Singleplayer Model 3


Customized Mapping Workforce


First-person shooter

Recreation modes

Marketing campaign


PC (Halo Customized Version)


  • Martin O’Donnell and Michael Salvatori (Unique music)
  • Jafet Meza (Remixed variations)

() is a mod of that incorporates a revamped model of ‘s marketing campaign, together with terminals, new weapons, automobiles and enemies, further sections of ranges and vastly improved graphics. The mod was created by the Customized Mapping Workforce, headed by Masterz1337, a gaggle of modders who’ve developed a number of different mods prior to now, resembling . The mod is just out there on PC and isn’t endorsed or supported in any manner by 343 Industries or Microsoft.

On 19 August 2017, CMT launched , an replace of the mod, and was introduced with its personal sport launcher and installer exterior of Halo: Customized Version, and was launched with an additional mission, The Silent Cartographer: Developed.

On 6 July 2019, an additional overhaul, titled was launched by CMT. The replace, whereas tweaking features of the mod, added six new missions: None Left Behind, The Commander and The Commander: Developed to the principle marketing campaign, in addition to a separate mini marketing campaign referred to as Lumoria alongside facet it. This model has additionally made it simpler for the modders to replace SPV3 and for gamers to amass the updates.

An additional overhaul to the mod, SPV3.3, was launched in February 2021 after delays from the COVID-19 pandemic. A public beta was out there to obtain on the SPV3 & Halo Legacies Discord server for bug fixing and gameplay balancing. The replace options extra new additions, most notably Firefight and the reintroduction of skulls. With each new replace to SPV3, the earlier variations have change into unavailable to obtain.

Availability & Set up

Halo SPV3 is free to obtain from Masterz1337’s reddit web page or ModDB.

Prior to now, SPV3 needed to be run by means of Halo Customized Version. Customized Version is a free-to-download growth of the Gearbox Software program PC launch of Halo: Fight Developed from 2003 that acted as the muse of Halo’s modding neighborhood, as it’s open to modifications of the marketing campaign as nicely the creation of fully new ranges that may very well be designed and developed by anybody who owns the supply materials.

This meant {that a} legitimate CD key from Halo Fight Developed’s 2003 PC port was wanted to have the ability to play SPV3, as one was wanted to put in Customized Version, and that needed to be put in earlier than SPV3 might put in. In recent times, getting maintain of a PC copy of Halo CE turned an increasing number of problematic and getting a sound CD key was additionally a battle.

Nevertheless, in late 2019, after the discharge of SPV3.2, Halo The Grasp Chief Assortment (MCC) was ported to Steam and the Microsoft Retailer for the PC platform. Thus, with the 2021 replace of the mod, MCC compatibility was carried out. SPV3 can now be put in if Halo: Fight Developed Anniversary from MCC can be put in on a tool, which means that Halo Customized Version and, by extension, a working CD key are not wanted to play the mod and it’s now extra broadly out there than ever.

Marketing campaign

‘s marketing campaign follows largely the identical story as and , however with further characters and occasions. It was designed in order that it might successfully take the place of these two items of media, with out inflicting any discrepancies or inconsistencies within the course of.

SPV3 consists of 10 ranges from the CE marketing campaign and 4 unique ranges.




The gameplay within the mod is basically just like that featured , albeit with a bigger sandbox of weapons, automobiles and enemies. As well as, options resembling boarding, car EMP, loadouts and armour talents from later titles have been launched. The modders aimed to protect the design philosophy of , permitting for enemy encounters the place the participant is allowed to decide on tips on how to method the scenario reasonably than being compelled by means of a linear path.

It is strongly recommended, even by the builders, that individuals ought to solely play SPV3 if they’re already conversant in Halo: Fight Developed.

