Set up Important Utilities

Purposes and utilities that support in Morroblivion mod administration.

Create a brand new folder in %SteamsteamappscommonOblivion Mods and title it Utilities to retailer the downloaded recordsdata.

Whereas mods may be put in manually, it isn’t really helpful. A mod-management utility is HIGHLY RECOMMENDED as a way to maintain observe of a posh setup like Morroblivion. These utilities additionally make it exponentially less complicated to deconstruct a modded set up as a way to replace to a brand new model, and to replace variations of the mods. That is inconceivable to do merely or effectively (and even appropriately) in any other case.

There are a number of utilities which may be used to handle the modded Morroblivion setup; nevertheless, this information reveals the right way to use Wrye Bash with TesModManager serving as a supplementary utility for the performance of sure OMOD installations.

No mods are at present outlined on this part throughout the Wiki.

[Nexus Mods]

NMM – 0.63.14 – by NMM Workers

As a lot of the mods inside this information shall be downloaded from Nexus, make sure to create a consumer account. It isn’t mandatory to put in NMM.

[BOSS]

BOSS – 2.3.2 – by BOSS Builders

Recordsdata to obtain :

  • MAIN FILES
  • MAIN FILES

Mod Notes: BOSS is designed to help mod customers in avoiding detrimental conflicts, by setting the right load order for the plugins they’ve put in.

BOSS additionally gives hundreds of plugin-specific messages, together with utilization notes, Bash Tag solutions, necessities, incompatibilities, bug warnings and set up mistake notifications. It helps the sorting of plugins ghosted by the Wrye *ash utilities, is very customizable, has been translated into a number of languages, and is straightforward to make use of.

Though BOSS acknowledges tens of hundreds of plugins, it isn’t an entire answer to load ordering points, as there are various extra mods accessible. To correctly place unrecognized plugins, working information of mod load ordering continues to be mandatory, for which some analysis and documentation studying will go a good distance.

Oblivion customers can even use LOOT, however might discover that BOSS performs higher, relying on the mods they use.

Particular Set up Directions:

1. Obtain boss_installer.7z and boss.zip Extract the .zip file and run “BOSS Installer.exe”. 
2. Within the “Choose Install Location” create a folder within the Oblivion listing (%SteamsteamappscommonOblivion) and title it BOSS. 
3. Set up/Extract to the foundation of the Oblivion listing. When it has accomplished putting in click on “Next”. 
4. Click on “Finish”.

Enhancing the Boss Materlist
Make sure to learn the BOSS Readme within the Docs part of the BOSS folder as a way to develop into aware of the utility.

1. Within the Oblivion listing the place BOSS was put in open the boss_gui.exe.
2. Choose “Edit User Rules”

Example 5.jpg

The Person Guidelines Supervisor, a graphical interface for customizing how BOSS kinds your plugins and what messages it shows.

BOSS’s sorting of your plugins and the messages it shows may be personalized utilizing consumer guidelines. Person guidelines can:

1. Kind plugins relative to different plugins. Plugins may be .esp or .esm recordsdata, and you'll each override the positions of plugins BOSS acknowledges and type plugins which are unrecognized.
2. Kind teams of plugins relative to different teams of plugins. BOSS's masterlist typically lists plugins in thematic teams, which you'll be able to override the relative positioning of. You possibly can't create new teams although.
3. Insert plugins into the highest or backside of teams of plugins.
4. Edit the messages BOSS attaches to plugins. You possibly can add new messages or change present messages with your personal.

Userlist.txt
Navigate to the userlist.txt at %SteamsteamappscommonOblivionBOSSoblivion. Create a shortcut of the userlist.txt to your desktop to carry out some really helpful edits.

