Pocket Mirror Walkthrough

The primary Pocket Mirror Staff Has already launched a PM Information, however they have been cool with me releasing one too.  Mine is extra detailed, and provides you some steering on the place to go (and has a couple of secrets and techniques you’ll find within the third space).  I even have a publish the place I level out the place some Pumpkin Charms are, which aren’t obligatory, however offer you entry to further content material later within the sport.

  The true credit score goes to the remainder of the PM staff in addition to the PM beta testing staff for serving to me by the sport.  I’m not one of the best puzzle solver, so I wish to thank them for all their assist making this 🙂

Common Suggestions:

  • “Keep your memories close to your heart” is code for save as typically as attainable.  You possibly can go 5-7 rooms with out seeing a savebox, so save as a lot as you possibly can.
  • If you happen to’re getting a “Failed to create Bitmap” Error – it means the sport didn’t load the realm quick sufficient earlier than you bought there.  The easiest way I discovered to keep away from that is by strolling into new maps, not operating (don’t do that at a chase scene tho).  Be happy to report these errors to the PM Staff @pocketmirror-ask.

Desk of contents

  • Begin  (Notice: That is the realm you performed by for those who performed the demo)
  • Space 1 –

    Egliette

  • Space 2 – Fleta
  • Space 3 – Harpae
  • Space 4 – Lisette
  • Space 5 – Ultimate

If you happen to simply wish to know methods to get every ending, search for “ MAIN ENDING DIVERGENCE ” with ctrl+F.

I’ve a tag that I take advantage of to reply questions on this walkthrough.  Test it out to see if another person is having your downside or if I haven’t lined it right here, and be at liberty to ask me or the PM staff any questions.  (I recommend you ask the staff first – in any case, they made the sport!)

There’s additionally you’ll find all through the sport – Please be at liberty to ship in any charms that aren’t on the record!

Please don’t ship me questions over the tumblr chat system.  Ship as many ask as you want, however no chats.

START

Pink Room

Click on on the mirror.
Click on on the gold glowy factor behind you (that’s your mirror)
Click on on the mirror once more.
Seize the crimson factor behind you now (the crimson marble)
Exit the door to your proper.

Insert the marble the place it says to.  This can open the door under you.  

Marble Space

The sport will let you know to place the marble you simply bought into a kind of holes.  Go forward and do this.

BEFORE YOU GO ANY FURTHER: Try that neat savebox.  Now could be a very good time to avoid wasting.  Enter the room under you.

Inexperienced Room

When you enter the inexperienced room, go proper & take a look at the drawing on the wall.  A bit of paper will seem on the door.  Test that out, then go examine the wall on the opposite facet of the doorto (the one with the only rose).

Now you can depart the room.

Marble Space

Insert the marble into the opening to the left of the crimson marble by choosing it out of your menu.  From there, the room to your proper will open up.  Go in it.

Purple Room

Try the desk & quill.  When you learn what it stated, go on the left or proper facet of the desk, and push it both method.  Behind will probably be a gap with a marble. 

Select to achieve for it, after which get able to slam both z, spacebar, or each (each is quicker).

Now you can depart the room.

Marble Space

Place the purple marble in it’s gap (the one proper in entrance of you for those who simply left the room). Now you can go within the higher door.

Blue Room

Try the curtains straight forward of you within the room/look out the window.
Then go click on on the curtains to the left of you.  It doesn’t matter what you inform them, they’ll provide the marble anyway.

Now you can depart the room.  

Marble Space

Place the marble within the gap proper under you.  This can reactivate the crimson room you awoke in.  Click on on the door & select “force it open”.

Pink Room

To the left of the mattress of flowers you awoke on, take a look at that line of pixels.  Shock!  It’s a finger.  
Try the place that finger is pointing to (the left wall).  Learn the riddle.
Return to the primary marble room.

Marble Space

In the primary room, click on on the left window.  Growth!  Marble.  

Okay, now click on on the opening within the center.  The primary character provides you an concept what to place in that one.  (it’s your pocket mirror after all!)
Place the mirror in.  The room will shake & offer you some stairs.
PICK UP THE MIRROR BEFORE YOU LEAVE until you need a sport over.  Leaving the Mirror behind in sure locations is at all times an immediate sport over.
Go away to the subsequent room.

Space 1 –

Egliette

Ebook Room

Go up the steps, & go all the way in which left.  Learn the diary on the ground.  
The doll you noticed within the room will stand up and stroll into the mirror within the backside of the room.  

Observe her into the mirror.

Pink Carpet

Go take a look at that crimson ribbon within the heart of the room.  Click on on both statue moreover it.

Proper Door

Go to the place the crying sound is (within the higher left nook).  Speak to the shadow there.  They’ll offer you an concept of what that you must do.  Speak to the pumpkin twice.  It can additionally offer you a touch on what to do.