Visible & Mechanic Alterations & Settings

The graphics have been painstakingly improved to a excessive customary, regardless of nonetheless being run on the outdated Halo: Fight Developed engine. Lighting results, shimmering on shiny surfaces, ray tracing, movie grain and particles within the air are refined however huge modifications to the look of the sport. SPV3 is an formidable venture because it presents, for the primary time, a model of Halo CE run at 60 FPS. This makes the sport look extra fluid and clean. The HUD has additionally been modified to look extra fashionable, bringing the well being bar and defend energy gauge to the centre and redesigning the general look. Except for being adjustable, manually or routinely within the launcher, the Subject of View and different settings may be accessed in-game by urgent F7. SPV3 additionally helps gamepads, each wired and wi-fi. To make use of them, they have to be linked or energetic earlier than the mod is began up and have to be assigned to the participant profile in use inside the Settings menu on the title display screen. There exists a default controller button map pre-set, however all buttons will also be mapped manually.

As of SPV3.2, choices within the launchers Settings menu can allow a Visor overlay. Impressed by Halo 4 and 5, this feature provides further element to the HUD, giving the impression that the participant is wanting by means of the visor of Grasp Chiefs helmet. The visor will subtly bob up and down because the participant strikes and water droplets and ice will seem on the display screen in acceptable areas, including and further contact of realism. There may be additionally an choice to take away the HUD fully. The cinematic bars for cutscenes will also be turned on or off, relying on the gamers need. An alternative choice added, referred to as DOOM mode, brings no matter weapon the participant is utilizing to the centre of the display screen, imitating the attitude of the first-person shooter traditional, Doom. Recreation features, like area of view and even lighting and graphical results, may be allow, disabled or adjusted within the launcher Settings menu.

In the principle menu is a Customization choice, permitting gamers to change sure visible parts within the sport. These embody alternate costumes for the Grasp Chief and Cortana, skybox choices for sure ranges, a touch system and extra.


One in every of SPV3’s most outstanding features is its emphasis on issue, aiming to be a difficult gaming expertise. As such, the mod options extra enemy numbers than Halo: Fight Developed, together with extra enemy sorts for all factions, in addition to the brand new and revised enemy encounters so as to accommodate the vastly expanded weapon sandbox of the sport. The obvious instance of its elevated issue is the removing of the Straightforward choice from Halo: Fight Developed. The mode itself has been reworked into the brand new Noble issue setting, made to be even more durable than Legendary, and named after Noble Workforce of Halo: Attain. Though a more durable issue, it’s a closely altered model of Fight Developed’s Straightforward mode, having typically fewer enemies than Legendary, and features that had been distinctive to Halo’s Straightforward issue, like Avery Johnson’s speech at first of the sport, are a part of SPV3’s Noble issue. Nevertheless, it’s a lot simpler to be killed on Noble than Legendary and enemies are way more sturdy.

As a counter to the severely elevated issue of SPV3, checkpoints can now be created by the participant within the pause menu throughout gameplay at any time, on high of the automated checkpoints the sport offers you. This technique is open to be abused if one finds the expertise too difficult.

New Characters, Hero Items, Enemies & Allies

Not like Halo: Fight Developed, the place gamers solely managed the Grasp Chief, SPV3 options 4 playable characters:

John-117, aka the Grasp Chief, returns because the participant character for all missions that initially appeared in CE, together with two of the brand new missions: The Silent Cartographer: Developed and None Left Behind. His Mark V Mjolnir armour has been modified to offer him a singular search for SPV3 in his default costume.

Thel ‘Vadamee, recognized in official Halo titles because the Elite who would change into the Arbiter in Halo 2, is playable for the primary time earlier than his fall from grace inside the Covenant. He serves because the participant character in The Commander and The Commander: Developed. He shares the identical character mannequin because the Elite Zealots.

Might-017 is an unique character, a feminine SPARTAN-II whose look and character is paying homage to John-117. She is the participant character in Lumoria.

The fourth participant character is the unnamed SPARTAN-II that gamers take management of in Firefight. Like Might-017, he handles precisely just like the Grasp Chief.

Character allies, resembling Keyes or Johnson, seem as Hero Items and are invincible, however they are often knocked down and the participant can revive them, the thought taken from Halo 5’s squad mechanic. Hero Items additionally play a component in Firefight.

