.8.1 till 0.9.2 has been reached.

When you need assistance here’s a video on LOOT.

  • Creator: Wrye Bash Group
  • Model: 306
  • Description: Wrye Bash (WB) is presently the principle Mod Supervisor used for this information. Even for Skyrim and the Fallout Sequence Wrye Bash is used for it is capacity to generate a Bashed Patch based mostly in your load order. For more information check with the Readme.
  • Notes: The hyperlink redirects to the Wrye Bash on the Skyrim model of the Nexus. When you want extra information on Wrye Bash here’s a Information Hyperlink.
  • Obtain: “Wrye Bash 306 – Standalone Executable”
  • Set up: Drag the “Mopy” folder to the Oblivion folder and uncheck the “Lock Load Order” from the topbar.

It could be useful when you add markers in Wrye Bash

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It may well get fairly chaotic due to the size of the information so I’d suggest that you just add the markers in Wrye Bash when prompted to take action all through the information.

You are able to do this by right-clicking on the header bar on the high and deciding on “Add Marker”.

I’d additionally suggest restarting Wrye Bash typically

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That is be as a result of Wrye Bash saves the Installers placement, markers and what you had put in/uninstalled when the appliance is correctly closed. This implies to restart it earlier than rebuilding the Bashed Patch and/or restarting after including, putting in, eradicating, and altering mods.

  • Creator: ElminsterAU
  • Model: 3.1.1
  • Description:
  • What’s LOD/VWD?
LOD (.lod) information recordsdata are essential to view landscapes which are distant within the middle-ground or background. These are totally different than the static objects you see from far – additionally
referred to as ‘Seen whereas Distant’ objects (VWD). Not all mod (replacer) packages do present all needed recordsdata associated to LOD/VWD and therefor the participant runs into
unusual views. Or bugs.
LOD is constructed on the premise of quadrants of 4 adjoining blocks of 32×32 cells. Now, as panorama mods and such altering exterior cells are added, these quadrants realign
themselves. Additional they rely extremely on loadorder and the heightmap utilized in every cell. Nevertheless technical all this sounds, this ends in the need to rebuild LOD
each time a mod is added, eliminated or modified in each loadorder and set up order that impacts these quadrants – like for instance ‘Qarls Texture Pack’ or ‘RAEVWD’. The
instruments for this are referred to as ‘LOD Turbines’.
  • Notes: TES4LODgen MUST be ran each time load order modifications, additionally when you change one thing in your Installers tab that impacts associated LOD recordsdata. This consists of that one tiny file known as ‘bashed patch’ on the very finish. When you fail to do that, your sport wont crash nor will your savegames be destroyed however distant meshes can be unusual, out of line or just not seem.
  • Obtain: “TES4LODGen_3_1_1”

  • Creator: Gruftikus and Lightwave
  • Model: 5.03
  • Discussion board Hyperlink
  • Notes: Working will happen on the finish of the information. After you have got accomplished this information, this ought to be ran each time you put in or uninstall a panorama mod. Make sure you set up the MPGUI under.
  • Obtain: “Landscape LOD generator 5_03”
  • Set up:

Set up the recordsdata into the info folder aside from the bat recordsdata

  • Creator: Gruftikus
  • Model: 1.22
  • Discussion board Hyperlink
  • Notes: This program is used to run the GUI for Tes4ll.
  • Obtain: “mpgui_1_22”
  • Set up:

mpgui_1_22

  • Run the MPGUI-Setup.msi file and set up it usually besides when it asks to put in batch file templates, uncheck the choice.

  • Creator: Ian Patterson, Stephen Abel, Paul Connelly
  • Model: 0021
  • Notes: OBSE is necessary for this information. For Steam model, launch Oblivion utilizing the Steam consumer. For every other model use the obse_loader.exe to launch. You do not want to make use of obse_loader.exe below regular circumstances.
    If OBSE shouldn’t be operating, most mods that require OBSE will convey up a dialogue field saying “OBSE is not working”. If that is the case, verify when you’ve got enabled ‘Steam overlay whereas ingame’.
  • Set up:
  • Obtain: “obse_0021” and the “Latest Loader”

  • Creator: ElminsterAU
  • Model: 3.1.1
  • Description: This device is major used for cleansing the official DLC’s and mods. Nevertheless, it is also a robust utility with numerous different capabilities resembling merged patches and reordering masters.
  • Notes: For extra data, obtain the FNEdit PDF-Recordsdata (relevant to TES4Edit) right here.
  • Obtain: “TES4Edit_3_1_1”
  • Set up:

Unpack the archive someplace to be used within the close to future.