There’s a mirror piece on the ground.  Go to the proper of it & push it 3 steps left (to the place you possibly can run again round and push it from under).  Push it one step up, then push it one step proper.   You need it to be on the small crimson eye drawn onto the ground.  

Gentle will shine on the mirror piece, & the sunshine will shine onto one other a part of the ground (the massive crimson eye!).  Put your Pocket Mirror there.

Speak to the creature.  They’ll offer you an eye fixed.
PICK UP THE POCKET MIRROR and depart.

You possibly can place the crimson eye in the proper statue proper now for those who’d like.

Left Door

Go all the way in which down the corridor.  Click on on the portrait.  Stroll away from the portrait.  Stroll again when the exlamation level seems.
Speak to the portray.  You must give her the mirror if you wish to depart the room.
Click on on the portray straight throughout from the one who simply took your mirror.  Pluck her eye out and run again to the doorway, and press Z/Area/each on the door till it opens.  Go away the room.

Okay, now return within the room to get your Pocket Mirror again from the portray who took it (until you are feeling like giving your self a sport over).  Go away once more.  

Pink Carpet

Place the crimson eyeball within the Proper statue, and the Blue one within the left one.  Undergo the door.

Now could be a very good time to avoid wasting.

Darkish Corridor

Go Straight till you possibly can’t go straight any extra.  Then go left till you possibly can’t go left anymore (a lot shorter).  Then go up once more.  You’ll attain a pumpkin.  From the pumpkin, go left, then up, then left once more.  You’ll hear one thing clatter on the ground – that’s one thing you’re going to wish to enter the subsequent room.  It’s a fork and a knife – the door gained’t unlock until you choose it up.

Go up from the place you choose them up.  

Dinning Corridor

It’s nonetheless darkish.  Go up till you see one thing that’s blue & gold – that’s a chair.  Stroll proper till you come to the top of the desk. Go up, & click on on the flame on the top of the desk.  That ought to offer you some mild.

To make the room come alive, learn the piece of paper on the left facet of the hearth.

Sit in that chair on the finish of the desk.  The Queen will then ask you a query: What is going to the she order tonight? The pink spirit on the prime provides you a touch/the reply.

Reply: It’s the Queen’s Favourite Cookie Cups.

You could find a key within the abandoned chocolate cake (backside proper).

As soon as everybody leaves, you possibly can go into the door that the Queen got here out of earlier.

Go to that bottle in entrance of the door.  Go into the door (it was pretend earlier, however now it’s not).
Use the potion in entrance of the door.

Ballroom

Go to the middle of the room.  You’ll be transported to the dance.

Speak to the bunny head on the sofa.  He’ll provide the activity of grabbing physique components.
Go to the door on the left.

Riddle Room

There’s a savebox right here.  Now is an effective time to avoid wasting.

Go up.  Speak to the pumpkin within the heart, then speak to the field marked #4.  Open it.  Click on sure to the query it ask you.  It’s a riddle contest.  You might both work out all of the questions your self (with assist from the ringmaster pumpkin under) or you possibly can simply observe my information under.  No matter you do, Save right here.  If you happen to get 3 riddles mistaken, you get a sport over.

Listed below are the solutions so as:

6
3
7
1
5
2
4

And the final one, for those who haven’t figured it out already, is a key.

Return to the primary ballroom.  Use the Dazzling key on the proper door on the underside wall.

Rose Mirror Room

I’m simply going to go from left to proper, however you possibly can go by which ever mirror you’d like first.  Earlier than you undergo the crimson one, go forward and save.  If you happen to’re lacking one thing from the mirror world, which means you haven’t discovered all of the objects there.  

Stroll out of the room.
Try the ballroom.  
When requested answered “Something I lost.”  Sit both subsequent to the pumpkin or on the opposite facet of the Queen & look forward to the cutscene to be over.

As soon as that’s over, click on on the rabbit on the highest proper, the fox on the highest left.  
Click on on the rabbit on the underside left.  Now you possibly can depart by the mirror you got here from.

Drop off the components in entrance of the rabbit & fox head.  You’ll do that every time you undergo one of many mirrors.

Exit of the mirror room & into the ballroom.
Click on on the fox to the proper of you.
Click on on the fox by the riddle door.

Go into the underside left door.
Go to the left the place the noise is coming from.  Click on on the cupboard.
After you speak to the fox, go outdoors.  Rat her out to the guards.
Take her arm.
Go away.

Exit of the room.  Watch the cutscene.  They’ll offer you a bag. Go to your stock & click on on the bag.  Growth, physique components.

Now you possibly can depart.

Ballroom
Bear in mind depart the physique components there.  
Speak to the rabbit once more after you drop the components off.

Go to the room within the backside left.

Social gathering Room

Speak to the fox within the mild blue costume.  She’ll offer you a needle.  

Return to the ballroom.

Ballroom
Use the needle on Mr. Rabbit.
You simply stroll as much as Mrs. Fox & speak to her, & it’ll provide the choice.