Enemies that appeared in post-CE video games have been launched. The Brutes of Halo 2 and three and Skirmishers of Halo: Attain at the moment are among the many Covenant ranks, with their very own type of preventing and weaknesses. Jackal Marksmen are additionally included within the Covenant navy. Hunters have been altered to be a lot bigger in dimension than they had been in Fight Developed to be extra inline with their future appearances. They’ve additionally been given a second melee animation, on high of the unique one from CE, and their crippling weak point to the pistol has been eliminated. Later within the marketing campaign, Savage Covenant, who use UNSC weapons, are encountered, being pushed to desperation by the Flood. The Flood have acquired huge modifications from the modders in addition to the inclusion of latest forms of Sentinels. The Enforcers from Halo 2 additionally make appearances.

The A.I. of the Marine allies have been improved for SPV3. They have been given an intelligence enhance, so they’re now way more useful in battle. Every Marine has additionally been given extra visible individuality, with many alternative Marine variants to be seen. Two Marines will not often look alike. In addition to the usual Marines, ODST’s will accompany the participant in sure ranges, every a part of a category with their very own specialty, proven by colored stripes on their armour.

Weapons & Autos

The weapon sandbox is among the most essentially expanded elements of Halo CE that SPV3 brings to the desk. Weapons from different Halo video games have been added, just like the Battle Rifle, Brute Shot, DMR and Carbine to call a couple of. Present weapons have additionally been modified to accommodate the expanded sandbox. Different weapons just like the Flamethrower, that existed within the PC port of Halo CE’s multiplayer, have been introduced into the marketing campaign. Additionally, new weapons have been constituted of scratch for this mod in addition to 3 new forms of grenades. Weapons that had been unavailable to be used in Fight Developed, just like the Sentinel Beam and the Vitality Sword, can be utilized in SPV3, although the Vitality Sword continues to be an elusive weapon, solely out there in sure ranges. The Jackal Defend can be utilized by the participant for the primary time in Halo. One other first in Halo that SPV3 consists of is with the ability to retrieve Hunter Cannons from Hunters after killing them. Totally different variants for weapons additionally exist, resembling 3 forms of the Covenant Plasma Pistol.

Just like the weapon sandbox, the automobiles have acquired huge additions and alterations. Some automobiles have been taken from Halo Wars such because the Sparrowhawk and Grizzly tank, that replaces the Scorpion tank from Halo CE. Wraiths at the moment are drivable and completely different variants are current. 4 several types of Warthog can be found now as is the Gungoose, a single seat variant of the Mongoose from Halo 3 with Assault Rifles and grenade launchers hooked up. The Shadow, an early model of the Spectre in Halo 2 that was minimize from Fight Developed, has been delivered to life in SPV3. Whereas Spirit dropships are nonetheless part of the sport, they’ve typically been changed with Phantom dropships, which may be destroyed. Pelican dropships now have automated weapon methods that assist the participant every time they’re current.

All weapons and automobiles, present or taken from different video games, have been modified or possess options that make their look in SPV3 distinctive. Practically all automobiles at the moment are destructible and every additionally has its personal well being system. The hijacking operate from Halo 2 onwards has been added, out there to the participant solely, and Covenant automobiles are inclined to EMPs, which may be delivered with sure weapons, including extra choices to items on foot.

Subject Additions & Adjustments

Powerups have been up to date in SPV3. Covenant Overshields and Lively Camouflage are unchanged however a brand new Reflex Enhancement is current, slowing down gameplay besides the gamers actions that lasts for 30 seconds. For the UNSC, nevertheless, armour talents have been added. The VISR operate is obtainable, that works just like its look in Halo 3: ODST, together with an alternate model of it, THERMAL VISION, in addition to a SPRINT skill. These talents exchange the flashlight when outfitted and can solely be energetic for a sure size of time, relying on the power getting used, earlier than they need to recharge, the cost stage being proven on the HUD. Some passive tools can be out there like HEALTH REGEN, which heals a portion of the gamers well being when their shields are full with out well being packs, and the RADAR enhancer, that upgrades the movement tracker to a radar, exhibiting stationary enemies as nicely. Solely a single armour skill may be outfitted at anybody time. Typically, they have to be discovered within the area and outfitted manually, although the participant will routinely be outfitted with one at first of a number of missions. Extra armour talents can be found in Firefight.