Sorting An Unknown Plugin

To kind a plugin that's not within the masterlist after one other plugin:
  ADD: [RULE PLUGIN]
  AFTER: [SORT PLUGIN]
To kind it earlier than one other plugin:
  ADD: [RULE PLUGIN]
  BEFORE: [SORT PLUGIN]

Altering A Recognised Plugin’s Place

To kind a plugin that's already within the masterlist after one other plugin:
  OVERRIDE: [RULE PLUGIN]
  AFTER: [SORT PLUGIN]
To kind it earlier than one other plugin:
  OVERRIDE: [RULE PLUGIN]
  BEFORE: [SORT PLUGIN]

The Person Guidelines Supervisor permits straightforward administration of your consumer guidelines with out having to know any of their syntax (although if you wish to customise messages, it’s good to know their syntax – thankfully it’s fairly easy).

BOSS Person Guidelines: contributed by ponyrider0

As an alternative of including BOSS Guidelines primarily based on place relative to particular recordsdata, add Guidelines primarily based on the built-in BOSS teams. These teams are listed within the masterlist.txt (open with WordPad to see it formatted properaly, Notepad will present you a multitude).  Some helpful teams to know are "Morroblivion", "Pre Bash", "Post Bashed Patch" and "Map Changes".  The "Morroblivion" group is an efficient place to place mods which are depending on Morrowind_ob.esm/esp.  The "Pre Bash" group is an efficient place to place mods which you need to load instantly earlier than the Bashed Patch is loaded (and thus overriding all different mods which shall be merged/imported into the Bashed Patch).  "Map Changes" is a bunch which will get loaded after the Bashed Patch, and thus will protect any customized map adjustments.  "Post Bashed Patch" is a bunch which is analogous to "Map Changes" however extra generic.  I personally make an over-ride to maneuver the "Map Changes" group to be loaded after "Post Bashed Patch" (the default is to load Map Adjustments previous to the Submit Bashed Patch group.

[Wrye Bash]

Wrye Bash – 307.beta1 – by Wrye Bash Workforce

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Recordsdata to obtain :

  • MAIN FILES

Mod Notes: For putting in and managing mods, and launching different instruments and utilities used for modding functions. Utilizing Wrye Bash as a companion mod supervisor permits one to handle nearly all of mod installations. If a mod has been put in through Wrye Bash, it may be simply as simply uninstalled with out having to go manually into the Oblivion recreation listing risking deleting or changing mandatory recordsdata.

Particular Set up Directions:

1. Obtain the recordsdata from each areas and extract the recordsdata into the Wrye Bash folder.
2. Launch Wrye Bash 306 - Installer-1840-306.exe and click on Subsequent.
3. Within the Set up Location(s) choose Set up for Oblivion and Wrye Bash [Standalone]. DO NOT choose Wrye Bash [Python]. 
4. Make sure the Oblivion recreation listing is chosen. Click on Subsequent.
5. Within the Select Element display screen Choose all. Click on Set up. 
6. Within the Set up Full display screen click on Subsequent. 
7. Within the Completed putting in Wrye Bash display screen choose Oblivion, View Readme, and Delete recordsdata from outdated Bash model. Click on Shut.
  
  
  • Proper-click on File within the Mods tab and choose Load → All
  • Click on on the Installers tab, when prompted “Do you want to enable installers?” click on Sure 
  
8. Proper click on on Bashed Patch, 0.esp and choose Rebuild Bashed Patch
  
9. Make the next edits within the "Replace Bashed Patch, 0.esp” Window
  Edit "Tweak Assorted"
    Verify:
      "DarNified Books" (despite the fact that we haven’t put in this but)
  Edit "Tweak Settings"
    Verify:
      "Crime: Alarm Distance [2000]"
      "Greeting Distance [Custom] 100.00"
      "UOP Vampire Aging and Face Fix"
      "Warning: Exterior Distance to Hostiles [2000]"
    Uncheck "Cobl Catalogs"
  Click on [Build Patch]. This may increasingly take a number of minutes. When it has completed click on OK to shut the report.
10. Shut Wrye Bash. If requested to Activate Bashed Patch, 0.esp click on Sure then Shut.
   : The Bashed Patch, 0.esp might develop into corrupted inflicting a CTD. If this occurs, navigate to the OblivionData folder, and delete Bashed Patch, 0.esp. Return to the Wrye BashMods tab, proper click on on the File header → File → New Bashed Patch. Rebuilt the Bashed Patch.