  • Creator: Boris
  • Model: 0.259
  • Description: Gives an 3D graphics efficiency and reduces quantity of reminiscence used in order that extra mods may be put in.
  • Set up:

Extract the wrapper model to the “Oblivion” folder.

[MEMORY]

ExpandSystemMemoryX64

=

false

ReduceSystemMemoryUsage

=

true

DisableDriverMemoryManager

=

false

DisablePreloadToVRAM

=

false

EnableUnsafeMemoryHacks

=

false

ReservedMemorySizeMb

=

64

VideoMemorySizeMb

=

;Use this device to get the right worth for the parameter above

EnableCompression

=

true

Remap the Free VRAM key to a special unused key

[INPUT]

KeyFreeVRAM

=

121

  • Creator: shadeMe
  • Model: 1.1
  • Description: Begins the sport with a bigger footprint of reminiscence, permitting the sport to run for longer with out leading to rude CTD conduct.

Set up:

Place the “Version.dll” within the root folder, the place “Oblivion.exe” is positioned
Create a brand new textual content file in the identical listing and title it “MoreHeap.ini”, and do change the kind of file.
Open it up in any textual content editor and replica/paste the information under.

[Editor::MemAlloc]

DefaultHeapSize

=

512

[Runtime::MemAlloc]

DefaultHeapSize

=

512

Word: I’m not 100% stable on this heap dimension.

Earlier than Beginning to Mod

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Establishing Wrye Bash

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  • Begin up Wrye Bash and choose the Installers tab and settle for on the dialogue field.
  • Open the context menu on the highest bar and make sure that “BSA Redirection” is ticked

Including Oblivion’s Base Sport Recordsdata

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  • Drag the beforehand made Oblivion Information folder archive into the Installers window and choose Copy.
  • After the file is finished copying, transfer it to the highest of the set up order and set up it.
  • The pink plus field will flip right into a inexperienced plus.

Cleansing the DLC

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This can be a required step and ought to be achieved no matter whether or not you’re going to observe this information or if you’re even going to mod your sport. Cleansing DLC .esp’s and sure mods is important for making a secure modded sport setting.

Discover:

Solely clear one mod at a time. This may be achieved by deciding on the one mod you’re going to clear, all wanted masters can be loaded.

If you’re NOT accustomed to cleansing, click on me.

Word: Some mods have “UDR(s)” or “ITM(s)” however should not be cleaned. Comply with BOSS report except different clever described for a specific mod.

  • Reminders are going to be positioned after the set up description of mods that do want cleansing.

Right here is the DLC that it is best to clear now.

Knights.esp
DLCFrostcrag.esp
DLCSpellTomes.esp
DLCVileLair.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCBattlehornCastle.esp
DLCOrrey.esp
DLCMehrunesRazor.esp

Add Cleaned Mods to Wrye Bash

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I extremely suggest you do that each time you clear a set of plugins.

  • You may both create a venture inside Wrye Bash’s installers after which copy the cleaned esms to it or you may simply archive the cleaned esms after which copy or transfer the archive into Wrye Bash.
  • Transfer the installer package deal to be after the vanilla package deal.

OBSE Mods

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OBSE plugins permit mods to work together in numerous methods with the sport utilizing prolonged scripting talents.

Create a Marker

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I like to recommend that you just add a marker in Wrye Bash known as “OBSE Mods”

  • Creator: shadeMe
  • Model: 10.3
  • Description: An growth to OBSE that gives larger management of modifying faces and the overriding NPC face/physique/animation property. This mod can be requirement for different mods resembling Oblivion Character Overhaul.
  • Necessities: OBSE
  • Obtain: “Blockhead 10.3”

  • Creator: shadme
  • Model: 10.0
  • Description: Logs all console output to textual content recordsdata for later reviewing, together with these typed in by the participant, bettering your capacity to diagnose any points that happen.
  • Necessities: OBSE
  • Obtain: “ConScribe 100”