Okay, now you bought the important thing.  Head to the higher door and use the important thing on it!

Library Theater

Go sit & watch the cutscene.  Then depart.

Ballroom

Look forward to the occasion, then go into the proper hand room.

Cat Room

There’s a savebox right here.  Bear in mind to avoid wasting.

The Queen’s Throne Room

Go up & speak to the queen.  Then slam the shift key as quickly because it’s over.
Head to the cake on the proper you handed earlier, & select “Take thte cake.”
This fashion, you possibly can defeat the guards.

Head as much as the room that the Queen went into.

Darkish Room

Go up. Try that factor you’re seeing.  Then go left & head by the door.

Trunk Room

Click on on the trunk.  Now depart.

Darkish Room

Go to the proper room.

Door Puzzles

Right here’s the solutions so as:

  1. Yellow
  2. Coronary heart
  3. F

Key Room

The yellow key with the “F” on it’s our key.
Exit by the underside left (it’s a bit onerous to see).

Return to the Trunk Room.

Trunk Room

Use the gold key on the trunk.

Congrats, Fleta has been added to your celebration!  Stroll her to the darkish room, after which again to the trunk room.  Go to the rose gate.  The sport will take it from right here.

Space 2 – Fleta

The Rose Backyard

There’s a save field beneath the tree.  Now is an effective time to avoid wasting.

Head up.  You’ll work together with the tree.  It offers you a touch on methods to get out.

Head left.  You possibly can go any method you’d like, and also you’ll find yourself on the identical place.  Watch the cutscene.  

Now it’s time for the remainder of the maze. Fleta will depart you for those who screw up too many occasions (or for those who go to the Pumpkin king by going to the left path & then up), however you possibly can meet up together with her once more on the gazebo.

The way to get by the maze:
Up
Proper
Speak to the Pumpkin With the Social gathering Hat
Left

Congrats, you’re out with out dropping Fleta.   Simply go as much as the door and speak to it there.

Fleta’s Home

There’s a savebox right here.  Now is an effective time to avoid wasting.

————————– MAIN ENDING DIVERGENCE ————————

 The endings are determined as follows:

  • Obtained all the nice endings from every of the characters.  Good endings offer you regalia, the little gold trinkets every character has (you picked up Egielitte’s earlier with the knife & fork).  This one branches out to 2 different endings whenever you get there, however you solely have to load a earlier save file to see it.
  • Obtained not less than 1 dangerous ending from one of many characters.  This results in one ending.   You gained’t have to make an additional save file for this one but, we’ll do this later for the final character’s ending. 
  • Obtained the dangerous endings for all characters. 

As there’s a New Sport Plus mode, I’d resolve now if I wished to do an all good or all dangerous run from time to time do the opposite later.  The unfinished ending could be obtained by making two saves at a sure savepoint in Space 4 (Lisette’s space) so that you don’t should undergo the entire sport once more, simply half of space #4 & the Ultimate space.  You are able to do this on the nice or dangerous path, it’s no matter you select.

Bear in mind: You get regalia AFTER you get their good finish. 

Along with these endings, you possibly can see a particular “Dead End” ending for every of the three ladies.  I’ll let you know these as we go alongside.

GOOD/BAD ENDING SPLIT: To get Fleta’s Good Ending, it’s essential to beat her in any respect her video games.

You’re on the primary ground of Fleta’s home.  Head as much as the second.

Second Flooring of Fleta’s Home

It doesn’t matter which room you enter first.  Select whichever you want.

RIGHT ROOM:
You’ll simply have a chat with Fleta.  It doesn’t matter what selection you make right here.

LEFT ROOM:
Sport time!  
You play a card flip sport right here.  Fleta at all times goes first, & finds Queen E the primary time each time.

The playing cards are all the identical.  Right here’s what underneat all of them so as:
Eglitte     Fox            Pumpkin      Rabbit
Rabbit    Pumpkin    Eglitte           Fox

Third Flooring of Fleta’s Home

RIGHT ROOM:
That is Fleta’s library.  There’s just a few lore right here you’ll discover fascinating.  I’d examine the ladder on the far proper for a very powerful one.

LEFT ROOM:
That is Fleta’s “Most Special Room” – Her mirror room.

You’ll simply work together with Fleta right here.  The selection you make doesn’t matter.  When Fleta leaves, linger behind to speak to the center mirror.  Then depart together with her. Maintain this room in thoughts for later.

Time to go to the subsequent ground.

Fourth Flooring of Fleta’s Home

To the left is the star room, to the proper is one other mini sport.

LEFT ROOM:
One other sit & speak with Fleta.  Once more, the reply you give to her doesn’t matter.  It’s no matter you are feeling like. 

RIGHT ROOM:
Prepare for a mini sport!

Click on on the lantern on the proper to get began.  You’re going to be catching butterflies.  All you must do is run and catch them. Simply hold the shift key down.

