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Be part of Date: Oct 2002
Location: Miami, Fl
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NBA 2k15 Modding Thread
I will exit on a limb right here and say that present mod instruments will NOT work for 2k15. Hopefully there are nonetheless .iff recordsdata batched collectively beneath.
We’ll must see what the massive weapons discover after they work out find out how to look by the recordsdata.
Replace: Oct 20, 2014
We’re beginning to see some progress on understanding the file buildings and we’ve got SweetFX, sliders and Rosters beginning to trickle out. I will replace this primary publish after I can.
SweetFX
- SweetFX by Goldenstate77 Obtain at NLSC
Two variations, regular and added coloration
Regular:
Spoiler
Added Coloration:
Spoiler
- SweetFX by KevinParker13 Obtain at NLSC
Modding Analysis progress
- NESA24 is making some progress on a file explorer, try the thread over on the NLSC boards
- Vlad is engaged on a modding device and he is made some progress with sport recordsdata. Rosters look to be closely encrypted although so it might be awhile till we get conventional roster editors. Try his thread on NLSC
- KevinParker13 has a Recreation File analysis thread on NLSC. He is updating the contents of the sport recordsdata as extra analysis is finished. This is what he has to this point:
Spoiler
Code:
Normal Recordsdata - These are recordsdata that management totally different points of the sport. 0B - Accommodates the soundtracks, cheers/ chants and sound results within the sport. 1H - Accommodates animation recordsdata. 1I - Accommodates all of the shoe recordsdata. 1J - That is the place all of the Facial Hair recordsdata are positioned. 1K - Audio Recordsdata 1M - Spanish Commentary 1L - English Commentary 1N - MyTeam Issues Group IDs - These recordsdata accommodates the participant's cyberface, the crew's uniforms, the crew's coaches, and the participant's footage. Default NBA Groups 0D - Sixers 0E - Bucks 0F - Bulls 0G - Cavaliers 0H - Celtics 0I - Clippers 0J - Grizzlies 0K - Hawk 0L - Warmth 0M - Hornets 0N - Jazz 0O - Kings 0P - Knicks 0Q - Lakers 0R - Magic 0S - Mavericks 0T - Nets 0U - Nuggets 0V - Pacers 0W - Pelicans 0X - Pistons 0Y - Raptors 0Z - Rockets 1A - Spurs 1B - Suns 1C - Thunder 1D - Timberwolves 1E - Trailblazers 1F - Warriors 1G - Wizards
Launched Modding Instruments
- NESA24 has launched his file explorer device (BETA model), it permits for exploring and exporting recordsdata. As of now it would not enable for importing something again in however that might be coming quickly.Obtain at NLSC
- gregkwaste has launched his file explorer device here is his publish with a find out how to and obtain hyperlink on NLSC
Spoiler
Quote:
Posted by gregkwaste on NLSC
NBA 2K15 Explorer v0.1
HowTo Information:
Getting Began
Present Model: 0.1
Options:
Archive Exploring
Customizable Exploring primarily based on Person Preferences
Archive Contents Extraction
OGG Sound Participant embedded for previewing sport sound recordsdata
OpenGL texture viewer for previewing sport texture recordsdata
Texture Export Help (Automated convertion to dds legacy format)
NBA2K15 Explorer permits a fast exploring of the 2K15 archives. Its interface is break up into 3 sections. It provides the power to load sport archives primarily based on person choice, and parse the contents of every once more, after person interplay. For each subarchive opened there’s the chance to extract its contents to a desired location but in addition to preview them. Preview assist for now limits to json recordsdata (on the Textual content Editor), OGG sound recordsdata (on the Media Participant), ZIP recordsdata (on the Archive Explorer) and DDS recordsdata on the OpenGL viewer. It additionally provides an Info Panel, with a purpose to present details about the file presently open.NBA2K15 Explorer continues to be beneath improvement so there’s all the time room for enchancment. There might be bugs round which i have not but discovered, or there might be recordsdata which don’t nonetheless open, or give out errors on the console. For this specific cause, i’ve deliberately left the app run beneath an output console, which robotically opens when you’re operating the device executable. So if anybody has seen one thing fallacious with the device, seize a screenshot of the console and ship it over.
The way it works
DO NOT attempt to open something earlier than studying this, you’ll save a lot time and you’ll thank me later xD. Earlier than opening something, open the Preferences beneath the Choices menu. From this preferences window you’ll be able to choose the archives of which file you need to discover. 1C, 1L and 1K collectively comprise almost 200,000 subarchives when the whole of subarchives is 360,000. That signifies that if you happen to nonetheless need to load these recordsdata and discover their contents, you’ll have to WAIT. And wait patiently, as a result of it might take as much as 7-10 minutes to load every little thing relying on the pc after all. I recommendation you to discover these recordsdata individually if you wish to.
Now having your preferences set, the one factor left is to click on open and choose the 0A file. Thats it, after some time you will note all of the archives within the treeview along with every one’s subarchives listed. DO NOT attempt opening every other file. OPEN ONLY 0A file. This one accommodates all of the details about all the remaining recordsdata.
As a way to discover a subarchive, merely double click on on it. By double clicking the device will ask you to open the file that the subarchive belongs, if its not already opened. By double clicking you will note all of the subarchive contents on the down left listing view.
Double clicking once more on this listview will try to open the chosen file.