Putting in Mods with Wrye Bash:

1. Launch Wrye Bash.exe
2. Click on on the Installers tab and look forward to it to scan the present installs
3. Proper click on on Package deal and make sure Kind by → Order is checked.
4. In case you are performing a brand new set of mod installations, proper click on on Package deal and choose Add Marker… to maintain your mods units organized.
5. Drag the mod archive into the Package deal pane. 
  
6. Double click on on the mod to overview the recordsdata and restructure the folder as wanted. 
  • If it's good to make adjustments to the folder construction, observe the Working Folder construction solutions. Double click on the mod to open the explorer window, click on on the File tab -> Open Inside.
  • As soon as contained in the 7-zip file supervisor, make any edits to the folders or recordsdata which are wanted. 
  • Shut the 7-zip file supervisor.
  • Alternatively, proper click on on the archive and choose Unpack to Mission(s). Make the required adjustments to the folder construction, after which proper click on and choose Pack to Archive.
7. Some mods have a wizard textual content that shall be famous with a wand within the field subsequent the mod. To carry out this sort of set up proper click on on the mod and choose Wizard.

[Wrye Bash Pictorial Guide]

Wrye Bash Pictorial Information – 8.3 – by alt3rn1ty

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: Pictorial Information to get you began with Wrye bash.

[Oblivion Data Folder]

Oblivion Knowledge Folder

Including Oblivion’s Base Sport Recordsdata

1. Drag the Oblivion Knowledge archive into the Installers Package deal pane.
  
2. Proper click on on the mod and choose Has Additional Directories.
3. Esp/m Filter: Uncheck All.

[TesModManager]

TesModManager – OblivionModManager for Skyrim and Skyrim SE – Oblivion – Morrowind – 1.6.15 – by monpetitbeurre

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: TesModManager is a brand new model of OBMM Prolonged that helps Skyrim SE, Skyrim, Oblivion and Morrowind. I renamed it TesModManager for that reason.

Particular Set up Directions:

1. Create a brand new folder in %SteamsteamappscommonOblivion Mods and title it OMODs
2. Obtain the installer model. 
3. Proper click on and choose Run as administrator.
4. Verify Set up for Oblivion and make sure it has correctly chosen your Oblivion listing.
5. Click on Set up.
6. Navigate to your Oblivion recreation listing and proper click on on TesModManager.exe. Choose Properties. Click on on the Compatibility tab. Click on on Change settings for all customers. Run this program as an administrator. Click on Apply after which click on OK and OK once more.
7. Double click on TesModManager.exe to launch.
8. Click on Settings → Transfer omod listing and click on Sure
9. Select %SteamsteamappscommonOblivion ModsOMODs
10. Exit TesModManager.

[Oblivion Script Extender]

Oblivion Script Extender – 0021 – by Ian Patterson (ianpatt), Stephen Abel (behippo), Paul Connelly (scruggsywuggsy the ferret)

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: The Oblivion Script Extender, or OBSE for brief, is a modder’s useful resource that expands the scripting capabilities of Oblivion. It would not make any modifications to oblivion.exe, TESConstructionSet.exe, or another recordsdata in your oblivion set up, so don’t fret about everlasting unwanted side effects. It’s appropriate with the 1.2.0.416 Oblivion patch, in addition to the 1.2 model of the Development Set. Variations of Oblivion downloaded through Steam are supported as effectively.