One other added function to the gameplay is the position of datapads and Forerunner terminals all through the degrees within the marketing campaign. The concept was taken immediately Halo: Attain, Halo 3, and the anniversary editions of Fight Developed and Halo 2, besides the terminals act just like the datapads, as a substitute of exhibiting a cutscene. Like within the different Halo titles, they add context to the standpoint of sure characters of the completely different factions that seem within the story. The sport options datapads from each the UNSC and the Covenant. Every mission comprises a unique variety of datapads and terminals, however all missions function them, even the additional ones. Every mission may also inform gamers what number of datapads of every sort and terminals are inside every stage upon discovering one. Most of the datapads give attention to the views of most important characters, like Jacob Keyes and Avery Johnson, however some are from the view level of minor and supporting characters, like Mendoza or Zuka ‘Zamamee. Others are written by faceless generic characters who could or could not been seen in any respect. All Forerunner terminals are from the attitude of 343 Responsible Spark, besides those within the Lumoria missions. They act as collectables that seem within the area of the missions and have to be bodily discovered and interacted with to disclose every ones content material, which might’t be seen wherever else as no report of datapads or terminals found is held wherever within the mod. There are additionally 4 distinctive Cortana logs within the sport. There is just one per issue, the content material altering with every setting, however it’s at all times in the identical location.

Skulls & Cross-Map Unlocks

Earlier builds of SPV3 featured skulls. In SPV3.1 and three.2 skulls had been omitted, however have returned in 3.3. They’re introduced in the identical method because the Grasp Chief Assortment, being out there right away as a substitute of being easter eggs within the area, like older Halo releases. The distinction right here is that whereas a few of these skulls are taken straight from the official titles, a few of them are fully distinctive to SPV3. Like regular, they are often mixed in anyway that the participant needs to change the gameplay expertise. Skulls are additionally a part of Firefight, a brand new one being added each time the participant survives a wave of enemies.

SPV3 additionally introduces a function referred to as Cross-Map Unlocks. These unlocks initially changed skulls, however each at the moment are out there alongside facet one another as of 2021. Sure ranges function a swap that may be interacted with or a selected activity that may be achieved that can both add to the common gameplay or alter sure components in future missions. Not one of the unlocks are sport breaking, they merely function optionally available options so as to add selection to the gameplay and encourage replayability.


The music has been remastered by composer Jafet Meza. Each observe Martin O’Donnell created for Halo: Fight Developed has been redone, some even with completely different variations, to higher go well with the feel and appear of SPV3, whereas remaining trustworthy and respectful to O’Donnell’s unique work. Musical items from different Halo video games have been introduced into the mod, all having been rescored by Meza. Unique tracks for SPV3 have additionally been written and composed by Meza for the brand new marketing campaign. The unique songs and items from different Halo titles can normally be heard within the prolonged sections of present missions and the unique ranges SPV3 has to supply.

Different Options & Alterations

Multiplayer has been eliminated altogether, presumably to allow reminiscence area for all added options, modifications and graphical updates. SPV3 introduces a remake of the extent The Silent Cartographer in addition to and up to date model of the unique stage. The developed model options a completely new map format while maintaining according to the codecs of the unique sport. As of the 2019 3.2 replace, an additional 3 missions have been added to the marketing campaign that reuse present ranges, one even reusing The Silent Cartographer: Developed’s stage design, making 343 Responsible Spark, The Library and the three Lumoria ranges as the one distinctive missions within the mod.

One adverse issue of SPV3 is that, regardless of its ambition, its is being run on a sport engine from 2001. This can lead to crashes throughout gamely in sure areas, although these will not be too devastating a flaw.




*-Solely out there in The Commander, The Commander: Developed and/or Firefight.

**-Solely out there in The Commander, The Commander: Developed and/or the Lumoria marketing campaign.

^-Solely out there within the Lumoria marketing campaign and/or Firefight.

^^-Solely out there in Firefight.


*-Unavailable for participant use.

**-Solely seems after a Cross-Map Unlock has been enacted.

^-Solely out there within the Lumoria marketing campaign.


Developer Notes

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