Disguise and Search

Go within the star room when you’re on the lookout for Fleta to get some lore.  

Fleta is hiding downstairs behind a chair in the proper hand room on the primary ground.

Now it’s your flip.  If you happen to fail, you simply get a (darkly humorous) sport over.  

All that you must do is to return to the pink room & take a look at the center mirror.  Enter it. 

The Attic Dungeon

Welcome to the dungeon, hope you want your keep right here.  Nah, simply kidding – let’s get out of right here.

Head straight up till you possibly can’t go any additional. Then stroll proper till you see a flame on the highest wall.  There’s a savebox a couple of steps to your proper.  Now could be a very good time to avoid wasting.

Go proper, head up.  Take a left first, take a look at the planks.  Then proceed on the trail till you get to the opening.  Backtrack to the place the planks are, and go proper.  You’ll be in a room the place you’ll see the Witch Doll sitting on the chair.  Speak to the doll.  Shel’ll depart and throw a e-book on the ground.  Learn the e-book.

Speak to the witch when she seems behind you.  She’ll offer you some matches.  Use them on who you suppose the perp who stole her wand was.

It’s Isabella, the pink one.  

She’ll drop a key as soon as she’s burned.  Apply it to the door.

Attic Hidden Door

Go all the way in which up.  Take the pair of scissors.  You’ll be transported to a room with a mirror.  You possibly can examine that out.  

Go down and depart.

The Attic Dungeon

Return to the savebox.  Save, and put together for a chase scene.  

You’ll want to return to the planks of wooden.  Decide one up & run to the opening you noticed earlier.  Place it there.

Now run the place the footprints present you to go (proper & up).  Press Z &/or Area to get out.  After she says it’s locked, use the rusty scissors.

Yard Backyard

Head up.  Time for a sport of musical chairs.

All you must do right here is hold urgent “A”.  You don’t even have to time it.  Simply hold urgent A time and again.

DEAD END: Lose the sport.  
GOOD/BAD END:  Win on the chairs.

Watch the ending you get.  Then stroll up.

There’s a pumpkin right here.  It acts as a savebox.  Now is an effective time to avoid wasting.

Head into the hole.

Space 2 – Harpae

Backside

You’ll fall down a properly.  Head left.  You’ll see a mirror there. Enter it.

Corridor of Mirrors

You’ll stroll down this hallway for a couple of minute.  Then, a pair of scissors will seem. Put together your self for a chase.

This chase is a little bit of a ache.  You’re going to finish up in darkish corners the place you gained’t be capable of see something.  The easiest way to inform the place you’re going is to show up the amount on the sound results so you possibly can hear when the protagonist stops.  For these of you who’re listening to impaired, you’re going to only kinda get a really feel for the place the partitions finish.  If you happen to aren’t transferring any extra to the proper or left, simply go down.  If you happen to’re not transferring down anymore, simply go left or proper.  

At one level, a gaggle of chasers will come at you from the left.  Rush again to the proper, after which run from the opposite group.  Don’t fear, the chasers on the left have gone away now.

EDIT: @monaberries​ responded to a publish with the right instructions:

I simply did that half yesterday with recommendation from my buddy. Principally what you must do is, the primary time it will get darkish you simply go down, the second time it will get darkish you go down and left. After {that a} bunch of those ladies will seem the place you attempt to escape them. They are going to first seem left, so that you go proper after which they seem proper so that you return left once more. After which you can see all the pieces and simply have to run on your life. 🙂 

(thanks!)

If you happen to want a visible assist, take a look at this video right here.

Ultimately, the chase will finish.

Harpae’s Welcoming Room

There’s a savebox right here.  Now is an effective time to avoid wasting.  

You’ll get a speaking scene.  The alternatives you make whereas speaking to her won’t have an effect on something.

When she leaves, simply click on on all of the issues within the room for a bit, even for those who clicked on them earlier than.  This can set off a noise.  As quickly as you hear it, head out.  If you happen to keep, you’ll get a sport over.

Go outdoors, and head up the steps.  You’ll go up one other hallway filled with stairs.

—FIRST FLOOR—

Darkish Hallway

You’re simply going to stroll down till you see a cutscene. Go down till you see your first intersection, then go proper.

There’s a savebox right here.  Now is an effective time to avoid wasting.  Instantly throughout is the library.  Really feel round for the door under.

Library

Learn no matter you want.  There’s a gramaphone on the second ground. There are some wax cylinders hidden all through Harpae’s space you’ll find and place in there.  They’re not essential to get, however assist with understanding the hidden plot of the sport.

The Places of the Wax Information (Cylinders) are as follows:

  • The proper facet of the second ground of the Library (stroll across the railing).
  • One of many rooms on the primary ground you possibly can’t enter proper now (you’ll solely be capable of enter the one this one is in).
  • The Examine Room on the second ground
  • The Social gathering Room on the third Flooring
  • The Room after the Social gathering

I’ll go into extra element in every part.  Go forward and get the Cylinder right here for those who’d like.