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Particular Set up Directions:

1. Obtain and Extract obse_0021 to the OBSE folder 
2. Copy the next recordsdata into the foundation of the WorkingOblivion folder:
  • obse_1_2_416.dll
  • obse_editor_1_2.dll
  • obse_loader.exe
  • obse_steam_loader.dll
3. Use the Working Folder construction to repackage the mod.
  • Create a brand new folder and title it OBSE Docs
  • Transfer the next recordsdata into OBSE Docs
  • src
  • obse_command_doc.html
  • obse_readme.txt
  • obse_whatsnew.txt
  • Transfer the OBSE Docs into the Docs folder
  • Transfer the Docs folder into the Knowledge folder 
4. If requested to merge folders Click on [Yes]
5. Transfer the next recordsdata into the Oblivion recreation listing
  • obse_1_2_416.dll
  • obse_editor_1_2.dll
  • obse_loader.exe
  • obse_steam_loader.dll
6. Archive the Knowledge folder you could have simply repacked that accommodates the Docs and OBSE recordsdata naming it OBSE_v0021_BAIN.
7. Click on on the Installers Tab.
8. Drag and drop the OBSE_v0021_BAIN archived file into the left Package deal pane. Choose the OBSE_v0021_BAIN file, proper click on and set up.

[Official Oblivion Construction Set]

Official Oblivion Development Set – 1.2.404 – by Bethesda

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: The Elder Scrolls Development Set means that you can edit and create content material for The Elder Scrolls IV: Oblivion. That is wanted for Merge Plugins.

Particular Set up Directions:

1. Obtain and Extract the recordsdata.
2. Launch the executable to put in the TES Development.
3. If you happen to downloaded the Readme and LIPTemplate recordsdata extract them.
4. Use the Working Folder construction to repackage and archive the mod.
5. Navigate to your Oblivion recreation listing to launch TESConstructionSet.exe then shut it.
6. It will create the ConstructionSet.ini. Navigate to C:UsersUsernameDocumentsMy GamesOblivion and open the ConstructionSet.ini with Notepad.
   bForceCheckOutOnRefFix=1
   bFixPersistenceOnRefInit=1
   bFixBadLocRefsOnInit=1
   sInvalidationFile= (go away clean to take away AI)
7. Save after which shut.

TES4 Development Set Knowledge Folder
Discover: If the TESIV Development Set non-obligatory recordsdata have been downloaded, they need to be put in with Wrye Bash.

1. Launch Wrye Bash.
2. Drag the archive into the Installers Package deal pane.
3. Esp/m Filter: Uncheck LIPTemplate.esp
4. Proper click on and choose Set up.

Discover: If the TESIV Development Set non-obligatory recordsdata have been downloaded, they need to be put in with Wrye Bash.

1. Launch Wrye Bash.
2. Drag the archive into the Installers Package deal pane.
3. Esp/m Filter: Uncheck LIPTemplate.esp
4. Proper click on and choose Set up.

[TES4Edit]

TES4Edit – 3.2 – by ElminsterAU

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: This device is for manually modifying your mods and mod cleansing.

Particular Set up Directions:

1. Create a brand new folder within the Oblivion recreation listing. Identify it TES4Edit.
2. Extract the archive into the OblivionTES4Edit folder.
3. Transfer the TES4Edit.exe and Oblivion.Hardcoded.maintain.this.with.the.exe.and.in any other case.ignore.it.I.actually.imply.it.dat into the Oblivion recreation listing the place the Oblivion.exe is positioned.
4. Now to run TES4Edit double click on TES4Edit.exe. Click on OK
5. The primary time you Run TES4Edit it is going to create a folder in OblivionData named TES4Edit Backups.
6. Look ahead to Background Loader: Completed message after which shut the window.

[FNVEdit Training Manual]

FNVEdit Coaching Handbook – 1.2 – by Miax and JustinOther

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: This guide is relevant to TES4Edit and strongly really helpful.

[TES4LODGen]

TES4LODGen – 3.1.1 – by ElminsterAU

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: TES4LODGen is a One-Click on DistantLOD Generator.