  • Creator: Tiawar
  • Model: 1.2
  • Necessities: OBSE
  • Obtain: “EngineBugFixes v1.2”

  • Creator: kyoma
  • Model: 16b
  • Description: MenuQue extends Oblivions game-engine to take care of numerous additions/modifications to the Consumer Interface, Abilities, Fonts and extra.
  • Necessities: OBSE
  • Obtain: “MenuQue v16b”

  • Creator: LogicDragon
  • Model: 1.4b
  • Description: Offers you a visual physique when in 1st-person view, and offers larger immersion by stopping the change to Third-person when sitting/standing and on knockout/dying.
  • Necessities: OBSE
  • Obtain: “Enhanced Camera”

  • Creator: SkyRanger-1
  • Model: 4.1.37
  • Description: This can be a should have for anybody taking part in Oblivion, because it has many helpful instruments such because the FPS administration, drive give up and heap alternative.
  • Necessities: OBSE
  • Obtain: “OSR_4-1-37”
  • Set up:

OSR_4-1-37

Unpack the archive to venture and maintain the unique archive
Open the newly created venture and delete all of the recordsdata besides the ini within the OBSE folder and use this file to make ini modifications

“OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini”

Grasp

bManageFPS

=

bReplaceHeap

=

1

bFastExit

=

1

Heap

iHeapAlgorithm

=

6

iHeapSize

=

512

Word: I’m not 100% stable on this quantity.

  • Creator: Elys
  • Model: 0.93
  • Description: Offers you time to learn the dialogue of voiceless characters. Oblivion skips by the dialogue of voiceless characters even when there are subtitles. This mod locations a clean audio observe within the place of the voiced dialogue, so you’ll be able to learn the textual content dialogue.
  • Necessities: OBSE and subtitles enabled
  • Obtain: “OBSE -Elys- Universal Silent Voice v93”
  • Set up:

OBSE -Elys- Common Silent Voice v93

Shaders

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Create a Marker

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I like to recommend that you just add a marker in Wrye Bash known as “Shaders”

  • Creator: Alenet – Timeslip – Scanti – ShadeMe – Ethatron
  • Model: 4.2.3
  • Description: An OBSE plugin that modifies the rendering pipeline together with shaders and customized results.
  • Necessities: MenuQue
  • Obtain: “Oblivion Reloaded”
  • Set up:

Oblivion Reloaded

  • Unpack to a venture and maintain the unique archive
  • Unpack to a second venture known as Oblivion Reloaded ini’s and transfer it to be under the OR venture
  • Delete all the recordsdata within the OR ini’s venture aside from the ini recordsdata. Updating the OR ini’s can now happen while not having to reconfigure the OR set up.

The method of updating an Oblivion Reloaded ini file, if you need the change to be a everlasting a part of the set up, is:

  1. In Wrye Bash, double-click on the Oblivion Reloaded ini’s venture to open up the folder
  2. Navigate to the specified ini file
  3. Proper-click on the ini file and open it with Notepad++ or different comparable textual content editor
  4. Make the specified modifications then save and shut the editor
  5. In Wrye Bash right-click on the Oblivion Reloaded ini’s venture and Refresh, to have it recognise the modifications that you just made
  6. Proper-click on the Oblivion Reloaded ini’s venture and Anneal, to replace the put in Oblivion Reloaded ini recordsdata with the specified modifications

Disable lock-on characteristic

set 

ORLoaderQuest.StayOnTarget

to

Disable auto equipping of armor when underwater

set 

ORLoaderQuest.SwimEquipment

to

[Main]

WindowedMode

=

FoV

=

90.0

WaterReflectionMapSize

=

1024

WaterManagement

=

1

FarPlaneDistance

=

283840.0

ScreenshotPath

=

/Screenshots

ScreenshotType

=

1

CustomEffects

=

FrameRate

=

1

SaveSettings

=

CombatMode

=

1

CameraMode

=

EquipmentMode

=

SleepingMode

=

GrassMode

=

 

[FrameRate]

Common

=

30

Hole

=

3

Delay

=

10

FadeStep

=

0.5

FadeMinObjects

=

10

FadeMinActors

=

15

GridStep

=

2

GridMin

=

5

 

[CameraMode]

HUDReticle

=

2

ChasingFirst

=

ChasingThird

=

OffsetX

=

0.0

OffsetY

=

15.0

OffsetZ

=

4.0

NearDistanceFirst

=

2.0

NearDistanceThird

=

10.0

DialogFirst

=

1

DialogThird

=

2

DialogOffsetX

=

50.0

DialogOffsetY

=

-10.0

DialogOffsetZ

=

10.0

 

[SleepingMode]

Relaxation

=

RestMessage

=

You have to be in a mattress to relaxation.