No matter you do, go all the way in which to the highest & flip left.  A e-book ought to fall.  Go forward and take a look at it.  Then, depart the room.

Darkish Hallway
There’s a savebox right here.  Now’s a very good time to avoid wasting in preparation for the subsequent puzzle.

FOR THOSE OF YOU WHO ARE NOT HEARING IMPAIRED:
The riddle principally means go up, then slightly left, then up, after which proper.  Cease when the door open.  If you happen to transfer when the door opens, you die. The bell alerts when you must flip proper, the hen, left.

Right here’s the steps:
Eight up.  Cease when the hen caws.
One left.  A canine will bark right here.
Six up, then freeze till the canine growls.
Six up once more.  Cease whenever you hear the bell.
Three proper.  Wait till the door shuts & the bell rings.
Two proper.  The protagonist will discover the important thing for you.

Run again to the door.  It can mechanically open.  

FOR THE HEARING IMPAIRED:

There’s an choice within the System a part of the menu that turns the listening to impaired mode on, supplying you with an alternate puzzle.  I haven’t performed this puzzle myself although (I forgot to whereas beta testing bc another person did whoops), however I heard it’s simply ready for footage to go away the display screen.  Ask the Pocket Mirror ask weblog for those who need assistance with it, they’ll know methods to get by it 🙂

Wax Report Location: Undergo the room the child you have been speaking to was in.  Click on on the glowing factor under the image to acquire it, after which run out as quick as attainable.  You’ll get a sport over for those who keep too lengthy.  It could be useful to avoid wasting beforehand, simply in case (you most likely don’t wish to do the above puzzle over once more).

Return to the savebox space.  Go proper from there.  While you see the grandfather clock/attain the top of the corridor, go up.  

Watch the cutscene.  Head Down.  The chandeler will fall.  Maintain heading down.  One other cutscene will play.  

If you wish to see Harpae’s good ending with out dropping your progress, now could be a very good time to go again to the savebox &  save.

When you end, return to the cutscene space & head down, then proper.  Go up the steps.  You will notice Hapae once more.

—SECOND FLOOR—

Reception Room

You’ll speak with Harpae.  It doesn’t matter for those who deceive her or for those who inform her the reality, simply for those who resolve to remain or depart together with her.

If you wish to get the DEAD END, select to go together with her.  DO NOT SAVE IF YOU CHOOSE TO GO WITH HER.  You’ll screw your self over as there’s no method out of it.

Actually, for those who go to the underside ground (the one under the forth one, “IV”) any time, you’ll get the Useless Finish.  You’re simply compelled to go to the Useless Finish right here.

If you happen to’re not getting the lifeless finish, select to remain.  When Harpae leaves, go into the door on the prime.  

Gold Mirror

Speak to the mirror.  Watch a cutscene.  You’ll mechanically be taken again to the reception room.

Reception Room

After the cutscene, click on on the portray.  Harpae will let you know to not linger, and also you’ll observe her out.  

Whereas it’s not obligatory until you need some pumpkin charms & the Wax Report (Cylinders), return into the second ground doorways (marked with the roman numerals “II”).  There’s additionally a savebox right here.  You don’t have to avoid wasting right here, however now is an effective time to anyway.

Wax Report Location: The room on the proper is the school room.  Climb the ladder.

Go away the hallway by way of the underside door.  You can be on the staircase once more.  If you need the DEAD END, observe Harpae all the way in which down.  If you wish to seize some further charms and a wax cylinder, take a look at these rooms.  

If you happen to’re able to proceed the sport, go down the steps and enter the third ground (Marked with “III” as within the Roman numerals for 3).

—THIRD FLOOR—

Looping Hall  
There’s a savebox right here.  Now is an effective time to avoid wasting.

Head left, then flip up.  You’ll cross by 3 rooms you gained’t be capable of entry now.  Flip proper with the hallway & enter the subsequent room.  
Speak to the crying costume.  She’ll offer you a mission to seek out her necklace. Head proper, & go down whenever you attain the doorways.  

The Courtyard

Head down, & then proper after you go down the steps underneath the blue mild. It’s onerous to see, however right here’s an image to assist:  

image

Maintain going till you see the doorways.  Doesn’t matter which one you enter so long as you enter considered one of them.  Then head proper when you get in.

The Lavatory

The rosary is positioned on the mirror to the proper.  When you choose them up, prepare for a chase.  The perfect recommendation for that is to stroll as an alternative of run.  Keep away from the black stuff simpler that method.  Press Z & the area bar on the identical time to get out sooner.

Looping Hall

Head up from right here, & then left.  You’ll be introduced again to the place you noticed the floaty costume.  She gained’t be there, however different floaty clothes will.  Go into the now open doorways.