Particular Set up Directions:

1. Obtain TES4LODGen and extract the archive.
2. Choose the TES4LODGen.exe file and transfer it to the %SteamsteamappscommonOblivion listing. Transfer the README.txt to the OblivionTES4Edit folder.
3. Launch TES4LODGen and permit it to complete. It will generate a brand new folder in %SteamsteamappscommonOblivion named DistantLOD.
4. Shut the window.

[BSAopt]

BSAopt – Bethesda Archive Administration and Optimization – 1.6.3 – by Ethatron

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: BSAopt is a device which manages and recompresses BSA-files. It has been forked off NIFopt and each program share the identical underlying expertise concerning BSAs. Each packages deal with BSAs precisely like directories, recordsdata inside may be addressed simply. It may possibly duplicate recordsdata in BSAs in addition to compress recordsdata a tough 5% higher, WAVs 20% higher. That is wanted for Merge Plugins.

[BSAopt]

BSAopt – Bethesda Archive Administration and Optimization – 1.6.3 – by Ethatron

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: BSAopt is a device which manages and recompresses BSA-files. It has been forked off NIFopt and each program share the identical underlying expertise concerning BSAs. Each packages deal with BSAs precisely like directories, recordsdata inside may be addressed simply. It may possibly duplicate recordsdata in BSAs in addition to compress recordsdata a tough 5% higher, WAVs 20% higher. That is wanted for Merge Plugins.

Particular Set up Directions:
Setup of BSAopt

1. Ensure the 2012 Visible C++ redistributable from Microsoft is put in on the system; the present 32 bit and 64 bit variations can be found right here. When utilizing a 64 bit model of home windows putting in each the 32 and 64 bit variations is really helpful.
2. Obtain BSAopt from the Nexus.
3. Create a folder within the Oblivion Mods folder and title it BSAOpt. Since BSAopt is totally moveable, there isn't any installer, so extract the recordsdata into the BSAOpt folder.
4. Create a shortcut to the relevant executable (32-bit or 64-bit, relying on which model of Home windows is getting used).
5. Proper click on on the shortcut, go to the "Compatibility" tab, and verify the field labeled "Run this program as an administrator", then click on "Apply" and "OK". This ensures that BSAopt is run with administrative privileges so the chosen settings will "stick" between classes.
6. The primary time BSAopt is used, it's instructed that the Sport menu choice be set to Computerized.

[Merge Plugins]

Merge Plugins – 2.3.1 – by Mator

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Recordsdata to obtain :

  • MAIN FILES

Mod Notes: Merge Plugins Standalone (or simply Merge Plugins), is a device for combining mods from Bethesda video games which have .ESP/.ESM recordsdata. It makes use of the xEdit codebase as an API, and can be utilized with Skyrim, Oblivion, Fallout New Vegas, and Fallout 3.

Particular Set up Directions:

1. Obtain Merge Plugins and extract the archive into the OblivionTES4Edit folder.
2. Transfer the recordsdata into the OblivionTES4Edit recreation listing:
3. Double click on the MergePlugins.exe to launch.
4. The OblivionProfile ought to already be detected.
  Sport: The Elder Scrolls IV: Oblivion
  Path: %SteamsteamappscommonOblivion
  Click on on the Oblivion icon after which click on OK.
5. Run Merge Plugins, proper click on within the window and choose Uncheck All. Click on OK.
  Once you first begin Merge Plugins you must do some preliminary configuration. Click on the settings icon.
6. Click on the Integrations tab.
  BSAs: BSAOpt path: %SteamsteamappscommonOblivion ModsBSAOptBSAopt x64 (orx32).exe
7. Click on the Merging tab.
  Merge vacation spot listing %SteamsteamappscommonOblivion Modsmerges
  Verify Extract BSAs.
8. Click on the Basic tab.
  Enter a username.
9. Click on Okay and Shut.

[Landscape LOD generator tes4ll-v5]

Panorama LOD generator tes4ll-v5 – 5.15 – by Gruftikus and Lightwave

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: Tes4ll creates new and particular person high-resolution panorama meshes together with all the extra adjustments added by the mods which one has put in.