 

[Shaders]

EnableWater

=

1

EnableGrass

=

EnablePrecipitations

=

EnableHDR

=

1

EnablePOM

=

1

EnableSkin

=

1

EnableTerrain

=

1

EnableBlood

=

1

EnableShadows

=

1

 

[Effects]

EnableUnderwater

=

1

EnableWaterLens

=

1

EnableGodRays

=

1

EnableDepthOfField

=

EnableAmbientOcclusion

=

1

EnableColoring

=

1

EnableCinema

=

EnableBloom

=

1

EnableSnowAccumulation

=

1

EnableBloodLens

=

EnableMotionBlur

=

EnableLowHF

=

EnableWetWorld

=

1

EnableSharpening

=

EnableSMAA

=

 

[Develop]

CompileShaders

=

CompileEffects

=

ShadersFolder

=

TraceShaders

=

TraceVanillaShaders

=

TraceCulling

=

INI Tweaks

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You’ll find your .ini file in “/Documents/My Games/Oblivion”.

I’d suggest NOT utilizing Wrye Bash to make the edits as a result of Wrye Bash doesn’t use carriage returns, making future modifying very tough. The very best technique of modifying your .ini file is with Notepad++.

Every of the next entries may be pasted instantly into the INI. The entry descriptions are commented, so they won’t be interpreted by the sport at startup. Alternatively, these descriptions may be omitted.
Descriptions are solely supplied on tweaks that wanted explaining. There are too many tweaks to checklist what each does, however know that every one are required.

Cut back Panorama Texture Measurement

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[Landscape]

fLandTextureTilingMult

=

3.0000

Take away AI file

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[Archive]

SInvalidationFile

=

Take away the intro

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[General]

SIntroSequence

=

SOblivionIntro

=

Oblivion Reloaded

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[BackgroundLoad]

iPostProcessMilliseconds

=

25

iPostProcessMillisecondsLoadingQueuedPriority

=

100

[Display]

iMultiSample

=

iShadowMapResolution

=

512

[General]

uGridDistantCount

=

50

uGridDistantTreeRange

=

30

[HAVOK]

fJumpAnimDelay

=

0.2500

fHorseRunGravity

=

5.0000

[SpeedTree]

fLocalTreeMipMapLODBias

=

0.0000

fLODTreeMipMapLODBias

=

-0.5000

iTreeClonesAllowed

=

10

[Water]

bUseWaterReflectionsActors

=

1

bUseWaterReflectionsTrees

=

1

bUseWaterReflectionsStatics

=

1

Warning:

After including these tweaks, altering settings within the Oblivion Launcher can undo user-configured INI tweaks. To keep away from ‘unapproved’ alterations to the INI file, set Oblivion.ini as “read only” after all of the tweaks are in place.

I’d suggest enabling MSAA by your drivers and never by Oblivion’s inside one. That is to keep away from the 1 pixel line on the primary column on the left.
If you’ll be able to get SMAA to work that may be a potential various. One unhealthy impact SMAA has is that the picture can be overly vivid and washed out which is because of Steam overlay being enabled.