Social gathering Room

Wax Report Location: Head instantly for the piano, & click on on it (I believe you click on on it straight down from the mirror – click on round to make sure).  You solely have a restricted time right here, so do this first.

 Enter and speak with the visitor for the bit.  Then, a cutscene will occur.  

Looping Hall 

Go proper.  Return all the way down to the primary door within the hallway (the underside one).  It can have a mirror you possibly can summon Enjel in.  Accomplish that.   Then, return out and click on on all of the doorways that have been blocked off on the left and proper facet of the hall.

On the left facet of the hall, you possibly can easedrop on the center door.  The highest door has a dictionary you must learn throughout.

On the proper facet of the hall, there are 2 rooms you possibly can easedrop in, the highest one & the underside one.  The center was the toilet you got here out of ealier.  

Right here’s a map for those who’re confused by the above.  The yellow strains simply mark the place the map begins & ends.

When you’re accomplished with these, go speak to the host for those who suppose you discovered who the actual killer was (for those who haven’t, that’s okay, that’s why I wrote this walkthrough).  Save first although, simply in case.

Social gathering Room

Inform the great man who you suppose the killer is.  

: It’s the girl within the white costume, the one on the left.

Darkish Room

Go all the way in which to the underside of the left wall.  Click on round to speak to the crying woman.  She’ll let you know there’s a window you’ll have to open up.  It’s proper within the heart of the room, so head up. Say “yes” to climbing the chair.

A observe will fall.  Learn it.  It simply means use your Pocket Mirror right here (or once more for those who simply used it).  

Wax Report Location:  Use your Pocket Mirror right here once more.  Be sure you’re going through left.  Some artwork provides ought to seem to your proper.  Test it out for the fifth and closing Cylinder.

An nameless asker advised me this:

I used to be advised by the sport devs that the pocket mirror introduces a brand new operate within the crying woman room. It makes issues seem “in the reflection.” Which is why you should utilize it 4 occasions within the room as an intro to this. I didn’t discover on my first run!

Test that out for those who can!

Seize the keys and provides them to the crying woman.  Exit the door afterwords.

First Flooring, Darkish Hallway
Go down & again to the steps.  Simple peasy.

If you wish to hearken to your whole wax information, now is a superb time to do it.  You gained’t be capable of come again right here after you undergo a sure door on the forth ground.

Staircase

Go all the way in which all the way down to the 4th ground.  Enter that room.

—FOURTH FLOOR—

Knocking Room

There’s a save field right here.  Now’s a good time to avoid wasting.

You’ll hear some banging.  Go into the 2 different rooms, then return out.  Go to the wall beneath the chandeller.  Click on on it.  Rip the wallpaper off.  When you undergo right here, you gained’t be capable of return.  This isn’t vital until you wish to hearken to your wax cylinders.

The Blue Attic

GOOD/BAD ENDING SPLIT: That is the place the stuff you say/do to Harpae matter.  Right here’s the alternatives within the order you must make them:

Harpae’s good finish formulation:
Dont assist her
Sure (To carry her hand)
Dont assist her
That was harmful
Relaxation together with her
Maintain her hand
Attraction to Harpae

Anyway, undergo the higher door when you made your decisions.  

The following door you both push all the pieces out of the way in which your self (dangerous finish) otherwise you let Harpae do it.  If you happen to let Harpae do it, all you must do is push a chair out of the way in which on the finish.

Undergo the door.  Make your selection, then go into the elevator.

Oh, and WELCOME TO HELLEVATOR

Crash Touchdown

Make your decisions, and go proper.  Then, go down.  

There can be a window that may break, take the yellow flute it provides you.  Go to the left, & then down.

Within the subsequent room, you’ll see one thing crimson.  That’s one other Flute.  Decide it up.  Then go to the proper & stroll down.

Within the subsequent room, undergo the scissor maze to choose up the blue flute.  Then go down the steps to the left (it’s onerous to see however they’re there.)

Within the subsequent room, go down, go all the way in which proper, then all the way in which down, then all the way in which left, then up.  Go down the steps and seize the black flute (it seems as a purple sprite, don’t fear) .

Flute Puzzle

The door is opened by inserting the proper combo of flutes.  The clue is within the music for the realm itself.  You possibly can play the flutes out of your stock earlier than you place them of their holes.

Right here’s the order for the lazy or annoyed:

RED – 1
BLACK – 2
YELLOW – 3
BLUE – 4

Watch the cutscene.  Then go in throught the door you simply opened.  Then, hold going till you encounter one other cutscene.

Elevator Room
There’s a savebox right here.  Now could be a very good time to avoid wasting.

Go to the left or proper of the elevator.  You’ll enter a theater.

Harpae’s Theater
Watch the cutscene, then depart.  Get on the elevator.

Harpae’s Prime Flooring

Regardless of which ending you get, go down & click on on the letter.