Particular Set up Directions:

1. Extract the archive into the OblivionData folder.
2. In Home windows Explorer open:
3. %SteamsteamappscommonOblivionDatainites4ll and choose tes4ll_all.mpb
4. Open this file together with your favourite textual content editor and change all of the cases of “gamedirData” with the complete path title that factors to the SteamsteamappscommonOblivionData folder.

[4GB Patch]

4GB Patch – 1.0.0.1 – by NTCore

Recordsdata to obtain :

  • MAIN FILES

Mod Notes: This little or no device patches x86 executables as a way to allow them to have 4GB (as an alternative of solely 2) of digital reminiscence on x64 platforms. This device comes very useful for purposes which want a large amount of digital reminiscence like video games, 3D renderization, multimedia and so forth. To realize these 2GB, you simply have to make use of this device to patch the executable (*.exe file) of the software program you need to have these extra GBs of digital reminiscence. It may be utilized by clicking on it and selecting the file or by means of command line (e.g.: “4gb_patch file.exe”). It robotically creates a backup copy of the unique executable.

Particular Set up Directions:

1. Create a brand new folder in %SteamsteamappscommonOblivion ModsUtilities and title it 4gb Patch.
2. Obtain the 4gb Patch and extract the file.
3. Open the archive.
4. Run: 4gb_patcher.exe
 • If you happen to get a safety warning, click on [Run]
 • Navigate to <Oblivion>
 • Choose "Oblivion.exe"
 • [Open]
 • [OK]

[Custom INI Tweaks]

Customized INI Tweaks – contributed by ponyrider0

Listed here are some customized INI Tweaks that I've discovered very handy.  Description and obtain are at https://tesrenewal.com/files/custom_ini_tweaks.7z.  The file may be put in like a standard mod in Wrye Bash.  To make use of these tweaks, swap to the INI Edits tab in Wrye Bash.  The drop-down within the upper-right nook is the present INI file you may be altering.  Click on the dropdown and choose one of many INI recordsdata under.  The usable tweaks robotically present up within the far-left panel.  If a customized tweak is greyed out however you might be sure it was made for the at present chosen INI file, then you may pressure apply it anyway by proper clicking the "File" Heading and deciding on "Allow Tweaks with New Lines".  WARNING: if pressure apply a tweak this fashion, the Wrye Bash show will get corrupted and can now not replace the INI file appropriately.  If this occurs, you must exit/reload the app to ensure that the INI show to replace once more.

Particular Set up Directions:
For Oblivion.ini: Click on on the Wrye Bash INI Edits tab and verify the next:

 • Autosave, By no means [Oblivion].ini
 • Border Area, Disabled [Oblivion].ini
 • Fonts 1, ~Default [Oblivion].ini
 • Fonts, ~ Default [Oblivion].ini
 • Grass, Fade (Person’s Alternative)
 • Intro Motion pictures, Disabled [Oblivion].ini
   
 • Joystick, Disabled [Oblivion].ini
 • Native Map Shader, ~Enabled [Oblivion].ini
 • Music, ~Enabled [Oblivion].ini
 • OblivionReloaded Beneficial [Oblivion].ini
 • Refraction Shader, ~Enabled [Oblivion].ini
 • Save Backup, 1 [Oblivion].ini
 • Screenshot, Enabled [Oblivion].ini
 • ShadowMapResolution, 1024 [Oblivion].ini
 • Sound Card Channels, ~32 [Oblivion].ini
 • Sound, ~Enabled [Oblivion].ini

FINAL PRE-MOD INSTALLATION NOTES
A Remaining Consideration

Set up mods within the order that they’re offered within the following information as a way to obtain the specified end result.

Learn the ReadMe and different mod-related documentation that comes packaged with most mods. This consists of the mod description on the Nexus. If the mod creator has seen match and brought time to create these reference supplies, then they’re related and essential within the eyes of the mod creator. Which means they’re related and essential to you!



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