Observe
If the file you seleted is a Zip file, its contents will seem on the Archive Explorer Tab. I’ve applied a customized zip file parser, so you’ll be able to once more double click on on any zip file subfile and the device will attempt to preview it. For instance if its a texture it should open within the OpenGL viewer, if its a json file it should open within the Textual content Editor.File Exporting
IFF Contents
As a way to export subarchive contents (or in different phrases (largely) IFF contents) ,on the Archive Contents listview, make your choice with the mouse, hit rightclick and click on Export. A dialog will present up with saving listing choices.Textures
In case you are largely eager about textures, the perfect answer for exporting is by way of the OpenGL previewing window. After opening a DDS file, proper click on on the viewport and choose Save Picture. This can save your picture in legacy dds format wherever you choose to.TODO
Add Import features
Add 3D mannequin preview assist
Retailer person settings externally
Do away with the open file dialogs and parse the file from the sport listing instantly
I am actually wanting ahead to your suggestions, with a purpose to make this device higherObtain
Get pleasure from
Greg
Archive ExploringCustomizable Exploring primarily based on Person PreferencesArchive Contents ExtractionOGG Sound Participant embedded for previewing sport sound filesOpenGL texture viewer for previewing sport texture filesTexture Export Help (Automated convertion to dds legacy format)NBA2K15 Explorer permits a fast exploring of the 2K15 archives. Its interface is break up into 3 sections. It provides the power to load sport archives primarily based on person choice, and parse the contents of every once more, after person interplay. For each subarchive opened there’s the chance to extract its contents to a desired location but in addition to preview them. Preview assist for now limits to json recordsdata (on the Textual content Editor), OGG sound recordsdata (on the Media Participant), ZIP recordsdata (on the Archive Explorer) and DDS recordsdata on the OpenGL viewer. It additionally provides an Info Panel, with a purpose to present details about the file presently open.NBA2K15 Explorer continues to be beneath improvement so there’s all the time room for enchancment. There might be bugs round which i have not but discovered, or there might be recordsdata which don’t nonetheless open, or give out errors on the console. For this specific cause, i’ve deliberately left the app run beneath an output console, which robotically opens when you’re operating the device executable. So if anybody has seen one thing fallacious with the device, seize a screenshot of the console and ship it over.DO NOT attempt to open something earlier than studying this, you’ll save a lot time and you’ll thank me later xD. Earlier than opening something, open the Preferences beneath the Choices menu. From this preferences window you’ll be able to choose the archives of which file you need to discover. 1C, 1L and 1K collectively comprise almost 200,000 subarchives when the whole of subarchives is 360,000. That signifies that if you happen to nonetheless need to load these recordsdata and discover their contents, you’ll have to WAIT. And wait patiently, as a result of it might take as much as 7-10 minutes to load every little thing relying on the pc after all. I recommendation you to discover these recordsdata individually if you wish to.Now having your preferences set, the one factor left is to click on open and choose the 0A file. Thats it, after some time you will note all of the archives within the treeview along with every one’s subarchives listed. DO NOT attempt opening every other file. OPEN ONLY 0A file. This one accommodates all of the details about all the remaining recordsdata.As a way to discover a subarchive, merely double click on on it. By double clicking the device will ask you to open the file that the subarchive belongs, if its not already opened. By double clicking you will note all of the subarchive contents on the down left listing view.Double clicking once more on this listview will try to open the chosen file.If the file you seleted is a Zip file, its contents will seem on the Archive Explorer Tab. I’ve applied a customized zip file parser, so you’ll be able to once more double click on on any zip file subfile and the device will attempt to preview it. For instance if its a texture it should open within the OpenGL viewer, if its a json file it should open within the Textual content Editor.As a way to export subarchive contents (or in different phrases (largely) IFF contents) ,on the Archive Contents listview, make your choice with the mouse, hit rightclick and click on Export. A dialog will present up with saving listing choices.In case you are largely eager about textures, the perfect answer for exporting is by way of the OpenGL previewing window. After opening a DDS file, proper click on on the viewport and choose Save Picture. This can save your picture in legacy dds format wherever you choose to.Add Import functionsAdd 3D mannequin preview supportStore person settings externallyGet rid of the open file dialogs and parse the file from the sport listing directlyI’m actually wanting ahead to your suggestions, with a purpose to make this device betterEnjoyGreg
- VladZolaJr has launched his REDMC modifying device. It permits for exporting and importing of textures. No roster modifying as recordsdata are closely encrypted. This is the obtain hyperlink on mediafire
Technical fixes and optimizations
- Microstuttering repair thread at NLSC by KevinParker13
- Repair for utilizing sweetFX on Home windows 8.1 by mlp111
Quote:
Go into your steam app. Click on on settings. Within the in-game settings space, disable ” steam in game overlays”. Easy as that and every little thing is mounted. Posted in nba-live boards if you happen to want a stroll by within the sweetfx thread
Alright nicely proper off the bat, the file construction is totally different. The recordsdata aren’t out within the open in particular person .iff recordsdata. My pc would not even acknowledge a file sort, it simply says sort: file.I will exit on a limb right here and say that present mod instruments will NOT work for 2k15. Hopefully there are nonetheless .iff recordsdata batched collectively beneath.We’ll must see what the massive weapons discover after they work out find out how to look by the recordsdata.Replace: Oct 20, 2014We are beginning to see some progress on understanding the file buildings and we’ve got SweetFX, sliders and Rosters beginning to trickle out. I will replace this primary publish after I can.Launched Modding Instruments
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Final edited by clipperfan811; 11-16-2014 at
10:22 PM
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