The Stone Docks
There’s a savebox right here.  Now could be a very good time to avoid wasting.

Hop on the boat when it comes.  This can take you to the subsequent chapter.

Space 3 – Lisette

You’ll get off on the opposite facet of the river. Head left.

Checkered Hallway

While you get to the rope, there’s a save field subsequent to it on the left.  
There’s a savebox right here.  Now could be a very good time to avoid wasting.

GOOD/BAD ENDING DIVERGENCE: There are solely 2 decisions that matter in Lisette’s space: saying that you simply keep in mind her title and saying “yes” to wanting to assist her.  You possibly can both make one other save right here, say “Harpae told me” on the Tea Social gathering, after which replay the entire degree from this level, OR you are able to do what I love to do and save proper earlier than the subsequent selection later so that you don’t should repeat most of Lisette’s world once more.

Maintain going left when you get off of the boat.  You’ll come to an space with a rope, and can see the witch doll once more. Earlier than you possibly can observe her, it’s essential to pull on the rope.  To keep away from an inexpensive loss of life, pull on it from the underside and transfer out of the way in which proper after you accomplish that.  

Test on the wall that simply exploded.  A pathway ought to open up behind you.  Go down it.

To present the pumpkin a face, you’ll have to return up and take the pair of scissors that just about stabbed you earlier.  Apply it to the pumpkin, after which take ‘em with you.  Mind the jumpscare.

Dark Checkered Hallway

Head left.  Mind the jumpscare.  Go up.  Mind the other jumpscare.  Then go right.  

Up at the turn.  Then left at the fork. Keep going up & left as much as you can, until you reach the checked floor again.  Hopefully, I lead you the right way and not into the chaser that you can find in one area of the hallway (guh).

Watch the cutscene.

Lightbulb Room
Check the picture in the room.  When you hear knocking & the voices, head left to a door on the wall.  

Do this two more times.

Now is another cutscene.

Tea Party

When the cutscene is over, go to the back wall & leave.  Mind the jumpscare.

Giant Hole 

There’s a savebox right here.  Now is an effective time to avoid wasting.  

Soar down the rope.  Maintain heading down.

Water Touchdown

Swim upwards from the place you landed.  A cutscene will play.

An automated save will pop up right here.  Now’s a very good time to avoid wasting for those who don’t wish to repeat one other cutscene.

Darkish Cage Room

Go up & then proper within the darkened room.  One other cutscene will play.

Sheet Room

Within the sheet room, simply keep on the trail (it’s not like you possibly can go anyplace else however hey).  When the sheet falls in your head, press each z & spacebar to get out from beneath it faster.

Letter Room – Additionally Often known as the Pink & Blue Gentle Room

Learn the letter on the bottom.  Pay attention to the final line of the poem.  These are the solutions to the riddle.

After you learn the letter, place the Pocket Mirror on every of the lights.  You must be standing straight on prime of the lights to put it down.  Each time you get a solution proper, take away the pocket mirror from the sunshine and place the shard in it.  You need them to intersect and create a degree down the center.

RED ANSWER – Rage
BLUE ANSWER – Grief

RED faces RIGTH
BLUE faces LEFT

Then, place your Pocket Mirror on the brand new mild.  Don’t choose it up till after you learn the e-book & the Lisettes absolutely rise from their coffins.  That’s your method out.

Waterlogged Hall

There’s a savebox right here.  Now’s a very good time to avoid wasting.

Go up.  Speak to the women within the room.  Give the one on the ground your sweet cane.  Return the way in which you got here

Looping Hallawy

This hallway loops on itself.  Attempt to discover a level the place it repeats (the place the primary character goes ???) and flip forwards and backwards till you see a set of double doorways.  Enter them.

Mirror Flooring Rooms

Simply hold going up.  Then, when you possibly can’t go up no extra, go down.  You don’t actually need my assist right here.

Wavy Hallways

Simply hold taking place.  Observe the letters.  Then, observe Lisette.  You are able to do this simply wonderful by yourself.  

You don’t actually need my assist right here.

Underwater Circus

There’s a savebox right here.  Now’s a very good time to avoid wasting.

Go up & into the tent.  Watch the cutscene.

Except you need an additional loss of life or a DEAD END that provides you a touch to the story, select settle for.  Watch the cutscene, after which omit the again.  

Behind the Circus Tent

There’s a savebox right here.  Now is an effective time to avoid wasting, (onsidering there’s a chase scene right here in addition to a…

—————————- MAIN ENDING DIVERGENCE ————————–
I’d advocate you save two information right here.  One on your all or no regalia’s ending(s),  and one on your incomplete regalia ending.  The selection developing is the make or break level for all of this.

Now observe that path of blood.  As quickly as you cease speaking to Lisette, slam the shift key and get the heck out of there.

Run a bit left, then run again proper till you see the heard of Lisettes.  Then run like hell to the left.

