Single-segment velocity run of Mega Man VII with 100% merchandise assortment accomplished on December 24 2005. Out there in 4 variations: low high quality, regular high quality, and 60 fps excessive/insane high quality.

Writer’s feedback:
Merry Christmas to you all, and a present Jolly Sir VG has introduced, a Mega Man 7 100% Merchandise Assortment speedrun! First off, Id like to clarify what constitutes 100% merchandise assortment after which I’ll get into the run.

100% Merchandise Assortment consists of beating the 8 bosses and getting the next gadgets: Rush Search, Rush Jet, Protoshield, S-Adapter (shaped from the R U S H chips discovered within the first 4 bosses ranges), S-Adapter booster, Exit, Autos Bolt, Weapon Balancer, and Beat. E-tanks, W-tanks, and S-tanks don’t rely in the direction of this as they’re expendable gadgets. All of this stuff besides the S-Adapter, Protoshield, and Beat (Beat refills are exempt from this rule) could be bought from Autos store, however its an enormous time waste. S-Adapter booster alone prices 800 bolts if you happen to get Autos Bolt. So its a lot sooner to make use of Rush Search to seek out the gadgets. Additionally, the Protoshield can solely be discovered by beating Proto Man, however it’s a must to discover him in two places earlier than you possibly can battle him.

Intro Stage: After the two minute intro, I dive head first into battle. Bass will get the crap kicked out of him shortly. Nice begin.

Freeze Man: This stage sucked. Horribly. I picked up the H chip, Rush Search, and Exit. Boss combat went nice, with a pleasant dramatic end.

Burst Man: I exploit the Rush Coil after the crap to actually fly excessive as a substitute of simply floating up (because of the TASers for this trick!). I choose up the R chip for my assortment. Boss combat went proper to textual content e book.

Cloud Man: I hit the primary climate vane with my buster to get it to start out raining (and get it out of my approach) and I hit the 2nd with Freeze Cracker to get it to start out snowing. This snowfall makes the platforms across the U chip simple to see (in any other case you simply get spotlights). I additionally meet with Proto Man for the primary time. Degree was pretty good. Boss proper was glorious. Boring as could be, however glorious.

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Junk Man: After getting the S chip, I take an intentional dying to get again on the primary route and go after Rush Jet. I additionally attempt to make the most of S.Adapter, although the extent performed out a contact completely different than usualstupid platforms. Junk Man goes down good and shortly.

Robotic Museum: After one other boring assembly with Dr. Mild, I slide previous some acquainted faces and theres Dr. Wily stealing Guts ManAGAIN! If solely Dr. Mild made Megamans buster hearth every other course apart from straight forward. Oh effectively. Due to a brand new trick from the TASers, the clown goes down good and quick.

Turbo Man: I’m going out of order and take him out subsequent. I get the S.Adapter Booster and meet up with Proto Man once more. Although you dont see it, I choose up the big bolt which is simply provides to your bolt rely in case I’ve to purchase E-Tanks from Auto. As for Turbo Man himself, he goes down good and shortly regardless of not having the advised weapon, Noise Crush.

Slash Man: I take him out after Turbo Man as a result of I want the Scorch Wheel to get Beat on this degree. I additionally solely take Rush Jet midway by means of the spiked part as a result of I at all times appear to get hit and die if I’m going additional. Slash Man manipulates properly for a superb combat.

Spring Man: I equip S.Adapter to permit me to higher manipulate the extent, plus it permits simpler entry to Autos Bolt and the E-Tank within the degree. I had a pair minor flubs in degree, however nothing too severe. Due to a trick from our good outdated Nate, I handle to beat Spring Man in good time. I missed a pair photographs, however nothing main.

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Shade Man: Acknowledge the particular music? B+Begin for the win! I take the decrease cut up route first to go combat Proto Man for the Protoshield, and do the battle in a mode Nate could be proud ofI finish with precisely 1 tick left so I can instantly do my intentional dying on the Sniper Joe. After getting again on the primary route, I exploit Thunder Bolt in opposition to the pumpkin for a neater battle, however I hit the eyes, which beats him otherwise, permitting entry to a neater higher route, plus I have to go this approach to get the Weapon Balancer. For these taking part in Mega Man 7 through the anniversary assortment, you get ripped. The SNES model (which Im utilizing) has Bass saying Rattling! In any case, I ignore his lies and beat Shade Man (because of Nate for the tip concerning the wild coil) in a rush.

Nicely, Dr. Mild received Bass repairs accomplished in file time, after which Bass destroys every thing. Beautiful. So its off to Dr. Wilys fortress!

Wily 1: I had a number of flubs right here, however total a superb degree. Bass went down pretty good with the assistance of Noise Crush. I attempted to govern the roaches to offer me power drops, but it surely didnt fairly go effectively sufficient. If I’d have had a number of extra, I wouldnt have had to make use of an E-Tank at Guts Man half 17.

Wily 2: The advised weapon for the Bass+Treble combat is S.Adapter, but it surely makes for a extremely exhausting combat. Freeze Cracker is a greater weapon to make use of as you possibly can hit him extra incessantly, and you may keep cellular. I do nonetheless take fairly a bit of harm, however nonetheless come out of the battle pretty properly. The turtle battle sucked, however I nonetheless come out on prime.

Wily 3: I take the higher route as its sooner, simpler, and that 3 tank combo is good. The boss goes down pretty good, although admitably I might have taken fewer hits. Sure, I do catch that final Noise Crush with my very own physique!

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I cease by Auto and Eddies store and provides Auto his bolt and choose up 2 E-Tanks for backup functions (seems I didnt want them) and head out to complete the sport. Im nonetheless making an attempt to determine why one little bolt mounted Auto up that simply. Oh effectively.

Wily 4: I deal with the 8 bosses once more. Slash was much less manipulative, Freeze Man goes down in a rush, Junk Man goes down proper to plan, Cloud Man continues to be a boring boss, Turbo Man goes down in file time, Spring Man nonetheless doesnt like the thought of me hitting him once I wish to, Shade Man falls from the belfry, and Burst Man bursts his bubble. After filling up Wild Coil, its off to face Dr. Wily!

Wily Boss 1: I take a bit extra harm than I normally do making an attempt to be a bit too aggressive.

Wily Boss 2: This boss concept should have been Capcoms favourite. They used it approach an excessive amount of. Its additionally probably the most annoying! At any time when I might, I’d take a success from the yellow spheres to keep away from the remaining, however the purple ones appeared drawn to me for some silly motive.

And with the final hit, I beat Wily in slightly below an hour with 100% merchandise assortment! Due to Nate for all his assist after watching my first run and for Tinister for all the guidelines I picked up from his TAS. And due to all of you for watching!

And to you eBay sellers, SELL MY RUN WITHOUT MY PERMISSION AND DIE.

Sir VG, signing out.

FIN

Credit

Captured by Nate.

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