Word: Utilizing each MSAA and HDR will not work except you have got Oblivion Reloaded

Fixes

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Create a Marker

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I like to recommend that you just add a marker in Wrye Bash known as “Fixes”

  • Creator: Quarn, Kivan and Arthmoor
  • Model: 3.5.5
  • Description: Unofficial Patches are a should; they repair actually ten-thousands of bugs within the unique sport that have been by no means addressed by Bethesda.
  • Obtain: “Unofficial Oblivion Patch”
  • Set up:

Unofficial Oblivion Patch

Uncheck the next Esp/m Filter

  • UOP Vampire Getting older & Face Repair.esp

  • Creator: Quarn, Kivan and Arthmoor
  • Model: 1.5.9
  • Description: A should have mod with comparable results as Unofficial Oblivion Patch
  • Necessities: “Unofficial Oblivion Patch”
  • Obtain: “Unofficial Shivering Isles Patch”

  • Creator: Quarn and Kivan and Arthmoor
  • Model: 24
  • Description: A should have mod with comparable results as Unofficial Oblivion Patch
  • Necessities: Unofficial Oblivion Patch
  • Obtain: “Unofficial Official Mods Patch”

BASH Tags:
DLCFrostcrag – Unofficial Patch.esp

Take away

  • C.Local weather
  • C.Gentle

  • Creator: DemonLord7654
  • Model: 1.0
  • Description: The Bruma Mages guild is the one one who sells the spell . When you did not concentrate, later within the sport you will not have the ability to buy this spell. This mod provides the spell to Mystic Emporium and the Mages Guild in Skingrad.
  • Obtain: “Summon Dremora Lord Saved”

BASH Tags:
Summon Dremora Lord Saved.esp

Add

  • Actors.Spells

Consumer Interface

[

edit

]

Create a Marker

[

edit

]

I like to recommend that you just add a marker in Wrye Bash known as “User Interface”

  • Creator: Trollf
  • Model: 1.0
  • Necessities: DarNified UI
  • Obtain: “LoadingScreens”

LoadingScreens

Uncheck the next Esp/m Filter

  • LoadingScreens.esp

  • Creator: Trollf
  • Model: 1.0
  • Necessities: DarNified UI and Loading Screens Themed Replacer
  • Obtain: “LoadingScreensSI”

LoadingScreensSI

Uncheck the next Esp/m Filter

  • LoadingScreensSI.esp

LoadingScreensThemedAddOn

Examine the next Sub-Packages

  • 00Core
  • 02Merged Base + SI Addon

  • Creator: DarN
  • Model: 1.3.2
  • Obtain: “DarNified UI 132 7z Archive”
  • Set up:

DarNified UI 132 7z Archive

Apply the BCF supplied
Examine the next Sub-Packages

  • 00 Core
  • 01 Trollf Loading Screens
  • 04 No Quest Added Dialogue Popup
  • 05 Customized Fonts

  • Creator: nONatee
  • Model: 1.1
  • Obtain: “nONatees_colored-SI-map-mod1.1.zip”
  • Necessities: OBSE (Oblivion Script Extender) and DarNified UI
  • Set up:

nONatees_colored-SI-map-mod1.1.zip

Apply the BCF supplied
Examine the next Sub-Packages

  • 01 visually_divided

  • Creator: TheNiceOne
  • Model: 2.1.1
  • Discussion board Hyperlink
  • Description: This superb mod provides Zoom-functions to the overall map of Cyrodiil. It affords additionally assist for a number of the quest mods used within the modules.
  • Necessities: OBSE (Oblivion Script Extender) and MenuQue – OBSE Plugin
  • Obtain: “Dynamic Map 2_1_1”
  • Set up:

Dynamic Map 2_1_1

Examine the next Sub-Packages

  • 00 Core
  • 01 Coloration Map
Unpack the archive and open the newly created venture
Delete all of the recordsdata aside from “00 Core/Ini/Dynamic Map base.ini” and transfer the file to “Ini/Dynamic Map base.ini”

“Ini/Dynamic Map base.ini”

[

edit

]

set 

tnoDM.zoomIn

to

264

set

tnoDM.zoomOut

to

265

set

tnoDM.zoomReset

to

3

  • Creator: KyoParadox
  • Model: 1.4
  • Description: This permits each DarNified UI and DarkUid DarN settings to stay everlasting after you have achieved the configuration ingame. Even when you change between DarNified UI and DarkUId DarN the settings can be preserved as lengthy you retain the mod lively. Solely wanted when you plan to make modifications to the UI.
  • Necessities: OBSE (Oblivion Script Extender) and ConsCribe
  • Obtain: “DarNifiedUI Config Addon v1x4”

If Oblivion is instructed to make use of a particular font that does not exist, the sport will crash on loading.