GOOD/BAD ENDING SPLIT:
Say “yes” for the nice ending, say “no” for the dangerous ending.  You’d additionally should say “I remembered your name” when Lisette ask again on the tea celebration.

Cross Carpet

Simply watch the sequence of pictures occur.
When the mouth stops speaking, stroll into it (you’ll know what I imply whenever you see it.

Throat

Go up till the throat will get stabbed.  Then go the way in which the blade punctured.

Letter Room

Take a look at the small door.  Then examine the scissors that fall down.  There can be a letter that falls after that.  Learn the letter.

Church Courtyard & Church

There’s a savebox right here.  Now’s a very good time to avoid wasting.
You possibly can simply go straight as much as the subsequent cutscene.

The Mirror Maze – Space 1

Prepared for this, buddy?  Don’t fear, it’s not as dangerous as you suppose.  c:

There’s a savebox right here.  Step in direction of one of many mirrors earlier than you save. Okay, is an effective time to avoid wasting.

The aim of this maze is to discover a pair of scissors, & then discover a mirror with no reflection in it.  That is additionally just like the hell maze in Yume Nikki the place there’s chasers in varied components of the maze.  Be happy to discover, you’ll find some further stuff right here (together with an alternate pair of scissors I didn’t point out – don’t fear, there’s no distinction between them).  

The best approach to get a pair of scissors is to go north.  All the way in which, don’t flip on the first flip or else WHAM – Lisette chaser.  Be certain to run as you do that.  Flip proper when you possibly can’t go north anymore, after which go south & left.  This loops across the chaser, so sprint again all the way down to the save field and save.  

Now go to the south path from the save field.  Maintain occurring the trail you selected, don’t go on that diverging space over there.  On the lifeless finish of this space, there’s a mirror with no reflection.  Speak to it twice, and select “go through”.

I drew a map for an nameless consumer who requested me about it – it’s not fully correct, however it’s one of the best I bought w/o replaying it myself OTL.

MIRROR MAZE – AREA 2

Go proper, north, proper, then left on the first intersection.
There’s a mirror surrounded by candles.  

Right here’s what it seems to be like: 

image

Work together with it twice.  Break it, & stroll by.

Watch the ending you bought.

The Inbetween

There’s a savebox right here.  Now’s a good time to avoid wasting.
You don’t want me for this half.

Space 5 – Ultimate

The Star Theater

Okay, take a second to benefit from the surroundings.  
There’s a savebox right here.  Now could be a good time to avoid wasting.

The trail right here is straightforward to observe.   You’ll be transported additional alongside by hopping on the moon swing, and you then’ll be on one other straightforward to observe path.  After the cutscene, there can be a savebox.  Now could be a very good time to avoid wasting, particularly if you wish to work out the subsequent puzzle for your self.

Door Puzzle

The sport truly provides you the answer earlier than you find yourself on the ribbon.  Right here it’s:

image

That’s the order you must enter the coloured doorways.  Pink, blue, inexperienced, inexperienced, yellow, blue, crimson.

From right here, you’ll be transported to a different hallway.  

The Taunt

There can be one other cutscene.  As soon as it ends, you’ll have a monster Enjel chasing after you.  You might run by the entire thing, or you could possibly run slightly bit out of the way in which after which stroll for a bit.  This fashion, all the pieces that’s falling round you’ll fall earlier than you get there, so that you don’t instantly get hit.  Then, you possibly can simply stroll/run round it.

After the chase, you’ll be transported to a different linear space, then watch one other cutscene.  After that, observe Enjel up. A path will open to your proper.  Go down it.

Enjel’s Theater

There’s a savebox right here. Now could be a very good time to avoid wasting (until you wish to do this chase scene over once more).  Click on on the mirror & watch the cutscene.

When it’s over, save, then depart the room & go the place Enjel went.

The Stained Glass Hallway

You’ll stroll into one other cutscene.

Relying on what ending you get (both all or no regalia), be ready to run.  The unfinished one will finish proper right here.  Get pleasure from your ending 🙂

This chase goes to be a ache as a result of Enjel’s going to be proper in your ass the whole time.  Go proper at Fleta’s, go left at Harpae’s, and simply go Straight Up for Lisette’s.

You don’t want to carry the arrow keys whenever you’re operating from her on hte stairs.  My recommendation is to only press each Z & Area on the identical time.  Twice the tapping, twice the enter, twice as quick.

No Regalia will finish right here.  You’ll simply observe the pumpkin.  Get wrekt, youngsters.

The Ultimate Space

—————————- MAIN ENDING DIVERGENCE ————————– 

You and Enjel are about to have a race.  The ending will rely on who wins it first.  If you wish to be first, maintain down “Shift” & run as quickly as you see her (sure, when she seems & talks to you).  Each endings are good endings.  

…yay, you’re completed!  Make one other save for the “new game plus” to entry the bonus rooms, and have a good time!

Be happy to message me with any questions or corrections!

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