DarNified UI

[

edit

]

[Fonts]

;SFontFile_1=Information/Fonts/Kingthings_Regular.fnt

sfontfile_1

=

Information/Fonts/DarN_Kingthings_Exeter_28.fnt

;SFontFile_2=Information/Fonts/Kingthings_Shadowed.fnt

sfontfile_2

=

Information/Fonts/DarN_Kingthings_Petrock_14.fnt

;SFontFile_3=Information/Fonts/Tahoma_Bold_Small.fnt

sfontfile_3

=

Information/Fonts/DarN_Kingthings_Petrock_16.fnt

;SFontFile_4=Information/Fonts/Daedric_Font.fnt

SFontFile_4

=

Information/Fonts/DarN_Oblivion_28.fnt

;SFontFile_5=Information/Fonts/Handwritten.fnt

SFontFile_5

=

Information/Fonts/Handwritten.fnt

Conflicting Textures

[

edit

]

Create a Marker

[

edit

]

I like to recommend that you just add a marker in Wrye Bash known as “Conflicting Textures”

  • Creator: Jarod
  • Model: 1.1
  • Description: A mod that covers all of it: panorama, muddle, armor, weapons… – you title it. On this information used as foundation retexture mod.
  • Obtain: “Really Textured Normal Maps Part 1 BAIN”, “Really Textured Normal Maps Part 2 BAIN” and “Really Textured Normal Maps SI BAIN”
  • Set up:

Actually Textured Regular Maps Half 1 BAIN

Examine the next Sub-Packages

  • RTNM Structure
  • RTNM Armour
  • RTNM Garments

Actually Textured Regular Maps Half 2 BAIN

Examine the next Sub-Packages

  • RTNM Creatures
  • RTNM Dungeons
  • RTNM Panorama
  • RTNM Oblivion
  • RTNM Obliviongate
  • RTNM Vegetation
  • RTNM Rocks
  • RTNM Timber
  • RTNM Weapons
  • RTNM Wooden

Actually Textured Regular Maps SI BAIN

Examine the next Sub-Packages

  • RTNM-SI Structure
  • RTNM-SI Armour
  • RTNM-SI Garments
  • RTNM-SI Muddle
  • RTNM-SI Creatures
  • RTNM-SI Dungeons
  • RTNM-SI Panorama
  • RTNM-SI Vegetation
  • RTNM-SI Rocks
  • RTNM-SI Timber
  • RTNM-SI Weapons

  • Creator: Qarl
  • Model: 1.3
  • Description:

The aim of this package deal is to make TES IV: Oblivion look even higher than once you purchased it. To do that I’ve created new textures, regular maps, specular and parallax maps to interchange a lot of these within the sport with ones that are greater decision and extra photograph reasonable, whereas on the similar time nonetheless very near the unique really feel of Bethesda’s intentions.

— Qarl

  • Notes: For reference: it is a Bain-friendly repack of QTP3 together with Replace 1.3 discovered right here.
  • Obtain: “Quarl’s Texture Pack III for NMM”
  • Instruction:

Quarl’s Texture Pack III for NMM

Unpack the archive to a venture and delete the previous archive
Don’t set up the next file(s) and/or folder(s):

  • meshes/dungeons/fortruins
Rename the next file(s) and/or folder(s):

  • meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif -> meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
    Word: I discovered that duplicate/pasting the file works greatest

Discover:

The aim of this title change is to take away the area ” ” earlier than the title of the *.nif.

  • Creator: Quarn, Kivan and Arthmoor
  • Model: 3.5.0
  • Description: Qarl’s Texture Pack 3 makes use of the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to three.5.0 UOP.
  • Necessities: Unofficial Oblivion Patch and Qarls TP3 for NMM
  • Obtain: “QTP3 UOP350 Compatibility Patch”
  • Set up:

QTP3 UOP350 Compatibility Patch

Unpack the archive to a venture and delete the previous archive
Don’t set up the next file(s) and/or folder(s):

  • meshes/dungeons/fortruins

  • Creator: Bomret and the USIP Group
  • Model: 1.0
  • Description: Identical to Qarls Texture Pack that is simply as superb however for the Shivering Isle growth with the unofficial patch mesh fixes

  • Creator: ChainsawXIV
  • Model: 0.4
  • Obtain: “Detailed Terrain – Beta II”, “DT Shader Patch”, and “DT Texture Pack – Shivering Isles”

Distant Panorama

[

edit

]

Create a Marker

[

edit

]

I like to recommend that you just add a marker in Wrye Bash known as “Distant Landscape”

  • Creator: Deathb0rn
  • Model: 1.1
  • Obtain: “DMQL-Normal_Maps_2048”

  • Creator: Koldorn
  • Model: 1.3
  • Obtain: “KoldornsLODnoiseReplacer”
  • Set up:

KoldornsLODnoiseReplacer

Examine the next Sub-Packages

  • Medium

  • Creator: A number of
  • Model: 1.9.2
  • Necessities: TES4LODGen
  • Obtain: “RAEVWD”, “RAEVWD SI Edition”, “RAEVWD QTP3 Texture Pack by Brumbek”, and “RAEVWD SI Bomret Textures”
  • Set up:

RAEVWD

Examine the next Sub-Packages

  • 00 Core
  • 03 Metropolis Structure
  • 04 Imperial Metropolis Structure

RAEVWD SI Version

Examine the next Sub-Packages

  • 00 Core
  • 02 New Sheoth Structure
  • 06 Mushroom Timber

Flora, Grass & Water

[

edit

]

Create a Marker

[

edit

]

I like to recommend that you just add a marker in Wrye Bash known as “Flora, Grass & Water”

  • Creator: Windsurfer
  • Model: 0.6
  • Description: Provides various kinds of fish with scripted AI, underwater weeds, extra variety basically and a few surprises for the explorer.
  • Obtain: “AliveWaters”
  • Set up:

AliveWaters

Uncheck the next Esp/m Filter

  • AliveWaters – Koi Addon.esp
  • AliveWaters – Slaughterfish Addon.esp
  • AliveWaters.esp

  • Creator: Windsurfer & WalkerInShadows
  • Model: 0.9
  • Description: Bugfixed and TES4 cleaned, helps Higher Cities.
  • Necessities: AliveWaters
  • Obtain: “Alive Waters Updated”

  • Creator: Xerus
  • Model: 1.0
  • Description:
  • Necessities: AliveWaters and Alive Waters up to date
  • Obtain: “AliveWaters Grass Bug Fix”

  • Creator: LprMan
  • Model: 1.1
  • Description: This provides higher textures for distant timber, scaled timber and scrubs, and provides swaying grass assembly your timescale.
  • Notes: When you plan to make use of mods that do alter timescale, take the suitable subpackage from the plugin – the one nearest to your timescale.
  • Necessities: TES4LODGen
  • Obtain: “Enhanced Vegetation – Plugins v1dot1” and “Enhanced Vegetation – High Res Textures v1dot1”
  • Set up:

Enhanced Vegetation – Plugins:

Examine the next Sub-Packages

  • timescale 30
Examine the next Esp/m Filter

  • Enhanced Vegetation 100%.esp

  • Creator: Xtudo
  • Model: 1.2
  • Necessities: TES4LODGen
  • Obtain: “High Res textures”

  • Creator: Quarn and Dejunai
  • Model: 3.0.1
  • Description: Vegetation will now change their look when you harvest them.
  • Notes: Boss will report, you have got model 3.0.0 put in and needs you to make use of 3.0.1. You might be utilizing the best model.
  • Obtain: “Harvest Flora v3_0_1”

Harvest [Flora] – Shivering Isles.esp
Harvest [Flora] – DLCFrostcrag.esp

  • Creator: Ferretmyster
  • Model: 5.2
  • Description: This can be a mixture of Brittany’s Lush and Gaudy Floriana, QTP3 and redone ground-textures.
  • Obtain: “Oblivion Grass Overhaul”
  • Set up:

Oblivion Grass Overhaul

Examine the next Sub-Packages

  • Information


Below Development:

The remainder of the information will come as I get the time to get a bit up to date. My plan is vastly totally different for low upkeep(hopefully), straightforward to learn(colorblindness is a factor), high quality over amount(I suck at this as a result of I went by a part) and hopefully get one other spinoff for Fairly A lot Vanilla Oblivion which goes to be the information I’ll seemingly play by with to get a baseline on oblivion in the present day.

I additionally seen this, which can be helpful after it matures for just a few extra weeks/months

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